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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/tele/QianYMLX23>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Bo_Yu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Chenglong_Xu>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Lei_Luo>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Robbie_Matz>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tyreal_Yizhou_Qian>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1016%2Fj.tele.2023.102062>
foaf:homepage <https://doi.org/10.1016/j.tele.2023.102062>
dc:identifier DBLP journals/tele/QianYMLX23 (xsd:string)
dc:identifier DOI doi.org%2F10.1016%2Fj.tele.2023.102062 (xsd:string)
dcterms:issued 2023 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/tele>
rdfs:label Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Bo_Yu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Chenglong_Xu>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Lei_Luo>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Robbie_Matz>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tyreal_Yizhou_Qian>
swrc:month November (xsd:string)
swrc:pages 102062 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/tele/QianYMLX23/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/tele/QianYMLX23>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/tele/tele85.html#QianYMLX23>
rdfs:seeAlso <https://doi.org/10.1016/j.tele.2023.102062>
dc:title Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 85 (xsd:string)