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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/tele/Teng21>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ching-I_Teng>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1016%2Fj.tele.2021.101626>
foaf:homepage <https://doi.org/10.1016/j.tele.2021.101626>
dc:identifier DBLP journals/tele/Teng21 (xsd:string)
dc:identifier DOI doi.org%2F10.1016%2Fj.tele.2021.101626 (xsd:string)
dcterms:issued 2021 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/tele>
rdfs:label How can avatar's item customizability impact gamer loyalty? (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ching-I_Teng>
swrc:pages 101626 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/tele/Teng21/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/tele/Teng21>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/tele/tele62.html#Teng21>
rdfs:seeAlso <https://doi.org/10.1016/j.tele.2021.101626>
dc:title How can avatar's item customizability impact gamer loyalty? (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 62 (xsd:string)