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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/tog/AssarssonA03>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Tomas_Akenine-M%E2%88%9A%E2%88%82ller>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Ulf_Assarsson>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1145%2F882262.882300>
foaf:homepage <https://doi.org/10.1145/882262.882300>
dc:identifier DBLP journals/tog/AssarssonA03 (xsd:string)
dc:identifier DOI doi.org%2F10.1145%2F882262.882300 (xsd:string)
dcterms:issued 2003 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/tog>
rdfs:label A geometry-based soft shadow volume algorithm using graphics hardware. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Tomas_Akenine-M%E2%88%9A%E2%88%82ller>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Ulf_Assarsson>
swrc:number 3 (xsd:string)
swrc:pages 511-520 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/tog/AssarssonA03/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/tog/AssarssonA03>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/tog/tog22.html#AssarssonA03>
rdfs:seeAlso <https://doi.org/10.1145/882262.882300>
dc:subject graphics hardware, pixel shaders, soft shadows (xsd:string)
dc:title A geometry-based soft shadow volume algorithm using graphics hardware. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 22 (xsd:string)