A hardware architecture for surface splatting.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/tog/WeyrichFHMARFFOKBG07
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A hardware architecture for surface splatting.
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3D graphics hardware, data structures, point-based rendering, rasterization, reordering, surface splatting
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A hardware architecture for surface splatting.
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