Controlling entity state updates to maintain remote consistency within a distributed interactive application.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/toit/KennyMW09
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https://dblp.l3s.de/d2r/resource/authors/Seamus_C._McLoone
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https://dblp.l3s.de/d2r/resource/authors/Tom%E2%88%9A%C2%B0s_Ward
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DOI doi.org%2F10.1145%2F1592446.1592449
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2009
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Controlling entity state updates to maintain remote consistency within a distributed interactive application.
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4
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15:1-15:25
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dc:
subject
Consistency maintenance, dead reckoning, distributed interactive applications (DIAs), multiplayer games, prediction mechanisms, remote feedback
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title
Controlling entity state updates to maintain remote consistency within a distributed interactive application.
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9
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