How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/tvcg/ParmarLDJLDB23
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How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
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How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
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