Geocube - GPU accelerated real-time rendering of transparency and translucency.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/vc/ChanW05
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dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/journals/vc/ChanW05
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dc:
creator
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https://dblp.l3s.de/d2r/resource/authors/Bin_Chan
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dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Wenping_Wang
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foaf:
homepage
<
http://dx.doi.org/doi.org%2F10.1007%2Fs00371-005-0312-4
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dc:
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DBLP journals/vc/ChanW05
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dc:
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dcterms:
issued
2005
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swrc:
journal
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rdfs:
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Geocube - GPU accelerated real-time rendering of transparency and translucency.
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foaf:
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<
https://dblp.l3s.de/d2r/resource/authors/Bin_Chan
>
foaf:
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<
https://dblp.l3s.de/d2r/resource/authors/Wenping_Wang
>
swrc:
number
8-10
(xsd:string)
swrc:
pages
579-590
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owl:
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rdfs:
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rdfs:
seeAlso
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https://doi.org/10.1007/s00371-005-0312-4
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dc:
subject
Real-time rendering; GPU; Transparency; Translucency
(xsd:string)
dc:
title
Geocube - GPU accelerated real-time rendering of transparency and translucency.
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21
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