A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/vc/GobbettiMG08
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2008
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A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
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7-9
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797-806
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Volume rendering; Out-of-core rendering; GPU acceleration; Ray casting
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A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets.
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