GPU-based rendering for deformable translucent objects.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/vc/GongCZZP08
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2008
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GPU-based rendering for deformable translucent objects.
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Sub-surface scattering; BSSRDF; Translucency; Real-time rendering
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GPU-based rendering for deformable translucent objects.
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