GPU-based rendering of point-sampled water surfaces.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/journals/vc/IwasakiDYN08
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dcterms:
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dc:
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https://dblp.l3s.de/d2r/resource/authors/Yoshinori_Dobashi
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2008
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GPU-based rendering of point-sampled water surfaces.
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2
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77-84
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dc:
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Real-time rendering; GPU; Point-sampled geometry; Caustics
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GPU-based rendering of point-sampled water surfaces.
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