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dcterms:bibliographicCitation <http://dblp.uni-trier.de/rec/bibtex/journals/vr/SharmaICZ21>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Aman_Sharma>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Duc_Trinh_Cuong>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Matteo_Zoppi>
dc:creator <https://dblp.l3s.de/d2r/resource/authors/Mohamed_Sadiq_Ikbal>
foaf:homepage <http://dx.doi.org/doi.org%2F10.1007%2Fs10055-020-00439-5>
foaf:homepage <https://doi.org/10.1007/s10055-020-00439-5>
dc:identifier DBLP journals/vr/SharmaICZ21 (xsd:string)
dc:identifier DOI doi.org%2F10.1007%2Fs10055-020-00439-5 (xsd:string)
dcterms:issued 2021 (xsd:gYear)
swrc:journal <https://dblp.l3s.de/d2r/resource/journals/vr>
rdfs:label A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators. (xsd:string)
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Aman_Sharma>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Duc_Trinh_Cuong>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Matteo_Zoppi>
foaf:maker <https://dblp.l3s.de/d2r/resource/authors/Mohamed_Sadiq_Ikbal>
swrc:number 1 (xsd:string)
swrc:pages 95-106 (xsd:string)
owl:sameAs <http://bibsonomy.org/uri/bibtexkey/journals/vr/SharmaICZ21/dblp>
owl:sameAs <http://dblp.rkbexplorer.com/id/journals/vr/SharmaICZ21>
rdfs:seeAlso <http://dblp.uni-trier.de/db/journals/vr/vr25.html#SharmaICZ21>
rdfs:seeAlso <https://doi.org/10.1007/s10055-020-00439-5>
dc:title A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators. (xsd:string)
dc:type <http://purl.org/dc/dcmitype/Text>
rdf:type swrc:Article
rdf:type foaf:Document
swrc:volume 25 (xsd:string)