Slang - A Shader Compilation System for Extensible, Real-Time Shading.
Resource URI: https://dblp.l3s.de/d2r/resource/publications/phd/us/He21b
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dcterms:
bibliographicCitation
<
http://dblp.uni-trier.de/rec/bibtex/phd/us/He21b
>
dc:
creator
<
https://dblp.l3s.de/d2r/resource/authors/Yong_He_0013
>
foaf:
homepage
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http://dx.doi.org/doi.org%2F10.1184%2Fr1%2F16826602.v1
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foaf:
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https://doi.org/10.1184/r1/16826602.v1
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dc:
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DBLP phd/us/He21b
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dc:
identifier
DOI doi.org%2F10.1184%2Fr1%2F16826602.v1
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dcterms:
issued
2021
(xsd:gYear)
rdfs:
label
Slang - A Shader Compilation System for Extensible, Real-Time Shading.
(xsd:string)
foaf:
maker
<
https://dblp.l3s.de/d2r/resource/authors/Yong_He_0013
>
dc:
publisher
Carnegie Mellon University, USA
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rdfs:
seeAlso
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https://doi.org/10.1184/r1/16826602.v1
>
dc:
title
Slang - A Shader Compilation System for Extensible, Real-Time Shading.
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http://purl.org/dc/dcmitype/Text
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rdf:
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