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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 17 occurrences of 14 keywords
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Results
Found 8 publication records. Showing 8 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
158 | Àlex Méndez-Feliu, Mateu Sbert |
From obscurances to ambient occlusion: A survey. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Global illumination, Ambient occlusion, Rendering techniques, Obscurances |
36 | Nicolau Sunyer, Jesús Gumbau, Miguel Chover, Mateu Sbert |
Screen Space Obscurances. |
CEIG |
2009 |
DBLP DOI BibTeX RDF |
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36 | Àlex Méndez-Feliu, Mateu Sbert |
Combining light animation with obscurances for glossy environments. |
Comput. Animat. Virtual Worlds |
2004 |
DBLP DOI BibTeX RDF |
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36 | Àlex Méndez-Feliu, Mateu Sbert, Jordi Catà |
Real-time obscurances with color bleeding. |
SCCG |
2003 |
DBLP DOI BibTeX RDF |
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36 | Àlex Méndez-Feliu, Mateu Sbert, Jordi Catà |
Real-time Obscurances with Color Bleeding (the three cubes demo). |
Eurographics (Slides and Videos) |
2003 |
DBLP DOI BibTeX RDF |
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36 | Àlex Méndez-Feliu, Mateu Sbert, László Neumann |
Obscurances for ray-tracing. |
Eurographics (Posters) |
2003 |
DBLP DOI BibTeX RDF |
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33 | Francisco González García, Mateu Sbert, Miquel Feixas |
Viewpoint-Based Ambient Occlusion. |
IEEE Computer Graphics and Applications |
2008 |
DBLP DOI BibTeX RDF |
information theory, nonphotorealistic rendering, viewpoint selection, ambient occlusion, obscurances |
30 | Andrei Iones, Anton Krupkin, Mateu Sbert, Sergey Zhukov |
Fast, Realistic Lighting for Video Games. |
IEEE Computer Graphics and Applications |
2003 |
DBLP DOI BibTeX RDF |
ambient light, production rendering, rendering, texture mapping, radiosity, form factor, illumination model, illumination effects, obscurance, lightmaps |
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