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Publications of "Gillian Smith" ( http://dblp.L3S.de/Authors/Gillian_Smith )

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Publication years (Num. hits)
2009-2014 (17) 2015-2016 (15) 2017-2018 (17) 2019 (6)
Publication types (Num. hits)
article(11) inproceedings(41) proceedings(3)
Venues (Conferences, Journals, ...)
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Found 56 publication records. Showing 55 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, Mark Riedl Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators. Search on Bibsonomy CoRR The full citation details ... 2019 DBLP  BibTeX  RDF
1Giovanni Maria Troiano, Sam Snodgrass, Erinç Argimak, Gregorio Robles, Gillian Smith, Michael Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM. Search on Bibsonomy IDC The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
1Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith General Analytical Techniques For Parameter-Based Procedural Content Generators. Search on Bibsonomy CoG The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
1Matthew Guzdial, Nicholas Liao, Jonathan Chen, Shao-Yu Chen, Shukan Shah, Vishwa Shah, Joshua Reno, Gillian Smith, Mark O. Riedl Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators. Search on Bibsonomy CHI The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Levi Lelis (eds.) Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019, October 8-12, 2019, Atlanta, Georgia, USA. Search on Bibsonomy AIIDE The full citation details ... 2019 DBLP  BibTeX  RDF
1Nathan Partlan, Elín Carstensdóttir, Erica Kleinman, Sam Snodgrass, Casper Harteveld, Gillian Smith, Camillia Matuk, Steven C. Sutherland, Magy Seif El-Nasr Evaluation of an automatically-constructed graph-based representation for interactive narrative. Search on Bibsonomy FDG The full citation details ... 2019 DBLP  DOI  BibTeX  RDF
1Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, Mark Riedl Explainable PCGML via Game Design Patterns. Search on Bibsonomy CoRR The full citation details ... 2018 DBLP  BibTeX  RDF
1Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, Mark Riedl Explainable PCGML via Game Design Patterns. Search on Bibsonomy AIIDE Workshops The full citation details ... 2018 DBLP  BibTeX  RDF
1Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper A Monte Carlo Approach to Skill-Based Automated Playtesting. Search on Bibsonomy AIIDE The full citation details ... 2018 DBLP  BibTeX  RDF
1Jonathan P. Rowe, Gillian Smith (eds.) Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018, November 13-17, 2018, Edmonton, Alberta, Canada Search on Bibsonomy AIIDE The full citation details ... 2018 DBLP  BibTeX  RDF
1Nathan Partlan, Elín Carstensdóttir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr Exploratory Automated Analysis of Structural Features of Interactive Narrative. Search on Bibsonomy AIIDE The full citation details ... 2018 DBLP  BibTeX  RDF
1Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith A Design Pattern Approach for Multi-Game Level Generation. Search on Bibsonomy AIIDE The full citation details ... 2018 DBLP  BibTeX  RDF
1Anne Sullivan, Anastasia Salter, Gillian Smith Games crafters play. Search on Bibsonomy FDG The full citation details ... 2018 DBLP  DOI  BibTeX  RDF
1Anne Sullivan, Gillian Smith Designing craft games. Search on Bibsonomy Interactions The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1J. G. Tanenbaum 0001, Gillian Smith Introduction. Search on Bibsonomy Interactions The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Casper Harteveld, Nolan Manning, Farah Abu-Arja, Rick Menasce, Dean Thurston, Gillian Smith, Steven C. Sutherland Design of Playful Authoring Tools for Social and Behavioral Science. Search on Bibsonomy IUI Companion The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Gillian Smith, Kate Compton, Memo Akten (eds.) Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, USA, May 7, 2017. Search on Bibsonomy MICI@CHI The full citation details ... 2017 DBLP  BibTeX  RDF
1Sebastian Deterding, Jonathan Hook, Rebecca Fiebrink, Marco Gillies, Jeremy Gow, Memo Akten, Gillian Smith, Antonios Liapis, Kate Compton Mixed-Initiative Creative Interfaces. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Gillian Smith Generative Design for Textiles: Opportunities and Challenges for Entertainment AI. Search on Bibsonomy AIIDE The full citation details ... 2017 DBLP  BibTeX  RDF
1Isabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith Designing eBee: a reflection on quilt-based game design. Search on Bibsonomy FDG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Gillian Smith What do we value in procedural content generation? Search on Bibsonomy FDG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Britton Horn, Amy K. Hoover, Yetunde Folajimi, Jackie Barnes, Casper Harteveld, Gillian Smith AI-assisted analysis of player strategy across level progressions in a puzzle game. Search on Bibsonomy FDG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Jackie Barnes, Amy K. Hoover, Borna Fatehi, Jesús Moreno-León, Gillian Smith, Casper Harteveld Exploring emerging design patterns in student-made climate change games. Search on Bibsonomy FDG The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Hsin-Liu Cindy Kao, Paul Johns, Asta Roseway, Mary Czerwinski, Lahiru Lakmal Priyadarshana, Victoria Porter, Juan Pablo Carrascal, Aaron Visser, Roel Vertegaal, Sarah Homewood, Gillian Smith, April Grow, Chenxi Liu, Lea Albaugh, Jennifer Mankoff, Jim McCann Demo hour. Search on Bibsonomy Interactions The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Amanda Phillips, Gillian Smith, Michael Cook, Tanya Short Feminism and procedural content generation: toward a collaborative politics of computational creativity. Search on Bibsonomy Digital Creativity The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Britton Horn, Christopher Clark, Oskar Strom, Hilery Chao, Amy J. Stahl, Casper Harteveld, Gillian Smith Design Insights into the Creation and Evaluation of a Computer Science Educational Game. Search on Bibsonomy SIGCSE The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Lea Albaugh, April Grow, Chenxi Liu, James McCann, Gillian Smith, Jennifer Mankoff Threadsteading: Playful Interaction for Textile Fabrication Devices. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Celia Pearce, Gillian Smith, Jeanie Choi, Isabella Carlsson eBee: Merging Quilting, Electronics & Board Game Design. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Britton Horn, Amy K. Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld Opening the Black Box of Play: Strategy Analysis of an Educational Game. Search on Bibsonomy CHI PLAY The full citation details ... 2016 DBLP  BibTeX  RDF
1Casper Harteveld, Amy J. Stahl, Gillian Smith, Cigdem Talgar, Steven C. Sutherland Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments. Search on Bibsonomy HICSS The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Archontis Giannakidis, Konstantinos Kamnitsas, Veronica Spadotto, Jennifer Keegan, Gillian Smith, Ben Glocker, Daniel Rueckert, Sabine Ernst, Michael A. Gatzoulis, Dudley J. Pennell, Sonya Babu-Narayan, David N. Firmin Fast Fully Automatic Segmentation of the Severely Abnormal Human Right Ventricle from Cardiovascular Magnetic Resonance Images Using a Multi-Scale 3D Convolutional Neural Network. Search on Bibsonomy SITIS The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Britton Horn, Gillian Smith, Rania Masri, Janos Stone Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration. Search on Bibsonomy ICCC The full citation details ... 2015 DBLP  BibTeX  RDF
1Isabella Carlsson, Jeanie Choi, Gillian Smith, Celia Pearce eBee: an electronics quilting bee and game. Search on Bibsonomy SIGGRAPH Studio The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith AI-based Game Design Patterns. Search on Bibsonomy FDG The full citation details ... 2015 DBLP  BibTeX  RDF
1Alessandro Canossa, Gillian Smith Towards a Procedural Evaluation Technique: Metrics for Level Design. Search on Bibsonomy FDG The full citation details ... 2015 DBLP  BibTeX  RDF
1Gillian Smith An Analog History of Procedural Content Generation. Search on Bibsonomy FDG The full citation details ... 2015 DBLP  BibTeX  RDF
1Michael Cook, Gillian Smith Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. Search on Bibsonomy FDG The full citation details ... 2015 DBLP  BibTeX  RDF
1Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook AI-based Games: Contrabot and What Did You Do? Search on Bibsonomy FDG The full citation details ... 2015 DBLP  BibTeX  RDF
1Antonios Liapis, Michael Cook, Adam M. Smith, Gillian Smith, Alexander Zook, Mei Si, Marc Cavazza, Philippe Pasquier Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report. Search on Bibsonomy AI Magazine The full citation details ... 2014 DBLP  BibTeX  RDF
1Gillian Smith Understanding procedural content generation: a design-centric analysis of the role of PCG in games. Search on Bibsonomy CHI The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius A comparative evaluation of procedural level generators in the Mario AI framework. Search on Bibsonomy FDG The full citation details ... 2014 DBLP  BibTeX  RDF
1Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin Endless Web. Search on Bibsonomy AIIDE The full citation details ... 2013 DBLP  BibTeX  RDF
1David K. Elson, Jonathan P. Rowe, Adam M. Smith, Gillian Smith, Emmett Tomai Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops. Search on Bibsonomy AI Magazine The full citation details ... 2012 DBLP  BibTeX  RDF
1Jeff Orkin, Gillian Smith, Michael Bowling Keynotes [abstracts of three keynote presentations]. Search on Bibsonomy CIG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Anne Sullivan The five year evolution of a game programming course. Search on Bibsonomy SIGCSE The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin PCG-based game design: creating Endless Web. Search on Bibsonomy FDG The full citation details ... 2012 DBLP  DOI  BibTeX  RDF
1Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten The 2010 Mario AI Championship: Level Generation Track. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Jim Whitehead, Michael Mateas Tanagra: Reactive Planning and Constraint Solving for Mixed-Initiative Level Design. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Jim Whitehead, Michael Mateas, Mike Treanor, Jameka March, Mee Cha Launchpad: A Rhythm-Based Level Generator for 2-D Platformers. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. Search on Bibsonomy ICIDS The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Anne Sullivan, Gillian Smith Lessons in teaching game design. Search on Bibsonomy FDG The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Jim Whitehead, Michael Mateas Tanagra: An Intelligent Level Design Assistant for 2D Platformers. Search on Bibsonomy AIIDE The full citation details ... 2010 DBLP  BibTeX  RDF
1Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin Polymorph: A Model for Dynamic Level Generation. Search on Bibsonomy AIIDE The full citation details ... 2010 DBLP  BibTeX  RDF
1Gillian Smith, Jim Whitehead, Michael Mateas Tanagra: a mixed-initiative level design tool. Search on Bibsonomy FDG The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas Rhythm-based level generation for 2D platformers. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF 2D platformers, games, levels, procedural generation
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