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Publications at "IEEE Trans. Comput. Intellig. and AI in Games"( http://dblp.L3S.de/Venues/IEEE_Trans._Comput._Intellig._and_AI_in_Games )

URL (DBLP): http://dblp.uni-trier.de/db/journals/tciaig

Publication years (Num. hits)
2009 (24) 2010 (25) 2011 (26) 2012 (24) 2013 (30) 2014 (33) 2015 (33) 2016 (39) 2017 (34)
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article(268)
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Found 268 publication records. Showing 268 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Ben A. Kybartas, Rafael Bidarra A Survey on Story Generation Techniques for Authoring Computational Narratives. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Richard Mealing, Jonathan L. Shapiro Opponent Modeling by Expectation-Maximization and Sequence Prediction in Simplified Poker. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Eun-Youn Kim, Daniel Ashlock Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Daniel Jallov, Sebastian Risi, Julian Togelius EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Guillaume Bosc, Philip Tan, Jean-François Boulicaut, Chedy Raïssi, Mehdi Kaytoue A Pattern Mining Approach to Study Strategy Balance in RTS Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Maite Frutos Pascual, Begonya Garcia-Zapirain Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Sam Snodgrass, Santiago Ontañón Learning to Generate Video Game Maps Using Markov Models. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Neesha Desai, Richard Zhao, Duane Szafron Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Erandi Lakshika, Michael Barlow, Adam Easton Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1David Buckley, Ke Chen, Joshua D. Knowles Rapid Skill Capture in a First-Person Shooter. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Michael Cook, Simon Colton, Jeremy Gow The ANGELINA Videogame Design System - Part I. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Michael Cook, Simon Colton, Jeremy Gow The ANGELINA Videogame Design System - Part II. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Rui Costa Cardoso, Abel J. P. Gomes, Mário M. Freire A User Trust System for Online Games - Part II: A Subjective Logic Approach for Trust Inference. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón Error Analysis in an Automated Narrative Information Extraction Pipeline. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Jiao Wang, Chenjun Xiao, Tan Zhu, Chu-Hsuan Hsueh, Wen-Jie Tseng, I-Chen Wu Only-One-Victor Pattern Learning in Computer Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Xiangyang Huang, Shudong Zhang, Yuanyuan Shang, Weigong Zhang, Jie Liu Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Giovanna Martínez-Arellano, Richard J. Cant, David Woods Creating AI Characters for Fighting Games Using Genetic Programming. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Koray Balci, Albert Ali Salah Automatic Classification of Player Complaints in Social Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Luís Fabrício Wanderley Góes, Alysson Ribeiro Da Silva, João Saffran, Alvaro Amorim, Celso França, Tiago Zaidan, Bernardo M. P. Olimpio, Lucas R. O. Alves, Hugo Morais, Shirley Luana, Carlos Martins HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Miguel Nicolau, Diego Perez Liebana, Michael O'Neill 0001, Anthony Brabazon Evolutionary Behavior Tree Approaches for Navigating Platform Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Bikramjit Banerjee, Caleb E. Davis Multiagent Path Finding With Persistence Conflicts. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Hermann Kaindl, Helmut Horacek, Anton Scheucher Product Propagation: A Backup Rule Better Than Minimaxing? Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Greg Foderaro, Ashleigh Swingler, Silvia Ferrari A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Kun-Hao Yeh, I-Chen Wu, Chu-Hsuan Hsueh, Chia-Chuan Chang, Chao-Chin Liang, Han Chiang Multistage Temporal Difference Learning for 2048-Like Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Ding-Bang Luh, Elena Carolina Li, Chia-Chen Dai Game Factors Influencing Players to Continue Playing Online Pets. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Martin Cerný 0001, Tomás Plch, Matej Marko, Jakub Gemrot, Petr Ondrácek, Cyril Brom Using Behavior Objects to Manage Complexity in Virtual Worlds. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Linbo Luo, Haiyan Yin, Wentong Cai, Jinghui Zhong, Michael Lees Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Rui Costa Cardoso, Abel J. P. Gomes, Mário M. Freire A User Trust System for Online Games - Part I: An Activity Theory Approach for Trust Representation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Piotr Beling Partition Search Revisited. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Jiawei Li, Graham Kendall A Hyperheuristic Methodology to Generate Adaptive Strategies for Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Matthew William Fendt, Robert Michael Young Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Javier Olivito, Javier Resano, José Luis Briz Accelerating Board Games Through Hardware/Software Codesign. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Sebastian Risi, Julian Togelius Neuroevolution in Games: State of the Art and Open Challenges. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Mohammad Reza Bonyadi, Zbigniew Michalewicz, Samadhi Nallaperuma, Frank Neumann 0001 Ahura: A Heuristic-Based Racer for the Open Racing Car Simulator. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2017 DBLP  DOI  BibTeX  RDF
1Julian Togelius How to Run a Successful Game-Based AI Competition. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Pierpaolo Basile, Marco de Gemmis, Pasquale Lops, Giovanni Semeraro Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Samineh Bagheri, Markus Thill, Patrick Koch, Wolfgang Konen Online Adaptable Learning Rates for the Game Connect-4. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley Petalz: Search-Based Procedural Content Generation for the Casual Gamer. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Moshe Dror, Graham Kendall, Amnon Rapoport Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Grzegorz Jaskiewicz Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Mariela Nogueira Collazo, Carlos Cotta Porras, Antonio José Fernández Leiva Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Wojciech Jaskowski, Marcin Grzegorz Szubert Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Hendrik Baier, Mark H. M. Winands Time Management for Monte Carlo Tree Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jason M. Traish, James R. Tulip, Wayne Moore Optimization Using Boundary Lookup Jump Point Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Nikolaos Tziortziotis, Georgios Papagiannis, Konstantinos Blekas A Bayesian Ensemble Regression Framework on the Angry Birds Game. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Helmut Prendinger, Kamthorn Puntumapon, Marconi Madruga Filho Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Przemyslaw Andrzej Walega, Michal Zawidzki, Tomasz Lechowski Qualitative Physics in Angry Birds. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Federico Liberatore, Antonio Mora García, Pedro A. Castillo, Juan Julián Merelo Guervós Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jochen Renz, Risto Miikkulainen, Nathan R. Sturtevant, Mark H. M. Winands Guest Editorial: Physics-Based Simulation Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Johan Hagelbäck Hybrid Pathfinding in StarCraft. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jean-François Landry, Jean-Pierre Dussault, Eric Beaudry A Straight Approach to Planning for 14.1 Billiards. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Stephen G. Ware, Robert Michael Young Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Michael Buro, Santiago Ontañón, Mike Preuss Guest Editorial Real-Time Strategy Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Christopher Archibald, Alon Altman, Yoav Shoham A Distributed Agent for Computational Pool. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Marco Lippi 0001 Statistical Relational Learning for Game Theory. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Marius Stanescu, Michal Certický Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Benjamin Eckstein, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik PEARS: Physics Extension and Representation Through Semantics. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas, Philipp Rohlfshagen Predicting Dominance Rankings for Score-Based Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Christopher A. Ballinger, Sushil J. Louis, Siming Liu 0001 Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Stefan Schiffer 0002, Maxim Jourenko, Gerhard Lakemeyer Akbaba - An Agent for the Angry Birds AI Challenge Based on Search and Simulation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jacob Schrum, Risto Miikkulainen Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Gabriel Synnaeve, Pierre Bessière Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Gábor E. Gévay, Gábor Danner Calculating Ultrastrong and Extended Solutions for Nine Men's Morris, Morabaraba, and Lasker Morris. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Francesco Calimeri, Michael Fink 0001, Stefano Germano, Andreas Humenberger, Giovambattista Ianni, Christoph Redl, Daria Stepanova 0001, Andrea Tucci, Anton Wimmer Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Xiaoyu Ge, Jochen Renz, Peng Zhang 0021 Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Siming Liu 0001, Sushil J. Louis, Christopher A. Ballinger Evolving Effective Microbehaviors in Real-Time Strategy Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Marco Gaudesi, Elio Piccolo, Giovanni Squillero, Alberto Paolo Tonda Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's Dilemma Tournaments. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Maciej Swiechowski, Jacek Mandziuk, Yew-Soon Ong Specialization of a UCT-Based General Game Playing Program to Single-Player Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson The 2014 General Video Game Playing Competition. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Sourish Dasgupta, Savan Vaghela, Vishwa Modi, Hitarth Kanakia s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Michele Pirovano, Renato Mainetti, Gabriel Baud-Bovy, Pier Luca Lanzi, N. Alberto Borghese Intelligent Game Engine for Rehabilitation (IGER). Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Florian Richoux, Alberto Uriarte, Jean-François Baffier ghost: A Combinatorial Optimization Framework for Real-Time Problems. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Matthew Emigh, Evan G. Kriminger, Austin J. Brockmeier, José C. Príncipe, Panos M. Pardalos Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Jr-Chang Chen, I-Chen Wu, Wen-Jie Tseng, Bo-Han Lin, Chia-Hui Chang Job-Level Alpha-Beta Search. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Yun-Gyung Cheong, Alaina K. Jensen, Elin Rut Gudnadottir, Byung-Chull Bae, Julian Togelius Detecting Predatory Behavior in Game Chats. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Lars Schaefers, Marco Platzner Distributed Monte Carlo Tree Search: A Novel Technique and its Application to Computer Go. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Yang Gao 0006, Yan Chen 0007, K. J. Ray Liu On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Frank G. Glavin, Michael G. Madden Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Emiliano G. Castro, Marcos de Sales Guerra Tsuzuki Churn Prediction in Online Games Using Players' Login Records: A Frequency Analysis Approach. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Christian Wirth, Johannes Fürnkranz On Learning From Game Annotations. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Christian Bauckhage, Anders Drachen, Christian Thurau The Age of Analytics. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Peter I. Cowling, Sam Devlin, Edward Jack Powley, Daniel Whitehouse, Jeff Rollason Player Preference and Style in a Leading Mobile Card Game. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu, Kuo-Yuan Kao Design and Implementation of Chinese Dark Chess Programs. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jr-Chang Chen, Ting-Yu Lin, Bo-Nian Chen, Tsan-sheng Hsu Equivalence Classes in Chinese Dark Chess Endgames. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jonathan Roberts, Ke Chen 0001 Learning-Based Procedural Content Generation. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Hao Wang, Hao-Tsung Yang, Chuen-Tsai Sun Thinking Style and Team Competition Game Performance and Enjoyment. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, H. Jaap van den Herik Past Our Prime: A Study of Age and Play Style Development in Battlefield 3. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jorge A. Baier, Adi Botea, Daniel Harabor, Carlos Hernández Fast Algorithm for Catching a Prey Quickly in Known and Partially Known Game Maps. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Di Wang 0004, Ah-Hwee Tan Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Raphaël Marczak, Gareth Schott, Pierre Hanna Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Georgios N. Yannakakis, Julian Togelius A Panorama of Artificial and Computational Intelligence in Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Tristan Cazenave Sequential Halving Applied to Trees. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1William L. Raffe, Fabio Zambetta, Xiaodong Li 0001, Kenneth O. Stanley Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Daniel A. Ashlock, Joseph Alexander Brown, Philip Hingston Multiple Opponent Optimization of Prisoner's Dilemma Playing Agents. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Mustafa Ersen, Sanem Sariel Learning Behaviors of and Interactions Among Objects Through Spatio-Temporal Reasoning. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Graham Kendall Editorial: IEEE Transactions on Computational Intelligence and AI in Games. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Ian Parberry Memory-Efficient Method for Fast Computation of Short 15-Puzzle Solutions. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Christian Bauckhage, Anders Drachen, Rafet Sifa Clustering Game Behavior Data. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Hendrik Baier, Mark H. M. Winands MCTS-Minimax Hybrids. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
1Jakub Pawlewicz, Ryan B. Hayward, Philip Henderson, Broderick Arneson Stronger Virtual Connections in Hex. Search on Bibsonomy IEEE Trans. Comput. Intellig. and AI in Games The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
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