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Publications at "SI3D"( http://dblp.L3S.de/Venues/SI3D )

URL (DBLP): http://dblp.uni-trier.de/db/conf/si3d

Publication years (Num. hits)
1992 (32) 1995 (34) 1997 (25) 1999 (27) 2001 (33) 2003 (35) 2005 (27) 2006 (29) 2007 (26) 2008 (25) 2009 (29) 2010 (48) 2011 (41)
Publication types (Num. hits)
inproceedings(400) proceedings(11)
Venues (Conferences, Journals, ...)
SI3D(411)
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The graphs summarize 684 occurrences of 377 keywords

Results
Found 411 publication records. Showing 411 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Matthäus G. Chajdas, Morgan McGuire, David P. Luebke Subpixel reconstruction antialiasing for deferred shading. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ross T. Sowell, Tom Erez, Emily Feder, Cindy Grimm, Jianqi Xing, Leon Barrett Image-space constraints for controlling camera interpolation. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie Poisson disk ray-marched ambient occlusion. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Zhi Yuan, Fan Chen, Ye Zhao Stochastic modeling of light-weight floating objects. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Min Tang 0001, Dinesh Manocha, Jiang Lin, Ruofeng Tong Collision-streams: fast GPU-based collision detection for deformable models. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jirí Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer Shadow caster culling for efficient shadow mapping. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mubbasir Kapadia, Shawn Singh, Glenn Reinman, Petros Faloutsos Behavior authoring for crowd simulations. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Morgan McGuire, Eric Enderton Colored stochastic shadow maps. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Carlo H. Séquin Interactive construction of 3D mathematical visualization models. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Junfeng Yao, Hui Zhang, Bin Wu, Fengchun Lin, Binxing Wang The research and realization of parameterized three-dimensional plant simulation based on fractal theory. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi Real-time rough refraction. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Stefan Hauswiesner, Matthias Straka, Gerhard Reitmayr Coherent image-based rendering of real-world objects. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François Transmittance function mapping. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Peter Shirley, Timo Aila, Jonathan D. Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire A local image reconstruction algorithm for stochastic rendering. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann Interactive indirect illumination using voxel cone tracing: a preview. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jiazhi Xia, Ismael García, Ying He 0001, Shi-Qing Xin, Gustavo Patow Editable polycube map for GPU-based subdivision surfaces. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Sinje Thiedemann, Niklas Henrich, Thorsten Grosch, Stefan Müller 0002 Voxel-based global illumination. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Behzad Sajadi, Shan Jiang, M. Gopi, Jae-Pil Heo, Sung-Eui Yoon Data management for SSDs for large-scale interactive graphics applications. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Ralf Habel Level-of-detail and streaming optimized irradiance normal mapping. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Brandon Lloyd, Nikunj Raghuvanshi, Naga K. Govindaraju Sound synthesis for impact sounds in video games. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang gHull: a three-dimensional convex hull algorithm for graphics hardware. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Vamsi Konchada, Bret Jackson, Trung Bao Le, Iman Borazjani, Fotis Sotiropoulos, Daniel F. Keefe Supporting internal visualization of biomedical datasets via 3D rapid prototypes and sketch-based gestures. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Gabor Liktor, Carsten Dachsbacher Real-time volume caustics with adaptive beam tracing. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jiawen Chen, Ilya Baran, Frédo Durand, Wojciech Jarosz Real-time volumetric shadows using 1D min-max mipmaps. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Tomohiko Mukai Motion rings for interactive gait synthesis. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Stanley Tzeng, Anjul Patney, John D. Owens Efficient adaptive tiling for programmable rendering. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jan Novák, Thomas Engelhardt, Carsten Dachsbacher Screen-space bias compensation for interactive high-quality global illumination with virtual point lights. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Chen Tang, Sheng Li 0008, Guoping Wang Fast continuous collision detection using parallel filter in subspace. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Huajun Liu, Xiaolin K. Wei, Jinxiang Chai, Inwoo Ha, Taehyun Rhee Realtime human motion control with a small number of inertial sensors. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Andrew Lauritzen, Marco Salvi, Aaron E. Lefohn Sample distribution shadow maps. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Bernhard Kainz, Markus Steinberger, Stefan Hauswiesner, Rostislav Khlebnikov, Denis Kalkofen, Dieter Schmalstieg Using perceptual features to prioritize ray-based image generation. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Pavlos Mavridis, Georgios Papaioannou High quality elliptical texture filtering on GPU. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Jonas Schild, Sven Seele, Jonas Fischer, Maic Masuch Multi-pass rendering of stereoscopic video on consumer graphics cards. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Shawn Singh, Mubbasir Kapadia, Glenn Reinman, Petros Faloutsos Footstep navigation for dynamic crowds. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Hanyu Liu, Andrew Bradgon, Attila Bergou, Jian Chen Programming by sketch for scientific computing. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Zhiying He, Xiaohui Liang, Jian Wang, Yiming Yue Flexible editing of style, identity and content of human motion. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Shawn Singh, Mubbasir Kapadia, William Hewlett, Glenn Reinman, Petros Faloutsos A modular framework for adaptive agent-based steering. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Wesley Griffin, Yu Wang 0028, David Berrios, Marc Olano GPU curvature estimation on deformable meshes. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Chi Cui, Kun Qian Chronos Tennis: an online tennis game better than Wii. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Bedrich Benes, Michel Abdul-Massih, Philip Jarvis, Daniel G. Aliaga, Carlos A. Vanegas Urban ecosystem design. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Dane M. Coffey, Nicholas Malbraaten, Trung Bao Le, Iman Borazjani, Fotis Sotiropoulos, Daniel F. Keefe Slice WIM: a multi-surface, multi-touch interface for overview+detail exploration of volume datasets in virtual reality. Search on Bibsonomy SI3D The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
1Bradford James Loos, Peter-Pike J. Sloan Volumetric obscurance. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF ambient occulusion, interactive, GPU, shadows
1Peter Lindstrom, Jonathan D. Cohen On-the-fly decompression and rendering of multiresolution terrain. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Marcos Slomp, Matthew W. Johnson, Toru Tamaki, Kazufumi Kaneda Photorealistic real-time rendering of spherical raindrops with hierarchical reflective and refractive maps. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ralf Habel, Michael Wimmer Efficient irradiance normal mapping. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF caching, real-time rendering, normal mapping, irradiance, lightmap
1Jose Ricardo da Silva Jr., Esteban Walter Gonzalez Clua, Paulo A. Pagliosa, Anselmo Antunes Montenegro Fluid simulation with rigid body triangle accuracy collision using an heterogeneous GPU/CPU hardware system. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF particle collision, fluid simulation, SPH
1Ming Chuang, Michael M. Kazhdan A real-time screened-Poisson solver for interactive surface editing. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Marc Olano, Dan Baker LEAN mapping. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF MIP mapping, texture filtering, bump maps, shading models
1Greg Nichols, Rajeev Penmatsa, Chris Wyman Direct illumination from dynamic area lights with visibility. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Hongwei Li, Diego Nehab, Li-Yi Wei, Pedro V. Sander, Chi-Wing Fu Fast capacity constrained Voronoi tessellation. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF capacity constrained, point distribution, sampling, relaxation, Voronoi tessellation, blue noise, stippling
1Trevor M. O'Brien, David H. Laidlaw Toward a machine learning approach for classifying user goals from user interactions. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng Tan Parallel Banding Algorithm to compute exact distance transform with the GPU. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF stipple drawing, computational geometry, Voronoi diagram, graphics hardware, morphological operation
1Ruben Michaël Smelik, Rafael Bidarra Real-time rendering of river networks. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Bo Zhu, Xuekun Fu BoBlossom: modeling growing plants in games. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke Stochastic transparency. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF deep shadow maps, foliage, order-independent transparency, rendering, smoke, hair
1Michéal Larkin, Sebastian Parisy, Simon Dobbyn, Carol O'Sullivan Every last detail: density based level of detail control for crowd rendering. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Peter Djeu Quickly bounding diagonal edge lengths in tessellated bilinear patches. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Han-Young Jang, Dong-young Kim, JungHyun Han Feature-preserving deformation of tessellated surfaces. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1William Baxter, Naga K. Govindaraju Simple data-driven modeling of brushes. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF optimization, dynamics, deformation, physically based modeling, data-driven, painting systems, example-based
1Jingwan Lu, Pedro V. Sander, Adam Finkelstein Interactive painterly stylization of images, videos and 3D animations. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF GPU processing, non-photorealistic rendering, video processing, particle systems, painterly rendering
1Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick Radiance Scaling for versatile surface enhancement. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF expressive rendering, shape depiction, NPR
1Anton Kaplanyan, Carsten Dachsbacher Cascaded light propagation volumes for real-time indirect illumination. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF global illumination, real-time rendering
1Jianyuan Min, Huajun Liu, Jinxiang Chai Synthesis and editing of personalized stylistic human motion. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF depth peeling, multi-fragment effects, order-independent transparency, programmable graphics pipeline, graphics hardware, compute unified device architecture (CUDA), rasterizer, atomic operation
1Jonathan M. Cohen, Sarah Tariq, Simon Green Interactive fluid-particle simulation using translating Eulerian grids. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF fluid simulation, GPU computing, particle simulation
1Matt Boggus, Roger Crawfis Distance based illumination as a navigational aid. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Samuli Laine, Tero Karras Efficient sparse voxel octrees. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Min Tang 0001, Dinesh Manocha, Ruofeng Tong Fast continuous collision detection using deforming non-penetration filters. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Matthäus G. Chajdas, Sylvain Lefebvre 0001, Marc Stamminger Assisted texture assignment. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF automatic texture assignment, texture mapping
1Christian Miller, Okan Arikan, Don Fussell Frankenrigs: building character rigs from multiple sources. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF rig reuse, character animation, skinning, rigging
1Guillaume Gilet, Jean-Michel Dischler Procedural texture particles. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Sriram Kashyap, Rhushabh Goradia, Parag Chaudhuri, Sharat Chandran Real time ray tracing of point-based models. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Martin Prazák, Ladislav Kavan, Rachel McDonnell, Rachel Dobbyn, Carol O'Sullivan Moving crowds: a linear animation system for crowd simulation. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Zhao Dong 0001, Baoguang Yang Variance soft shadow mapping. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Christopher Vo, Jyh-Ming Lien Following multiple unpredictable coherent targets among obstacles. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, Hans-Peter Seidel Learning skeletons for shape and pose. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF linear blend skinning, skeleton estimation
1Robert Herzog, Elmar Eisemann, Karol Myszkowski, Hans-Peter Seidel Spatio-temporal upsampling on the GPU. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Fahad Zafar, Marc Olano Tiny encryption algorithm for parallel random numbers on the GPU. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ying-Chieh Chen, Chun-Fa Chang, Wan-Chun Ma Asynchronous rendering. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Rajeev Penmatsa, Greg Nichols, Chris Wyman Voxel-space ambient occlusion. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Yin Yang, Guodong Rong, Luis G. Torres, Xiaohu Guo Spectral simulation of hybrid bodies with deformable and rigid materials. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Junfeng Yao, Hui Zhang, Feng Chen, Andy Ju An Wang Research and application of 3D engine in the simulation of natural scene. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Morgan McGuire Ambient occlusion volumes. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Ke Xie, Xiaohui Liang, Yubo Liu, Zhiying He An adaptive splitting and transmission control method for rendering point model on mobile devices. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF
1Thomas Engelhardt, Carsten Dachsbacher Epipolar sampling for shadows and crepuscular rays in participating media with single scattering. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF GPU, global illumination, participating media
1Rafael P. Torchelsen, Luiz F. Scheidegger, Guilherme N. Oliveira, Rui Bastos, João Luiz Dihl Comba Real-time multi-agent path planning on arbitrary surfaces. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF games, path planning, CUDA, geodesic distances
1Wei Hu 0004, Zhao Dong 0001, Ivo Ihrke, Thorsten Grosch, Guodong Yuan, Hans-Peter Seidel Interactive volume caustics in single-scattering media. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF volume caustics, real-time rendering, ray marching
1Daniel G. Aliaga, Manuel M. Oliveira, Amitabh Varshney, Chris Wyman (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  BibTeX  RDF
1Jon Jansen, Louis Bavoil Fourier opacity mapping. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF fog, opacity mapping, volumetric, shadows, smoke, particles, hair
1Christian Eisenacher, Quirin Meyer, Charles T. Loop Real-time view-dependent rendering of parametric surfaces. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF adaptive surface rendering, GPGPU, real-time rendering
1Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Sung-Eui Yoon, M. Gopi A novel page-based data structure for interactive walkthroughs. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF walkthrough systems, spatial data structures, out-of-core algorithms, data layouts
1Rama Hoetzlein, Tobias Höllerer Interactive water streams with sphere scan conversion. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Liang Hu, Pedro V. Sander, Hugues Hoppe Parallel view-dependent refinement of progressive meshes. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Eric Haines, Morgan McGuire, Daniel G. Aliaga, Manuel M. Oliveira, Stephen N. Spencer (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  BibTeX  RDF
1Benjamin Long, Erik Reinhard Real-time fluid simulation using discrete sine/cosine transforms. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF DCT/DST transforms, real-time fluid simulation, real-time rendering
1Cyril Crassin, Fabrice Neyret, Sylvain Lefebvre 0001, Elmar Eisemann GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
1Greg Nichols, Chris Wyman Multiresolution splatting for indirect illumination. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF hardware-assisted rendering, global illumination, interactive rendering
1Wladimir J. van der Laan, Simon Green, Miguel Sainz Screen space fluid rendering with curvature flow. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF foam, real-time, GPU, noise, rendering, fluid, SPH, screen-space, curvature flow
1Erik Sintorn, Ulf Assarsson Hair self shadowing and transparency depth ordering using occupancy maps. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF deep shadow maps, opacity maps, hair rendering
1Yen-Lin Chen, Jianyuan Min, Jinxiang Chai Flexible registration of human motion data with parameterized motion models. Search on Bibsonomy SI3D The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
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