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Publications of Sebastián Mealla C. Sebastián Mealla Cincuegrani ( http://dblp.L3S.de/Authors/Sebastián_Mealla_C. )

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Publication years (Num. hits)
2010 (1) 2011 (1) 2014 (2) 2016 (2)
Publication types (Num. hits)
article(1) inproceedings(5)
Venues (Conferences, Journals, ...)
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Found 7 publication records. Showing 6 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
1Sebastián Mealla Cincuegrani, Sergi Jordà, Aleksander Väljamäe Physiopucks: Increasing User Motivation by Combining Tangible and Implicit Physiological Interaction. Search on Bibsonomy ACM Trans. Comput.-Hum. Interact. The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Carles Fernandes Julià, Panos Papiotis, Sebastián Mealla Cincuegrani, Sergi Jordà Prototyping interactions with Online Multimodal Repositories and Interactive Machine Learning. Search on Bibsonomy MOCO The full citation details ... 2016 DBLP  DOI  BibTeX  RDF
1Sergi Jordà, Sebastián Mealla C. A Methodological Framework for Teaching, Evaluating and Informing NIME Design with a Focus on Mapping and Expressiveness. Search on Bibsonomy NIME The full citation details ... 2014 DBLP  BibTeX  RDF
1Sebastián Mealla C., Aluizio Oliveira, Xavier Marimon, Tony Steffert, Sergi Jordà, Aleksander Väljamäe The Role of Personalization and Multiple EEG and Sound Features Selection in Real Time Sonification for Neurofeedback. Search on Bibsonomy PhyCS The full citation details ... 2014 DBLP  DOI  BibTeX  RDF
1Sebastián Mealla C., Aleksander Väaljamäae, Mathieu Bosi, Sergi Jordà Listening to Your Brain: Implicit Interaction in Collaborative Music Performances. Search on Bibsonomy NIME The full citation details ... 2011 DBLP  BibTeX  RDF
1José María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés PIPLEX: tangible experience in an augmented reality video game. Search on Bibsonomy IDC The full citation details ... 2010 DBLP  DOI  BibTeX  RDF plastic interaction, plasticine, human computer interaction, interaction design, tangible user interfaces, mixed reality, video game, haptic interfaces
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