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Publication years (Num. hits)
1981-1996 (18) 1997-1999 (17) 2000 (23) 2001 (17) 2002 (82) 2003 (80) 2004 (111) 2005 (99) 2006 (213) 2007 (140) 2008 (161) 2009 (148) 2010 (45) 2011 (125) 2012 (106) 2013 (111) 2014 (99) 2015 (115) 2016 (42) 2017 (75) 2018 (61) 2019 (14)
Publication types (Num. hits)
article(488) book(4) incollection(20) inproceedings(1353) phdthesis(12) proceedings(25)
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Found 1902 publication records. Showing 1902 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
328Robert Law Using student blogs for documentation in software development projects. Search on Bibsonomy ITiCSE The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
88Matthew Canton The presence table: a reactive surface for ambient connection. Search on Bibsonomy Tangible and Embedded Interaction The full citation details ... 2011 DBLP  DOI  BibTeX  RDF
82Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
62Alan J. Demers, Johannes Gehrke, Christoph Koch 0001, Ben Sowell, Walker M. White Database research in computer games. Search on Bibsonomy SIGMOD Conference The full citation details ... 2009 DBLP  DOI  BibTeX  RDF games, indexing, aggregates, scripting
59Dominique Archambault, Damien Olivier How to make games for visually impaired children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multimedia, computer games, visually impaired, multi modality
58Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
58Rubijesmin Abdul Latif Understanding Malaysian students as gamers: experience. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF experience, computer games, background, science learning
52Myint Swe Khine, Mohamad Shalleh Bin Suja'ee Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment. Search on Bibsonomy Trans. Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design, learning, computer games, edutainment, gameplay
51Sebastian A. Weiß, Wolfgang Müller 0004 The Potential of Interactive Digital Storytelling for the Creation of Educational Computer Games. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Educational Computer Games, Scenejo, Killer Phrase Game, Learning, Serious Games, Game-based Learning, Interactive Digital Storytelling
50Penelope Sweetser, Peta Wyeth GameFlow: a model for evaluating player enjoyment in games. Search on Bibsonomy Computers in Entertainment The full citation details ... 2005 DBLP  DOI  BibTeX  RDF evaluation, games, flow, enjoyment
50Penelope Sweetser, Daniel M. Johnson 0001, Jane Sweetser, Janet Wiles Creating engaging artificial characters for games. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF user-centred, AI, computer games, engagement, characters
49Mária Bieliková, Marko Divéky, Peter Jurnecka, Rudolf Kajan, L'ubos Omelina Automatic generation of adaptive, educational and multimedia computer games. Search on Bibsonomy Signal, Image and Video Processing The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Multimedia computer games, Game model, Game generation, Adaptive computer game, Education, Edutainment
45Alasdair Macleod Game design through self-play experiments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF perudo, self-play experiments, reinforcement learning, computer games, game design
45Markus Mühling, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, René Weber, Klaus Mathiak Semantic video analysis for psychological research on violence in computer games. Search on Bibsonomy CIVR The full citation details ... 2007 DBLP  DOI  BibTeX  RDF semantic video analysis, computer games, psychology
45Jaana Leikas, Antti Väätänen, Veli-Pekka Räty Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process. Search on Bibsonomy Haptic Human-Computer Interaction The full citation details ... 2000 DBLP  DOI  BibTeX  RDF usability, user interfaces, Computer games, virtual space, human-centred design, floor sensors
43Yan Gu 0003, Samarjit Chakraborty, Wei Tsang Ooi Games are up for DVFS. Search on Bibsonomy DAC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF graphics workload characterization, multimedia, animation, computer graphics, computer games, dynamic voltage and frequency scaling, power-aware design
42Kevin Burns EVE's Entropy: A Formal Gauge of Fun in Games. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
42Alexander Nareyek Review: Intelligent Agents for Computer Games. Search on Bibsonomy Computers and Games The full citation details ... 2000 DBLP  DOI  BibTeX  RDF commercial games, action planning, incomplete knowledge, real time, dynamics, resources
41Mathilde M. Bekker, Ester Baauw, Wolmet Barendregt A comparison of two analytical evaluation methods for educational computer games for young children. Search on Bibsonomy Cognition, Technology & Work The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Analytical evaluation methods, (Combined) heuristic evaluation, SEEM, Children, Computer games
41John E. Laird Using a Computer Game to Develop Advanced AI. Search on Bibsonomy IEEE Computer The full citation details ... 2001 DBLP  DOI  BibTeX  RDF
40Gonzalo Frasca Game Experience May Vary: Understanding Play. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
40Miguel Sicart How I Learned to Love the Bomb: Defconand the Ethics of Computer Games. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Information Ethics, Computer Game Ethics, Method of Abstraction
39Thomas M. Connolly, Mark Stansfield, Thomas Hainey Using Games-Based Learning to Teach Software Engineering. Search on Bibsonomy WEBIST (Selected Papers) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF requirements collection and analysis, team leading, software engineering, project management, Games-based learning
38Poika Isokoski, Markus Joos, Oleg Spakov, Benoît Martin Gaze controlled games. Search on Bibsonomy Universal Access in the Information Society The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Eye tracking, Computer games, Taxonomy
38Anker Helms Jørgensen Marrying HCI/Usability and computer games: a preliminary look. Search on Bibsonomy NordiCHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF HCI, usability, interaction, computer games, video games
37Christopher Archibald, Yoav Shoham Modeling billiards games. Search on Bibsonomy AAMAS (1) The full citation details ... 2009 DBLP  BibTeX  RDF best response, billiards games, game theory, stochastic games, equilibria
37Kalle Jegers Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games. Search on Bibsonomy ICIW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF User Interfaces, Games, User Centered Design
37Dominique Archambault, Thomas Gaudy, Klaus Miesenberger, Stéphane Natkin, Roland Ossmann Towards Generalised Accessibility of Computer Games. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
37Lizette de Wet, Theo McDonald Gender and Cultural Differences (If Any!): South African School Children and Computer Games. Search on Bibsonomy Computers and Games The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
36Kjell Näckros Learning Security through Computer Games: Studying user behavior in a real-world situation. Search on Bibsonomy World Conference on Information Security Education The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ICT Security, Game-Based Instruction, GBI, GBL, Vital Security Functions, VSF, Linear instruction, Nonlinear instruction, Education, Computer Games, Knowledge, Game-Based Learning, Learning preferences
36Ingvar Tjøstheim, Joachim Lous Attracting Visitors - Using Computer Games Technology to Build a VR-Museum. Search on Bibsonomy ENTER The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer games technology, travel websites, human computer interaction, marketing, cultural heritage
36Cheng-Su Wang, Yeu-Ruey Tzeng Framework for Bloom's Knowledge Placement in Computer Games. Search on Bibsonomy DIGITEL The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
35Anders Tychsen, Susana Pajares Tosca, Thea Brolund Personalizing the Player Experience in MMORPGs. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF personalization, personality, MMORPG, character, role playing game
35Mark Claypool On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. Search on Bibsonomy NETGAMES The full citation details ... 2005 DBLP  DOI  BibTeX  RDF sony PSP, wireless, IEEE 802.11, network games, nintendo DS
35Johan Sanneblad, Lars Erik Holmquist "Why Is Everyone Inside Me?!" Using Shared Displays in Mobile Computer Games. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
35Börje F. Karlsson, Bruno Feijó AI middleware as means for improving gameplay. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF software architecture, middleware, artificial intelligence, design patterns, computer games, game AI
35Elizabeth Sweedyk, Robert M. Keller Fun and games: a new software engineering course. Search on Bibsonomy ITiCSE The full citation details ... 2005 DBLP  DOI  BibTeX  RDF software engineering, education, computer games, video games
35Astrid Glende Agent design to pass computer games. Search on Bibsonomy ACM Southeast Regional Conference The full citation details ... 2004 DBLP  DOI  BibTeX  RDF artificial intelligence, computer games, Turing Test, believable agents, agent design
35Martin Mauve, Stefan Fischer 0001, Jörg Widmer A generic proxy system for networked computer games. Search on Bibsonomy NETGAMES The full citation details ... 2002 DBLP  DOI  BibTeX  RDF latency optimization, networked computer games, robustness, congestion control, fairness, proxy
34Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Chee Siang Ang, G. S. V. Radha Krishna Rao E-learning as Computer Games: Designing Immersive and Experiential Learning. Search on Bibsonomy PCM (2) The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
34Nikoletta Mavrogeorgi, Yannis Christodoulou Complete, cinematic and expressive presentation in computer game. Search on Bibsonomy PETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF DirectorNotation, computer games, entertainment, answer
33Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh Multidisciplinary students and instructors: a second-year games course. Search on Bibsonomy SIGCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF multidisciplinary students, multidisciplinary teaching, computer games
33Kathryn Elizabeth Merrick, Mary Lou Maher Motivated reinforcement learning for adaptive characters in open-ended simulation games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF adaptive characters, motivated reinforcement learning, computer games, context-free grammar
33Joris Dormans The Hacker: New Mythical Content of Narrative Games. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Computer Games, Interactive Storytelling, Mythology
32Veronika Brezinka, Ludger Hovestadt Serious Games Can Support Psychotherapy of Children and Adolescents. Search on Bibsonomy USAB The full citation details ... 2007 DBLP  DOI  BibTeX  RDF childhood disorders, computer-based treatment, cognitive behavior therapy, serious games, psychotherapy
32Jonathan Schaeffer Learning to Have Fun. Search on Bibsonomy PKDD The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
32Timothy Roden, Ian Parberry Designing a narrative-based audio only 3D game engine. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual environment, audio, speech, game engine
32William T. Freeman, Ken-ichi Tanaka, Jun Ohta, Kazuo Kyuma Computer vision for computer games. Search on Bibsonomy FG The full citation details ... 1996 DBLP  DOI  BibTeX  RDF artificial retina, computer vision, computer games, human-computer interface
31Hye Sun Lee, Jong Weon Lee Mathematical Education Game Based on Augmented Reality. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Augmented Reality, Serious game, Edutainment
31Richard Wetzel, Annika Wærn, Staffan Jonsson, Irma Lindt, Peter Ljungstrand, Karl-Petter Åkesson Boxed Pervasive Games: An Experience with User-Created Pervasive Games. Search on Bibsonomy Pervasive The full citation details ... 2009 DBLP  DOI  BibTeX  RDF Games and infotainment, Programming tools: Integrated environments, Pervasive computing, User-centered design, End user programming, Pervasive games
31Patrick Stacey, Joe Nandhakumar Managing Projects in a Games Factory: Temporality and Practices. Search on Bibsonomy HICSS The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
31Mark John Taylor, David Gresty, M. Baskett Computer game-flow design. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design, computer games
30Dan Fielding, Mike Fraser, Brian Logan, Steve Benford Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games. Search on Bibsonomy AAMAS The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
30Christian Martyn Jones, Jamie Sutherland Acoustic Emotion Recognition for Affective Computer Gaming. Search on Bibsonomy Affect and Emotion in Human-Computer Interaction The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Computer games, Affective computing, Emotion recognition
30Mary Flanagan Making games for social change. Search on Bibsonomy AI Soc. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Education, Software, Computer games, Game design, Values
30Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind Larsen, Francisco Rodríguez-Henríquez Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game. Search on Bibsonomy MICAI The full citation details ... 2005 DBLP  DOI  BibTeX  RDF machine learning, artificial neural networks, reinforcement learning, computer games, Fuzzy controller
30Heikki Särkelä, Jari Takatalo, Jeppe Komulainen, Göte Nyman, Jukka Häkkinen Attitudes to new technology and experiential dimensions of two different digital games. Search on Bibsonomy NordiCHI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF experience, computer games, presence, attitudes, involvement
30Peter Vorderer, Tilo Hartmann, Christoph Klimmt Explaining the enjoyment of playing video games: the role of competition. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF computer games, entertainment, video games, competition, enjoyment
30Sander Bakkes, Pieter Spronck, Eric O. Postma TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
30Georgios N. Yannakakis, John Hallam Capturing Player Enjoyment in Computer Games. Search on Bibsonomy Advanced Intelligent Paradigms in Computer Games The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
29Walker M. White, Alan J. Demers, Christoph Koch 0001, Johannes Gehrke, Rajmohan Rajagopalan Scaling games to epic proportion. Search on Bibsonomy SIGMOD Conference The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games, indexing, aggregates, scripting
29Walker M. White, Christoph Koch 0001, Nitin Gupta 0003, Johannes Gehrke, Alan J. Demers Database research opportunities in computer games. Search on Bibsonomy SIGMOD Record The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
29Wanlei Zhou Technologies and Considerations for Developing Internet and Multiplayer Computer Games: A Tutorial. Search on Bibsonomy ISPA The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
29Marco Vala, Ana Paiva, Rui Prada "Tangible Influence": Towards a New Interaction Paradigm for Computer Games. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
29Richard Wages, Stefan M. Grünvogel, Benno Grützmacher How Realistic is Realism? Considerations on the Aesthetics of Computer Games. Search on Bibsonomy ICEC The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
28Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, Nicole Lazzaro The untapped world of video games. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF emotion, computer games, entertainment, video games
28Fan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Image-based rendering, computer games, shadow algorithms
28Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Craig A. Lindley Narrative, Game Play, and Alternative Time Structures for Virtual Environments. Search on Bibsonomy TIDSE The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
27Makoto Hasegawa, Yukuo Isomoto Quantitative evaluation of Intelligent Ability with Computer Games. Search on Bibsonomy ICALT The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
27Steffen Priesterjahn Imitation-based evolution of artificial players in modern computer games. Search on Bibsonomy GECCO The full citation details ... 2008 DBLP  DOI  BibTeX  RDF entertainment and media, machine learning, artificial intelligence, games, heuristics
27David Storey Modelling User Ability in Computer Games. Search on Bibsonomy User Modeling The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
27Roger A. Grice, Larry Strianese Learning and building strategies with computer games. Search on Bibsonomy SIGDOC The full citation details ... 2000 DBLP  BibTeX  RDF
27George Kontellis The trial of Galileo. Search on Bibsonomy PETRA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Aristotle, Newton's laws, free fall, modified games, education, computer games, physics, mechanics, Galileo
27Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro Generating Ambient Behaviors in Computer Role-Playing Games. Search on Bibsonomy IEEE Intelligent Systems The full citation details ... 2006 DBLP  DOI  BibTeX  RDF ambient behavior, nonplayer character, generative pattern, collaborative behavior, intelligent agents, computer games, scripting language
26Morten Tollefsen, Magne Lunde Entertaining Software for Young Persons with Disabilities. Search on Bibsonomy ICCHP The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
26Roland Ossmann, Klaus Miesenberger, Dominique Archambault A Computer Game Designed for All. Search on Bibsonomy ICCHP The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Games Accessibility, Mainstream Games Accessibility, Design for all
26Philip Branch, Antonio L. Cricenti, Grenville J. Armitage A Markov Model of Server to Client IP Traffic in First Person Shooter Games. Search on Bibsonomy ICC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
26Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu ART: augmented reality table for interactive trading card game. Search on Bibsonomy VRCIA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF card game environment, augmented reality, computer entertainment
26Jeanne B. Funk Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Violence, Desensitization, Children, Video Games, Adolescents
26Mark H. Overmars Scientific challenges ingame technology. Search on Bibsonomy VRST The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
26Dominique Archambault The TiM Project: Overview of Results. Search on Bibsonomy ICCHP The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
26Jeff Jianxin Yan Security Design in Online Games. Search on Bibsonomy ACSAC The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
25T. C. Nicholas Graham, Will Roberts Toward Quality-Driven Development of 3D Computer Games. Search on Bibsonomy DSV-IS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
25T. C. Nicholas Graham, Paul Curzon, Gavin J. Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith Usability and Computer Games: Working Group Report. Search on Bibsonomy DSV-IS The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
25Irina Verenikina, Jan Herrington Computer game design and the imaginative play of young children. Search on Bibsonomy IDC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF imaginative play, computer games, design criteria, young children, child development
25Marko Divéky, Mária Bieliková Generating Educational Interactive Stories in Computer Role-Playing Games. Search on Bibsonomy EC-TEL The full citation details ... 2009 DBLP  DOI  BibTeX  RDF educational stories, computer games, Interactive storytelling, role-playing games, story generation
25Daniel Frost Ucigame, a java library for games. Search on Bibsonomy SIGCSE The full citation details ... 2008 DBLP  DOI  BibTeX  RDF java library, ucigame, java, computer games
25Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn An aircraft cabin wireless system for games and video entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF wireless networks, mobile devices, computer architecture, computer games
25Kathryn E. Merrick Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF nonplayer characters, persistent virtual worlds, reinforcement learning, computer games, motivation, neural nets
25Johan Boden, Kalle Jegers, Mattias Lidstrom, Charlotte Wiberg, Mikael Wiberg Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment. Search on Bibsonomy ICIW The full citation details ... 2007 DBLP  DOI  BibTeX  RDF input modalities, user study, user experience, Computer games
25Carsten Magerkurth, Timo Engelke, Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer games, tangible interfaces, entertainment, tabletop games, hybrid environments
25Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty A group game played in interactive virtual space: design and evaluation. Search on Bibsonomy Symposium on Designing Interactive Systems The full citation details ... 2002 DBLP  DOI  BibTeX  RDF user interface, computer games, virtual space, shared experiences, human-centred design
25Jeri Countryman, Alegra Feldman, Linda Kekelis, Ellen Spertus Developing a hardware and programming curriculum for middle school girls. Search on Bibsonomy SIGCSE Bulletin The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
25Randolph M. Jones Design and implementation of computer games: a capstone course for undergraduate computer science education. Search on Bibsonomy SIGCSE The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
24Mark Claypool, Kajal T. Claypool Perspectives, frame rates and resolutions: it's all in the game. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
24Santiago Ontañón, Kinshuk Mishra, Neha Sugandh, Ashwin Ram Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games. Search on Bibsonomy Soft Computing Applications in Industry The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
24Wim van Eck, Maarten H. Lamers Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
24Amaia Méndez Zorrilla, Begoña García Zapirain, J. Eskubi-Astobiza, L. Fernandez-Cordero Sphero as an interactive tool in computer games for people with ID. Search on Bibsonomy CGAMES The full citation details ... 2015 DBLP  DOI  BibTeX  RDF
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