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Publication years (Num. hits)
1974-1994 (17) 1995 (15) 1996-1997 (27) 1998 (21) 1999 (26) 2000 (47) 2001 (52) 2002 (143) 2003 (139) 2004 (369) 2005 (447) 2006 (653) 2007 (605) 2008 (695) 2009 (489) 2010 (464) 2011 (378) 2012 (276) 2013 (301) 2014 (409) 2015 (352) 2016 (240) 2017 (311) 2018 (406) 2019 (12)
Publication types (Num. hits)
article(1268) book(2) incollection(34) inproceedings(5499) phdthesis(3) proceedings(88)
Venues (Conferences, Journals, ...)
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The graphs summarize 6128 occurrences of 2319 keywords

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Found 6895 publication records. Showing 6894 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
238Marco Roccetti IEEE first workshop on networking issues on multimedia entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
137Marco Roccetti IEEE Communications magazine: entertainment everywhere: system and networking issues in emerging network-centric entertainment systems. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
111Hao Liu 0009, Jun Hu 0001, Matthias Rauterberg AIRSF: a new entertainment adaptive framework for stress free air travels. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF adaptive framework, in-flight entertainment, context-awareness
103Newton Lee Electronic arts game design program at USC CNTV. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
103Kevin Kok Wai Wong Player adaptive entertainment computing. Search on Bibsonomy DIMEA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
96Itaru Kuramoto, Kazumasa Kashiwagi, Yu Shibuya, Yoshihiro Tsujino, Shigeki Ohtsuka How can entertainment improve workers' motivation and their productivity? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF rearing simulation, virtual lives, workload estimation, motivation, entertainment
93Adrian David Cheok ACM SIGCHI international conference on advances in computer entertainment technology. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
89Itaru Kuramoto, Kazumasa Kashiwagi, Tomomi Uemura, Yu Shibuya, Yoshihiro Tsujino Weekend battle: an entertainment system for improving workers' motivation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF rearing, weekend game system, motivation, avatar, entertainment, competition
86Claudio E. Palazzi, Giovanni Pau 0001, Marco Roccetti, Stefano Ferretti, Mario Gerla Wireless home entertainment center: reducing last hop delays for real-time applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-centered home entertainment, home entertainment center, transmission protocols, wireless networks, media center
81Atsuro Ueki, Maiko Kamata, Masa Inakage Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF coexisting entertainment, interactive furniture, haptic interface, intimacy, emotional interface
81Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata Entertainment feature of a game using skin conductance response. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF skin conductance response, game, entertainment, biological signal
80Krystina S. Madej Towards digital narrative for children: from education to entertainment, a historical perspective. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF History of children's literature, entertainment and meaning in children's literature, education, education, entertainment, digital narrative
72Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
72Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
72Chin Chin Wong, Pang Leang Hiew Correlations between factors affecting the diffusion of mobile entertainment in Malaysia. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF drivers and barriers, correlation, diffusion, mobile entertainment
70Newton Lee 2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'06): call for papers. Search on Bibsonomy Computers in Entertainment The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
69Matthias Rauterberg Entertainment Computing, Social Transformation and the Quantum Field. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF quantum field, computing, culture, entertainment, social responsibility
69Ben Salem, Matthias Rauterberg, Ryohei Nakatsu Kansei Mediated Entertainment. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Kansei mediation, unconscious, entertainment, cultural computing
69Ryohei Nakatsu, Matthias Rauterberg, Peter Vorderer A New Framework for Entertainment Computing: From Passive to Active Experience. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF active experience, incongruity, integrated presence, Adaptivity, complexity, learning, entertainment, information, flow, play, enjoyment
68Adrian David Cheok, Keng Soon Teh, Ta Huynh Duy Nguyen, Tran Cong Thien Qui, Shang Ping Lee, Wei Liu 0009, Cheng Chen Li, Diego J. Díaz, Clara Boj Tovar Social and physical interactive paradigms for mixed-reality entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mixed-reality entertainment, multiuser games, social and physical interaction, role-play
66Georgios N. Yannakakis, John Hallam Towards Capturing and Enhancing Entertainment in Computer Games. Search on Bibsonomy SETN The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
66Chin Chin Wong, Pang Leang Hiew Mobile Entertainment: Review and Redefine. Search on Bibsonomy ICMB The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
66Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF daily exercise, exertainment, heart beat, motivation, entertainment, health
66Jan Berg, Johnny Wingstedt Relations between selected musical parameters and expressed emotions: extending the potential of computer entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF basic emotions, musical parameters, non-verbal test techniques, musical expression, computer entertainment
65Satoru Tokuhisa, Susuke Okubo, Ken Suguro, Taku Kotabe, Masa Inakage MYSQ: : an entertainment system based on content creation directly linked to communication. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile movie, collaboration, communication, entertainment computing, dance, entertainment system, creation
65Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
65Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
64Jun Liu 0016, Ying Liu, Pei-Luen Patrick Rau, Hui Li, Xia Wang, Dingjun Li How socio-economic structure influences rural users' acceptance of mobile entertainment. Search on Bibsonomy CHI The full citation details ... 2010 DBLP  DOI  BibTeX  RDF chinese rural people, explorative factor analysis, socio-economic structure, technology acceptance, mobile entertainment
62Roan Boer Rookhuiszen, Mariët Theune Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF efficiency vs. entertainment, evaluation, game, instructions, Natural Language Generation, 3D environment
62Michael A. Shapiro Perceived reality and media entertainment. Search on Bibsonomy ICEC The full citation details ... 2003 DBLP  BibTeX  RDF perceived reality, games, entertainment, narrative, media, television
60Magy Seif El-Nasr A user-centric adaptive story architecture: borrowing from acting theories. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF interactive narrative, interactive drama, interactive entertainment, virtual storytelling
59Suzanne Landa Computers and entertainment. Search on Bibsonomy AFIPS National Computer Conference The full citation details ... 1980 DBLP  DOI  BibTeX  RDF
58Tetsuya Saito, Kenichi Hirota, Junichi Hoshino Entertainment character for information display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF entertainment, chat, character
58Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF physical information, communication, entertainment, intimacy, bio-feedback
58Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka, Naohito Okude Paravie: dance entertainment system for everyone to express oneself with movement. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proficiency, interaction, training, interface, entertainment, dance, moving image
58Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami Teddy-bear based robotic user interface for interactive entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual reality, entertainment, haptic feedback, robotic user interface
58Abdennour El Rhalibi, Nick Baker, Madjid Merabti Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF IPD, NPC, game application, team behaviour, norms, FSM, emotional model, RBS, computer entertainment
58Carsten Magerkurth, Timo Engelke, Maral Memisoglu Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer games, tangible interfaces, entertainment, tabletop games, hybrid environments
58John D. Decuir, Todd Kozuki, Victor Matsuda, Jon Piazza A friendly face in robotics: Sony's AIBO entertainment robot as an educational tool. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF entertainment education, education, robotics, reading, aibo, entertainment robot
57Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
57Tony Hirst Creative robotics symposium. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
57Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
56Georgios N. Yannakakis, John Hallam, Henrik Hautop Lund Entertainment capture through heart rate activity in physical interactive playgrounds. Search on Bibsonomy User Model. User-Adapt. Interact. The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Entertainment modeling, Intelligent interactive playgrounds, Artificial neural networks, Biosignals, Mixed-reality games
56Nikoletta Mavrogeorgi, Yannis Christodoulou, Petros Kalogirou Semi-automatic Film-Direction Technique in Internet-Based Interactive Entertainment. Search on Bibsonomy ICIW The full citation details ... 2008 DBLP  DOI  BibTeX  RDF interactive, Interactive entertainment
55Newton Lee Mobile convergence: WINMEC mobile entertainment media forum. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
54Rick van de Westelaken, Jun Hu 0001, Hao Liu 0009, Matthias Rauterberg Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF In-flight entertainment, air travel, air travel thrombosis, gesture recognition
54Gregory Hale Insights into the Design of Computer Entertainment from Schemas in Film. Search on Bibsonomy TIDSE The full citation details ... 2006 DBLP  DOI  BibTeX  RDF entertainment psychology, user reactions, Schemas
53Sho Hashimoto, Takashi Matsumoto, Naohito Okude Pileus: umbrella type entertainment browser. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF HCI, design, mobile, web 2.0, tangible user interface, flickr, youtube, human-information interaction, umbrella
53Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
53Stéphane Natkin, Chen Yan User model in multiplayer mixed reality entertainment applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF proactive game, mobile, adaptive, context aware, user model, mixed reality, interactive narrative, ubiquitous system, location based games, multiplayer online games
53Greg Hale A qualitative exploration of entertainment experiences. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF 'felt life', hazyspace, psychology of film experiences, experiences, mental models
53Naho Inamoto, Hideo Saito Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
53Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati Purple crayon: from sketches to interactive environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF electronic entertainment, mixed reality, tangible interfaces, social interaction, physical interaction, sketch-based interfaces
53Shuichi Ishibashi, Daisuke Uriu, Naohito Okude Sound candy. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF interaction, entertainment, sound, play, voice, playground
53Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard IGameFloor: a platform for co-located collaborative games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF co-located collaborative games, interactive floor, social gaming and entertainment, vision based tracking
53Leslie Wilson Breaking into the universe: computer science is interactive entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF education, children, creativity, entertainment, videogame
52Khoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo Age Invaders: User Studies of Intergenerational Computer Entertainment. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Mixed reality entertainment, family entertainment, user-centered design, social computing, game play
51Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam Modeling Children's Entertainment in the Playware Playground. Search on Bibsonomy CIG The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
51Donald Marinelli, Randy F. Pausch, Janeen LaForce Entertainment Technology Center. Search on Bibsonomy IEEE MultiMedia The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
50Hiroshi Mori, Tomoyuki Fujieda, Kazuhito Shiratori, Junichi Hoshino Kangaroo: the trampoline entertainment system for aiding exercise. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF sports support, trampoline, virtual reality, entertainment
50Khoo Eng Tat, Shang Ping Lee, Adrian David Cheok Age invaders. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF elderly entertainment, family entertainment, mixed reality, social computing, physical computing
49Seongil Lee, Joo Eun Cho Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives. Search on Bibsonomy ICEC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
49Ben Salem, Matthias Rauterberg Power, Death and Love: A Trilogy for Entertainment. Search on Bibsonomy ICEC The full citation details ... 2005 DBLP  DOI  BibTeX  RDF power death love trilogy, Emotion, empathy, interactive toy
49Ricardo Olanda, Manolo Pérez, Pedro Morillo, Marcos Fernández, Sergio Casas Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars. Search on Bibsonomy VRST The full citation details ... 2006 DBLP  DOI  BibTeX  RDF entertainment virtual reality, immersive visualization systems, terrain representation
48Sony Interactive Entertainment America God of war e3 2016 game play reveal. Search on Bibsonomy SIGGRAPH Computer Animation Festival The full citation details ... 2016 DBLP  BibTeX  RDF
47Yoshimasa Niwa, Satoru Tokuhisa, Masa Inakage Talktic: a development environment for pervasive computing applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF design works, internet networking media, simplicity
47Dwayne Folden, Trent Jackson, Michael Panique, Rianon Tiensvold, Richard S. Wolff, Todd Howard, Eric Julian, Levi Junkert, David López, Michael J. Oudshoorn An aircraft cabin wireless system for games and video entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2007 DBLP  DOI  BibTeX  RDF wireless networks, mobile devices, computer architecture, computer games
47Andrew G. Brooks, Jesse Gray, Guy Hoffman Robot's play: interactive games with sociable machines. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
47Glenda Revelle Educating via entertainment media: the Sesame Workshop approach. Search on Bibsonomy Computers in Entertainment The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
47Andrew G. Brooks, Jesse Gray, Guy Hoffman, Andrea Lockerd, Hans Lee, Cynthia Breazeal Robot's play: interactive games with sociable machines. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF autonomous humanoid robot, computer-based entertainment, teaching as play, teaching with play, gaming, personal robots
47Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application. Search on Bibsonomy INTETAIN The full citation details ... 2009 DBLP  DOI  BibTeX  RDF PAD model, affective interaction, interactive entertainment, adaptive interaction
47Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano Distributed Episode Control System for Interactive Narrative Entertainment. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF narrative entertainment, massive action, episode tree, lifelike
47Ben Salem, Adrian David Cheok, Adria Bassaganyes BioMedia for Entertainment. Search on Bibsonomy ICEC The full citation details ... 2008 DBLP  DOI  BibTeX  RDF BioMedia, Multimedia, Entertainment, Empathy
47Hao Liu 0009, Ben Salem, Matthias Rauterberg Adaptive user preference modeling and its application to in-flight entertainment. Search on Bibsonomy DIMEA The full citation details ... 2008 DBLP  DOI  BibTeX  RDF in-flight entertainment, context-awareness, user preference
47Anton Nijholt Playing and Cheating in Ambient Entertainment. Search on Bibsonomy ICEC The full citation details ... 2007 DBLP  DOI  BibTeX  RDF nonverbal interaction, Entertainment computing, cheating
46Adrian David Cheok, Fong Siew Wan, Kok Hwee Goh, Xubo Yang, Wei Liu 0009, Farzam Farbiz Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction. Search on Bibsonomy NETGAMES The full citation details ... 2003 DBLP  DOI  BibTeX  RDF ubiquitous computing, tangible interaction, mobile entertainment, computer entertainment
46Michael V. Capps, Perry McDowell, Michael Zyda A Future for Entertainment-Defense Research Collaboration. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Defense and entertainment collaboration, virtual environments and simulation, modeling, networks, interactive entertainment
45Geonhyeok Go, Sujung Han, Jongeun Lee, Yuri Choi, Bowen Sun, Youngwoo Park, Donggi Jung, Sungjae Hwang, Chang-Young Lim Hanmadang: entertainment systems for massive face-to-face interaction. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2008 DBLP  DOI  BibTeX  RDF audio response system, co-located gaming, face-to-face social interaction
45Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude HIPMATE: an entertainment system in the office. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF ubiquitous computing, game, office
45Newton Lee CGIE2006: Joint International Conference on CyberGames and Interactive Entertainment & IE 2006: The Third Australasian Conference on Interactive Entertainment. Search on Bibsonomy Computers in Entertainment The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
45Adrian David Cheok, Kok Hwee Goh, Wei Liu 0009, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, Siew Wan Fong, Xubo Yang Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF ubiquitous computing, wearable computer, tangible interaction
45Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun Using affective trajectories to describe states of flow in interactive art. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2009 DBLP  DOI  BibTeX  RDF affective art, augmented reality, emotion, entertainment, new media
45Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan Double dribble: illusionism, mixed reality, and the sports fan experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2007 DBLP  DOI  BibTeX  RDF sports communications, sports informatics, mixed reality, entertainment computing, illusion
45Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF drinking sensation, food texture, virtual reality, entertainment, tactile interface
45Steven Dow, Manish Mehta 0001, Annie Lausier, Blair MacIntyre, Michael Mateas Initial lessons from AR Façade, an interactive augmented reality drama. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF augmented reality, artificial intelligence, games, natural language, entertainment, embodiment, experience design, interactive drama
45Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani, Masahiko Inami Straw-like user interface: virtual experience of the sensation of drinking using a straw. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF drinking sensation, food texture, virtual reality, entertainment, tactile interface
45Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori, Junichi Hoshino Mounting and application of bubble display system: bubble cosmos. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interactive visual display, soap bubble, interactive entertainment
45Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen Pervasive games: bringing computer entertainment back to the real world. Search on Bibsonomy Computers in Entertainment The full citation details ... 2005 DBLP  DOI  BibTeX  RDF CSCP, ubiquitous computing, pervasive computing, entertainment, pervasive games
45Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami Teddy-bear based robotic user interface. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF virtual reality, entertainment, haptic feedback, robotic user interface
45Nicholas Cooper, Aaron Keatley, Maria Dahlquist, Simon Mann, Hannah Slay, Joanne Zucco, Ross T. Smith, Bruce H. Thomas Augmented Reality Chinese Checkers. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2004 DBLP  DOI  BibTeX  RDF computer based board games, augmented reality, tangible interaction, entertainment computing
44Peter Kopacek Automation in Sports and Entertainment. Search on Bibsonomy Handbook of Automation The full citation details ... 2009 DBLP  DOI  BibTeX  RDF
44Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori Toward entertainment blimps for everyone by everyone. Search on Bibsonomy Creativity & Cognition The full citation details ... 2009 DBLP  DOI  BibTeX  RDF air ship, performance, open source, visual programming, diy, spectators, blimp
44Jae Sik Chang, Sang Ho Kim, Hang Joon Kim Vision-Based Interface for Integrated Home Entertainment System. Search on Bibsonomy IbPRIA (1) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
44Chin Chin Wong, Pang Leang Hiew Factors Influencing the Adoption of Mobile Entertainment: Empirical Evidence from a Malaysian Survey. Search on Bibsonomy ICMB The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
44Regan L. Mandryk Objectively evaluating entertainment technology. Search on Bibsonomy CHI Extended Abstracts The full citation details ... 2004 DBLP  DOI  BibTeX  RDF collaboration, games, evaluation methods, fun, physiological measurements
44Richard Kidd The changing face of entertainment and the driving force behind it: computer simulation. Search on Bibsonomy Winter Simulation Conference The full citation details ... 2000 DBLP  BibTeX  RDF
42Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
42Newton Lee A word from the editor. Search on Bibsonomy Computers in Entertainment The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
42Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota Automatic Chat Generation of Emotional Entertainment Characters Using News Information. Search on Bibsonomy ICEC The full citation details ... 2009 DBLP  DOI  BibTeX  RDF chat generation, emotional character, user learning, RSS
42Chun Che Fung, Thitipong Nandhabiwat, Arnold Depickere iThaiSTAR - A Low Cost Humanoid Robot for Entertainment and Teaching Thai Dances. Search on Bibsonomy Edutainment The full citation details ... 2008 DBLP  DOI  BibTeX  RDF
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