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Publication years (Num. hits)
1969-1986 (17) 1987 (17) 1988 (16) 1989 (16) 1990-1991 (30) 1992 (18) 1993 (15) 1994 (17) 1995 (22) 1996 (16) 1997 (21) 1998 (23) 1999 (22) 2000 (41) 2001 (44) 2002 (77) 2003 (98) 2004 (123) 2005 (154) 2006 (142) 2007 (116) 2008 (102) 2009 (71) 2010 (19) 2011 (23) 2012-2014 (15) 2015-2019 (6)
Publication types (Num. hits)
article(257) book(1) inproceedings(991) phdthesis(9) proceedings(23)
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Found 1281 publication records. Showing 1281 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
80Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan Photon mapping on programmable graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF global illumination, programmable graphics hardware, photon mapping
78Li-Yi Wei Tile-based texture mapping on graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF texture mapping, texture synthesis, graphics hardware
71Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan Ray tracing on programmable graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2002 DBLP  DOI  BibTeX  RDF ray tracing, programmable graphics hardware
71Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan Ray tracing on programmable graphics hardware. Search on Bibsonomy SIGGRAPH The full citation details ... 2002 DBLP  DOI  BibTeX  RDF ray tracing, programmable graphics hardware
66Mark J. Harris, William V. Baxter III, Thorsten Scheuermann, Anselmo Lastra Simulation of cloud dynamics on graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graphics hardware, clouds, physically-based simulation, fluid dynamics, light scattering
62Nolan Goodnight, Cliff Woolley, Gregory Lewin, David P. Luebke, Greg Humphreys A multigrid solver for boundary value problems using programmable graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
60Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
60Le-Jeng Shiue, Vineet Goel, Jörg Peters Mesh mutation in programmable graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
59Lvdi Wang, Xi Wang, Peter-Pike J. Sloan, Li-Yi Wei, Xin Tong 0001, Baining Guo Rendering from compressed high dynamic range textures on programmable graphics hardware. Search on Bibsonomy SI3D The full citation details ... 2007 DBLP  DOI  BibTeX  RDF games & GPUs, texturing techniques, graphics hardware, high dynamic range image, game programming, texture compression
58Nick England Graphics Hardware. Search on Bibsonomy IEEE Computer Graphics and Applications The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
58Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
58Jiawen Chen, Michael I. Gordon, William Thies, Matthias Zwicker, Kari Pulli, Frédo Durand A reconfigurable architecture for load-balanced rendering. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
58Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, Subodh Kumar Hardware-compatible vertex compression using quantization and simplification. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
56Robert Strzodka, Marc Droske, Martin Rumpf Image Registration by a Regularized Gradient Flow. A Streaming Implementation in DX9 Graphics Hardware. Search on Bibsonomy Computing The full citation details ... 2004 DBLP  DOI  BibTeX  RDF graphics hardware computing, DX9 graphics hardware, Image registration, stream processing, multi-scale, gradient flow, multi-grid
55Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan A real-time procedural shading system for programmable graphics hardware. Search on Bibsonomy SIGGRAPH The full citation details ... 2001 DBLP  DOI  BibTeX  RDF shading languages, rendering, graphics hardware, graphics systems
53Karl E. Hillesland, Sergey Molinov, Radek Grzeszczuk Nonlinear optimization framework for image-based modeling on programmable graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF image-based modeling, nonlinear optimization, programmable graphics hardware
50Wei Qiao, Michael McLennan, Rick Kennell, David S. Ebert, Gerhard Klimeck Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF nanotechnology simulation, graphics hardware, volume visualization, flow visualization, remote visualization
49David P. Luebke, Mark J. Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck S07 - GPGPU: general-purpose computation on graphics hardware. Search on Bibsonomy SC The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
49Marko Durkovic, Michael Zwick, Florian Obermeier, Klaus Diepold Performance of Optical Flow Techniques on Graphics Hardware. Search on Bibsonomy ICME The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
49Patrick Labatut, Renaud Keriven, Jean-Philippe Pons Fast Level Set Multi-View Stereo on Graphics Hardware. Search on Bibsonomy 3DPVT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
49Tamy Boubekeur, Christophe Schlick Generic mesh refinement on GPU. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
49Tim Foley, Mike Houston, Pat Hanrahan Efficient partitioning of fragment shaders for multiple-output hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
49Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens Mio: fast multipass partitioning via priority-based instruction scheduling. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
48Marius Erdt, Matthias Raspe, Michael Sühling Automatic Hepatic Vessel Segmentation Using Graphics Hardware. Search on Bibsonomy MIAR The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Hepatic Vessels, Segmentation, Automation, Graphics Hardware, Computed Tomography
46Peter Kipfer, Mark Segal, Rüdiger Westermann UberFlow: a GPU-based particle engine. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
46Kenneth Moreland, Edward Angel The FFT on a GPU. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
45Andreas Langs, Matthias Biedermann Filtering Video Volumes Using the Graphics Hardware. Search on Bibsonomy SCIA The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Graphics Hardware, Video Processing, Non-Linear Filtering
45Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai 3D graphics LSI core for mobile phone "Z3D". Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graphics accelerator, graphics hardware, rendering hardware
44Tim Foley, Jeremy Sugerman KD-tree acceleration structures for a GPU raytracer. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
44Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
44Marc Olano Modified noise for evaluation on graphics hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
44Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
44Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra Physically-Based Visual Simulation on Graphics Hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
44Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware. Search on Bibsonomy Graphics Hardware The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
44Christof Rezk-Salama, Klaus Engel, Michael Bauer, Günther Greiner, Thomas Ertl Interactive Volume Rendering on Standard PC Graphics Hardware Using Multi-Textures and Multi-Stage Rasterization. Search on Bibsonomy Workshop on Graphics Hardware The full citation details ... 2000 DBLP  DOI  BibTeX  RDF
44Eugene Lapidous, Guofang Jiao Optimal Depth Buffer for Low-Cost Graphics Hardware. Search on Bibsonomy Workshop on Graphics Hardware The full citation details ... 1999 DBLP  DOI  BibTeX  RDF
44Dirk Bartz, Michael Meißner, Tobias Hüttner Extending Graphics Hardware For Occlusion Queries In OpenGL. Search on Bibsonomy Workshop on Graphics Hardware The full citation details ... 1998 DBLP  DOI  BibTeX  RDF
44Jon P. Ewins, Phil L. Watten, Martin White, M. D. J. McNeill, Paul F. Lister Codesign Of Graphics Hardware Accelerators. Search on Bibsonomy Workshop on Graphics Hardware The full citation details ... 1997 DBLP  DOI  BibTeX  RDF
43Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl Hardware-Based View-Independent Cell Projection. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF pixel shading, volume rendering, ray tracing, volume visualization, programmable graphics hardware, tetrahedral meshes, unstructured meshes, Cell projection
43Manfred Weiler, Martin Kraus, Thomas Ertl Hardware-based view-independent cell projection. Search on Bibsonomy VolVis The full citation details ... 2002 DBLP  DOI  BibTeX  RDF pixel shading, volume rendering, ray tracing, volume visualization, programmable graphics hardware, tetrahedral meshes, unstructured meshes, cell projection
43Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey Ungar Interactive multi-pass programmable shading. Search on Bibsonomy SIGGRAPH The full citation details ... 2000 DBLP  DOI  BibTeX  RDF multi-pass rendering, rendering, texture mapping, languages, texture synthesis, graphics hardware, illumination, OpenGL, interactive rendering, graphics systems, non-realistic rendering, programmable shading, procedural shading
43Helen Hong, Seongjin Park Graphics Hardware-Based Level-Set Method for Interactive Segmentation and Visualization. Search on Bibsonomy International Conference on Computational Science (2) The full citation details ... 2007 DBLP  DOI  BibTeX  RDF Segmentation, Volume rendering, Graphics hardware, Level-Set, CT, Lung
43Ian Buck, Tim Foley, Daniel Reiter Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan Brook for GPUs: stream computing on graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2004 DBLP  DOI  BibTeX  RDF Brook, Programmable Graphics Hardware, GPU Computing, Stream Computing, Data Parallel Computing
43Wei Li 0004, Xiaoming Wei, Arie E. Kaufman Implementing lattice Boltzmann computation on graphics hardware. Search on Bibsonomy The Visual Computer The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Graphics hardware, Lattice Boltzmann method, Flow simulation
43Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Global Illumination, Real Time Rendering, Programmable Graphics Hardware
43E. Scott Larsen, David K. McAllister Fast matrix multiplies using graphics hardware. Search on Bibsonomy SC The full citation details ... 2001 DBLP  DOI  BibTeX  RDF graphics hardware, matrix multiplication
43Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi Efficient Rendering of Optical Effects within Water Using Graphics Hardware. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 2001 DBLP  DOI  BibTeX  RDF Shafts of Light, Graphics Hardware, Shadows, Natural Phenomena, Water, Caustics
43Steven N. Spitz, Aristides A. G. Requicha Accessibility Analysis Using Computer Graphics Hardware. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2000 DBLP  DOI  BibTeX  RDF Accessibility analysis, dimensional inspection planning, coordinate measuring machines, direction cones, rasterizing computer graphics hardware, visibility, spatial reasoning, CAD/CAM, visual inspection, configuration space
42Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron A flexible simulation framework for graphics architectures. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
42Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren Stochastic rasterization using time-continuous triangles. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
41Sagi Schein, Eran Karpen, Gershon Elber Real-time geometric deformation displacement maps using programmable hardware. Search on Bibsonomy The Visual Computer The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Deformation displacement mapping, Geometric texture, Graphics hardware
41Manfred Weiler, Paula N. Mallón, Martin Kraus, Thomas Ertl Texture-Encoded Tetrahedral Strips. Search on Bibsonomy VolVis The full citation details ... 2004 DBLP  DOI  BibTeX  RDF tetrahedral strips, pixel shading, pre-integrated volume rendering, volume visualization, ray casting, programmable graphics hardware, tetrahedral meshes, unstructured meshes, cell projection
41Pavel Emeliyanenko Efficient Multiplication of Polynomials on Graphics Hardware. Search on Bibsonomy APPT The full citation details ... 2009 DBLP  DOI  BibTeX  RDF large integer arithmetic, parallel computations, GPU, graphics hardware, CUDA
41Kaoru Sugita, Takeshi Naemura, Hiroshi Harashima Performance evaluation of programmable graphics hardware for image filtering and stereo matching. Search on Bibsonomy VRST The full citation details ... 2003 DBLP  DOI  BibTeX  RDF stereo matching, programmable graphics hardware, image filtering, real-time image processing
40James Fung, Steve Mann OpenVIDIA: parallel GPU computer vision. Search on Bibsonomy ACM Multimedia The full citation details ... 2005 DBLP  DOI  BibTeX  RDF chirplet transform, hardware accelerated computer vision, openVIDIA, computer vision, computer graphics, GPU, computer architecture, radon transform, mediated reality
40James Fung, Steve Mann Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision. Search on Bibsonomy ICPR (1) The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
40D. Rhoden, C. Wilcox Hardware acceleration for Window systems. Search on Bibsonomy SIGGRAPH The full citation details ... 1989 DBLP  DOI  BibTeX  RDF
40Andrew Moss, Dan Page, Nigel P. Smart Toward Acceleration of RSA Using 3D Graphics Hardware. Search on Bibsonomy IMA Int. Conf. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
40James Fung, Felix Tang, Steve Mann Mediated Reality Using Computer Graphics Hardware for Computer Vision. Search on Bibsonomy ISWC The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
39Andreas Kolb 0001, Lutz Latta, Christof Rezk-Salama Hardware-based simulation and collision detection for large particle systems. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
39Timo Aila, Tomas Akenine-Möller A hierarchical shadow volume algorithm. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
39Kai Hormann, Marco Tarini A quadrilateral rendering primitive. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
39Marc Olano, Bob Kuehne, Maryann Simmons Automatic shader level of detail. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF multi-pass rendering, computer games, level of detail, languages, simplification, interactive rendering, rendering systems, hardware systems, reflectance & shading models, procedural shading
38Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller High dynamic range texture compression for graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF image compression, graphics hardware, high dynamic range images, texture compression
38Ulf Assarsson, Tomas Akenine-Möller A geometry-based soft shadow volume algorithm using graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2003 DBLP  DOI  BibTeX  RDF graphics hardware, soft shadows, pixel shaders
37Brent Cowan, Bill Kapralos Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution. Search on Bibsonomy Future Play The full citation details ... 2008 DBLP  DOI  BibTeX  RDF game audio, real-time, GPU, convolution, 3D sound
37Christopher Zach, Mario Sormann, Konrad F. Karner Scanline Optimization for Stereo on Graphics Hardware. Search on Bibsonomy 3DPVT The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
37Pierre-Marc Jodoin, Max Mignotte, Jean-François St-Amour Markovian Energy-Based Computer Vision Algorithms on Graphics Hardware. Search on Bibsonomy ICIAP The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
37Carlos D. Correa, Deborah Silver Programmable shaders for deformation rendering. Search on Bibsonomy Graphics Hardware The full citation details ... 2007 DBLP  DOI  BibTeX  RDF
37Justin Hensley, Montek Singh, Anselmo Lastra A fast, energy-efficient z-comparator. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
37Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice GPU-accelerated high-quality hidden surface removal. Search on Bibsonomy Graphics Hardware The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
37Kayvon Fatahalian, Jeremy Sugerman, Pat Hanrahan Understanding the efficiency of GPU algorithms for matrix-matrix multiplication. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
37Pradeep Sen Silhouette maps for improved texture magnification. Search on Bibsonomy Graphics Hardware The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
37Nathan A. Carr, Jesse D. Hall, John C. Hart GPU algorithms for radiosity and subsurface scattering. Search on Bibsonomy Graphics Hardware The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
36Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. Search on Bibsonomy SI3D The full citation details ... 2010 DBLP  DOI  BibTeX  RDF depth peeling, multi-fragment effects, order-independent transparency, programmable graphics pipeline, graphics hardware, compute unified device architecture (CUDA), rasterizer, atomic operation
36Joachim Georgii, Rüdiger Westermann A Generic and Scalable Pipeline for GPU Tetrahedral Grid Rendering. Search on Bibsonomy IEEE Trans. Vis. Comput. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF programmable graphics hardware, unstructured grids, Direct volume rendering
36Louis Li-Fang Chang, Damon Shing-Min Liu Deformable object simulation in virtual environment. Search on Bibsonomy VRCIA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF deformable simulation, virtual environment, graphics hardware, mass spring system
36Zuqiu Mao, Jiaoying Shi TOIGP: a new hierarchical depth occlusion. Search on Bibsonomy VRCIA The full citation details ... 2006 DBLP  DOI  BibTeX  RDF hierarchical depth, triangle occlusion, occlusion culling, bound box, 3D graphics hardware
36George Baciu, Wingo Sai-Keung Wong Rendering in object interference detection on conventional graphics workstations. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 1997 DBLP  DOI  BibTeX  RDF object interference detection, conventional graphics workstations, rasterizing graphics hardware, interference detection algorithms, graphics rendering hardware, rendering rates, animation, collision detection, complex objects, rendering (computer graphics)
36Charles T. Loop, James F. Blinn Resolution independent curve rendering using programmable graphics hardware. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2005 DBLP  DOI  BibTeX  RDF curve rendering, graphics hardware algorithms, resolution independence, vector representations
36Thomas Klein, Magnus Strengert, Simon Stegmaier, Thomas Ertl Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware. Search on Bibsonomy IEEE Visualization The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Volume Raycasting, Programmable Graphics Hardware, Space Leaping, Frame-to-Frame Coherence
36Minglun Gong, Yee-Hong Yang Near Real-Time Reliable Stereo Matching Using Programmable Graphics Hardware. Search on Bibsonomy CVPR (1) The full citation details ... 2005 DBLP  DOI  BibTeX  RDF Dynamic programming, Stereo matching, Programmable graphics hardware, Real-time vision
36Yusuke Yasui, Takashi Kanai Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware. Search on Bibsonomy SMI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF reflection line, fragment program, subdivision surface, programmable graphics hardware
36Cheng-Hsien Chen, Chen-Yi Lee Two-level hierarchical Z-buffer with compression technique for 3D graphics hardware. Search on Bibsonomy The Visual Computer The full citation details ... 2003 DBLP  DOI  BibTeX  RDF Hierarchical Z-buffer, Hierarchical Z-buffer compression, 3D graphics hardware
35Chris J. Thompson, Sahngyun Hahn, Mark Oskin Using modern graphics architectures for general-purpose computing: a framework and analysis. Search on Bibsonomy MICRO The full citation details ... 2002 DBLP  DOI  BibTeX  RDF
35Jens H. Krüger, Thomas Schiwietz, Peter Kipfer, Rüdiger Westermann Numerical Simulations on PC Graphics Hardware. Search on Bibsonomy PVM/MPI The full citation details ... 2004 DBLP  DOI  BibTeX  RDF
35Alexander Campbell, Erik Berglund, Alexander Streit Graphics Hardware Implementation of the Parameter-Less Self-organising Map. Search on Bibsonomy IDEAL The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
34Hyunwoo Ki, Kyoungsu Oh A GPU-based light hierarchy for real-time approximate illumination. Search on Bibsonomy The Visual Computer The full citation details ... 2008 DBLP  DOI  BibTeX  RDF Light tree, Graphics hardware, Real-time rendering, Illumination, Image pyramid
34Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita Interactive Rendering Method for Displaying Shafts of Light. Search on Bibsonomy Pacific Conference on Computer Graphics and Applications The full citation details ... 2000 DBLP  DOI  BibTeX  RDF shafts of light, graphics hardware, realistic image synthesis, atmospheric scattering
33Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware. Search on Bibsonomy Graphics Interface The full citation details ... 2007 DBLP  DOI  BibTeX  RDF real-time view synthesis, image-based rendering, GPU programming
32Weiguo Liu, Bertil Schmidt, Gerrit Voss, Wolfgang Müller-Wittig Streaming Algorithms for Biological Sequence Alignment on GPUs. Search on Bibsonomy IEEE Trans. Parallel Distrib. Syst. The full citation details ... 2007 DBLP  DOI  BibTeX  RDF dynamic programming, graphics hardware, GPGPU, multiple sequence alignment, Streaming architectures, pairwise sequence alignment
32Robert Strzodka, Christoph S. Garbe Real-Time Motion Estimation and Visualization on Graphics Cards. Search on Bibsonomy IEEE Visualization The full citation details ... 2004 DBLP  DOI  BibTeX  RDF motion visualization, eigenvector analysis, motion estimation, graphics hardware, real-time processing, structure tensor
32Giliam J. P. de Carpentier, Rafael Bidarra Interactive GPU-based procedural heightfield brushes. Search on Bibsonomy FDG The full citation details ... 2009 DBLP  DOI  BibTeX  RDF heightfields, procedural synthesis, shader programming, graphics hardware, GPGPU, terrain modeling
32Maxim Kazakov Catmull-Clark subdivision for geometry shaders. Search on Bibsonomy Afrigraph The full citation details ... 2007 DBLP  DOI  BibTeX  RDF embedded graphics hardware, geometry shader, Catmull-Clark subdivision
32Kimmo Roimela, Tomi Aarnio, Joonas Itäranta High dynamic range texture compression. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF compression, texture, image, graphics hardware, high dynamic range, HDR
32Rui Wang 0003, John Tran, David P. Luebke All-frequency relighting of glossy objects. Search on Bibsonomy ACM Trans. Graph. The full citation details ... 2006 DBLP  DOI  BibTeX  RDF separable approximation, global illumination, graphics hardware, BRDF, Haar wavelets, precomputed radiance transfer
32Martin Kraus, Wei Qiao, David S. Ebert Projecting Tetrahedra without Rendering Artifacts. Search on Bibsonomy IEEE Visualization The full citation details ... 2004 DBLP  DOI  BibTeX  RDF perspective interpolation, volume rendering, volume visualization, programmable graphics hardware, dithering, cell projection, projected tetrahedra
30Jian Yang, Jiaoying Shi, Zhefan Jin, Hui Zhang 0006 Design and implementation of a large-scale hybrid distributed graphics system. Search on Bibsonomy EGPGV The full citation details ... 2002 DBLP  DOI  BibTeX  RDF global share, large-scale cluster rendering, logical timestamp, memory explosion, image compression, parallel rendering, tiled displays, geometry compression, image composition, remote graphics, virtual graphics
30H. Andrés Lagar-Cavilla, Niraj Tolia, Mahadev Satyanarayanan, Eyal de Lara VMM-independent graphics acceleration. Search on Bibsonomy VEE The full citation details ... 2007 DBLP  DOI  BibTeX  RDF VMM-independence, virtualization, graphics, portability, hardware acceleration
30Inho Lee, Joung-Youn Kim, Yeon-Ho Im, Yunseok Choi, Hyunchul Shin, Chang-Young Han, Donghyun Kim, Hyoungjoon Park, Young-Il Seo, Kyusik Chung, Chang-Hyo Yu, Kanghyup Chun, Lee-Sup Kim A hardware-like high-level language based environment for 3D graphics architecture exploration. Search on Bibsonomy ISCAS (2) The full citation details ... 2003 DBLP  DOI  BibTeX  RDF
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