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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 14 occurrences of 12 keywords
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Results
Found 17 publication records. Showing 17 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
83 | Xinyu Zhang 0002, Young J. Kim |
Interactive Collision Detection for Deformable Models Using Streaming AABBs.  |
IEEE Trans. Vis. Comput. Graph.  |
2007 |
DBLP DOI BibTeX RDF |
AABB, Collision detection, deformable models, programmable graphics hardware, streaming computations |
81 | Daniel J. Tracy, Samuel R. Buss, Bryan M. Woods |
Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and Removal.  |
VR  |
2009 |
DBLP DOI BibTeX RDF |
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70 | Fabio Policarpo, Aura Conci |
Real-Time Collision Detection and Response.  |
SIBGRAPI  |
2001 |
DBLP DOI BibTeX RDF |
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47 | Shmuel Aharon, Christophe Lenglet |
Collision Detection Algorithm for Deformable Objects Using OpenGL.  |
MICCAI (2)  |
2002 |
DBLP DOI BibTeX RDF |
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34 | Stanley Bak, Kerianne Hobbs |
Efficient n-to-n Collision Detection for Space Debris using 4D AABB Trees (Extended Report).  |
CoRR  |
2019 |
DBLP BibTeX RDF |
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34 | Stanley Bak, Kerianne Hobbs |
Efficient n-to-n Collision Detection for Space Debris using 4D AABB Trees.  |
ARCH@CPSIoTWeek  |
2019 |
DBLP DOI BibTeX RDF |
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34 | Jaedon Lee, Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim |
Two-AABB traversal for mobile real-time ray tracing.  |
SIGGRAPH ASIA Mobile Graphics and Interactive Applications  |
2014 |
DBLP DOI BibTeX RDF |
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34 | JaeHong Jeon, Min-Hyung Choi, Min Hong |
Enhanced FFD-AABB Collision Algorithm for Deformable Objects.  |
J. Inf. Process. Syst.  |
2012 |
DBLP DOI BibTeX RDF |
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34 | Yi-Si Xing, Peter Xiaoping Liu, Shaoping Xu |
Efficient collision detection based on AABB trees and sort algorithm.  |
ICCA  |
2010 |
DBLP DOI BibTeX RDF |
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34 | Frizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira |
Cloth Simulation Using AABB Hierarchies and GPU Parallelism.  |
SBGames  |
2010 |
DBLP DOI BibTeX RDF |
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34 | Xiaorong Wang, Meng Wang, Chungui Li |
Research on Collision Detection Algorithm Based on AABB.  |
ICNC (6)  |
2009 |
DBLP DOI BibTeX RDF |
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34 | René Weller, Jan Klein 0001, Gabriel Zachmann |
A Model for the Expected Running Time of Collision Detection using AABB Trees.  |
EGVE  |
2006 |
DBLP DOI BibTeX RDF |
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34 | Gino van den Bergen |
Efficient Collision Detection of Complex Deformable Models using AABB Trees.  |
J. Graphics, GPU, & Game Tools  |
1997 |
DBLP DOI BibTeX RDF |
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23 | Hamzah Asyrani Sulaiman, Abdullah Bade, Daut Daman, Norhaida Mohd. Suaib |
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation.  |
IVIC  |
2009 |
DBLP DOI BibTeX RDF |
Collision Detection, Bounding-Volume Hierarchies, Urban Simulation, Hierarchical Approach, Large-Scale Simulation, Bounding-Volume |
23 | Juhani Karhumäki, Yury Lifshits, Wojciech Rytter |
Tiling Periodicity.  |
CPM  |
2007 |
DBLP DOI BibTeX RDF |
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23 | Gabriel Zachmann, René Weller |
Kinetic bounding volume hierarchies for deformable objects.  |
VRCIA  |
2006 |
DBLP DOI BibTeX RDF |
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23 | George Baciu, Wingo Sai-Keung Wong |
Image-Based Collision Detection for Deformable Cloth Models.  |
IEEE Trans. Vis. Comput. Graph.  |
2004 |
DBLP DOI BibTeX RDF |
animation, Collision detection, cloth simulation, deformable surfaces |
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