|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 14 occurrences of 12 keywords
|
|
|
Results
Found 17 publication records. Showing 17 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
83 | Xinyu Zhang 0002, Young J. Kim |
Interactive Collision Detection for Deformable Models Using Streaming AABBs. |
IEEE Trans. Vis. Comput. Graph. |
2007 |
DBLP DOI BibTeX RDF |
AABB, Collision detection, deformable models, programmable graphics hardware, streaming computations |
81 | Daniel J. Tracy, Samuel R. Buss, Bryan M. Woods |
Efficient Large-Scale Sweep and Prune Methods with AABB Insertion and Removal. |
VR |
2009 |
DBLP DOI BibTeX RDF |
|
70 | Fabio Policarpo, Aura Conci |
Real-Time Collision Detection and Response. |
SIBGRAPI |
2001 |
DBLP DOI BibTeX RDF |
|
47 | Shmuel Aharon, Christophe Lenglet |
Collision Detection Algorithm for Deformable Objects Using OpenGL. |
MICCAI (2) |
2002 |
DBLP DOI BibTeX RDF |
|
34 | Stanley Bak, Kerianne Hobbs |
Efficient n-to-n Collision Detection for Space Debris using 4D AABB Trees (Extended Report). |
CoRR |
2019 |
DBLP BibTeX RDF |
|
34 | Stanley Bak, Kerianne Hobbs |
Efficient n-to-n Collision Detection for Space Debris using 4D AABB Trees. |
ARCH@CPSIoTWeek |
2019 |
DBLP DOI BibTeX RDF |
|
34 | Jaedon Lee, Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim |
Two-AABB traversal for mobile real-time ray tracing. |
SIGGRAPH ASIA Mobile Graphics and Interactive Applications |
2014 |
DBLP DOI BibTeX RDF |
|
34 | JaeHong Jeon, Min-Hyung Choi, Min Hong |
Enhanced FFD-AABB Collision Algorithm for Deformable Objects. |
J. Inf. Process. Syst. |
2012 |
DBLP DOI BibTeX RDF |
|
34 | Yi-Si Xing, Peter Xiaoping Liu, Shaoping Xu |
Efficient collision detection based on AABB trees and sort algorithm. |
ICCA |
2010 |
DBLP DOI BibTeX RDF |
|
34 | Frizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira |
Cloth Simulation Using AABB Hierarchies and GPU Parallelism. |
SBGames |
2010 |
DBLP DOI BibTeX RDF |
|
34 | Xiaorong Wang, Meng Wang, Chungui Li |
Research on Collision Detection Algorithm Based on AABB. |
ICNC (6) |
2009 |
DBLP DOI BibTeX RDF |
|
34 | René Weller, Jan Klein 0001, Gabriel Zachmann |
A Model for the Expected Running Time of Collision Detection using AABB Trees. |
EGVE |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Gino van den Bergen |
Efficient Collision Detection of Complex Deformable Models using AABB Trees. |
J. Graphics, GPU, & Game Tools |
1997 |
DBLP DOI BibTeX RDF |
|
23 | Hamzah Asyrani Sulaiman, Abdullah Bade, Daut Daman, Norhaida Mohd. Suaib |
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation. |
IVIC |
2009 |
DBLP DOI BibTeX RDF |
Collision Detection, Bounding-Volume Hierarchies, Urban Simulation, Hierarchical Approach, Large-Scale Simulation, Bounding-Volume |
23 | Juhani Karhumäki, Yury Lifshits, Wojciech Rytter |
Tiling Periodicity. |
CPM |
2007 |
DBLP DOI BibTeX RDF |
|
23 | Gabriel Zachmann, René Weller |
Kinetic bounding volume hierarchies for deformable objects. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
|
23 | George Baciu, Wingo Sai-Keung Wong |
Image-Based Collision Detection for Deformable Cloth Models. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
animation, Collision detection, cloth simulation, deformable surfaces |
Displaying result #1 - #17 of 17 (100 per page; Change: )
|
|