Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
91 | Thomas Hauk, Michael Buro, Jonathan Schaeffer |
*-Minimax Performance in Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 51-66, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
81 | Yaniv Azaria, Moshe Sipper |
GP-Gammon: Genetically Programming Backgammon Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Genet. Program. Evolvable Mach. ![In: Genet. Program. Evolvable Mach. 6(3), pp. 283-300, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
backgammon, genetic programming, self-learning |
70 | Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind Larsen, Francisco Rodríguez-Henríquez |
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MICAI ![In: MICAI 2005: Advances in Artificial Intelligence, 4th Mexican International Conference on Artificial Intelligence, Monterrey, Mexico, November 14-18, 2005, Proceedings, pp. 224-233, 2005, Springer, 3-540-29896-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
machine learning, artificial neural networks, reinforcement learning, computer games, Fuzzy controller |
48 | Yaniv Azaria, Moshe Sipper |
Using GP-Gammon: Using Genetic Programming to Evolve Backgammon Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EuroGP ![In: Genetic Programming, 8th European Conference, EuroGP2005, Lausanne, Switzerland, March 30 - April 1, 2005, Proceedings, pp. 132-142, 2005, Springer, 3-540-25436-6. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
48 | Paul J. Darwen |
Unobtrusive Workstation Farming Without Inconveniencing Owners: Learning Backgammon with a Genetic Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWCC ![In: International Workshop on Cluster Computing (IWCC '99), 2-3 December 1999, Melbourne, Australia, pp. 303-311, 1999, IEEE Computer Society, 0-7695-0343-8. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
co-evolutionary learning, unobtrusive workstation farming, genetic algorithms, neural networks |
33 | Jacek Mandziuk |
Computational Intelligence in Mind Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Challenges for Computational Intelligence ![In: Challenges for Computational Intelligence, pp. 407-442, 2007, Springer, 978-3-540-71983-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
27 | R. Teal Witter |
Backgammon is Hard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2106.16172, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
27 | R. Teal Witter |
Backgammon Is Hard. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COCOA ![In: Combinatorial Optimization and Applications - 15th International Conference, COCOA 2021, Tianjin, China, December 17-19, 2021, Proceedings, pp. 484-496, 2021, Springer, 978-3-030-92680-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Andrew Lin |
Learning Cube Strategy in Backgammon with Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2020, Taipei, Taiwan, December 3-5, 2020, pp. 29-34, 2020, IEEE, 978-1-6654-0380-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Constructing Pin Endgame Databases for the Backgammon Variant Plakoto. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers, pp. 177-184, 2015, Springer, 978-3-319-27991-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Tannaz Sattari Tabrizi, Mohammad Reza Khoie, Shahram Rahimi 0001 |
Incremental fuzzy clustering for an adaptive backgammon game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NAFIPS/WConSC ![In: 2015 Annual Conference of the North American Fuzzy Information Processing Society (NAFIPS) held jointly with 2015 5th World Conference on Soft Computing (WConSC), Redmond, WA, USA, August 17-19, 2015, pp. 1-5, 2015, IEEE, 978-1-4673-7248-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou |
Decision making in multiplayer environments: application in Backgammon variants ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
2015 |
RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Opening Statistics and Match Play for Backgammon Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SETN ![In: Artificial Intelligence: Methods and Applications - 8th Hellenic Conference on AI, SETN 2014, Ioannina, Greece, May 15-17, 2014. Proceedings, pp. 569-582, 2014, Springer, 978-3-319-07063-6. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
27 | Oliver Bown 0001, Aengus Martin |
Backgammon: process-based musical explorations using the agent designer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Creativity & Cognition ![In: Creativity and Cognition 2013, C&C '13, Sydney, NSW, Australia, June 17-20, 2013, pp. 390-391, 2013, ACM, 978-1-4503-2150-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
AnyGammon: Playing backgammon variants using any board size. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 8th International Conference on the Foundations of Digital Games, FDG 2013, Chania, Crete, Greece, May 14-17, 2013., pp. 410-412, 2013, Society for the Advancement of the Science of Digital Games, 978-0-9913982-0-1. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
27 | Frank Berger |
PALAMEDES Wins Backgammon Tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 35(1), pp. 51-52, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Endre Boros, Khaled M. Elbassioni, Vladimir Gurvich, Kazuhisa Makino |
On Nash equilibria and improvement cycles in pure positional strategies for Chess-like and Backgammon-like n-person games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Discret. Math. ![In: Discret. Math. 312(4), pp. 772-788, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
On the Design and Training of Bots to Play Backgammon Variants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AIAI (1) ![In: Artificial Intelligence Applications and Innovations - 8th IFIP WG 12.5 International Conference, AIAI 2012, Halkidiki, Greece, September 27-30, 2012, Proceedings, Part I, pp. 78-87, 2012, Springer, 978-3-642-33408-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Improving Temporal Difference Learning Performance in Backgammon Variants. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers, pp. 134-145, 2011, Springer, 978-3-642-31865-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Guillermo Gomez-Hicks, David Kauchak |
Dynamic game difficulty balancing for backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 49th Annual Southeast Regional Conference, 2011, Kennesaw, GA, USA, March 24-26, 2011, pp. 295-299, 2011, ACM, 978-1-4503-0686-7. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Nikolaos Papahristou, Ioannis Refanidis |
Training Neural Networks to Play Backgammon Variants Using Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoApplications (1) ![In: Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I, pp. 113-122, 2011, Springer, 978-3-642-20524-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Marco A. Wiering |
Self-Play and Using an Expert to Learn to Play Backgammon with Temporal Difference Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Intell. Learn. Syst. Appl. ![In: J. Intell. Learn. Syst. Appl. 2(2), pp. 57-68, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Jordan B. Pollack |
Nannon: A Nano Backgammon for Machine Learning Research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005, 2005, IEEE. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
27 | Gerald Tesauro |
Programming backgammon using self-teaching neural nets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 134(1-2), pp. 181-199, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Paul J. Darwen |
Why co-evolution beats temporal difference learning at Backgammon for a linear architecture, but not a non-linear architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: Proceedings of the 2001 Congress on Evolutionary Computation, CEC 2001, COEX, Seoul, Korea, May 27-30, 2001, pp. 1003-1010, 2001, IEEE, 0-7803-6657-3. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
27 | Paul J. Darwen |
Computationally intensive and noisy tasks: co-evolutionary learning and temporal difference learning on Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: Proceedings of the 2000 Congress on Evolutionary Computation, CEC 2000, La Jolla, CA, USA, July 16-19, 2000., pp. 872-879, 2000, IEEE, 0-7803-6375-2. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
27 | Scott Sanner, John R. Anderson, Christian Lebiere, Marsha C. Lovett |
Achieving Efficient and Cognitively Plausible Learning in Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICML ![In: Proceedings of the Seventeenth International Conference on Machine Learning (ICML 2000), Stanford University, Stanford, CA, USA, June 29 - July 2, 2000, pp. 823-830, 2000, Morgan Kaufmann, 1-55860-707-2. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP BibTeX RDF |
|
27 | Michael Buro |
Efficient Approximation of Backgammon Race Equities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 22(3), pp. 133-142, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Comments on "Co-Evolution in the Successful Learning of Backgammon Strategy". ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 32(3), pp. 241-243, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Jordan B. Pollack, Alan D. Blair |
Co-Evolution in the Successful Learning of Backgammon Strategy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mach. Learn. ![In: Mach. Learn. 32(3), pp. 225-240, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Neural Comput. ![In: Neural Comput. 6(2), pp. 215-219, 1994. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Temporal Difference Learning of Backgammon Strategy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ML ![In: Proceedings of the Ninth International Workshop on Machine Learning (ML 1992), Aberdeen, Scotland, UK, July 1-3, 1992, pp. 451-457, 1992, Morgan Kaufmann, 1-55860-247-X. The full citation details ...](Pics/full.jpeg) |
1992 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Neurogammon: a neural-network backgammon program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: IJCNN 1990, International Joint Conference on Neural Networks, San Diego, CA, USA, June 17-21, 1990, pp. 33-39, 1990, IEEE. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro, Terrence J. Sejnowski |
A Parallel Network that Learns to Play Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 39(3), pp. 357-390, 1989. The full citation details ...](Pics/full.jpeg) |
1989 |
DBLP DOI BibTeX RDF |
|
27 | Gerald Tesauro |
Connectionist Learning of Expert Backgammon Evaluations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ML ![In: Machine Learning, Proceedings of the Fifth International Conference on Machine Learning, Ann Arbor, Michigan, USA, June 12-14, 1988, pp. 200-206, 1988, Morgan Kaufmann, 0-934613-64-8. The full citation details ...](Pics/full.jpeg) |
1988 |
DBLP BibTeX RDF |
|
27 | Gerald Tesauro, Terrence J. Sejnowski |
A 'Neural' Network that Learns to Play Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NIPS ![In: Neural Information Processing Systems, Denver, Colorado, USA, 1987, pp. 794-803, 1987, American Institue of Physics, 0-88318-569-5. The full citation details ...](Pics/full.jpeg) |
1987 |
DBLP BibTeX RDF |
|
27 | Hans J. Berliner |
Backgammon program beats world champ. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGART Newsl. ![In: SIGART Newsl. 69, pp. 6-9, 1980. The full citation details ...](Pics/full.jpeg) |
1980 |
DBLP DOI BibTeX RDF |
|
27 | Hans J. Berliner |
Backgammon Computer Program Beats World Champion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 14(2), pp. 205-220, 1980. The full citation details ...](Pics/full.jpeg) |
1980 |
DBLP DOI BibTeX RDF |
|
27 | Hans J. Berliner |
Experiences in Evaluation with BKG - A Program that Plays Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCAI ![In: Proceedings of the 5th International Joint Conference on Artificial Intelligence. Cambridge, MA, USA, August 22-25, 1977, pp. 428-433, 1977, William Kaufmann. The full citation details ...](Pics/full.jpeg) |
1977 |
DBLP BibTeX RDF |
|
27 | P. J. Orth |
Letter to the Editor - A Comment on "Optimal Doubling in Backgammon". ![Search on Bibsonomy](Pics/bibsonomy.png) |
Oper. Res. ![In: Oper. Res. 24(6), pp. 1179, 1976. The full citation details ...](Pics/full.jpeg) |
1976 |
DBLP DOI BibTeX RDF |
|
27 | Lee D. Erman |
Chess and backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGART Newsl. ![In: SIGART Newsl. 58, pp. 20-21, 1976. The full citation details ...](Pics/full.jpeg) |
1976 |
DBLP DOI BibTeX RDF |
|
27 | Emmett B. Keeler, Joel Spencer |
Optimal Doubling in Backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Oper. Res. ![In: Oper. Res. 23(6), pp. 1063-1071, 1975. The full citation details ...](Pics/full.jpeg) |
1975 |
DBLP DOI BibTeX RDF |
|
27 | Lee D. Erman |
Chess and backgammon. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGART Newsl. ![In: SIGART Newsl. 54, pp. 12, 1975. The full citation details ...](Pics/full.jpeg) |
1975 |
DBLP DOI BibTeX RDF |
|
21 | Moshe Sipper, Yaniv Azaria, Ami Hauptman, Yehonatan Shichel |
Designing an Evolutionary Strategizing Machine for Game Playing and Beyond. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Syst. Man Cybern. Part C ![In: IEEE Trans. Syst. Man Cybern. Part C 37(4), pp. 583-593, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 210-224, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Nathan R. Sturtevant, Adam M. White |
Feature Construction for Reinforcement Learning in Hearts. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 122-134, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Moshe Sipper |
Attaining Human-Competitive Game Playing with Genetic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACRI ![In: Cellular Automata, 7th International Conference on Cellular Automata, for Research and Industry, ACRI 2006, Perpignan, France, September 20-23, 2006, Proceedings, pp. 13, 2006, Springer, 3-540-40929-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Alasdair Macleod |
Game design through self-play experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 421-428, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
perudo, self-play experiments, reinforcement learning, computer games, game design |
21 | Brian Sheppard |
Efficient Control of Selective Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers, pp. 1-20, 2004, Springer, 3-540-32488-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
21 | Dehu Qi, Ron Sun |
Integrating Reinforcement Learning, Bidding and Genetic Algorithms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IAT ![In: 2003 IEEE/WIC International Conference on Intelligent Agent Technology (IAT 2003), 13-17 October 2003, Halifax, Canada, pp. 53-59, 2003, IEEE Computer Society, 0-7695-1931-8. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
21 | B. F. Melnikov |
Heuristics in Programming of Nondeterministic Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Program. Comput. Softw. ![In: Program. Comput. Softw. 27(5), pp. 277-288, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|