|
|
Venues (Conferences, Journals, ...)
|
|
GrowBag graphs for keyword ? (Num. hits/coverage)
Group by:
The graphs summarize 20 occurrences of 14 keywords
|
|
|
Results
Found 6 publication records. Showing 6 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
171 | Jeffrey Jacobson |
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SI3D ![In: Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003, pp. 221-222, 2003, ACM, 1-58113-645-5. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
CaveUT, Unreal Tournament, VR, virtual environment, game engine, CAVE, immersive display |
141 | Jeffrey Jacobson, Michael Lewis 0001 |
Game Engine Virtual Reality with CaveUT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computer ![In: Computer 38(4), pp. 79-82, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
141 | Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza |
The CaveUT system: immersive entertainment based on a game engine. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 184-187, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game engine, digital arts, immersive displays, intelligent virtual environments |
56 | Kerry Handron, Jeffrey Jacobson |
Dome Displays for Educational Games and Activities in the Museum and on the Road. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 217-220, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
CaveUT, DomeUT, Earth Theater, Dome, Egypt, Oviraptor, Dinosaur, Unreal Tournament, Unreal Engine, Virtual Reality, Mixed Reality, Portable, Immersive, Educational Games, Tour, Informal Education, Constructivist |
56 | Charles Henden, Erik Champion, Ralf Mühlberger, Jeffrey Jacobson |
A Surround Display Warp-Mesh Utility to Enhance Player Engagement. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 46-56, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Spherical Mirror Projection, Dome Projection, CaveUT, VRGL, Surround Gaming, Warp-Mesh, Texture-Mesh, Virtual Reality, Virtual Reality, Virtual Environments, Immersion |
39 | Jeffrey Jacobson |
Common Office Equipment and CaveUT Make a Cheap Portable Cave. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR ![In: IEEE Virtual Reality Conference 2003 (VR 2003), 22-26 March 2003, Los Angeles, CA, USA, Proceedings, pp. 311, 2003, IEEE Computer Society, 0-7695-1882-6. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
Displaying result #1 - #6 of 6 (100 per page; Change: )
|
|