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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 120 occurrences of 95 keywords
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Results
Found 146 publication records. Showing 145 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
81 | William W. Gaver, John Bowers 0001, Andrew Boucher 0002, Hans Gellersen, Sarah Pennington, Albrecht Schmidt 0001, Anthony Steed, Nicolas Villar, Brendan Walker |
The drift table: designing for ludic engagement. |
CHI Extended Abstracts |
2004 |
DBLP DOI BibTeX RDF |
ethnography/ethnographic studies, multidisciplinary design / interdisciplinary design, interaction design, product design, industrial design |
81 | Craig A. Lindley |
Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction Design. |
ICEC |
2004 |
DBLP DOI BibTeX RDF |
|
65 | Sophie Daste, Karleen Groupierre |
WHO AM I? : A Art Ludic Installation in Virtual Reality. |
ICEC |
2009 |
DBLP DOI BibTeX RDF |
Ludic, Virtual, Art, Installation, Augmented, Reality |
65 | Anijo Punnen Mathew, Justin Taylor |
Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system. |
CHI Extended Abstracts |
2008 |
DBLP DOI BibTeX RDF |
ubiquitous computing, ambiguity, workplace design, ludic design |
65 | Victoria McArthur |
World of Warcraft as a ludic cyborg. |
Future Play |
2008 |
DBLP DOI BibTeX RDF |
ludic cyborg, social interaction, social computing, MMORPG |
65 | Ann Judith Morrison, Peta Mitchell, Margot Brereton |
The lens of ludic engagement: evaluating participation in interactive art installations. |
ACM Multimedia |
2007 |
DBLP DOI BibTeX RDF |
artist perspective, interactive artwork, ludic engagement, evaluation, HCI, interaction design, feedback, installations |
62 | Andy Crabtree, Tom Rodden, Steve Benford |
Moving with the Times: IT Research and the Boundaries of CSCW. |
Comput. Support. Cooperative Work. |
2005 |
DBLP DOI BibTeX RDF |
IT research, ludic pursuits, CSCW, ethnomethodology, mixed reality game |
51 | Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle, Truong Huy Nguyen, Paola Rizzo, Dylan G. M. Schouten, Abdelrahman Madkour, Chaima Jemmali, Erica Kleinman, Nithesh Javvaji, Zhaoqing Teng, Extra Ludic Inc |
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
46 | William W. Gaver |
The video window: my life with a ludic system. |
Pers. Ubiquitous Comput. |
2006 |
DBLP DOI BibTeX RDF |
First-person research, Home, Domestic technologies, Ludic design |
46 | Andrea Navacerrada |
Subjetividad lúdica e identidad narrativa: del sujeto al yo lúdico de los videojuegos(Ludic subjectivity and narrative identity: from the subject to the ludic self of video games). |
CoSECivi |
2020 |
DBLP BibTeX RDF |
|
46 | Seth Giddings, Alison Harvey |
Introduction to Special Issue Ludic Economies: Ludic Economics 101. |
Games Cult. |
2018 |
DBLP DOI BibTeX RDF |
|
42 | Dean Brown |
Embedded electronics in playful products. |
TEI |
2009 |
DBLP DOI BibTeX RDF |
experience, users, play, electronics, ludic design |
42 | Adam Simon |
Social heroes: games as APIs for social interaction. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
game state modeling, ludic language, relational identity, games, cognitive modeling, APIs, social software, pervasive game |
42 | Marie-Laure Ryan |
Interactive Narrative, Plot Types, and Interpersonal Relations. |
ICIDS |
2008 |
DBLP DOI BibTeX RDF |
design of interactive narrative, user role, plot types, epic plot, epistemic plot, dramatic plot, interpersonal relations, ludic immersion, narrative immersion, computer games, Interactive narrative, agency |
42 | Monica Divitini, Irene Mavrommati |
Pervasive awareness applications: aesthetic and ludic aspects. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
pervasive awareness application, ubiquitous computing, games, art, AMI |
42 | Charalampos Rizopoulos, Katerina Diamantaki, Dimitris Charitos |
The ludic aspect of interaction during a pervasive game activity. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
context, hybridity, location-based games, boundedness |
38 | Giulio Jacucci, Anna Spagnolli, Alessandro Chalambalakis, Ann Morrison, Lassi A. Liikkanen, Stefano Roveda, Massimo Bertoncini |
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation. |
INTERACT (2) |
2009 |
DBLP DOI BibTeX RDF |
Art & entertainment, User studies, emotions, Multimodal interfaces |
23 | Min Su Kim, Byung Keun Cha, Dong Min Park, Sae Mee Lee, Sonya S. Kwak, Min Kyung Lee |
Dona: urban donation motivating robot. |
HRI |
2010 |
DBLP DOI BibTeX RDF |
donation, ludic experience, pet-like interaction, interaction design, human-robot interaction, emotion, charity |
23 | Min Su Kim, Byung Keun Cha, Dong Min Park, Sae Mee Lee, Sonya S. Kwak, Min Kyung Lee |
Dona: urban donation motivating robot. |
HRI |
2010 |
DBLP DOI BibTeX RDF |
donation, ludic experience, pet-like interaction, interaction design, human-robot interaction, emotion, charity |
23 | Ann Judith Morrison, Peta Mitchell, Stephen Viller |
Evoking gesture in interactive art. |
HCC |
2008 |
DBLP DOI BibTeX RDF |
artist perspective, bodily gesture, childhood, ludic engagement, evaluation, interaction, interaction design, gesture, memory, art installation |
23 | Mark J. Perry, Dorothy Rachovides |
Entertaining Situated Messaging at Home. |
Comput. Support. Cooperative Work. |
2007 |
DBLP DOI BibTeX RDF |
domestic computing, ludic computing, situated messaging, communication, shared displays, playfulness |
23 | Frank Feltham, Frank Vetere, Stephan Wensveen |
Designing tangible artefacts for playful interactions and dialogues. |
DPPI |
2007 |
DBLP DOI BibTeX RDF |
intergenerational communication, ludic activity, phatic technologies, playful interaction, design, interaction design |
23 | Ron Wakkary, Marek Hatala |
ec(h)o: situated play in a tangible and audio museum guide. |
Conference on Designing Interactive Systems |
2006 |
DBLP DOI BibTeX RDF |
adaptive museum guide, audio display, ethnography, tangible user interface, information ecology, ludic design |
23 | Phoebe Sengers, Kirsten Boehner, Shay David, Joseph Kaye |
Reflective design. |
Critical Computing |
2005 |
DBLP DOI BibTeX RDF |
reflection-in-practice, participatory design, value-sensitive design, critical design, reflective design, critical theory, critical technical practice, ludic design |
23 | Pieter J. B. J. Van den Heede |
Replaying Wartime Résistance? Studying Ludic Memory-Making in the Open World Game The Saboteur. |
Games Cult. |
2024 |
DBLP DOI BibTeX RDF |
|
23 | David Christopher, Aidan Leuszler |
The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality. |
Games Cult. |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Hubert Kenfack Ngankam, Célia Lignon, Maxime Lussier, Aline Aboujaoudé, Renée-pier Filiou, Hélène Pigot, Sébastien Gaboury, Kevin Bouchard, Guy Paré, Carolina Bottari, Mélanie Couture, Nathalie Bier, Sylvain Giroux |
My Iliad: A Ludic Interface Using Ambient Assistive Technology to Promote Aging in Place. |
HCI (33) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Natalia Arsenopoulou, Anna Poupou, Charalampos Rizopoulos |
Games as Cinematic Experiences: Discussing Filmic Modes and Ludic Elements in Video-Game Storytelling. |
HCI (36) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Murilo De Oliveira, Larissa Paschoalin, Vitor Teixeira, Marília Abrahão Amaral, Leonelo Dell Anhol Almeida |
Thinking Open and Ludic Educational Robotics: Considerations Based on the Interaction Design Principles. |
HCI (31) |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Michael Riesner |
A Comprehensive Classification of the Elements in Video Games - Explorative, Ludic, Narrative, Sociable. |
GALA |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Günter Wallner, Michael Lankes |
The Ludic Potentials of Player Data. |
CHI PLAY Companion |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Haoran Chang |
Ludic Reenactment in Queer Game: Queer Affect and Queer Histories. |
CHI PLAY Companion |
2023 |
DBLP DOI BibTeX RDF |
|
23 | Eduardo Juliano Alberti, Adriano Dias Santos Targa, Sérgio Francisco Pichorim, Alessandro Brawerman |
Ludic Table: a comparative study between playful rehabilitation and kinesiotherapy in restricting upper limb movements in individuals with stroke. |
Medical Biol. Eng. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Milan Jacevic |
Play Your Own Way: Ludic Habitus and the Subfields of Digital Gaming Practice. |
Game Stud. |
2022 |
DBLP BibTeX RDF |
|
23 | Sonia Fizek |
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles. |
Game Stud. |
2022 |
DBLP BibTeX RDF |
|
23 | Óscar Mealha, Mihai Dascalu, Tania Di Mascio (eds.) |
Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education - Proceedings of the 6th International Conference on Smart Learning Ecosystems and Regional Development, SLERD 2021, Bucharest, Romania, June 2021 |
SLERD |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Mela Kocher |
Ludic Didactics: For an Inspired, Motivating and Playful Education. |
GALA |
2022 |
DBLP DOI BibTeX RDF |
|
23 | Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Elisa Rubegni |
A Meta-interactive Compositional Approach that Fosters Musical Emergence through Ludic Expressivity. |
Proc. ACM Hum. Comput. Interact. |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Sandra Danilovic, Alex J. de Voogt |
Making Sense of Abstract Board Games: Toward a Cross-Ludic Theory. |
Games Cult. |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Alesja Serada, Tanja Sihvonen, J. Tuomas Harviainen |
CryptoKitties and the New Ludic Economy: How Blockchain Introduces Value, Ownership, and Scarcity in Digital Gaming. |
Games Cult. |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Lucy A. Sparrow, Martin R. Gibbs, Michael Victor Arnold |
Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games. |
Games Cult. |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Kenneth Y. T. Lim, Yuk Yi Wong, Ahmed Hazyl Hilmy |
Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games. |
iLRN |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Jihae Han |
ChemCraft: A Ludic Approach to Educational Game Design. |
CHI Extended Abstracts |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Olga Rodríguez-Jiménez, Jose Ignacio Garcia-Pinilla, Brayam Pineda, Jennifer Andrea Malaver, Edwin Ariel Galindo León |
Methodi Quantitative: A Ludic Way for Learning Quantitative Methodology in Psychology. |
ICL (2) |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Laurentiu-Marian Neagu, Eric Rigaud, Vincent Guarnieri, Gabriel-Danut Matei, Sébastien Travadel, Mihai Dascalu |
Selfit - Accounting for Sexual Dimorphism in Personalized Motor Skills Learning. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Majid Rouhani, Victor Jørgensen |
In-Service Teachers' Attitude Towards Programming for All. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Costin Busioc, Vlad Cristian Dumitru, Stefan Ruseti, Simina Terian-Dan, Mihai Dascalu, Traian Rebedea |
What Are the Latest Fake News in Romanian Politics? An Automated Analysis Based on BERT Language Models. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Inês Santos Moura, Vania Baldi |
Co-design and Shared Practices: An Overview of Processes of Learning in Nonformal Educational Contexts. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Marius Eduard Cojocea, Traian Rebedea |
Exploring a Large Dataset of Educational Videos Using Object Detection Analysis. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Xin-Yu Jiang, Tiong-Thye Goh, Meng-jun Liu |
College Students' Blended Online Examination Acceptance During the COVID-19 Epidemic. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Sónia Machado, Liliana Vale Costa, Óscar Mealha, Ana Isabel Veloso, Carlos Santos 0004 |
Fostering Co-UXers in Later Age: Co-designing a UX Toolkit for the Senior Online Community MiOne. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Carlo Giovannella |
A Year After the Outbreak of COVID-19: How Has Evolved the Students' Perception on the Online Learning? |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Carlo Giovannella |
Smart Alternation Schemes and Design Practices During Pandemics. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Stavros A. Nikou |
A Snapshot of University Students' Perceptions About Online Learning During the Covid-19 Pandemic. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Janika Leoste, Tõnu Viik, José San Martín López, Mihkel Kangur, Veiko Vunder, Yoan Mollard, Tiia Õun, Henri Tammo, Kristian Paekivi |
Robots as My Future Colleagues: Changing Attitudes Toward Collaborative Robots by Means of Experience-Based Workshops. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Dragos-Georgian Corlatescu, Stefan Ruseti, Mihai Dascalu |
Romanian Syllabification Using Deep Neural Networks. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Maria A. Perifanou, Anastasios A. Economides |
Discoverability of OER: The Case of Language OER. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Alberto Magni, Alicia Calderón González, Ingrid Mulder |
Supporting Urban Innovators' Reflective Practice. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Oleksandr Cherednychenko, Kai Pata |
Toward the Set of Principles for Enhancing Open Cultural Data Reusability in Educational Context. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Maria-Dorinela Dascalu, Stefan Ruseti, Mihai Dascalu, Danielle S. McNamara, Stefan Trausan-Matu |
Dialogism Meets Language Models for Evaluating Involvement in CSCL Conversations. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Cathrine Akre-Aas, Ingrid Kindem, Monica Divitini |
Fighting the Gender Gap in ICT - Guidelines for Game Design. |
SLERD |
2021 |
DBLP DOI BibTeX RDF |
|
23 | Sarah Stang, Aaron Trammell |
The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons. |
Games Cult. |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Hamza Zubair Gondal, Magnus Over-Rein, Sumayya Munir, Mohsin Afzal, Aqsa Khalid, Klaudia Çarçani |
An Interactive Coffee Table: Exploring Ludic Engagement During Lunch Breaks. |
HCI (38) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Widman Said Valbuena B, Andrea Montoya Carvajal, Luisa Fernanda Pinzon |
From a ludic Loom of Ideas to the Spiral of Intercultural Co-creation. |
PDC (1) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Wen-Ying Lee, Malte F. Jung |
Ludic-HRI: Designing Playful Experiences with Robots. |
HRI (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
23 | Marco Aedo Lopez, Elizabeth Vidal Duarte, Eveling Castro Gutierrez, Alfredo Paz Valderrama |
Teaching Based on Ludic Environments for the First Session of Computer Programming - Experience With Digital Natives. |
Rev. Iberoam. de Tecnol. del Aprendiz. |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Ryan House |
"What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia. |
ICIDS |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Analía Percovich, Alejandro Tosi, Luis Chiruzzo, Aiala Rosá |
Ludic Applications for Language Teaching Support using Natural Language Processing. |
SCCC |
2019 |
DBLP DOI BibTeX RDF |
|
23 | Helen W. Kennedy |
Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy. |
Games Cult. |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Lis Ângela De Bortoli |
Non-conventional dynamics in a software engineering course: practical and ludic activities. |
SBES |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Duri Long, Hannah Guthrie, Brian Magerko |
Don't steal my balloons: designing for musical adult-child ludic engagement. |
IDC |
2018 |
DBLP DOI BibTeX RDF |
|
23 | J. A. Villarraga Morales, L. D. Alvarado Nieto |
Modeling and Implementation of a Ludic Application using Simple Reactive Agents - Hydrological Impact of High Andean Ecosystems. |
COMPLEXIS |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Cláudia Zambon, Marcello Thiry |
Ludic Practices to Support the Development of Software Engineering Educational Games: A Systematic Review. |
CLEI |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Francesca D. Faraci, Michela Papandrea, Alessandro Puiatti, Stefania Agustoni, Sara Giulivi, Vincenzo D'Apuzzo, Silvia Giordano, Flavio Righi, Olmo Barberis, Evelyne Thommen, Emmanuelle Rossini |
AutoPlay: a smart toys-kit for an objective analysis of children ludic behavior and development. |
MeMeA |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Samantha Schäfer |
Agency and Authorship in Ludic Narrative Environments. |
ICIDS |
2018 |
DBLP DOI BibTeX RDF |
|
23 | Orion Mavridou |
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching. |
Trans. Digit. Games Res. Assoc. |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Vincenzo Idone Cassone |
Through the ludic glass: a cultural genealogy of gamification. |
MindTrek |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Peter Witzgall, Peter Kapfhammer, Eva-Maria Trenz, Teresa Kiechle, Tobias Gebler, Adrian Indefrey |
CHANGCE-Thinking - A Ludic Kick-Off to Chance Orientation. |
EuroSPI |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Panagiotis Koutsouras, Sarah Martindale, Andy Crabtree |
The Ludic Takes Work. |
ECSCW Exploratory Papers |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Isabel Cristina Siqueira da Silva, Luan Carlos Nesi, Josias de Andrade Werly, Leonardo Rosado Murillo |
Ludic Game Approach as Assistive Technology for Activities of Daily Living Training. |
IHC |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Hellen Christine Serodio Thomazinho, Alexandre L'Erário, José Augusto Fabri |
Teaching software maintenance with ludic techniques supported by robotics. |
FIE |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Daniel Pulla-Sánchez, Diego Quisi-Peralta, Verónica Cevallos León-Wong, Gabriela Moreno-Luzuriaga, Vladimir Robles-Bykbaev, Cristian Timbi-Sisalima |
Preventing Trauma Accidents in Children: An Ecosystem Based on Interactive Ludic Activities for Mobile and Web-Based Environments. |
AHFE (23) |
2017 |
DBLP DOI BibTeX RDF |
|
23 | Suely Fragoso, Breno Maciel Souza Reis |
Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress. |
CaTaC |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Daniel Vella |
"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity. |
DiGRA/FDG |
2016 |
DBLP BibTeX RDF |
|
23 | Orion Mavridou |
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching. |
DiGRA/FDG |
2016 |
DBLP BibTeX RDF |
|
23 | Claire Dormann |
Toward Ludic Gerontechnology: a Review of Games for Dementia Care. |
DiGRA/FDG |
2016 |
DBLP BibTeX RDF |
|
23 | Yingze Sun, Matthew P. Aylett, Yolanda Vazquez-Alvarez |
e-Seesaw: A Tangible, Ludic, Parent-child, Awareness System. |
CHI Extended Abstracts |
2016 |
DBLP DOI BibTeX RDF |
|
23 | Daniel Vella |
No Mastery Without Mystery: Dark Souls and the Ludic Sublime. |
Game Stud. |
2015 |
DBLP BibTeX RDF |
|
23 | Hans-Peter Gasselseder |
Re-sequencing the Ludic Orchestra - Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games. |
HCI (18) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Anthony Lewis Brooks |
Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation. |
HCI (8) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Steven Gelineck |
Evaluating Intimacy and Ludic Engagement with a Musical Interactive Art Installation that Explores Remote Abstract Communication. |
HCI (10) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Nikolas Vidakis, Efthymios Syntychakis, Kostantinos Kalafatis, Eirini Christinaki, Georgios A. Triantafyllidis |
Ludic Educational Game Creation Tool: Teaching Schoolers Road Safety. |
HCI (9) |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Nicky Donald, Marco Gillies |
Novel Dramatic and Ludic Tensions Arising from Mixed Reality Performance as Exemplified in Better Than Life. |
ICIDS |
2015 |
DBLP DOI BibTeX RDF |
|
23 | Tine Pinholt Thorsen, Kasper Holm Christiansen, Kristian Jakobsen Sillesen, Torben Rosenørn, Eva Petersson Brooks |
Interactive Multimodal Molecular Set - Designing Ludic Engaging Science Learning Content. |
HCI (5) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Rachel McCrindle, Stephen Simmons, Richard Case, Malcolm Sperrin, Andy Smith, Carol Lock |
Encouraging Brain Injury Rehabilitation through Ludic Engagement. |
HCI (6) |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Hameed Chughtai, Michael D. Myers |
A Ludic Perspective on Everyday Practices: Evidence from Ethnographic Fieldwork. |
AMCIS |
2014 |
DBLP BibTeX RDF |
|
23 | Mikael Vejdemo-Johansson, Henrik Bäärnhielm, Daniel Sundström |
[Demo abstract] using Haskell as DSL for controlling immersive media experiences: Ludic support and deep immersion in nordic technology-supported LARP. |
FARM@ICFP |
2014 |
DBLP DOI BibTeX RDF |
|
23 | Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, Michael C. Hynes |
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training. |
Int. J. Gaming Comput. Mediat. Simulations |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Brock Dubbels |
Gamification, Serious Games, Ludic Simulation, and other Contentious Categories. |
Int. J. Gaming Comput. Mediat. Simulations |
2013 |
DBLP DOI BibTeX RDF |
|
23 | Ivan Mosca |
From Fiction to Reality and Back: Ontology of Ludic Simulations. |
Int. J. Gaming Comput. Mediat. Simulations |
2013 |
DBLP DOI BibTeX RDF |
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