Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
99 | Joshua A. Singer |
Co-evolving a Neural-Net Evaluation Function for Othello by Combining Genetic Algorithms and Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
International Conference on Computational Science (2) ![In: Computational Science - ICCS 2001, International Conference, San Francisco, CA, USA, May 28-30, 2001. Proceedings, Part II, pp. 377-389, 2001, Springer, 3-540-42233-1. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
65 | Thomas R. Lincke |
Strategies for the Automatic Construction of Opening Books. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 74-86, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
opening book construction, expansion strategy, best-first, Awari, Othello |
65 | Michael Buro |
From Simple Features to Sophisticated Evaluation Functions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 126-145, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
automatic feature construction, GLEM, Othello |
65 | Xinbo Gao 0001, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik |
A Speculative Strategy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 74-92, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
speculative play, pruning, opponent modelling, Othello |
62 | Philip Hingston, Martin Masek |
Experiments with Monte Carlo Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2007, 25-28 September 2007, Singapore, pp. 4059-4064, 2007, IEEE, 978-1-4244-1339-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
62 | Simon M. Lucas, Thomas Philip Runarsson |
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 52-59, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
62 | Konstantinos Tournavitis |
MOUSE(mu): A Self-teaching Algorithm that Achieved Master-Strength at Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 11-28, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
62 | Eleazar Eskin, Eric V. Siegel |
Genetic programming applied to Othello: introducing students to machine learning research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 30th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 1999, New Orleans, Louisiana, USA, March 14-28, 1999, pp. 242-246, 1999, ACM, 1-58113-085-6. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
46 | Paul E. Utgoff, Richard P. Cochran |
A Least-Certainty Heuristic for Selective Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 1-18, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Selective search, evaluation function error, misordering assumption, evaluation goal, swing threshold, LCF, random trees, artificial time, confidence, certainty, swing, Amazons, Othello |
46 | Bruce Abramson |
Expected-Outcome: A General Model of Static Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Pattern Anal. Mach. Intell. ![In: IEEE Trans. Pattern Anal. Mach. Intell. 12(2), pp. 182-193, 1990. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
expected-outcome model, game-tree node, Othello evaluator, artificial intelligence, artificial intelligence, game theory, game theory, heuristic, decision making, linear regression |
43 | Siang Yew Chong, Mei K. Tan, Jonathon David White |
Observing the evolution of neural networks learning to play the game of Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Evol. Comput. ![In: IEEE Trans. Evol. Comput. 9(3), pp. 240-251, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
37 | Yusuke Hamaguchi, Daisuke Nagasaka, Takahiro Tamesue, Kazunori Itoh, Michio Shimizu, Masahiko Sugimoto, Masami Hashimoto, Mizue Kayama |
A Multimodal Board Game System Interface Using Finger Input for Visually Impaired Computer Users. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (5) ![In: Universal Access in Human-Computer Interaction. Addressing Diversity, 5th International Conference, UAHCI 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, Part I, pp. 68-77, 2009, Springer, 978-3-642-02706-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
visually impaired person, tactile guide, speech guide, vibrating stimulus, auditory display |
27 | Jacek Mandziuk |
Computational Intelligence in Mind Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Challenges for Computational Intelligence ![In: Challenges for Computational Intelligence, pp. 407-442, 2007, Springer, 978-3-540-71983-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
CI in games, soft-computing methods, Give-Away Checkers, Backgammon, Scrabble, challenges, Bridge, game playing, Go, Poker, Checkers, Chess, Othello |
24 | Zhengfu He, Xuyang Ge, Qiong Tang, Tianxiang Sun, Qinyuan Cheng, Xipeng Qiu |
Dictionary Learning Improves Patch-Free Circuit Discovery in Mechanistic Interpretability: A Case Study on Othello-GPT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2402.12201, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
24 | Antonio Norelli, Alessandro Panconesi |
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 15(2), pp. 285-291, June 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Dean S. Hazineh, Zechen Zhang, Jeffery Chiu |
Linear Latent World Models in Simple Transformers: A Case Study on Othello-GPT. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2310.07582, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Ti-Rong Wu, Hung Guei, Po-Wei Huang, Pei-Chiun Peng, Ting-Han Wei, Chung-Chin Shih, Yun-Jui Tsai |
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2310.11305, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Hiroki Takizawa |
Othello is Solved. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2310.19387, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Béatrice Biancardi, Enrico Lauletta, Antonio Norelli, Alessandro Panconesi, Maurizio Mancini |
Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023, Würzburg, Germany, September 19-22, 2023, pp. 36:1-36:3, 2023, ACM, 978-1-4503-9994-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Mohammad Alharbi, Robert S. Laramee, Tom Cheesman |
TransVis: Integrated Distant and Close Reading of Othello Translations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Vis. Comput. Graph. ![In: IEEE Trans. Vis. Comput. Graph. 28(2), pp. 1397-1414, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Samantha E. Miller Noever, David A. Noever |
Word Play for Playing Othello (Reverses). ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2207.08766, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Jr-Chang Chen, Chao-Liang Weng, Tsan-sheng Hsu |
Preliminary Design, Implementation and Observations of the Multi-player Game Tri-Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2022, Tainan, Taiwan, December 1-3, 2022, pp. 36-41, 2022, IEEE, 979-8-3503-9950-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Enrico Lauletta, Béatrice Biancardi, Antonio Norelli, Maurizio Mancini, Alessandro Panconesi |
Errare humanum est?: a pilot study to evaluate the human-likeness of a AI othello playing agent. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IVA ![In: IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6 - 9, 2022, pp. 27:1-27:3, 2022, ACM, 978-1-4503-9248-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Antonio Norelli, Alessandro Panconesi |
OLIVAW: Mastering Othello with neither Humans nor a Penny. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2103.17228, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
|
24 | Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida |
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. ![In: Inf. 11(5), pp. 264, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Ching-Nung Lin, Fabien Letouzey, Shi-Jim Yen |
Decapus wins Othello 10 × 10 tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 41(1), pp. 43-45, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Ching-Nung Lin, Jr-Chang Chen, Shi-Jim Yen |
Deep Learning Competition Framework on Othello for Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 11(3), pp. 300-304, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Pranav Gangwar, Satvik Maurya, Shubham Garg, Sakshi Goyal, Aditya S. Kumar, Preyesh Dalmia, Neeta Pandey |
Hardware/Software Co-Design of a High-Speed Othello Solver. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MWSCAS ![In: 62nd IEEE International Midwest Symposium on Circuits and Systems, MWSCAS 2019, Dallas, TX, USA, August 4-7, 2019, pp. 1223-1226, 2019, IEEE, 978-1-7281-2788-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Ye Yu 0001, Djamal Belazzougui, Chen Qian 0001, Qin Zhang 0001 |
Memory-Efficient and Ultra-Fast Network Lookup and Forwarding Using Othello Hashing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE/ACM Trans. Netw. ![In: IEEE/ACM Trans. Netw. 26(3), pp. 1151-1164, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Pawel Liskowski, Wojciech Jaskowski, Krzysztof Krawiec |
Learning to Play Othello With Deep Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 10(4), pp. 354-364, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Satvik Jain, Siddharth Verma, Swaraj Kumar, Swati Aggarwal |
An Evolutionary Learning Approach to Play Othello Using XCS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: 2018 IEEE Congress on Evolutionary Computation, CEC 2018, Rio de Janeiro, Brazil, July 8-13, 2018, pp. 1-8, 2018, IEEE, 978-1-5090-6017-7. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Pawel Liskowski, Wojciech Jaskowski, Krzysztof Krawiec |
Learning to Play Othello with Deep Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1711.06583, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
24 | Carlos Nascimento Silla Jr., Marcelo Paglioney, Iuri G. P. Mardegany |
jOthelloT: A java-based open source Othello framework for artificial intelligence undergraduate classes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FIE ![In: 2016 IEEE Frontiers in Education Conference, FIE 2015, Eire, PA, USA, October 12-15, 2016, pp. 1-7, 2016, IEEE Computer Society, 978-1-5090-1790-4. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Vassilis Makris, Dimitris Kalles |
Evolving Multi-Layer Neural Networks for Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SETN ![In: Proceedings of the 9th Hellenic Conference on Artificial Intelligence, SETN 2016, Thessaloniki, Greece, May 18-20, 2016, pp. 26:1-26:6, 2016, ACM, 978-1-4503-3734-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Zhao Geng, Tom Cheesman, Robert S. Laramee, Kevin Flanagan, Stephan Thiel |
ShakerVis: Visual analysis of segment variation of German translations of Shakespeare's Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Vis. ![In: Inf. Vis. 14(4), pp. 273-288, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Clive Frankland, Nelishia Pillay |
Evolving game playing strategies for Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CEC ![In: IEEE Congress on Evolutionary Computation, CEC 2015, Sendai, Japan, May 25-28, 2015, pp. 1498-1504, 2015, IEEE, 978-1-4799-7492-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Clive Frankland, Nelishia Pillay |
Evolving Game Playing Strategies for Othello Incorporating Reinforcement Learning and Mobility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAICSIT ![In: Proceedings of the 2015 Annual Research Conference on South African Institute of Computer Scientists and Information Technologists, SAICSIT '15, Stellenbosch, South Africa, September 28-30, 2015, pp. 16:1-16:9, 2015, ACM, 978-1-4503-3683-3. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Tetsuyuki Takahama, Setsuko Sakai |
Emerging collective intelligence in Othello players evolved by differential evolution. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2015 IEEE Conference on Computational Intelligence and Games, CIG 2015, Tainan, Taiwan, August 31 - September 2, 2015, pp. 214-221, 2015, IEEE, 978-1-4799-8622-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Tomoya Sato, Tetsu Narumi |
Acceleration of Othello Computer Game Using an FPGA Tablet. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CANDAR ![In: Third International Symposium on Computing and Networking, CANDAR 2015, Sapporo, Hokkaido, Japan, December 8-11, 2015, pp. 581-584, 2015, IEEE Computer Society, 978-1-4673-9797-1. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Yuki Takeshita, Makoto Sakamoto, Takao Ito, Satoshi Ikeda |
Perfect Play in Miniature Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGEC (2) ![In: Genetic and Evolutionary Computing - Proceedings of the Ninth International Conference on Genetic and Evolutionary Computing, ICGEC 2015, August 26-28, 2015, Yangon, Myanmar - Volume II, pp. 281-290, 2015, Springer, 978-3-319-23206-5. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Wojciech Jaskowski |
Systematic n-Tuple Networks for Othello Position Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 37(2), pp. 85-96, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Philip Runarsson, Simon M. Lucas |
Preference Learning for Move Prediction and Evaluation Function Approximation in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 6(3), pp. 300-313, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Wojciech Jaskowski |
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1406.1509, 2014. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
24 | Wojciech Jaskowski, Marcin Grzegorz Szubert, Pawel Liskowski |
Multi-Criteria Comparison of Coevolution and Temporal Difference Learning on Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EvoApplications ![In: Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, Granada, Spain, April 23-25, 2014, Revised Selected Papers, pp. 301-312, 2014, Springer, 978-3-662-45522-7. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec |
On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 5(3), pp. 214-226, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Michiel van der Ree, Marco A. Wiering |
Reinforcement learning in the game of Othello: Learning against a fixed opponent and learning from self-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ADPRL ![In: Proceedings of the 2013 IEEE Symposium on Adaptive Dynamic Programming and Reinforcement Learning, ADPRL 2013, IEEE Symposium Series on Computational Intelligence (SSCI), 16-19 April 2013, Singapore, pp. 108-115, 2013, IEEE, 978-1-4673-5925-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Jacopo Festa, Stanislao Davino |
"IAgo vs Othello": An Artificial Intelligence Agent Playing Reversi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAI@AI*IA ![In: Proceedings of the Workshop Popularize Artificial Intelligence co-located with the 13th Conference of the Italian Association for Artificial Intelligence (AI*IA 2013), Turin, Italy, December 5, 2013., pp. 43-50, 2013, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP BibTeX RDF |
|
24 | Sjoerd van den Dries, Marco A. Wiering |
Neural-Fitted TD-Leaf Learning for Playing Othello With Structured Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Neural Networks Learn. Syst. ![In: IEEE Trans. Neural Networks Learn. Syst. 23(11), pp. 1701-1713, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Huy Nguyen, Kokolo Ikeda, Bac Le |
Extracting Important Patterns for Building State-Action Evaluation Function in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012, Tainan, Taiwan, November 16-18, 2012, pp. 278-283, 2012, IEEE Computer Society, 978-1-4673-4976-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Basit Shahzad, Lolowah R. Alssum, Yousef Al-Ohali |
Selection of Suitable Evaluation Function Based on Win/Draw Parameter in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITNG ![In: Ninth International Conference on Information Technology: New Generations, ITNG 2012, Las Vegas, Nevada, USA, 16-18 April, 2012, pp. 802-806, 2012, IEEE Computer Society, 978-0-7695-4654-4. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Hisashi Handa |
Moves by taking account into other players in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCIS&ISIS ![In: The 6th International Conference on Soft Computing and Intelligent Systems (SCIS), and The 13th International Symposium on Advanced Intelligence Systems (ISIS), Kobe, Japan, November 20-24, 2012, pp. 952-955, 2012, IEEE, 978-1-4673-2742-8. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Zhao Geng, Robert S. Laramee, Tom Cheesman, Alison Ehrmann, David M. Berry |
Visualizing Translation Variation: Shakespeare's Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISVC (1) ![In: Advances in Visual Computing - 7th International Symposium, ISVC 2011, Las Vegas, NV, USA, September 26-28, 2011. Proceedings, Part I, pp. 653-663, 2011, Springer, 978-3-642-24027-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | David Robles, Philipp Rohlfshagen, Simon M. Lucas |
Learning non-random moves for playing Othello: Improving Monte Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2011 IEEE Conference on Computational Intelligence and Games, CIG 2011, Seoul, South Korea, August 31 - September 3, 2011, pp. 305-312, 2011, IEEE, 978-1-4577-0010-1. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Krzysztof Krawiec, Marcin Grzegorz Szubert |
Learning n-tuple networks for othello by coevolutionary gradient search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: 13th Annual Genetic and Evolutionary Computation Conference, GECCO 2011, Proceedings, Dublin, Ireland, July 12-16, 2011, pp. 355-362, 2011, ACM, 978-1-4503-0557-0. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Edward P. Manning |
Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Comput. Intell. AI Games ![In: IEEE Trans. Comput. Intell. AI Games 2(1), pp. 40-53, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Miltiadis Smerdis, Pavlos Malakonakis, Apostolos Dollas |
CarlOthello : An FPGA-Based Monte Carlo Othello player. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FPT ![In: Proceedings of the International Conference on Field-Programmable Technology, FPT 2010, 8-10 December 2010, Tsinghua University, Beijing, China, pp. 515-518, 2010, IEEE, 978-1-4244-8981-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Takayuki Mabuchi, Takahiro Watanabe, Retsu Moriwaki, Yuji Aoyama, Amarjargal Gundjalam, Yuichiro Yamaji, Hironari Nakada, Minoru Watanabe |
Othello Solver based on a soft-core MIMD processor array. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FPT ![In: Proceedings of the International Conference on Field-Programmable Technology, FPT 2010, 8-10 December 2010, Tsinghua University, Beijing, China, pp. 511-514, 2010, IEEE, 978-1-4244-8981-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | S. Ying Lin, Jonathon David White |
Spatial processing layer effects on the evolution of neural networks to play the game of Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2009, Trondheim, Norway, 18-21 May, 2009, pp. 646-651, 2009, IEEE, 978-1-4244-2958-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Marcin Grzegorz Szubert, Wojciech Jaskowski, Krzysztof Krawiec |
Coevolutionary Temporal Difference Learning for Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 104-111, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Nees Jan van Eck, Michiel C. van Wezel |
Application of reinforcement learning to the game of Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Oper. Res. ![In: Comput. Oper. Res. 35(6), pp. 1999-2017, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Ensemble approaches in evolutionary game strategies: A case study in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 212-219, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani |
An Othello evaluation function based on Temporal Difference Learning using probability of winning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Perth, Australia, 15-18 December, 2008, pp. 205-211, 2008, IEEE, 978-1-4244-2973-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Edward P. Manning |
Temporal Difference Learning of an Othello Evaluation Function for a Small Neural Network with Shared Weights. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 216-223, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Thomas Philip Runarsson, Egill Orn Jonsson |
Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 210-215, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Kyung-Joong Kim 0001, Heejin Choi, Sung-Bae Cho |
Hybrid of Evolution and Reinforcement Learning for Othello Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, CIG 2007, Honolulu, Hawaii, USA, 1-5 April, 2007, pp. 203-209, 2007, IEEE, 1-4244-0709-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Evolutionary Othello Players Boosted by Opening Knowledge. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: IEEE International Conference on Evolutionary Computation, CEC 2006, part of WCCI 2006, Vancouver, BC, Canada, 16-21 July 2006, pp. 984-991, 2006, IEEE, 0-7803-9487-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Kazuteru Miyazaki, Sougo Tsuboi, Shigenobu Kobayashi |
Development of a reinforcement learning system to play Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Life Robotics ![In: Artif. Life Robotics 7(4), pp. 177-181, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
24 | C. K. Wong, K. K. Lo, Philip Heng Wai Leong |
An FPGA-based Othello endgame solver. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FPT ![In: Proceedings of the 2004 IEEE International Conference on Field-Programmable Technology, Brisbane, Australia, December 6-8, 2004, pp. 81-88, 2004, IEEE. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Siang Yew Chong, Day Chyi Ku, Heng Siong Lim, Mei K. Tan, Jonathon David White |
Evolved neural networks learning Othello strategies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Congress on Evolutionary Computation ![In: Proceedings of the IEEE Congress on Evolutionary Computation, CEC 2003, Canberra, Australia, December 8-12, 2003, pp. 2222-2229, 2003, IEEE, 0-7803-7804-0. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Michael Buro |
The evolution of strong othello programs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWEC ![In: Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan, pp. 81-88, 2002, Kluwer, 1-4020-7360-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Ashraf M. Abdelbar, Gene A. Tagliarini |
Using neural network learning in an Othello evaluation function. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Exp. Theor. Artif. Intell. ![In: J. Exp. Theor. Artif. Intell. 10(2), pp. 217-229, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Taku Yoshioka, Shin Ishii, Minoru Ito |
Strategy Acquisition for the Game "Othello" Based on Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICONIP ![In: The Fifth International Conference on Neural Information Processing, ICONIP'R98, Kitakyushu, Japan, October 21-23, 1998, Proceedings, pp. 841-844, 1998, IOA Press. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP BibTeX RDF |
|
24 | Michael Buro |
The Othello Match of the Year: Takeshi Murakami vs. Logistello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 20(3), pp. 189-193, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
24 | Michael Buro |
The Othello Match of the Year: Takeshi Murakami vs. Logistello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 20(2), pp. 139, 1997. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
24 | David E. Moriarty, Risto Miikkulainen |
Discovering Complex Othello Strategies through Evolutionary Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Connect. Sci. ![In: Connect. Sci. 7(3-4), pp. 195-210, 1995. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
|
24 | Jean-Marc Alliot, Nicolas Durand 0002 |
A Genetic Algorithm to Improve an Othello Program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artificial Evolution ![In: Artificial Evolution, European Conference, AE 95, Brest, France, September 4-6, 1995, Selected Papers, pp. 307-319, 1995, Springer, 3-540-61108-8. The full citation details ...](Pics/full.jpeg) |
1995 |
DBLP DOI BibTeX RDF |
|
24 | Shigeki Iwata, Takumi Kasai |
The Othello game on an n*n board is PSPACE-complete. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theor. Comput. Sci. ![In: Theor. Comput. Sci. 123(2), pp. 329-340, 1994. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP DOI BibTeX RDF |
|
24 | Richard E. Korf, David Maxwell Chickering |
Best-First Minimax Search: Othello Results. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI ![In: Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31 - August 4, 1994, Volume 2., pp. 1365-1370, 1994, AAAI Press / The MIT Press. The full citation details ...](Pics/full.jpeg) |
1994 |
DBLP BibTeX RDF |
|
24 | Tom Fawcett |
Othello Domain Theory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
1991 |
DOI RDF |
|
24 | Kai-Fu Lee, Sanjoy Mahajan |
The Development of a World Class Othello Program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 43(1), pp. 21-36, 1990. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|
24 | Jen-Wen Liao, Jason S. Chang |
Computer Generation Of Chinese Commentary On Othello Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ROCLING ![In: Proceedings of 3th Computational Linguistics Conference, ROCLING 1990, Taipei, Taiwan, September 1990, pp. 393-415, 1990, The Association for Computational Linguistics and Chinese Language Processing (ACLCLP). The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP BibTeX RDF |
|
24 | Anders Kierulf |
Smart Game Board: a workbench for game playing programs, with Go and Othello as case studies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
1990 |
RDF |
|
24 | Paul S. Rosenbloom |
A World-Championship-Level Othello Program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 19(3), pp. 279-320, 1982. The full citation details ...](Pics/full.jpeg) |
1982 |
DBLP DOI BibTeX RDF |
|
24 | Robert Vernon Phillips III |
Modelling of Heuristic Evaluation Strategies in Game Playing: Linear and Configural Effects in Othello. ![Search on Bibsonomy](Pics/bibsonomy.png) |
|
1981 |
RDF |
|
19 | Edward P. Manning |
Coevolution in a large search space using resource-limited nash memory. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GECCO ![In: Genetic and Evolutionary Computation Conference, GECCO 2010, Proceedings, Portland, Oregon, USA, July 7-11, 2010, pp. 999-1006, 2010, ACM, 978-1-4503-0072-8. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
games, nash equilibrium, coevolution, evaluation function |
19 | Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida |
Weak Proof-Number Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 157-168, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Jacek Mandziuk |
Some thoughts on using Computational Intelligence methods in classical mind board games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 4002-4008, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Kyung-Joong Kim 0001, Sung-Bae Cho |
Evolutionary Algorithms for Board Game Players with Domain Knowledge. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advanced Intelligent Paradigms in Computer Games ![In: Advanced Intelligent Paradigms in Computer Games, pp. 71-89, 2007, Springer, 978-3-540-72704-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Shinya Minatani, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta |
Face-to-Face Tabletop Remote Collaboration in Mixed Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISMAR ![In: Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, ISMAR 2007, 13-16 November 2007, Nara, Japan, pp. 43-46, 2007, IEEE Computer Society, 978-1-4244-1749-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
19 | Ulf Lorenz, Tobias Tscheuschner |
Player Modeling, Search Algorithms and Strategies in Multi-player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 210-224, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | V. Scott Gordon 0001, Ahmed Reda |
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006, pp. 205-210, 2006, IEEE, 1-4244-0464-9. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Chrilly Donninger, Alex Kure, Ulf Lorenz |
Parallel Brutus: The First Distributed, FPGA Accelerated Chess Program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IPDPS ![In: 18th International Parallel and Distributed Processing Symposium (IPDPS 2004), CD-ROM / Abstracts Proceedings, 26-30 April 2004, Santa Fe, New Mexico, USA, 2004, IEEE Computer Society, 0-7695-2132-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
19 | Ulf Lorenz, Burkhard Monien |
The Secret of Selective Game Tree Search, When Using Random-Error Evaluations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2002, 19th Annual Symposium on Theoretical Aspects of Computer Science, Antibes - Juan les Pins, France, March 14-16, 2002, Proceedings, pp. 203-214, 2002, Springer, 3-540-43283-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Darse Billings |
Abstracting Imperfect Information Game Trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SARA ![In: Abstraction, Reformulation and Approximation, 5th International Symposium, SARA 2002, Kananaskis, Alberta, Canada, August 2-4, 2002, Proceedings, pp. 324-325, 2002, Springer, 3-540-43941-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Levente Kocsis, Jos W. H. M. Uiterwijk, H. Jaap van den Herik |
Learning Time Allocation Using Neural Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 170-185, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
search decisions, time allocation, Lines of Action, genetic algorithms, temporal difference learning |
19 | Ulf Lorenz |
Controlled Conspiracy-2 Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
STACS ![In: STACS 2000, 17th Annual Symposium on Theoretical Aspects of Computer Science, Lille, France, February 2000, Proceedings, pp. 466-478, 2000, Springer, 3-540-67141-2. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
algorithms and datastructures |
19 | Robert Levinson |
Towards Domain-Independent Machine Intelligence. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCS ![In: Conceptual Graphs for Knowledge Representation, ICCS '93, Quebec City, Canada, August 4-7, 1993, Proceedings, pp. 254-273, 1993, Springer, 3-540-56979-0. The full citation details ...](Pics/full.jpeg) |
1993 |
DBLP DOI BibTeX RDF |
|
19 | Satoshi Matsuoka, Shin Takahashi, Tomihisa Kamada, Akinori Yonezawa |
A General Framework for Bidirectional Translation between Abstract and Pictorial Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Trans. Inf. Syst. ![In: ACM Trans. Inf. Syst. 10(4), pp. 408-437, 1992. The full citation details ...](Pics/full.jpeg) |
1992 |
DBLP DOI BibTeX RDF |
bidirectional translation, visualization, user interface, direct manipulation, user interface management systems |
19 | Iaakov Exman |
Solving Sequential Games with Boltzmann-Learned Tactics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PPSN ![In: Parallel Problem Solving from Nature, 1st Workshop, PPSN I, Dortmund, Germany, October 1-3, 1990, Proceedings, pp. 216-220, 1990, Springer, 3-540-54148-9. The full citation details ...](Pics/full.jpeg) |
1990 |
DBLP DOI BibTeX RDF |
|