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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 74 occurrences of 50 keywords
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Results
Found 133 publication records. Showing 133 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
116 | Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake |
Accelerating ray shooting through aggressive 5D visibility preprocessing. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
ray tracing, global illumination, visibility, ray casting, ray shooting |
110 | Mashhood Ishaque, Bettina Speckmann, Csaba D. Tóth |
Shooting permanent rays among disjoint polygons in the plane. |
SCG |
2009 |
DBLP DOI BibTeX RDF |
convex partition, segment insertion, dynamic data structure, binary space partition, ray shooting |
110 | Boris Aronov, Hervé Brönnimann, Allen Y. Chang, Yi-Jen Chiang |
Cost prediction for ray shooting. |
SCG |
2002 |
DBLP DOI BibTeX RDF |
average performance, space decomposition, cost model, octree, ray shooting, cost prediction |
108 | Boris Aronov, Hervé Brönnimann, Allen Y. Chang, Yi-Jen Chiang |
Cost-driven octree construction schemes: an experimental study. |
SCG |
2003 |
DBLP DOI BibTeX RDF |
average performance, space decomposition, cost model, octree, ray shooting, cost prediction |
103 | Haim Kaplan, Natan Rubin, Micha Sharir |
Linear Data Structures for Fast Ray-Shooting amidst Convex Polyhedra. |
Algorithmica |
2009 |
DBLP DOI BibTeX RDF |
Computational geometry, Ray-shooting, Convex polyhedra, Lines in space |
82 | Hervé Brönnimann, Marc Glisse |
Cost-Optimal Trees for Ray Shooting. |
LATIN |
2004 |
DBLP DOI BibTeX RDF |
|
80 | Yoav Giyora, Haim Kaplan |
Optimal dynamic vertical ray shooting in rectilinear planar subdivisions. |
ACM Trans. Algorithms |
2009 |
DBLP DOI BibTeX RDF |
Ray shooting, planar point location |
76 | Siu-Wing Cheng, Kam-Hing Lee |
Quadtree Decomposition, Steiner Triangulation, and Ray Shooting. |
ISAAC |
1998 |
DBLP DOI BibTeX RDF |
|
76 | Otfried Schwarzkopf |
Ray Shooting in Convex Polytopes. |
SCG |
1992 |
DBLP DOI BibTeX RDF |
|
75 | Bomjun Kwon, Dae Seoung Kim, Kyung-Yong Chwa, Sung Yong Shin |
Memory-Efficient Ray Classification for Visibility Operations. |
IEEE Trans. Vis. Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
ray classification, rendering, ray tracing, Ray shooting |
74 | Boris Aronov, Mark de Berg, Chris Gray |
Ray shooting and intersection searching amidst fat convex polyhedra in 3-space. |
SCG |
2006 |
DBLP DOI BibTeX RDF |
computational geometry, ray shooting, fat objects, intersection searching |
65 | Boris Aronov, Steven Fortune |
Approximating Minimum-Weight Triangulations in Three Dimensions. |
Discret. Comput. Geom. |
1999 |
DBLP DOI BibTeX RDF |
|
65 | Yu Zheng 0001, Chee-Meng Chew |
A numerical solution to the ray-shooting problem and its applications in robotic grasping. |
ICRA |
2009 |
DBLP DOI BibTeX RDF |
|
65 | Marco Pellegrini 0001 |
Stabbing and Ray Shooting in 3 Dimensional Space. |
SCG |
1990 |
DBLP DOI BibTeX RDF |
|
58 | Micha Sharir, Hayim Shaul |
Ray shooting amid balls, farthest point from a line, and range emptiness searching. |
SODA |
2005 |
DBLP BibTeX RDF |
|
58 | Bernard Chazelle, Herbert Edelsbrunner, Michelangelo Grigni, Leonidas J. Guibas, John Hershberger 0001, Micha Sharir, Jack Snoeyink |
Ray Shooting in Polygons Using Geodesic Triangulations. |
ICALP |
1991 |
DBLP DOI BibTeX RDF |
|
56 | Mark de Berg |
Vertical ray shooting for fat objects. |
SCG |
2005 |
DBLP DOI BibTeX RDF |
realistic input models, geometric data structures, ray shooting, fat objects |
53 | Haim Kaplan, Natan Rubin, Micha Sharir |
Linear Data Structures for Fast Ray-Shooting Amidst Convex Polyhedra. |
ESA |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Micha Sharir, Hayim Shaul |
Ray Shooting and Stone Throwing. |
ESA |
2003 |
DBLP DOI BibTeX RDF |
|
50 | David Eppstein, Michael T. Goodrich, Lowell Trott |
Going off-road: transversal complexity in road networks. |
GIS |
2009 |
DBLP DOI BibTeX RDF |
edge crossings, multiscale-dispersed graphs, ray-shooting data structures, road networks, geometric graphs, line transversals |
50 | Vladlen Koltun |
Almost tight upper bounds for vertical decompositions in four dimensions. |
J. ACM |
2004 |
DBLP DOI BibTeX RDF |
decompositions, Arrangements, range searching, point location, robot motion planning, ray shooting |
50 | Ralph P. Boland, Jorge Urrutia |
Partitioning Polygons into Tree Monotone and -monotone Subpolygons. |
ICCSA (3) |
2003 |
DBLP DOI BibTeX RDF |
tree monotone partition, monotone cover number, circular ray shooting |
47 | Yoav Giyora, Haim Kaplan |
Optimal dynamic vertical ray shooting in rectilinear planar subdivisions. |
SODA |
2007 |
DBLP BibTeX RDF |
|
41 | Mark de Berg, Chris Gray |
Vertical ray shooting and computing depth orders for fat objects. |
SODA |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Siu-Wing Cheng, Otfried Cheong, Hazel Everett, René van Oostrum |
Hierarchical Decompositions and Circular Ray Shooting in Simple Polygons. |
Discret. Comput. Geom. |
2004 |
DBLP DOI BibTeX RDF |
|
39 | Matthew J. Katz |
3-D Vertical Ray Shooting and 2-D Point Enclosure, Range Searching, and Arc Shooting Amidst Convex Fat Objects. |
Comput. Geom. |
1997 |
DBLP DOI BibTeX RDF |
|
35 | Otfried Cheong, Hazel Everett, Hyo-Sil Kim, Sylvain Lazard, René Schott |
Throwing Stones Inside Simple Polygons . |
AAIM |
2006 |
DBLP DOI BibTeX RDF |
|
33 | Marc Abrams |
An Example of Deriving Performance Properties from a Visual Representation of Program Execution. |
IEEE Trans. Parallel Distributed Syst. |
1997 |
DBLP DOI BibTeX RDF |
timed progress graphs, performance evaluation, visualization, Petri nets, Parallel computation, computational geometry, mutual exclusion, reachability analysis, ray shooting |
32 | John Hershberger 0001, Subhash Suri |
A Pedestrian Approach to Ray Shooting: Shoot a Ray, Take a Walk. |
J. Algorithms |
1995 |
DBLP DOI BibTeX RDF |
|
32 | John Hershberger 0001, Subhash Suri |
A Pedestrian Approach to Ray Shooting: Shoot a Ray, Take a Walk. |
SODA |
1993 |
DBLP DOI BibTeX RDF |
|
30 | Peter Wonka, Michael Wimmer 0001, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov |
Guided visibility sampling. |
ACM Trans. Graph. |
2006 |
DBLP DOI BibTeX RDF |
visibility sampling, visibility, PVS, occlusion culling |
29 | Marc J. van Kreveld, Mark H. Overmars, Pankaj K. Agarwal |
Intersection Queries in Sets of Disks. |
SWAT |
1990 |
DBLP DOI BibTeX RDF |
|
24 | Martin Stich, Heiko Friedrich, Andreas Dietrich 0001 |
Spatial splits in bounding volume hierarchies. |
High Performance Graphics |
2009 |
DBLP DOI BibTeX RDF |
ray tracing, bounding volume hierarchy |
24 | Timothy M. Chan, Pingan Cheng, Da Wei Zheng |
Semialgebraic Range Stabbing, Ray Shooting, and Intersection Counting in the Plane. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
24 | Ryan Hechenberger, Daniel Harabor, Muhammad Aamir Cheema, Peter J. Stuckey, Pierre Le Bodic |
Multi-Target Search in Euclidean Space with Ray Shooting (Full Version). |
CoRR |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Esther Ezra, Micha Sharir |
On Ray Shooting for Triangles in 3-Space and Related Problems. |
SIAM J. Comput. |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Felix Wittich, Andreas Kroll |
Approximation of the Feasible Parameter Set in Bounded-Error Parameter Estimation of Takagi-Sugeno Fuzzy Models for Large Problems by Using a Ray Shooting Method. |
FUZZ-IEEE |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Yi Jiang, Weixun Chen, Min Liu 0008, Yaonan Wang 0001, Erik Meijering |
3D Neuron Microscopy Image Segmentation via the Ray-Shooting Model and a DC-BLSTM Network. |
IEEE Trans. Medical Imaging |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Lan Shen, Min Liu 0008, Chao Wang 0072, Weixun Chen, Zhongkai Sun, He Wen, Yaonan Wang 0001 |
Efficient Critical Point Detection for Curvilinear Structures Using a Ring-Like Ray-Shooting Model. |
IEEE Trans. Instrum. Meas. |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Esther Ezra, Micha Sharir |
On Ray Shooting for Triangles in 3-Space and Related Problems. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
24 | Esther Ezra, Micha Sharir |
On Ray Shooting for Triangles in 3-Space and Related Problems. |
SoCG |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Ryan Hechenberger, Daniel Harabor, Muhammad Aamir Cheema, Peter J. Stuckey, Pierre Le Bodic |
Multi-Target Search in Euclidean Space with Ray Shooting. |
SOCS |
2021 |
DBLP DOI BibTeX RDF |
|
24 | Haitao Wang 0001 |
Algorithms for Subpath Convex Hull Queries and Ray-Shooting Among Segments. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
24 | Haitao Wang 0001 |
Algorithms for Subpath Convex Hull Queries and Ray-Shooting Among Segments. |
SoCG |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Min Liu 0008, Weixun Chen, Chao Wang 0072, Hanchuan Peng |
A Multiscale Ray-Shooting Model for Termination Detection of Tree-Like Structures in Biomedical Images. |
IEEE Trans. Medical Imaging |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Min Liu 0008, Rong Gong, Weixun Chen, Hanchuan Peng |
3D neuron tip detection in volumetric microscopy images using an adaptive ray-shooting model. |
Pattern Recognit. |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Yossi Peretz |
On Application of the Ray-Shooting Method for LQR via Static-Output-Feedback. |
Algorithms |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Weixun Chen, Min Liu 0008, Keran Liu, Zhigang Ling |
An Adaptive Ray-Shooting Model for Terminations Detection: Applications in Neuron and Retinal Blood Vessel Images. |
BIBM |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Yossi Peretz |
On applications of the ray-shooting method for structured and structured-sparse static-output-feedbacks. |
Int. J. Syst. Sci. |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Danny Z. Chen, Haitao Wang 0001 |
Visibility and ray shooting queries in polygonal domains. |
Comput. Geom. |
2015 |
DBLP DOI BibTeX RDF |
|
24 | María Dolores Robles-Ortega, Juan-Roberto Jiménez 0001, Lidia M. Ortega 0001 |
A Novel Ray-shooting Method to Render Night Urban Scenes - A Method based on Polar Diagrams. |
GRAPP |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Yu Zheng 0001, Katsu Yamane |
Ray-Shooting Algorithms for Robotics. |
IEEE Trans Autom. Sci. Eng. |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Danny Z. Chen, Haitao Wang 0001 |
Visibility and Ray Shooting Queries in Polygonal Domains. |
WADS |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Shuang-Quan Wen, Tie-Jun Wu |
Grasp evaluation and contact points planning for polyhedral objects using a ray-shooting algorithm. |
J. Zhejiang Univ. Sci. C |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Stéphane Mancini, Zahir Larabi, Yves Mathieu, Tomasz Toczek, Lionel Pierrefeu |
Exploration of 3D grid caching strategies for ray-shooting. |
J. Real Time Image Process. |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Yu Zheng 0001, Katsu Yamane |
Ray-Shooting Algorithms for Robotics. |
WAFR |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Nabil H. Mustafa, Saurabh Ray, Mudassir Shabbir |
Ray-Shooting Depth: Computing Statistical Data Depth of Point Sets in the Plane. |
ESA |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Zhixing Xue, Shuang Xia, Marcus Strand, Johann Marius Zöllner, Rüdiger Dillmann |
A ray-shooting based quality measurement for grasping and manipulation. |
ROBIO |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Yu Zheng 0001, Ming C. Lin, Dinesh Manocha |
A fast n-dimensional ray-shooting algorithm for grasping force optimization. |
ICRA |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Boris Aronov, Mark de Berg, Chris Gray |
Ray shooting and intersection searching amidst fat convex polyhedra in 3-space. |
Comput. Geom. |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Mark de Berg, Chris Gray |
Vertical Ray Shooting and Computing Depth Orders for Fat Objects. |
SIAM J. Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Boris Aronov, Hervé Brönnimann, Allen Y. Chang, Yi-Jen Chiang |
Cost prediction for ray shooting in octrees. |
Comput. Geom. |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Hervé Brönnimann, Marc Glisse |
Octrees with near optimal cost for ray-shooting. |
Comput. Geom. |
2006 |
DBLP DOI BibTeX RDF |
|
24 | Micha Sharir, Hayim Shaul |
Ray shooting and stone throwing with near-linear storage. |
Comput. Geom. |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Yu Zheng 0001, Wen-Han Qian |
Simplification of the ray-shooting based algorithm for 3-D force-closure test. |
IEEE Trans. Robotics |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Marco Pellegrini 0001 |
Ray Shooting and Lines in Space. |
Handbook of Discrete and Computational Geometry, 2nd Ed. |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Vlastimil Havran, Werner Purgathofer |
On comparing ray shooting algorithms. |
Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
|
24 | Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer |
Optimal ray shooting in Monte Carlo radiosity. |
Comput. Graph. |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Siu-Wing Cheng, Kam-Hing Lee |
Quadtree, ray shooting and approximate minimum weight Steiner triangulation. |
Comput. Geom. |
2002 |
DBLP DOI BibTeX RDF |
|
24 | László Szirmay-Kalos, Vlastimil Havran, Benedek Balázs, László Szécsi |
On the efficiency of ray-shooting acceleration schemes. |
SCCG |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Hervé Brönnimann, Marc Glisse, David R. Wood |
Cost-optimal quadtrees for ray shooting. |
CCCG |
2002 |
DBLP BibTeX RDF |
|
24 | Vlastimil Havran, Jirí Bittner |
On Improving Kd Tree for Ray Shooting. |
WSCG |
2002 |
DBLP BibTeX RDF |
|
24 | Evangelos Kranakis, Danny Krizanc, Anil Maheshwari, Jörg-Rüdiger Sack, Jorge Urrutia |
Ray shooting from convex ranges. |
Discret. Appl. Math. |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Ralph P. Boland, Jorge Urrutia |
A simpler circular ray shooting algorithm. |
CCCG |
2001 |
DBLP BibTeX RDF |
|
24 | Vlastimil Havran, Jirí Bittner |
LCTS: Ray Shooting using Longest Common Traversal Sequences. |
Comput. Graph. Forum |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Ralph P. Boland, Jorge Urrutia |
Circular Ray Shooting: Slower but Surer. |
CCCG |
2000 |
DBLP BibTeX RDF |
|
24 | Siu-Wing Cheng, Hazel Everett, Otfried Cheong, René van Oostrum |
Hierarchical Vertical Decompositions, Ray Shooting, and Circular Arc Queries in Simple Polygons. |
SCG |
1999 |
DBLP DOI BibTeX RDF |
|
24 | Edgar A. Ramos |
On Range Reporting, Ray Shooting and k-Level Construction. |
SCG |
1999 |
DBLP DOI BibTeX RDF |
|
24 | László Szirmay-Kalos, Gábor Márton |
Analysis and construction of worst-case optimal ray shooting algorithms. |
Comput. Graph. |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Michael T. Goodrich |
An Improved Ray Shooting Method for Constructive Solid Geometry Models Via Tree Contraction. |
Int. J. Comput. Geom. Appl. |
1998 |
DBLP DOI BibTeX RDF |
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24 | László Szirmay-Kalos, Gábor Márton |
Worst-Case Versus Average Case Complexity of Ray-Shooting. |
Computing |
1998 |
DBLP BibTeX RDF |
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24 | Andrei Iones, Sergey Zhukov, Anton Krupkin |
On Optimality of OBBs for Visibility Tests for Frustum Culling, Ray Shooting and Collision Detection. |
Computer Graphics International |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Joseph S. B. Mitchell, David M. Mount, Subhash Suri |
Query-Sensitive Ray Shooting. |
Int. J. Comput. Geom. Appl. |
1997 |
DBLP DOI BibTeX RDF |
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24 | Michael T. Goodrich, Roberto Tamassia |
Dynamic Ray Shooting and Shortest Paths in Planar Subdivisions via Balanced Geodesic Triangulations. |
J. Algorithms |
1997 |
DBLP DOI BibTeX RDF |
|
24 | Shai Mohaban, Micha Sharir |
Ray Shooting Amidst Spheres in Three Dimensions and Related Problems. |
SIAM J. Comput. |
1997 |
DBLP DOI BibTeX RDF |
|
24 | Boris Aronov, Steven Fortune |
Average-Case Ray Shooting and Minimum Weight Triangulations. |
SCG |
1997 |
DBLP DOI BibTeX RDF |
|
24 | Pankaj K. Agarwal, Micha Sharir |
Ray Shooting Amidst Convex Polygons in 2D. |
J. Algorithms |
1996 |
DBLP DOI BibTeX RDF |
|
24 | Pankaj K. Agarwal, Micha Sharir |
Ray Shooting amidst Convex Polyhedra and Polyhedral Terrains in Three Dimensions. |
SIAM J. Comput. |
1996 |
DBLP DOI BibTeX RDF |
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24 | Yi-Jen Chiang, Franco P. Preparata, Roberto Tamassia |
A Unified Approach to Dynamic Point Location, Ray Shooting, and Shortest Paths in Planar Maps. |
SIAM J. Comput. |
1996 |
DBLP DOI BibTeX RDF |
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24 | Bernard Chazelle, Joel Friedman |
Point Location Among Hyperplanes and Unidirectional Ray-shooting. |
Comput. Geom. |
1994 |
DBLP DOI BibTeX RDF |
|
24 | Reuven Bar-Yehuda, Sergio Fogel |
Variations on Ray Shooting. |
Algorithmica |
1994 |
DBLP DOI BibTeX RDF |
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24 | Bernard Chazelle, Herbert Edelsbrunner, Michelangelo Grigni, Leonidas J. Guibas, John Hershberger 0001, Micha Sharir, Jack Snoeyink |
Ray Shooting in Polygons Using Geodesic Triangulations. |
Algorithmica |
1994 |
DBLP DOI BibTeX RDF |
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24 | Mark de Berg, Dan Halperin, Mark H. Overmars, Jack Snoeyink, Marc J. van Kreveld |
Efficient Ray Shooting and Hidden Surface Removal. |
Algorithmica |
1994 |
DBLP DOI BibTeX RDF |
|
24 | Rajan Bhalla, Hao Ling |
Fast Inverse Synthetic Aperture Radar Image Simulation of Complex Targets using Ray Shooting. |
ICIP (1) |
1994 |
DBLP DOI BibTeX RDF |
|
24 | Joseph S. B. Mitchell, David M. Mount, Subhash Suri |
Query-Sensitive Ray Shooting. |
SCG |
1994 |
DBLP DOI BibTeX RDF |
|
24 | Marco Pellegrini 0001 |
Ray Shooting on Triangles in 3-Space. |
Algorithmica |
1993 |
DBLP DOI BibTeX RDF |
|
24 | Jirí Matousek 0001, Otfried Schwarzkopf |
On Ray Shooting in Convex Polytopes. |
Discret. Comput. Geom. |
1993 |
DBLP DOI BibTeX RDF |
|
24 | Pankaj K. Agarwal, Jirí Matousek 0001 |
Ray Shooting and Parametric Search. |
SIAM J. Comput. |
1993 |
DBLP DOI BibTeX RDF |
|
24 | Mark de Berg |
Ray Shooting, Depth Orders and Hidden Surface Removal |
|
1993 |
DOI RDF |
|
24 | Pankaj K. Agarwal, Micha Sharir |
Ray Shooting Amidst Convex Polytopes in Three Dimensions. |
SODA |
1993 |
DBLP DOI BibTeX RDF |
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