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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 216 occurrences of 150 keywords
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Results
Found 366 publication records. Showing 366 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
103 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario. |
Comput. Entertain. |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
88 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
: an open source authoring environment for 3D adventure games in education. |
Advances in Computer Entertainment Technology |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
88 | Pablo Moreno-Ger, Daniel Burgos, José Luis Sierra, Baltasar Fernández-Manjón |
A Game-Based Adaptive Unit of Learning with IMS Learning Design and Adventure>. |
EC-TEL |
2007 |
DBLP DOI BibTeX RDF |
Adventure?>, edutainment, IMS Learning Design, adaptive e-learning |
58 | Philip Mendels, Joep W. Frens |
The Audio Adventurer: Design of a Portable Audio Adventure Game. |
Fun and Games |
2008 |
DBLP DOI BibTeX RDF |
interactive audiobook, auditory environment, interactive narrative, audio game, adventure game |
58 | Bride Mallon, Brian Webb |
Stand up and take your place: identifying narrative elements in narrative adventure and role-play games. |
Comput. Entertain. |
2005 |
DBLP DOI BibTeX RDF |
adventure, evaluation, games, narrative, engagement, role-play |
54 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Deployment of Educational Videogames as Assessable Learning Objects. |
EC-TEL |
2006 |
DBLP DOI BibTeX RDF |
adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, , assessment, learning objects, learning management systems, edutainment, game-based learning |
54 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
Language-Driven Development of Videogames: The e-Game Experience. |
ICEC |
2006 |
DBLP DOI BibTeX RDF |
language-driven approach, document-oriented approach, storyboard markup language, edutainment, development process, videogames, game engine, adventure games |
49 | Patricia Valinho, Nuno Correia 0001 |
oTTomer: an interactive adventure system for children. |
SRMC |
2004 |
DBLP DOI BibTeX RDF |
digital storytelling interaction, learn, game, interactive system, immersion, play, story, digital narrative |
45 | Jesse Schell, Joe Shochet |
Designing Interactive Theme Park Rides. |
IEEE Computer Graphics and Applications |
2001 |
DBLP DOI BibTeX RDF |
|
39 | Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. |
Trans. Edutainment |
2009 |
DBLP DOI BibTeX RDF |
in-game assessment, adaptation, mobile learning, learning management systems, authoring tools, Game-based learning, adventure games |
39 | Wenfeng Hu |
A Reusable Eduventure Game Framework. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
eduventure, Torque game engine, reuse, educational game, adventure game |
39 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. |
Comput. Entertain. |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
39 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. |
ITNG |
2006 |
DBLP DOI BibTeX RDF |
Development Approach, Adventure Videogames, Documental Paradigm, XML, Edutainment |
39 | Yvonne Rogers, Michael Scaife, Eric Charles Harris, Ted Phelps, Sara Price, Hilary Smith, Henk L. Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli |
Things aren't what they seem to be: innovation through technology inspiration. |
Symposium on Designing Interactive Systems |
2002 |
DBLP DOI BibTeX RDF |
blue-sky research, conceptual development, novel user experiences, physical/virtual integration, technology inspiration, innovation, wearables, tangibles, adventure game |
38 | Isabelle Reny Ribaldo, Sidney Tamai |
ART TECHNOLOGY - A new digital adventure: A new digital adventure. |
ARTECH |
2021 |
DBLP DOI BibTeX RDF |
|
38 | Xingquan Cai, Chao Chen |
Ocean Adventure Cell Phone Adventure Game Design and Implementation. |
CSA/CUTE |
2017 |
DBLP DOI BibTeX RDF |
|
38 | Jonathan Lessard |
Adventure Before Adventure Games: A New Look at Crowther and Woods's Seminal Program. |
Games Cult. |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Veli-Matti Karhulahti |
Mechanic/aesthetic videogame genres: adventure and adventure. |
MindTrek |
2011 |
DBLP DOI BibTeX RDF |
|
34 | Kuang-Min Huang, Jui-Hung Chen, Chun-Yi Shen, Louis R. Chao, Timothy K. Shih |
Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. |
ICWL |
2009 |
DBLP DOI BibTeX RDF |
GBL, Game interaction, Wii remote, 3D virtual environment |
34 | Jing-Yao Tang, Jui-Hung Chen, David Tawei Ku, Louis R. Chao, Timothy K. Shih, Martin M. Weng |
Constructing the 2D Adventure Game-Based Assessment System. |
ICWL |
2009 |
DBLP DOI BibTeX RDF |
GBL, Assessment system, Learning Motivation, Game design |
34 | Milos Milovanovic, Miroslav Minovic, Miroslav Lazovic, Dusan Starcevic |
Mobile educational game: adventure anywhere. |
Mobile HCI |
2009 |
DBLP DOI BibTeX RDF |
mobile devices, educational games, m-learning |
34 | David W. Albrecht, Ingrid Zukerman, Ann E. Nicholson |
Bayesian Models for Keyhole Plan Recognition in an Adventure Game. |
User Model. User Adapt. Interact. |
1998 |
DBLP DOI BibTeX RDF |
performance evaluation, abstraction, Bayesian Belief Networks, Plan recognition, language learning |
34 | Robert Moser |
A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it. |
ITiCSE |
1997 |
DBLP DOI BibTeX RDF |
|
34 | Andreas Geyer-Schulz, Alfred Taudes, Johann Mitlöhner |
An APL-Tutoring Adventure Game. |
APL |
1989 |
DBLP DOI BibTeX RDF |
APL |
30 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi |
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
3D reconstruction, serious games, virtual heritage |
24 | Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón |
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. |
Trans. Edutainment |
2008 |
DBLP DOI BibTeX RDF |
game-like simulations, development process model, development costs, clinical procedures, e-Adventure, .LRN, learning management systems, game-based learning, virtual learning environments, IMS Learning Design |
19 | Chun-Hsin Kuo, Meng-Jun Chen, Robasa Nababan, Hsiao-Ching She |
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion. |
IEEE Trans. Learn. Technol. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Rafael Lahoz-Beltra |
The Conquest of Quantum Genetic Algorithms: The Adventure to Cross the Valley of Death. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Ariel Goldstein, Gabriel Stanovsky |
Do Zombies Understand? A Choose-Your-Own-Adventure Exploration of Machine Cognition. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC |
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Stephanie L. Day, Jin K. Hwang, Tracy Arner, Danielle S. McNamara, Carol McDonald Connor |
Choose Your Own Adventure: Interactive E-Books to Improve Word Knowledge and Comprehension Skills. |
CoRR |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Chen Wang 0005, Ming Cao 0001, Junzhi Yu, Guangming Xie, Derek A. Paley, Corina Barbalata, Stefan B. Williams |
Marine Robots: From Laboratories to the Real Underwater Adventure [From the Guest Editors]. |
IEEE Robotics Autom. Mag. |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Weichen Li, Rati Devidze, Waleed Mustafa, Sophie Fellenz |
Ethics in Action: Training Reinforcement Learning Agents for Moral Decision-making In Text-based Adventure Games. |
AISTATS |
2024 |
DBLP BibTeX RDF |
|
19 | Sewen Thy, Andreea Costea, Kiran Gopinathan, Ilya Sergey |
Adventure of a Lifetime: Extract Method Refactoring for Rust. |
Proc. ACM Program. Lang. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Wen-Jung Tsai, Shuen-Huei Yao |
Effects of Adventure Education with Digital Teaching on Students' Self-Efficacy and Interpersonal Relationship. |
Int. J. Emerg. Technol. Learn. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Iqbal Ainur Rizki, Hanandita Veda Saphira, Yusril Alfarizy, Aulia Dwi Saputri, Riski Ramadani, Nadi Suprapto |
Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning. |
Int. J. Interact. Mob. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Thanakorn Uiphanit, Satien Janpla, Thatsanan Chutosri, Pongpisid Liangyoo, Natcha Wattanaprapa, Pongsakorn Kingsuwankul, Wannarat Bunchongkien, Phachaya Chiewchan, Aekkaphob Intarapoo, Chunyarat Nititerapad |
Code Adventure: An Educational Game for Learning JAVA Programming. |
Int. J. Interact. Mob. Technol. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Howard Hao-Jan Chen, Hsiao-Ling Hsu, Zhi-Hong Chen |
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning. |
Interact. Learn. Environ. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Iustina Ivanova, Mike Wald |
Recommender Systems for Outdoor Adventure Tourism Sports: Hiking, Running and Climbing. |
Hum. Centric Intell. Syst. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yu Fang, Haitao Liu |
Seeing various adventures through a mirror: Detecting translator's stylistic visibility in Chinese translations of Alice's Adventure in Wonderland. |
Digit. Scholarsh. Humanit. |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Weichen Li, Rati Devidze, Sophie Fellenz |
Potential-based reward shaping for learning to play text-based adventure games. |
CoRR |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Weichen Li, Rati Devidze, Sophie Fellenz |
Learning to Play Text-Based Adventure Games with Maximum Entropy Reinforcement Learning. |
ECML/PKDD (4) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Mei-Hsiang Chen, Si Wai Mak, Lan-Ling Huang |
A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke. |
HCI (14) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Casey Lee Hunt, Kaiwen Sun, Zahra Dhuliawala, Fumi Tsukiyama, Iva Matkovic, Zachary Schwemler, Anastasia Wolf, Zihao Zhang, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001 |
Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children. |
IDC |
2023 |
DBLP DOI BibTeX RDF |
|
19 | W. Feng, L. Davis-Wallace |
Parallel Programming with Pictures: Choosing Your Own Adventure. |
IPDPS Workshops |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Sihyun Jeong, Hyun Ho Yun, Yoonji Lee, Yeeun Han |
Glow the Buzz: a VR Puzzle Adventure Game Mainly Played Through Haptic Feedback. |
CHI Extended Abstracts |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Jessica Lucchetta, Tommaso Carraro, Milena Stoycheva, Maurizio Marchese, Lorenzo Angeli |
Choose Your Own Adventure: Empowering Students to Combine Structured and Open Challenge-Based Learning. |
FIE |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Sydney Singer, Ben Haines, Mehdi Roopaei |
Adventure Alongside AI into STEM Education. |
FIE |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Mareike Weber, Marc Riar, Benedikt Morschheuser |
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing. |
HICSS |
2023 |
DBLP BibTeX RDF |
|
19 | Sharifa Negesa, Melissa Densmore |
Self-directed digital learning for maternity health workers A Choose-Your-Own-Adventure application for empathic care. |
COMPASS |
2023 |
DBLP DOI BibTeX RDF |
|
19 | |
Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People with Intellectual Disability. |
Int. J. Gaming Comput. Mediat. Simulations |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Shi Yan, Taghi Ramazanian, Elham Sagheb, Walter K. Kremers, Vipin Chaudhary, Michael J. Taunton, Hilal Maradit Kremers, Ahmad P. Tafti |
Give me a knee radiograph, I will tell you where the knee joint area is: a deep convolutional neural network adventure. |
CoRR |
2022 |
DBLP BibTeX RDF |
|
19 | Juan José Muñoz Falcó, Raúl Montoliu-Colás |
The "Room" in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games. |
Trans. Digit. Games Res. Assoc. |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Dirk M. Reyes, Julia J. Santos, Andrea L. Tsai |
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibility. |
HCI (39) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Tyler Howard McIntosh, Jonathan Weinel, Stuart Cunningham 0001 |
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. |
Audio Mostly Conference |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Elizabeth Oldham |
Computing in the Irish School Curriculum: What Can We Learn from a Fifty-Year Adventure? |
ITiCSE (1) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Tom Vanbrabant, Thomas Gielis, Douwe Ravers, Senne Roovers, Carl Walleghem, Sébastien Jacquemart |
Wizard Gauntlets Adventure: Appraising the Cognitive Load in Gesture-based Environment. |
CHI PLAY |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Samuli Laato, Sampsa Rauti |
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games. |
HICSS |
2022 |
DBLP BibTeX RDF |
|
19 | João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes |
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. |
ArtsIT |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Richard Faragó, Árpád-Bence Fekete, Dániel Ferencz, Zalán Ráduly, Örs-Krisztián Patakfalvi, Rudolf-Bálint Tunyogi, Csaba Sulyok |
Automatic Photography System for Adventure Parks Using Computer Vision. |
SISY |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Yuqian Sun, Xuran Ni, Haozhen Feng, Ray LC, Chang Hee Lee, Ali Asadipour 0001 |
Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model. |
ICIDS |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Spyros Papadimitriou |
Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game |
|
2022 |
RDF |
|
19 | Rafael Prieto de Lope, Nuria Medina-Medina, Matias Urbieta, Alejandra Beatriz Lliteras, Antonio Mora García |
A novel UML-based methodology for modeling adventure-based educational games. |
Entertain. Comput. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Robert M. Corless |
What we can learn from Bohemian Matrices?: An adventure in symbolic-numeric computation. |
Maple Trans. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Omar Martínez Osorio, Juan Manuel Martínez Zaragoza, Josué Neftalí García Matías, Alberto de Jesus Díaz Ortíz |
OMO Adventure video game modeling for the teaching of mathematics in basic education. |
Int. J. Comb. Optim. Probl. Informatics |
2021 |
DBLP BibTeX RDF |
|
19 | Mattia Atzeni, Shehzaad Dhuliawala, Keerthiram Murugesan, Mrinmaya Sachan |
Case-based Reasoning for Better Generalization in Text-Adventure Games. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
19 | Marek Suppa, Ondrej Jariabka, Adrián Matejov, Marek Nagy |
TermAdventure: Interactively Teaching UNIX Command Line, Text Adventure Style. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
19 | Stephanie Sherman, Ash Eliza Smith, Deborah Forster, Colleen Emmenegger |
Adventure Mode: A Speculative Rideshare Design. |
Frontiers Comput. Sci. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Filip Jankowski |
Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990). |
Game Stud. |
2021 |
DBLP BibTeX RDF |
|
19 | Ezequiel A. Di Paolo |
Bridges and hobby-horses: John Stewart's adventure of ideas. |
Adapt. Behav. |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Francesco Sapio, Lauren S. Ferro, Massimo Mecella |
Gaeta: The Great Adventure - A Cultural Heritage Game about the History of Gaeta. |
HCI (39) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Camille Grange 0001, Mathieu Templier, Alain Pinsonneault |
Social Event: The Maple Syrup Adventure. |
AMCIS |
2021 |
DBLP BibTeX RDF |
|
19 | Elizabeth Clark, Noah A. Smith |
Choose Your Own Adventure: Paired Suggestions in Collaborative Writing for Evaluating Story Generation Models. |
NAACL-HLT |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Mohamed Sahbi Benlamine, Claude Frasson |
Confusion Detection Within a 3D Adventure Game. |
ITS |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Anshul Shah, Jonathan Liu, Kristin Stephens-Martinez, Susan H. Rodger |
The CS1 Reviewer App: Choose Your Own Adventure or Choose for Me! |
ITiCSE (1) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Marek Suppa, Ondrej Jariabka, Adrián Matejov, Marek Nagy |
TermAdventure: Interactively Teaching UNIX Command Line, Text Adventure Style. |
ITiCSE (1) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Katie Bevan, Melissa Zeitz, Rachel Chouinard, Laura Rita, Scott Wohler |
Choose Your Own Adventure - Designing Equity-focused CS/CT modules for K-5 Elementary Schools. |
RESPECT |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Hussam Amrouch, Jian-Jia Chen, Kaushik Roy 0001, Yuan Xie 0001, Indranil Chakraborty, Wenqin Huangfu, Ling Liang, Fengbin Tu, Cheng Wang, Mikail Yayla |
Brain-Inspired Computing: Adventure from Beyond CMOS Technologies to Beyond von Neumann Architectures ICCAD Special Session Paper. |
ICCAD |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Tiange Wang, I-Yang Huang |
Viruscape: A Microscopic Adventure Game to Guide Conceptual Learning of SARS-CoV-2 Mechanisms. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes |
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. |
CHI PLAY |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Chien Lu, Lobna Hassan, Oguz Turan Buruk, Timo Nummenmaa, Jaakko Peltonen |
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. |
GamiFIN |
2021 |
DBLP BibTeX RDF |
|
19 | Victor Travassos Sarinho |
GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games. |
SBGames |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Francisco Pinho, Rui Nóbrega, Rui Rodrigues 0001 |
Immersive Adventure Games Development using 360-degree video. |
ICGI |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Lester Cu Hao, Ma. Buena Delantar, Giselle Jasmine Tan |
C++ Adventure: A Mixed Methods Pilot Study on Digital Game-Based Learning of Coding and Effect on Motivation. |
DSDE |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, Eike Langbehn |
A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement". |
VR Workshops |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Yadong Xi, Xiaoxi Mao, Le Li, Lei Lin, Yanjiang Chen, Shuhan Yang, Xuhan Chen, Kailun Tao, Zhi Li, Gongzheng Li, Lin Jiang, Siyan Liu, Zeng Zhao, Minlie Huang, Changjie Fan, Zhipeng Hu |
KuiLeiXi: a Chinese Open-Ended Text Adventure Game. |
ACL (demo) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | S. Fazio, Jane Turner |
Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game: Skullduggery at Old Government House. |
ACM Journal on Computing and Cultural Heritage |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo, Mark O. Riedl |
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
19 | Xusen Yin, Jonathan May |
Zero-Shot Learning of Text Adventure Games with Sentence-Level Semantics. |
CoRR |
2020 |
DBLP BibTeX RDF |
|
19 | Ersin Dincelli, InduShobha N. Chengalur-Smith |
Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling. |
Eur. J. Inf. Syst. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Resat Özgür Doruk |
Angiogenic inhibition therapy, a sliding mode control adventure. |
Comput. Methods Programs Biomed. |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul, Mark O. Riedl |
Toward Automated Quest Generation in Text-Adventure Games. |
ICCC |
2020 |
DBLP BibTeX RDF |
|
19 | Rafael dos Passos Canteri, Laura Sánchez García, Tânya Amara de Felipe |
A Web Authoring Tool for the Generation of Adventure Educational Games for Deaf Children. |
HCI (44) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Mariana Rocha, Pierpaolo Dondio |
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics. |
GALA |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Yunqiu Xu, Ling Chen 0006, Meng Fang, Yang Wang 0023, Chengqi Zhang |
Deep Reinforcement Learning with Transformers for Text Adventure Games. |
CoG |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Matthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi Yuan |
Interactive Fiction Games: A Colossal Adventure. |
AAAI |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips 0002, Regan L. Mandryk, Andy Cockburn |
Risking Treasure: Testing Loss Aversion in an Adventure Game. |
CHI PLAY |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Chen Ji, Hiroki Nishino |
Daydream: A Healing Game for Mitigating Quarantine-induced Negative Emotions with Music Adventure. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Shalev Moran |
Archipelago: A Cyclical Adventure Game. |
CHI PLAY (Companion) |
2020 |
DBLP DOI BibTeX RDF |
|
19 | Lilian Morgan, Mads Haahr |
Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. |
ICIDS |
2020 |
DBLP DOI BibTeX RDF |
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