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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 216 occurrences of 150 keywords
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Results
Found 366 publication records. Showing 366 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
103 | Marco Furini |
An architecture to easily produce adventure and movie games for the mobile scenario. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(2), pp. 19:1-19:16, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
movie games, interactivity, architecture, mobile gaming, adventure games |
88 | Javier Torrente, Ángel del Blanco, Guillermo Cañizal, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
: an open source authoring environment for 3D adventure games in education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 191-194, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
authoring tools, game-based learning, adventure games |
88 | Pablo Moreno-Ger, Daniel Burgos, José Luis Sierra, Baltasar Fernández-Manjón |
A Game-Based Adaptive Unit of Learning with IMS Learning Design and Adventure>. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Creating New Learning Experiences on a Global Scale, Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September 17-20, 2007, Proceedings, pp. 247-261, 2007, Springer, 978-3-540-75194-6. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Adventure?>, edutainment, IMS Learning Design, adaptive e-learning |
58 | Philip Mendels, Joep W. Frens |
The Audio Adventurer: Design of a Portable Audio Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 46-58, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
interactive audiobook, auditory environment, interactive narrative, audio game, adventure game |
58 | Bride Mallon, Brian Webb |
Stand up and take your place: identifying narrative elements in narrative adventure and role-play games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(1), pp. 6, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
adventure, evaluation, games, narrative, engagement, role-play |
54 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Deployment of Educational Videogames as Assessable Learning Objects. ![Search on Bibsonomy](Pics/bibsonomy.png) |
EC-TEL ![In: Innovative Approaches for Learning and Knowledge Sharing, First European Conference on Technology Enhanced Learning, EC-TEL 2006, Crete, Greece, October 1-4, 2006, Proceedings, pp. 316-330, 2006, Springer, 3-540-45777-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
adventure educational videogames, IEEE ECMAScript content to runtime service communication, IEEE Data Model for Content, , assessment, learning objects, learning management systems, edutainment, game-based learning |
54 | Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón |
Language-Driven Development of Videogames: The e-Game Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 153-164, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
language-driven approach, document-oriented approach, storyboard markup language, edutainment, development process, videogames, game engine, adventure games |
49 | Patricia Valinho, Nuno Correia 0001 |
oTTomer: an interactive adventure system for children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SRMC ![In: Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, SRMC 2004, New York, NY, USA, October 15, 2004, pp. 71-74, 2004, ACM, 1-58113-931-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
digital storytelling interaction, learn, game, interactive system, immersion, play, story, digital narrative |
45 | Jesse Schell, Joe Shochet |
Designing Interactive Theme Park Rides. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 21(4), pp. 11-13, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
39 | Javier Torrente, Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón |
Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment II, pp. 1-18, 2009, Springer, 978-3-642-03269-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
in-game assessment, adaptation, mobile learning, learning management systems, authoring tools, Game-based learning, adventure games |
39 | Wenfeng Hu |
A Reusable Eduventure Game Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 74-85, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
eduventure, Torque game engine, reuse, educational game, adventure game |
39 | Bride Mallon |
Towards a taxonomy of perceived agency in narrative game-play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(4), pp. 4:1-4:15, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
adventure, evaluation, interaction, interactivity, games, implementation, narrative, engagement, role-play, game-play, agency, authorship |
39 | Iván Martínez-Ortiz, Pablo Moreno-Ger, José Luis Sierra, Baltasar Fernández-Manjón |
Production and Maintenance of Content-Intensive Videogames: A Document-Oriented Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITNG ![In: Third International Conference on Information Technology: New Generations (ITNG 2006), 10-12 April 2006, Las Vegas, Nevada, USA, pp. 118-123, 2006, IEEE Computer Society, 0-7695-2497-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Development Approach, Adventure Videogames, Documental Paradigm, XML, Edutainment |
39 | Yvonne Rogers, Michael Scaife, Eric Charles Harris, Ted Phelps, Sara Price, Hilary Smith, Henk L. Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli |
Things aren't what they seem to be: innovation through technology inspiration. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Symposium on Designing Interactive Systems ![In: Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS 2002, London, England, UK, June 25-28, 2002, pp. 373-378, 2002, ACM, 1-58113-515-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
blue-sky research, conceptual development, novel user experiences, physical/virtual integration, technology inspiration, innovation, wearables, tangibles, adventure game |
38 | Isabelle Reny Ribaldo, Sidney Tamai |
ART TECHNOLOGY - A new digital adventure: A new digital adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ARTECH ![In: ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13 - 15, 2021, pp. 72:1-72:6, 2021, ACM, 978-1-4503-8420-9. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
38 | Xingquan Cai, Chao Chen |
Ocean Adventure Cell Phone Adventure Game Design and Implementation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSA/CUTE ![In: Advances in Computer Science and Ubiquitous Computing - CSA/CUTE 2017, Taichung, Taiwan, 18-20 December., pp. 320-327, 2017, Springer, 978-981-10-7604-6. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
38 | Jonathan Lessard |
Adventure Before Adventure Games: A New Look at Crowther and Woods's Seminal Program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 8(3), pp. 119-135, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Veli-Matti Karhulahti |
Mechanic/aesthetic videogame genres: adventure and adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011, Tampere, Finland, September 28-30, 2011, pp. 71-74, 2011, ACM, 978-1-4503-0816-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
34 | Kuang-Min Huang, Jui-Hung Chen, Chun-Yi Shen, Louis R. Chao, Timothy K. Shih |
Developing the 3D Adventure Game-Based Assessment System with Wii Remote Interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2009, 8th International Conference, Aachen, Germany, August 19-21, 2009. Proceedings, pp. 192-195, 2009, Springer, 978-3-642-03425-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
GBL, Game interaction, Wii remote, 3D virtual environment |
34 | Jing-Yao Tang, Jui-Hung Chen, David Tawei Ku, Louis R. Chao, Timothy K. Shih, Martin M. Weng |
Constructing the 2D Adventure Game-Based Assessment System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICWL ![In: Advances in Web Based Learning - ICWL 2009, 8th International Conference, Aachen, Germany, August 19-21, 2009. Proceedings, pp. 376-385, 2009, Springer, 978-3-642-03425-1. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
GBL, Assessment system, Learning Motivation, Game design |
34 | Milos Milovanovic, Miroslav Minovic, Miroslav Lazovic, Dusan Starcevic |
Mobile educational game: adventure anywhere. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2009, Bonn, Germany, September 15-18, 2009, 2009, ACM, 978-1-60558-281-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
mobile devices, educational games, m-learning |
34 | David W. Albrecht, Ingrid Zukerman, Ann E. Nicholson |
Bayesian Models for Keyhole Plan Recognition in an Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
User Model. User Adapt. Interact. ![In: User Model. User Adapt. Interact. 8(1-2), pp. 5-47, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
performance evaluation, abstraction, Bayesian Belief Networks, Plan recognition, language learning |
34 | Robert Moser |
A fantasy adventure game as a learning environment: why learning to program is so difficult and what can be done about it. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 2nd Annual Conference on Integrating Technology into Computer Science Education, ITiCSE 1997, Uppsala, Sweden, 1-5 June, 1997, pp. 114-116, 1997, ACM, 0-89791-923-8. The full citation details ...](Pics/full.jpeg) |
1997 |
DBLP DOI BibTeX RDF |
|
34 | Andreas Geyer-Schulz, Alfred Taudes, Johann Mitlöhner |
An APL-Tutoring Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APL ![In: Conference Proceedings on APL as a Tool of Thought, APL 1989, New York City, NY, USA, August 7-10, 1989., pp. 148-157, 1989, ACM, 0-89791-327-2. The full citation details ...](Pics/full.jpeg) |
1989 |
DBLP DOI BibTeX RDF |
APL |
30 | Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi |
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 77-84, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
3D reconstruction, serious games, virtual heritage |
24 | Pablo Moreno-Ger, Carl Blesius, Paul Currier, José Luis Sierra, Baltasar Fernández-Manjón |
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Edutainment ![In: Transactions on Edutainment I, pp. 288-304, 2008, Springer, 978-3-540-69737-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game-like simulations, development process model, development costs, clinical procedures, e-Adventure, .LRN, learning management systems, game-based learning, virtual learning environments, IMS Learning Design |
19 | Chun-Hsin Kuo, Meng-Jun Chen, Robasa Nababan, Hsiao-Ching She |
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Learn. Technol. ![In: IEEE Trans. Learn. Technol. 17, pp. 229-240, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Rafael Lahoz-Beltra |
The Conquest of Quantum Genetic Algorithms: The Adventure to Cross the Valley of Death. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2401.08631, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Ariel Goldstein, Gabriel Stanovsky |
Do Zombies Understand? A Choose-Your-Own-Adventure Exploration of Machine Cognition. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.00499, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC |
Eternagram: Probing Player Attitudes in Alternate Climate Scenarios Through a ChatGPT-Driven Text Adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.18160, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Stephanie L. Day, Jin K. Hwang, Tracy Arner, Danielle S. McNamara, Carol McDonald Connor |
Choose Your Own Adventure: Interactive E-Books to Improve Word Knowledge and Comprehension Skills. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2403.02496, 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Chen Wang 0005, Ming Cao 0001, Junzhi Yu, Guangming Xie, Derek A. Paley, Corina Barbalata, Stefan B. Williams |
Marine Robots: From Laboratories to the Real Underwater Adventure [From the Guest Editors]. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Robotics Autom. Mag. ![In: IEEE Robotics Autom. Mag. 31(1), pp. 8-9, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Weichen Li, Rati Devidze, Waleed Mustafa, Sophie Fellenz |
Ethics in Action: Training Reinforcement Learning Agents for Moral Decision-making In Text-based Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AISTATS ![In: International Conference on Artificial Intelligence and Statistics, 2-4 May 2024, Palau de Congressos, Valencia, Spain., pp. 1954-1962, 2024, PMLR. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP BibTeX RDF |
|
19 | Sewen Thy, Andreea Costea, Kiran Gopinathan, Ilya Sergey |
Adventure of a Lifetime: Extract Method Refactoring for Rust. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Program. Lang. ![In: Proc. ACM Program. Lang. 7(OOPSLA2), pp. 658-685, October 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Wen-Jung Tsai, Shuen-Huei Yao |
Effects of Adventure Education with Digital Teaching on Students' Self-Efficacy and Interpersonal Relationship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Emerg. Technol. Learn. ![In: Int. J. Emerg. Technol. Learn. 18(22), pp. 128-137, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Iqbal Ainur Rizki, Hanandita Veda Saphira, Yusril Alfarizy, Aulia Dwi Saputri, Riski Ramadani, Nadi Suprapto |
Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Interact. Mob. Technol. ![In: Int. J. Interact. Mob. Technol. 17(1), pp. 4-21, January 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Thanakorn Uiphanit, Satien Janpla, Thatsanan Chutosri, Pongpisid Liangyoo, Natcha Wattanaprapa, Pongsakorn Kingsuwankul, Wannarat Bunchongkien, Phachaya Chiewchan, Aekkaphob Intarapoo, Chunyarat Nititerapad |
Code Adventure: An Educational Game for Learning JAVA Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Interact. Mob. Technol. ![In: Int. J. Interact. Mob. Technol. 17(22), pp. 26-37, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Howard Hao-Jan Chen, Hsiao-Ling Hsu, Zhi-Hong Chen |
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interact. Learn. Environ. ![In: Interact. Learn. Environ. 31(4), pp. 1889-1905, May 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Iustina Ivanova, Mike Wald |
Recommender Systems for Outdoor Adventure Tourism Sports: Hiking, Running and Climbing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hum. Centric Intell. Syst. ![In: Hum. Centric Intell. Syst. 3(3), pp. 344-365, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yu Fang, Haitao Liu |
Seeing various adventures through a mirror: Detecting translator's stylistic visibility in Chinese translations of Alice's Adventure in Wonderland. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Scholarsh. Humanit. ![In: Digit. Scholarsh. Humanit. 38(1), pp. 50-65, April 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Weichen Li, Rati Devidze, Sophie Fellenz |
Potential-based reward shaping for learning to play text-based adventure games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2302.10720, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Weichen Li, Rati Devidze, Sophie Fellenz |
Learning to Play Text-Based Adventure Games with Maximum Entropy Reinforcement Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECML/PKDD (4) ![In: Machine Learning and Knowledge Discovery in Databases: Research Track - European Conference, ECML PKDD 2023, Turin, Italy, September 18-22, 2023, Proceedings, Part IV, pp. 39-54, 2023, Springer, 978-3-031-43420-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Mei-Hsiang Chen, Si Wai Mak, Lan-Ling Huang |
A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (14) ![In: Cross-Cultural Design - 15th International Conference, CCD 2023, Held as Part of the 25th International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part III, pp. 354-365, 2023, Springer, 978-3-031-35945-3. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Casey Lee Hunt, Kaiwen Sun, Zahra Dhuliawala, Fumi Tsukiyama, Iva Matkovic, Zachary Schwemler, Anastasia Wolf, Zihao Zhang, Allison Druin, Amanda Huynh, Daniel Leithinger, Jason C. Yip 0001 |
Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IDC ![In: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, IDC 2023, Chicago, IL, USA, June 19-23, 2023, pp. 52-67, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | W. Feng, L. Davis-Wallace |
Parallel Programming with Pictures: Choosing Your Own Adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IPDPS Workshops ![In: IEEE International Parallel and Distributed Processing Symposium, IPDPS 2023 - Workshops, St. Petersburg, FL, USA, May 15-19, 2023, pp. 256-261, 2023, IEEE, 979-8-3503-1199-0. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Sihyun Jeong, Hyun Ho Yun, Yoonji Lee, Yeeun Han |
Glow the Buzz: a VR Puzzle Adventure Game Mainly Played Through Haptic Feedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, CHI EA 2023, Hamburg, Germany, April 23-28, 2023, pp. 593:1-593:6, 2023, ACM, 978-1-4503-9422-2. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Jessica Lucchetta, Tommaso Carraro, Milena Stoycheva, Maurizio Marchese, Lorenzo Angeli |
Choose Your Own Adventure: Empowering Students to Combine Structured and Open Challenge-Based Learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FIE ![In: IEEE Frontiers in Education Conference, FIE 2023, College Station, TX, USA, October 18-21, 2023, pp. 1-5, 2023, IEEE, 979-8-3503-3642-9. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Sydney Singer, Ben Haines, Mehdi Roopaei |
Adventure Alongside AI into STEM Education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FIE ![In: IEEE Frontiers in Education Conference, FIE 2023, College Station, TX, USA, October 18-21, 2023, pp. 1-4, 2023, IEEE, 979-8-3503-3642-9. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Mareike Weber, Marc Riar, Benedikt Morschheuser |
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 56th Hawaii International Conference on System Sciences, HICSS 2023, Maui, Hawaii, USA, January 3-6, 2023, pp. 1126-1136, 2023, ScholarSpace, 978-0-9981331-6-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
|
19 | Sharifa Negesa, Melissa Densmore |
Self-directed digital learning for maternity health workers A Choose-Your-Own-Adventure application for empathic care. ![Search on Bibsonomy](Pics/bibsonomy.png) |
COMPASS ![In: Proceedings of the 6th ACM SIGCAS/SIGCHI Conference on Computing and Sustainable Societies, COMPASS 2023, Cape Town, South Africa, August 16-19, 2023, pp. 134-137, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | |
Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People with Intellectual Disability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 14(1), 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Shi Yan, Taghi Ramazanian, Elham Sagheb, Walter K. Kremers, Vipin Chaudhary, Michael J. Taunton, Hilal Maradit Kremers, Ahmad P. Tafti |
Give me a knee radiograph, I will tell you where the knee joint area is: a deep convolutional neural network adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2202.05382, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
19 | Juan José Muñoz Falcó, Raúl Montoliu-Colás |
The "Room" in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Trans. Digit. Games Res. Assoc. ![In: Trans. Digit. Games Res. Assoc. 6(1), 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Dirk M. Reyes, Julia J. Santos, Andrea L. Tsai |
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (39) ![In: HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III, pp. 88-95, 2022, Springer, 978-3-031-06390-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Tyler Howard McIntosh, Jonathan Weinel, Stuart Cunningham 0001 |
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Audio Mostly Conference ![In: AM '22: AudioMostly 2022, St. Pölten, Austria, September 6 - 9, 2022, pp. 155-158, 2022, ACM, 978-1-4503-9701-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Elizabeth Oldham |
Computing in the Irish School Curriculum: What Can We Learn from a Fifty-Year Adventure? ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE (1) ![In: ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8 - 13, 2022, Volume 1, pp. 1, 2022, ACM, 978-1-4503-9201-3. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Tom Vanbrabant, Thomas Gielis, Douwe Ravers, Senne Roovers, Carl Walleghem, Sébastien Jacquemart |
Wizard Gauntlets Adventure: Appraising the Cognitive Load in Gesture-based Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022, pp. 345-350, 2022, ACM, 978-1-4503-9211-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Samuli Laato, Sampsa Rauti |
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 55th Hawaii International Conference on System Sciences, HICSS 2022, Virtual Event / Maui, Hawaii, USA, January 4-7, 2022, pp. 1-10, 2022, ScholarSpace. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
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19 | João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes |
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ArtsIT ![In: ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings, pp. 187-197, 2022, Springer, 978-3-031-28992-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Richard Faragó, Árpád-Bence Fekete, Dániel Ferencz, Zalán Ráduly, Örs-Krisztián Patakfalvi, Rudolf-Bálint Tunyogi, Csaba Sulyok |
Automatic Photography System for Adventure Parks Using Computer Vision. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SISY ![In: 20th Jubilee International Symposium on Intelligent Systems and Informatics, SISY 2022, Subotica, Serbia, September 15-17, 2022, pp. 151-156, 2022, IEEE, 978-1-6654-8988-1. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Yuqian Sun, Xuran Ni, Haozhen Feng, Ray LC, Chang Hee Lee, Ali Asadipour 0001 |
Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling - 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings, pp. 651-672, 2022, Springer, 978-3-031-22297-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
19 | Spyros Papadimitriou |
Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2022 |
RDF |
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19 | Rafael Prieto de Lope, Nuria Medina-Medina, Matias Urbieta, Alejandra Beatriz Lliteras, Antonio Mora García |
A novel UML-based methodology for modeling adventure-based educational games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 38, pp. 100429, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
|
19 | Robert M. Corless |
What we can learn from Bohemian Matrices?: An adventure in symbolic-numeric computation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Maple Trans. ![In: Maple Trans. 1(1), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Omar Martínez Osorio, Juan Manuel Martínez Zaragoza, Josué Neftalí García Matías, Alberto de Jesus Díaz Ortíz |
OMO Adventure video game modeling for the teaching of mathematics in basic education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Comb. Optim. Probl. Informatics ![In: Int. J. Comb. Optim. Probl. Informatics 12(2), pp. 47-53, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Mattia Atzeni, Shehzaad Dhuliawala, Keerthiram Murugesan, Mrinmaya Sachan |
Case-based Reasoning for Better Generalization in Text-Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2110.08470, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Marek Suppa, Ondrej Jariabka, Adrián Matejov, Marek Nagy |
TermAdventure: Interactively Teaching UNIX Command Line, Text Adventure Style. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2104.05456, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Stephanie Sherman, Ash Eliza Smith, Deborah Forster, Colleen Emmenegger |
Adventure Mode: A Speculative Rideshare Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Frontiers Comput. Sci. ![In: Frontiers Comput. Sci. 3, pp. 707081, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Filip Jankowski |
Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 21(1), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Ezequiel A. Di Paolo |
Bridges and hobby-horses: John Stewart's adventure of ideas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Adapt. Behav. ![In: Adapt. Behav. 29(5), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Francesco Sapio, Lauren S. Ferro, Massimo Mecella |
Gaeta: The Great Adventure - A Cultural Heritage Game about the History of Gaeta. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (39) ![In: HCI International 2021 - Posters - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part III, pp. 179-187, 2021, Springer, 978-3-030-78644-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Camille Grange 0001, Mathieu Templier, Alain Pinsonneault |
Social Event: The Maple Syrup Adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AMCIS ![In: 27th Americas Conference on Information Systems, AMCIS 2021, Virtual Conference, August 9-13, 2021, 2021, Association for Information Systems. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Elizabeth Clark, Noah A. Smith |
Choose Your Own Adventure: Paired Suggestions in Collaborative Writing for Evaluating Story Generation Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NAACL-HLT ![In: Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies, NAACL-HLT 2021, Online, June 6-11, 2021, pp. 3566-3575, 2021, Association for Computational Linguistics, 978-1-954085-46-6. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Mohamed Sahbi Benlamine, Claude Frasson |
Confusion Detection Within a 3D Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITS ![In: Intelligent Tutoring Systems - 17th International Conference, ITS 2021, Virtual Event, June 7-11, 2021, Proceedings, pp. 387-397, 2021, Springer, 978-3-030-80420-6. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Anshul Shah, Jonathan Liu, Kristin Stephens-Martinez, Susan H. Rodger |
The CS1 Reviewer App: Choose Your Own Adventure or Choose for Me! ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE (1) ![In: ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26 - July 1, 2021., pp. 331-337, 2021, ACM, 978-1-4503-8214-4. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Marek Suppa, Ondrej Jariabka, Adrián Matejov, Marek Nagy |
TermAdventure: Interactively Teaching UNIX Command Line, Text Adventure Style. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE (1) ![In: ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26 - July 1, 2021., pp. 108-114, 2021, ACM, 978-1-4503-8214-4. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Katie Bevan, Melissa Zeitz, Rachel Chouinard, Laura Rita, Scott Wohler |
Choose Your Own Adventure - Designing Equity-focused CS/CT modules for K-5 Elementary Schools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RESPECT ![In: 2021 Conference on Research in Equitable and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2021, Philadelphia, PA, USA, May 23-27, 2021, pp. 1, 2021, IEEE, 978-1-6654-4905-2. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Hussam Amrouch, Jian-Jia Chen, Kaushik Roy 0001, Yuan Xie 0001, Indranil Chakraborty, Wenqin Huangfu, Ling Liang, Fengbin Tu, Cheng Wang, Mikail Yayla |
Brain-Inspired Computing: Adventure from Beyond CMOS Technologies to Beyond von Neumann Architectures ICCAD Special Session Paper. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCAD ![In: IEEE/ACM International Conference On Computer Aided Design, ICCAD 2021, Munich, Germany, November 1-4, 2021, pp. 1-9, 2021, IEEE, 978-1-6654-4507-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Tiange Wang, I-Yang Huang |
Viruscape: A Microscopic Adventure Game to Guide Conceptual Learning of SARS-CoV-2 Mechanisms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021, pp. 209-215, 2021, ACM, 978-1-4503-8356-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes |
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021, pp. 43-48, 2021, ACM, 978-1-4503-8356-1. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Chien Lu, Lobna Hassan, Oguz Turan Buruk, Timo Nummenmaa, Jaakko Peltonen |
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GamiFIN ![In: Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021 - (Organized as an online conference)., pp. 70-79, 2021, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Victor Travassos Sarinho |
GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: 20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021, pp. 59-68, 2021, IEEE, 978-1-6654-0189-0. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Francisco Pinho, Rui Nóbrega, Rui Rodrigues 0001 |
Immersive Adventure Games Development using 360-degree video. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICGI ![In: International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021, pp. 1-8, 2021, IEEE, 978-1-6654-8343-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Lester Cu Hao, Ma. Buena Delantar, Giselle Jasmine Tan |
C++ Adventure: A Mixed Methods Pilot Study on Digital Game-Based Learning of Coding and Effect on Motivation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DSDE ![In: DSDE '21: 2021 4th International Conference on Data Storage and Data Engineering, Barcelona, Spain, February 18-20, 2021, pp. 100-106, 2021, ACM, 978-1-4503-8930-3. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, Eike Langbehn |
A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement". ![Search on Bibsonomy](Pics/bibsonomy.png) |
VR Workshops ![In: IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VR Workshops 2021, Lisbon, Portugal, March 27 - April 1, 2021, pp. 769, 2021, IEEE, 978-1-6654-4057-8. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Yadong Xi, Xiaoxi Mao, Le Li, Lei Lin, Yanjiang Chen, Shuhan Yang, Xuhan Chen, Kailun Tao, Zhi Li, Gongzheng Li, Lin Jiang, Siyan Liu, Zeng Zhao, Minlie Huang, Changjie Fan, Zhipeng Hu |
KuiLeiXi: a Chinese Open-Ended Text Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACL (demo) ![In: Proceedings of the Joint Conference of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, ACL 2021 - System Demonstrations, Online, August 1-6, 2021, pp. 175-184, 2021, Association for Computational Linguistics, 978-1-954085-56-5. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | S. Fazio, Jane Turner |
Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game: Skullduggery at Old Government House. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Journal on Computing and Cultural Heritage ![In: ACM Journal on Computing and Cultural Heritage 13(4), pp. 26:1-26:21, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Prithviraj Ammanabrolu, Ethan Tien, Zhaochen Luo, Mark O. Riedl |
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2002.08795, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Xusen Yin, Jonathan May |
Zero-Shot Learning of Text Adventure Games with Sentence-Level Semantics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2004.02986, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Ersin Dincelli, InduShobha N. Chengalur-Smith |
Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Eur. J. Inf. Syst. ![In: Eur. J. Inf. Syst. 29(6), pp. 669-687, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Resat Özgür Doruk |
Angiogenic inhibition therapy, a sliding mode control adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Methods Programs Biomed. ![In: Comput. Methods Programs Biomed. 190, pp. 105358, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Prithviraj Ammanabrolu, William Broniec, Alex Mueller, Jeremy Paul, Mark O. Riedl |
Toward Automated Quest Generation in Text-Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICCC ![In: Proceedings of the Eleventh International Conference on Computational Creativity, ICCC 2020, Coimbra, Portugal, September 7-11, 2020., pp. 131-138, 2020, Association for Computational Creativity (ACC), 978-989-54160-2-8. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP BibTeX RDF |
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19 | Rafael dos Passos Canteri, Laura Sánchez García, Tânya Amara de Felipe |
A Web Authoring Tool for the Generation of Adventure Educational Games for Deaf Children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (44) ![In: HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, pp. 65-75, 2020, Springer, 978-3-030-60148-5. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Mariana Rocha, Pierpaolo Dondio |
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GALA ![In: Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings, pp. 232-241, 2020, Springer, 978-3-030-63463-6. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Yunqiu Xu, Ling Chen 0006, Meng Fang, Yang Wang 0023, Chengqi Zhang |
Deep Reinforcement Learning with Transformers for Text Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoG ![In: IEEE Conference on Games, CoG 2020, Osaka, Japan, August 24-27, 2020, pp. 65-72, 2020, IEEE, 978-1-7281-4533-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Matthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi Yuan |
Interactive Fiction Games: A Colossal Adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI ![In: The Thirty-Fourth AAAI Conference on Artificial Intelligence, AAAI 2020, The Thirty-Second Innovative Applications of Artificial Intelligence Conference, IAAI 2020, The Tenth AAAI Symposium on Educational Advances in Artificial Intelligence, EAAI 2020, New York, NY, USA, February 7-12, 2020., pp. 7903-7910, 2020, AAAI Press, 978-1-57735-823-7. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips 0002, Regan L. Mandryk, Andy Cockburn |
Risking Treasure: Testing Loss Aversion in an Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, pp. 306-320, 2020, ACM, 978-1-4503-8074-4. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Chen Ji, Hiroki Nishino |
Daydream: A Healing Game for Mitigating Quarantine-induced Negative Emotions with Music Adventure. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts, pp. 64-67, 2020, ACM, 978-1-4503-7587-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Shalev Moran |
Archipelago: A Cyclical Adventure Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts, pp. 72-75, 2020, ACM, 978-1-4503-7587-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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19 | Lilian Morgan, Mads Haahr |
Honey, I'm Home: An Adventure Game with Procedurally Generated Narrative Puzzles. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling - 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, Bournemouth, UK, November 3-6, 2020, Proceedings, pp. 335-338, 2020, Springer, 978-3-030-62515-3. The full citation details ...](Pics/full.jpeg) |
2020 |
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