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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 8 occurrences of 8 keywords
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Found 8 publication records. Showing 8 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
36 | Noam Knoller |
InterFace portraits: communicative-expressive interaction with a character's mind. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SRMC ![In: Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, SRMC 2004, New York, NY, USA, October 15, 2004, pp. 63-66, 2004, ACM, 1-58113-931-4. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
communicative interaction, diegesis, expressive interaction, lingo, mind models, non-narrative, gestures, narrative, touch-screen, interactive storytelling, videogames, intimacy, interactive video, fiction |
36 | Argenis Ramirez Gomez, Michael Lankes |
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Res. Pract. ![In: Games Res. Pract. 1(3), pp. 20:1-20:3, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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36 | Isak de Villiers Bosman |
The Role of Audio in the Diegesis of Virtual Reality Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, Extended Abstracts, pp. 64:1-64:4, 2022, ACM, 978-1-4503-9156-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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36 | Bjarke Alexander Larsen, Elín Carstensdóttir |
Myth, Diegesis and Storytelling in Perennial Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling - 15th International Conference on Interactive Digital Storytelling, ICIDS 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings, pp. 634-650, 2022, Springer, 978-3-031-22297-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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36 | Quentin Marre, Loïc Caroux, Jean-Christophe Sakdavong |
Video Game Interfaces and Diegesis: The Impact on Experts and Novices' Performance and Experience in Virtual Reality. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Interact. ![In: Int. J. Hum. Comput. Interact. 37(12), pp. 1089-1103, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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36 | Erica Kleinman, Elín Carstensdóttir, Magy Seif El-Nasr |
A Model for Analyzing Diegesis in Digital Narrative Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling - 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings, pp. 8-21, 2019, Springer, 978-3-030-33893-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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36 | Nathan R. Prestopnik, Jian Tang 0009 |
Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 52, pp. 492-506, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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36 | Efstathios Goudoulakis |
DIEGESIS : a multi-agent Digital Interactive Storytelling framework using planning and re-planning techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2014 |
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