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Found 10 publication records. Showing 10 according to the selection in the facets
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Authors |
Title |
Venue |
Year |
Link |
Author keywords |
42 | Laura Korte, Stuart Anderson, Helen Pain, Judith Good |
Learning by game-building: a novel approach to theoretical computer science education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE ![In: Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2007, Dundee, Scotland, UK, June 25-27, 2007, pp. 53-57, 2007, ACM, 978-1-59593-610-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game-building, game-based learning, automata theory, turing machines, regular languages, constructionism, theoretical computer science |
13 | Kevin Cheng, Paul A. Cairns |
Behaviour, realism and immersion in games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, CHI 2005, Portland, Oregon, USA, April 2-7, 2005, pp. 1272-1275, 2005, ACM, 1-59593-002-7. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
games, immersion, behaviour, realism |
11 | Pooja Sharma |
Game building world. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2020 |
DOI RDF |
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11 | Ann-Marie Horcher |
Shall We Play a Game? : Building Capture the Flag Games for Non-Traditional Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RESPECT ![In: Research on Equity and Sustained Participation in Engineering, Computing, and Technology, RESPECT 2020, Portland, OR, USA, March 10-11, 2020, pp. 1-2, 2020, IEEE, 978-1-7281-7172-2. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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11 | Alexandra A. de Souza, Thiago S. Barcelos, Roberto Muñoz 0001, Rodolfo Villarroel, Leandro Augusto da Silva 0001 |
Data Mining Framework to Analyze the Evolution of Computational Thinking Skills in Game Building Workshops. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Access ![In: IEEE Access 7, pp. 82848-82866, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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11 | Alexandra A. de Souza, Thiago S. Barcelos, Roberto Muñoz 0001, Ismar Frango Silveira, Nizam Omar, Leandro Augusto da Silva 0001 |
Self-organizing maps to find computational thinking features in a game building workshop. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CLEI ![In: 2017 XLIII Latin American Computer Conference, CLEI 2017, Córdoba, Argentina, September 4-8, 2017, pp. 1-8, 2017, IEEE, 978-1-5386-3057-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
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11 | Yoonsung Hong, Haewoon Kwak, Youngmin Baek, Sue B. Moon |
Tower of babel: a crowdsourcing game building sentiment lexicons for resource-scarce languages. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW (Companion Volume) ![In: 22nd International World Wide Web Conference, WWW '13, Rio de Janeiro, Brazil, May 13-17, 2013, Companion Volume, pp. 549-556, 2013, International World Wide Web Conferences Steering Committee / ACM, 978-1-4503-2038-2. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
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11 | Rosa Maria Bottino, Jeffrey Earp, Michela Ott |
MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICALT ![In: 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012, Rome, Italy, July 4-6, 2012, pp. 744-745, 2012, IEEE Computer Society, 978-1-4673-1642-2. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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11 | Steven L. Tanimoto, Tyler Robison, Sandra B. Fan |
A game-building environment for research in collaborative design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009, pp. 96-103, 2009, IEEE, 978-1-4244-4814-2. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
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11 | Laura Hutchins-Korte |
Learning by game-building in theoretical computer science education. ![Search on Bibsonomy](Pics/bibsonomy.png) |
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2008 |
RDF |
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