Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
149 | Joyce L. D. Neys, Jeroen Jansz, Eduard S.-H. Tan |
To persevere is to save the world: exploring expertise in gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 116-125, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
gamers, self-determination theory, motivation, persistence, expertise |
78 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 6, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
74 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Priscilla Siew Koon Phuah, Diana Zi Yan Lam |
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 262-267, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
engagement, MMORPG, enjoyment |
74 | Newton Lee |
Samsung Electronics brings the world cyber games finals to the U.S. for the first time in 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(3), pp. 4, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
60 | Brian J. Gajadhar, Henk Herman Nap, Yvonne de Kort, Wijnand A. IJsselsteijn |
Out of sight, out of mind: co-player effects on seniors' player experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Third International Conference, Leuven, Belgium, September 15-17, 2010. Proceedings, pp. 74-83, 2010, ACM, 978-1-60558-907-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
game experience questionnaire, senior gamers, social presence, social gaming, player experience |
50 | Staffan Björk |
Games, gamers, and gaming: understanding game research. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 64-68, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gamers, research practice, games, gaming, game research |
49 | Dimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy |
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 46-50, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game motivations, gamer typology, video games |
44 | Pin-Yun Tarng, Kuan-Ta Chen, Polly Huang |
An analysis of WoW players' game hours. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 47-52, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
44 | Ying Peng Que, Farzad Safaei, Paul Boustead |
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 93-98, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
auditory scene creation, immersive voice over IP service, voice processing reduction, wireless immersive communication environment (WICE) |
44 | Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes |
Modeling ping times in first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoNEXT ![In: Proceedings of the 2006 ACM Conference on Emerging Network Experiment and Technology, CoNEXT 2006, Lisboa, Portugal, December 4-7, 2006, pp. 14, 2006, ACM, 1-59593-456-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
analysis, queuing model, round trip time, on-line games |
38 | Magdalena Kowal, Adam J. Toth, Chris Exton, Mark John Campbell |
Different cognitive abilities displayed by action video gamers and non-gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 88, pp. 255-262, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
38 | Beate Braun, Juliane M. Stopfer, Kai W. Müller, Manfred E. Beutel, Boris Egloff |
Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 55, pp. 406-412, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
38 | Julie A. Brown |
Exploring the Next Generation of Older Gamers: Middle-Aged Gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (25) ![In: Human Aspects of IT for the Aged Population. Healthy and Active Aging - Second International Conference, ITAP 2016, Held as Part of HCI International 2016 Toronto, ON, Canada, July 17-22, 2016, Proceedings, Part II, pp. 308-318, 2016, Springer, 978-3-319-39948-5. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
38 | Jason C. Allaire, Anne Collins McLaughlin, Amanda Trujillo, Laura A. Whitlock, Landon LaPorte, Maribeth Gandy |
Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 29(4), pp. 1302-1306, 2013. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Theodor G. Wyeld, Benedict Williams, Zak Barbuto |
How are gamers better at drawing teapots than non-gamers? ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25 - 29, 2013, pp. 221-224, 2013, ACM, 978-1-4503-2525-7. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
38 | Aimee deNoyelles, Kay Kyeong-Ju Seo |
Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life®. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Educ. ![In: Comput. Educ. 58(1), pp. 21-29, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
38 | Nikole Wing Ka Kwok, Angeline Khoo |
Gamers' Motivations and Problematic Gaming: An Exploratory Study of Gamers in World of Warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Cyber Behav. Psychol. Learn. ![In: Int. J. Cyber Behav. Psychol. Learn. 1(3), pp. 34-49, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
38 | Anne-Gwenn Bosser, Ryohei Nakatsu |
Hardcore Gamers and Casual Gamers Playing Online Together. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 374-377, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
34 | Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram |
Gamers against All Odds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings, pp. 1-12, 2009, Springer, 978-3-642-03363-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Games as motivation, games for elderly, virtual stroke rehabilitation, serious games |
34 | Jorge Alves Lino, Ben Salem |
In-Depth Observation of Video Gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2008, 7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings, pp. 229-231, 2008, Springer, 978-3-540-89221-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gamer observation, physiological data, Game, Behaviour |
34 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei |
How sensitive are online gamers to network quality? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Commun. ACM ![In: Commun. ACM 49(11), pp. 34-38, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
29 | Sonja Bergsträsser, Tomas Hildebrandt, Christoph Rensing, Ralf Steinmetz |
Virtual context based services for multiplayer online games to facilitate community participation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 347-367, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Virtual context based services, Middleware, Networked gaming, User support |
29 | Amy Voida, Saul Greenberg |
Wii all play: the console game as a computational meeting place. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009, pp. 1559-1568, 2009, ACM, 978-1-60558-246-7. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
PS2, PS3, Playstation, XBox360, computational meeting place, console games, digital hearth, gamecube, video games, Wii |
29 | Mia Consalvo |
Hardcore casual: game culture Return(s) to Ravenhearst. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 50-54, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
casual game players, fan culture, game culture, videogames, casual games |
29 | Yasmin B. Kafai |
Beyond Barbie and Mortal Kombat: new perspectives on girls and games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
29 | Joseph J. LaViola Jr. |
Bringing VR and Spatial 3D Interaction to the Masses through Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Computer Graphics and Applications ![In: IEEE Computer Graphics and Applications 28(5), pp. 10-15, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
29 | Kay Hearn, Ann Willis |
Lei Feng lives on in cyberspace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece, pp. 248-255, 2008, ACM, 978-1-60558-248-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Chinese nationalism, code |
29 | Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 39-43, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
29 | Fadi Chehimi, Paul Coulton |
Motion controlled mobile 3D multiplayer gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 267-270, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobile, games, interface, 3D, phones, multiplayer |
29 | Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez |
Depth-of-field blur effects for first-person navigation in virtual environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VRST ![In: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2007, Newport Beach, California, USA, November 5-7, 2007, pp. 203-206, 2007, ACM, 978-1-59593-863-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
depth-of-field blur, first-person-navigation, peripheral blur, visual blur, videogames, accommodation, focalization |
29 | Vivian Hsueh-hua Chen, Henry Been-Lirn Duh |
Understanding social interaction in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 21-24, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
social interaction, social computing, MMORPG |
29 | Newton Lee |
The NVIDIA® championships at QuakeCon 2005. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 5, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
29 | John Halloran 0001, Geraldine Fitzpatrick, Yvonne Rogers, Paul Marshall |
Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1215-1218, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
voiceover IP, social interaction, qualitative study, multiplayer games |
19 | Zishan Lai, Tingting Liu |
"Protecting our female gaze rights": Chinese Female Gamers' and Game Producers' Negotiations with Government Restrictions on Erotic Material. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 19(1), pp. 3-23, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Isha Bihari, Debashis Pattanaik |
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 19(1), pp. 116-135, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Francisco José Lobato-Camacho, Juan Carlos López, Juan Pedro Vargas |
Virtual reality evaluation of the spatial learning strategies in gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 83(13), pp. 38127-38144, April 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Mengxin He, Lin-Xuan Xu, Chiang-shan R. Li, Zihan Liu, Jiaqi Hu, Xiangyi Guo, Hongyun Liu, Jin-Tao Zhang |
Do Real-Time Strategy Video Gamers Have Better Attentional Control? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Hum. Factors ![In: Hum. Factors 66(1), pp. 258-270, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Yawen Guo, Jon D. Elhai, Christian Montag, Yang Wang, Haibo Yang |
Problematic mobile gamers have attention bias toward game social information. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 152, pp. 108074, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Tzu-Ling Huang, Gen-Yih Liao, T. C. E. Cheng, Wei-Xuan Chen, Ching-I Teng |
Tomorrow will be better: Gamers' expectation and game usage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 151, pp. 108021, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Pavel Tikhonov, Anatoliy Levchuk, Artem G. Trufanov, Aleksandr Yu. Efimtsev, Mikhail Zubkov |
Addiction-like alterations of brain activity in recreational video gamers detected via the cue-reactivity fMRI experiment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 152, pp. 108052, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Jun-Jie Hew, Voon-Hsien Lee, Soo-Ting T'ng, Garry Wei-Han Tan, Keng-Boon Ooi, Yogesh K. Dwivedi |
Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Syst. Frontiers ![In: Inf. Syst. Frontiers 26(1), pp. 217-249, February 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Radoslaw Trepanowski, Wu Li, Juho Hamari |
Perceptions of esports and esport athleticism among gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GamiFIN ![In: Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., pp. 10-22, 2024, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP BibTeX RDF |
|
19 | Kirk Vanacore, Ashish Gurung, Adam Sales, Neil T. Heffernan |
The Effect of Assistance on Gamers: Assessing The Impact of On-Demand Hints & Feedback Availability on Learning for Students Who Game the System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
LAK ![In: Proceedings of the 14th Learning Analytics and Knowledge Conference, LAK 2024, Kyoto, Japan, March 18-22, 2024, pp. 462-472, 2024, ACM. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
19 | Jacob Leon Kröger, Philip Raschke, Jessica Percy Campbell, Stefan Ullrich 0001 |
Surveilling the gamers: Privacy impacts of the video game industry. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 44, pp. 100537, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Phisit Pornpongtechavanich, Prachyanun Nilsook, Panita Wannapiroon |
Gamers' Total Experience and Game Motivation for Further Education Digital Manpower. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Emerg. Technol. Learn. ![In: Int. J. Emerg. Technol. Learn. 18(5), pp. 62-78, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Timothy Jordan, Mukesh Dhamala |
Enhanced Dorsal Attention Network to Salience Network Interaction in Video Gamers During Sensorimotor Decision-Making Tasks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Brain Connect. ![In: Brain Connect. 13(2), pp. 97-106, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Julie A. Delello, Rochell McWhorter, Paul B. Roberts, Tonia De Giuseppe, Felice Corona |
The Risks and Rewards of Collegiate Esports: A Multi-Case Study of Gamers in the United States and Italy. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 15(1), pp. 1-22, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Shatha Jarrah, Saleh Al-Salman, Ahmad S. Haider |
Video Games Localization into Arabic: Gamers' Reactions to Localizing PUBG and Free Fire. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Soc. Comput. ![In: J. Soc. Comput. 4(1), pp. 74-93, March 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Saifeddin Alimamy, Donghee Shin, Waqar Nadeem |
The influence of trust and commitment on free-to-play gamers co-creation intentions. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Behav. Inf. Technol. ![In: Behav. Inf. Technol. 42(12), pp. 1980-1997, September 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Joaquin Cestino-Castilla, Joseph Macey, Brian McCauley |
Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Internet Res. ![In: Internet Res. 33(7), pp. 111-132, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Jian Tang 0009, Nathan R. Prestopnik |
Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Interact. ![In: Int. J. Hum. Comput. Interact. 39(8), pp. 1690-1711, May 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Thanaphol Kongrit, Supaporn Kiattisin |
Live Streaming Contents Influencing Game Playing Behavior Among Thailand Gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Mobile Multimedia ![In: J. Mobile Multimedia 19(4), pp. 1031-1048, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Catarina N. Matias, Joana Cardoso, Margarida L. Cavaca, Sofia Cardoso, Rita Giro, João Vaz, Pedro A. Couto, Artemisa Rocha Dores, Tiago B. Ferreira, G. M. Tinsley, Filipe J. Teixeira |
Game on: A cross-sectional study on gamers' mental health, Game patterns, physical activity, eating and sleeping habits. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 148, pp. 107901, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yanqiu Yu, Vivian W. I. Fong, Ji-bin Li, Jianxin Zhang, Joseph Tak Fai Lau |
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 149, pp. 107965, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Yuhong Zhou, Xin Lv, Ling Wang, Jiayu Li, Xuemei Gao |
What increases the risk of gamers being addicted? An integrated network model of personality-emotion-motivation of gaming disorder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 141, pp. 107647, April 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Anna Pyszkowska, Tomasz Gasior, Franciszek Stefanek, Barbara Wiezik |
Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 141, pp. 107618, April 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Bader Albatati, Fang Liu, Shasha Wang, Mingzhou Yu |
Emotions and online gaming experiences: An examination of MMORPG gamers from India and the United States. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 148, pp. 107900, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | Hyun Jung Oh, Mi Yeon Choi |
The Role of Social Presence in Relationships Among Gender Stereotypes, Sexism, and In-Game Sexual Harassment Among Young Korean Gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 26(6), pp. 432-439, June 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | Yiannis Georgiou, Andreas Hadjichambis, Demetra Paraskeva-Hadjichambi, Anastasia Adamou |
"From Gamers into Environmental Citizens": A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multimodal Technol. Interact. ![In: Multimodal Technol. Interact. 7(8), pp. 80, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | alessandro franzó, Attila Bruni |
Gamers' Eden: The Functioning and Role of Gaming Houses Inside the Esports Ecosystem. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHIRA (2) ![In: Computer-Human Interaction Research and Applications - 7th International Conference, CHIRA 2023, Rome, Italy, November 16-17, 2023, Proceedings, Part II, pp. 299-314, 2023, Springer, 978-3-031-49367-6. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | Greg Gay 0001, Matthew Ralston |
Amaze3D: Making 3D Worlds Accessible to Blind Gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
W4A ![In: 20th International Web for All Conference, W4A 2023, Austin, TX, USA, 30 April 2023 - 1 May 2023., pp. 164-165, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
19 | Xiaobo Ke, Christian Wagner |
Facilitating Amateur eSports Participation among mass Gamers: a Serious Leisure Perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECIS ![In: 31st European Conference on Information Systems - Co-creating Sustainable Digital Futures, ECIS 2023, Kristiansan, Norway, June 11-16, 2023, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
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19 | Erno Vanhala, Sami Hyrynsalmi, Jussi Kasurinen |
Gamers' Attitudes Toward Free-To-Play Revenue Model - Initial Findings From A Global Survey. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Tethics ![In: Proceedings of the Conference on Technology Ethics 2023 - Tethics 2023, Turku, Finland, October 18-19, 2023., pp. 132-146, 2023, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
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19 | Samuli Laato, Sampsa Rauti, Juho Hamari |
Resemblance of religion and pervasive games: A study among church employees and gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, April 23-28, 2023, pp. 292:1-292:15, 2023, ACM, 978-1-4503-9421-5. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham |
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, April 23-28, 2023, pp. 569:1-569:19, 2023, ACM, 978-1-4503-9421-5. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | F. Ria Khan, Agnes Romhanyi |
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY Companion ![In: Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023, pp. 29-35, 2023, ACM. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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19 | Johannes Menzel, Marco Meier, Christian Maier |
Online Gaming and Personality: Explaining Gamers' Cheating Intention. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 56th Hawaii International Conference on System Sciences, HICSS 2023, Maui, Hawaii, USA, January 3-6, 2023, pp. 2346-2355, 2023, ScholarSpace, 978-0-9981331-6-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
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19 | Kevin Garvey |
Reimagining "True Gamers" via Twitch Platform Tool. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 56th Hawaii International Conference on System Sciences, HICSS 2023, Maui, Hawaii, USA, January 3-6, 2023, pp. 2336-2345, 2023, ScholarSpace, 978-0-9981331-6-4. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
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19 | Pauliina Baltzar, Lobna Hassan, Markku Turunen |
Assistive technology in gaming: A survey of gamers with disabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GamiFIN ![In: Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023., pp. 113-118, 2023, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP BibTeX RDF |
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19 | Tymoteusz Horbinski, Krzysztof Zagata |
Interpretation of Map Symbols in the Context of Gamers' Age and Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPRS Int. J. Geo Inf. ![In: ISPRS Int. J. Geo Inf. 11(2), pp. 150, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Flora Poecze, Claus Ebster, Christine Strauss |
Let's play on Facebook: using sentiment analysis and social media metrics to measure the success of YouTube gamers' post types. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 26(3), pp. 901-910, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Alev Kocak Alan, Ebru Tumer Kabadayi, Nilsah Cavdar Aksoy |
Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers' evaluations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 40, pp. 100460, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Chang Won Jung 0003 |
Two perspectives on gaming social capital among Korean adolescents' gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 41, pp. 100470, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Ching-I Teng, Tzu-Ling Huang, Zhuo-Han Yang, Wen-Jie Wu, Gen-Yih Liao |
How strategic, offensive, and defensive engagement impact gamers' need satisfaction, loyalty, and game usage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Inf. Manag. ![In: Int. J. Inf. Manag. 66, pp. 102515, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Carlos Alberto Scolari, Fernanda Pires 0002, Maria-Jose Masanet |
Gamers never play alone: An interface-centred analysis of online video gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
First Monday ![In: First Monday 27(1), 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Naser Valaei, Grégory Bressolles, Hina Khan, Yee Min Low |
Ads in gaming apps: experiential value of gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Ind. Manag. Data Syst. ![In: Ind. Manag. Data Syst. 122(1), pp. 78-106, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Guangchuan Li, Mengcheng Wang, Federico Arippa, Alan Barr, David Rempel, Yue Liu 0005, Carisa Harris-Adamson |
Professional and High-Level Gamers: Differences in Performance, Muscle Activity, and Hand Kinematics for Different Mice. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Hum. Comput. Interact. ![In: Int. J. Hum. Comput. Interact. 38(8), pp. 691-706, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith 0001 |
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2208.14573, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Weimin Toh, Fei Victor Lim |
Learning in digital play: a dual case study of video gamers' independent play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Res. Pract. Technol. Enhanc. Learn. ![In: Res. Pract. Technol. Enhanc. Learn. 17(1), pp. 6, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Martina Mancarella, Alexia Antzaka, Sara Bertoni, Andrea Facoetti, Marie Lallier |
Enhanced disengagement of auditory attention and phonological skills in action video gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 135, pp. 107344, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Guek Nee Ke, Regina Wei Wen Tan, Sam Palmer |
Brain Activity and Aggressive Behavior of Online Gamers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Cyber Behav. Psychol. Learn. ![In: Int. J. Cyber Behav. Psychol. Learn. 12(1), pp. 1-19, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Jano Ramos-Diaz, Roberto Cotrina-Portal, Claudia Guevara-Cordero, Rosmery Ramos-Sandoval, Mark D. Griffiths 0001 |
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SeGAH ![In: 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), Sydney, Australia, August 10-12, 2022, pp. 1-4, 2022, IEEE, 978-1-6654-8439-8. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Rogério Tavares, João Paulo Sousa, Bruno Maganinho, João Pedro Gomes |
Gamers' Reaction to the Use of NFT in AAA Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CENTERIS/ProjMAN/HCist ![In: CENTERIS 2022 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist - International Conference on Health and Social Care Information Systems and Technologies 2022, Hybrid Event / Lisbon, Portugal, November 9-11, 2022., pp. 606-613, 2022, Elsevier. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Carmen A. Van Ommen, Barbara S. Chaparro |
Exploring Video Game Satisfaction of Gamers with Disabilities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (7) ![In: Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies - 16th International Conference, UAHCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part I, pp. 392-405, 2022, Springer, 978-3-031-05027-5. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith 0001 |
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ASSETS ![In: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022, Athens, Greece, October 23-26, 2022, pp. 6:1-6:16, 2022, ACM, 978-1-4503-9258-7. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Evelyn O'Keeffe, Emmet Riordan, Fiona Loudoun, Bryan Boyle |
Understanding the Social Dividends and Risks for Female Gamers in Online Spaces. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022, Bremen, Germany, November 2-5, 2022, pp. 215-220, 2022, ACM, 978-1-4503-9211-2. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Mumina Abdi, Evan Hamp, Wyatt Oistad, Ji Youn Shin, Hee Rin Lee |
Gamer Breakbots: Exploring Robots as a Way for Gamers to Manage Break Time and Alleviate Potential Health Issues. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HRI ![In: ACM/IEEE International Conference on Human-Robot Interaction, HRI 2022, Sapporo, Hokkaido, Japan, March 7 - 10, 2022, pp. 659-661, 2022, IEEE / ACM. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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19 | Gen-Yih Liao, T. C. E. Cheng, Wen-Lung Shiau, Ching-I Teng |
Impact of online gamers' conscientiousness on team function engagement and loyalty. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Decis. Support Syst. ![In: Decis. Support Syst. 142, pp. 113468, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Krzysztof Zagata, Jacek Gulij, Lukasz Halik, Beata Medynska-Gulij |
Mini-Map for Gamers Who Walk and Teleport in a Virtual Stronghold. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPRS Int. J. Geo Inf. ![In: ISPRS Int. J. Geo Inf. 10(2), pp. 96, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Maciej Behnke, Patrycja Chwilkowska, Lukasz D. Kaczmarek |
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games? ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 37, pp. 100397, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Shavneet Sharma, Gurmeet Singh, Rashmini Sharma |
For it is in giving that we receive: Investigating gamers' gifting behaviour in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Inf. Manag. ![In: Int. J. Inf. Manag. 60, pp. 102363, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Xingchen Zhou, Pei-Luen Patrick Rau, Xueqian Liu |
"Time to Take a Break": How Heavy Adult Gamers React to a Built-In Gaming Gradual Intervention System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 5(CSCW1), pp. 3:1-3:30, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Lauren Thévin, Nicolas Rodier, Bernard Oriola, Martin Hachet, Christophe Jouffrais, Anke M. Brock |
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 5(ISS), pp. 505:1-505:33, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Johannes Rodrigues, Dorna Marzban, Johannes Hewig |
The Influence of Mental Imagery Expertise of Pen and Paper Players versus Computer Gamers upon Performance and Electrocortical Correlates in a Difficult Mental Rotation Task. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Symmetry ![In: Symmetry 13(12), pp. 2337, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Amir Zaib Abbasi, Umair Rehman, Ali Hussain, Ding Hooi Ting, Jamid Ul Islam |
The impact of advertising value of in-game pop-up ads in online gaming on gamers' inspiration: An empirical investigation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Telematics Informatics ![In: Telematics Informatics 62, pp. 101630, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Julia Kneer, Michael R. Ward |
With a rebel yell: Video gamers' responses to mass shooting moral panics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 23(3), 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Albert Wong, Chun Yin Chiu, Gaétan Hains, Jack Humphrey, Hans Fuhrmann, Youry Khmelevsky, Chris Mazur |
Gamers Private Network Performance Forecasting. From Raw Data to the Data Warehouse with Machine Learning and Neural Nets. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2107.00998, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Benedek Rozemberczki, Rik Sarkar |
Twitch Gamers: a Dataset for Evaluating Proximity Preserving and Structural Role-based Node Embeddings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2101.03091, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP BibTeX RDF |
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19 | Young-nam Seo, Younbo Jung, Jeremy R. H. Sng, Jongmin Park |
Erratum to: Rational or Irrational Decision? Examination on Gamers' Intention to Purchase Probability-Type Items. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interact. Comput. ![In: Interact. Comput. 32(4), pp. 433, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
DBLP DOI BibTeX RDF |
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19 | Lidia Ghosh, Sriparna Saha 0002, Amit Konar |
Decoding emotional changes of android-gamers using a fused Type-2 fuzzy deep neural network. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 116, pp. 106640, 2021. The full citation details ...](Pics/full.jpeg) |
2021 |
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