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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 2220 occurrences of 1047 keywords
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Results
Found 4323 publication records. Showing 4323 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
117 | Christine Szentgyorgyi, Michael A. Terry, Edward Lank |
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, 2008, Florence, Italy, April 5-10, 2008, pp. 1463-1472, 2008, ACM, 978-1-60558-011-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
handheld games, social gaming, Nintendo DS |
84 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(3), pp. 7, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
84 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 82, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
84 | Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen |
The VoodooIO gaming kit: a real-time adaptable gaming controller. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 1, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers |
81 | Yungchang Ku, Saurabh Gupta |
Online Gaming Perpetrators Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISI Workshops ![In: Intelligence and Security Informatics, IEEE ISI 2008 International Workshops: PAISI, PACCF, and SOCO 2008, Taipei, Taiwan, June 17, 2008. Proceedings, pp. 428-433, 2008, Springer, 978-3-540-69136-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, perpetrators model |
73 | Silvia Lindtner, Scott D. Mainwaring, Paul Dourish, Yang Wang 0005 |
Situating Productive Play: Online Gaming Practices and Guanxi in China. ![Search on Bibsonomy](Pics/bibsonomy.png) |
INTERACT (1) ![In: Human-Computer Interaction - INTERACT 2009, 12th IFIP TC 13 International Conference, Uppsala, Sweden, August 24-28, 2009, Proceedings, Part I, pp. 328-341, 2009, Springer, 978-3-642-03654-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
productive play, guanxi, serious gaming, Online game, China |
73 | Yungchang Ku, Ying-Chieh Chen, Kuo-Ching Wu, Chaochang Chiu |
An Empirical Analysis of Online Gaming Crime Characteristics from 2002 to 2004. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PAISI ![In: Intelligence and Security Informatics, Pacific Asia Workshop, PAISI 2007, Chengdu, China, April 11-12, 2007, Proceedings, pp. 34-45, 2007, Springer, 978-3-540-71548-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
online gaming crime, virtual property, MMORPG, cybercrime |
73 | Delwin Clarke, P. Robert Duimering |
How computer gamers experience the game situation: a behavioral study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(3), pp. 6, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game play experience, games, empirical study |
65 | Madan Kumar M. M, Amit Thawani, V. Sridhar, Y. N. Srikant |
Analysis of application partitioning for massively multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MOBILWARE ![In: Proceedings of the 1st International Conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications, MOBILWARE 2008, Innsbruck, Austria, February 13 - 15, 2008, pp. 28, 2008, 978-1-59593-984-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
scalability, mobile gaming, application partitioning |
65 | Eva Nieuwdorp |
The pervasive discourse: an analysis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 5(2), pp. 13, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
interactive and reactive computation, multi/mixed media, portable devices (e.g., laptops, personal digital assistants), research discourse, ubiquitous computing, pervasive computing, games, gaming, user-centered design, information theory, hardware, pervasive gaming, history of computing, interactive environment, terminology, discourse analysis, ubiquitous gaming |
62 | Robert W. A. Rawn, David R. Brodbeck |
Examining the relationship between game type, player disposition and aggression. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Future Play ![In: Proceedings of the 2008 Conference on Future Play: Research, Play, Share, Future Play 2008, Toronto, Ontario, Canada, November 3-5, 2008, pp. 208-211, 2008, ACM, 978-1-60558-218-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gaming and aggression, violent video games |
60 | Mina Ryoke, Andrzej P. Wierzbicki |
Gaming and Role Playing as Tools for Creativity Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Creative Environments ![In: Creative Environments: Issues of Creativity Support for the Knowledge Civilization Age, pp. 255-280, 2007, Springer, 978-3-540-71466-8. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
60 | Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Yohei Okuda |
Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable. ![Search on Bibsonomy](Pics/bibsonomy.png) |
RTCSA ![In: 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2007), 21-24 August 2007, Daegu, Korea, pp. 257-266, 2007, IEEE Computer Society, 0-7695-2975-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
57 | Patrick S. Chen, Cheng-Yu Hung, Chiao-Hsin Ko, Ying-Chieh Chen |
Preservation of Evidence in Case of Online Gaming Crime. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISI Workshops ![In: Intelligence and Security Informatics, IEEE ISI 2008 International Workshops: PAISI, PACCF, and SOCO 2008, Taipei, Taiwan, June 17, 2008. Proceedings, pp. 229-244, 2008, Springer, 978-3-540-69136-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
virtual property, Virtual Property Description Language, online gaming, digital evidence |
57 | Rynson W. H. Lau, Addison Chan |
Motion Prediction for Online Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MIG ![In: Motion in Games, First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers, pp. 104-114, 2008, Springer, 978-3-540-89219-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
geometry streaming, online gaming, Motion prediction |
55 | Allison Sall, Rebecca E. Grinter |
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 199-229, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
collaborative play, physical games, spatiality, exergaming |
54 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
CAN mobile gaming be improved? ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 44, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
advanced protocols and games, games on mobile and resource-scarce devices, protocols for peer-to-peer networked games, peer to peer, mobile gaming, CAN, multiplayer gaming |
54 | Katja Suhonen, Heli Väätäjä, Tytti Virtanen, Roope Raisamo |
Seriously fun: exploring how to combine promoting health awareness and engaging gameplay. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 18-22, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
learning, education, mobile device, gaming, serious games, health, exercise, adolescent |
54 | Johanna Höysniemi |
International survey on the Dance Dance Revolution game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 4(2), pp. 8, 2006. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Konami's Dance Dance Revolution (DDR), dance gaming, music and rhythm games, online survey, game research |
52 | Amy Voida, Sheelagh Carpendale, Saul Greenberg |
The individual and the group in console gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, CSCW 2010, Savannah, Georgia, USA, February 6-10, 2010, pp. 371-380, 2010, ACM, 978-1-60558-795-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
console games, gamecube, playstation, ps2, ps3, xbox360, video games, wii |
52 | Sanjay Jain 0003, Charles R. McLean, Y. Tina Lee |
Towards standards for integrated gaming and simulation for incident management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SCSC ![In: Proceedings of the 2007 Summer Computer Simulation Conference, SCSC 2007, San Diego, California, USA, July 16-19, 2007, pp. 1213-1222, 2007, Simulation Councils, Inc., 1-56555-316-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
architecture, integration, standards, data exchange, incident management |
52 | Kevin A. Li, Scott Counts |
Exploring social interactions and attributes of casual multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobility Conference ![In: Proceedings of the 4th International Conference on Mobile Technology, Applications, and Systems and the 1st International Symposium on Computer Human Interaction in Mobile Technology, Mobility Conference 2007, Singapore, September 10-12, 2007, pp. 696-703, 2007, ACM, 978-1-59593-819-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Jason A. Walonoski, Neil T. Heffernan |
Detection and Analysis of Off-Task Gaming Behavior in Intelligent Tutoring Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006, Proceedings, pp. 382-391, 2006, Springer, 3-540-35159-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
49 | Kusno Prasetya, Zheng Da Wu |
Performance analysis of game world partitioning methods for multiplayer mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 72-77, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
game world partition, networking, mobile gaming |
49 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen, Chee Boon Tan |
Playing different games on different phones: an empirical study on mobile gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 391-394, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
mobile phone games, user study, mobile gaming |
49 | Tiago Martins, Teresa Romão, Christa Sommerer, Laurent Mignonneau, Nuno Correia 0001 |
Towards an interface for untethered ubiquitous gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2008, Yokohama, Japan, December 3-5, 2008, pp. 26-33, 2008, ACM, 978-1-60558-393-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
gauntlet, evaluation, usability, gaming, interface, ubiquitous, wearable, pervasive |
49 | Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Wolfgang Prinz, Sabiha Ghellal |
Combining multiple gaming interfaces in epidemic menace. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006, pp. 213-218, 2006, ACM, 978-1-59593-298-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
crossmedia, evaluation, design, user interfaces, augmented reality, computer games, pervasive gaming |
49 | Bo Kampmann Walther |
Atomic actions - molecular experience: theory of pervasive gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(3), pp. 4, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game rules, game space, game theory, pervasive gaming, game-play, ludology |
46 | Norman Makoto Su |
Street fighter IV: braggadocio off and on-line. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, CSCW 2010, Savannah, Georgia, USA, February 6-10, 2010, pp. 361-370, 2010, ACM, 978-1-60558-795-0. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
fighting games, gaming culture, hype, street fighter iv, trash talking, video arcade, video games, discourse analysis |
46 | Wilian Segatto, Eduardo Herzer, Cristiano L. Mazzotti, João Ricardo Bittencourt, Jorge L. V. Barbosa |
Mobio threat: A mobile game based on the integration of wireless technologies. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 6(3), pp. 39:1-39:14, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
RFID, Bluetooth, Pervasive, QR code, social gaming |
46 | John M. Cohn, Jeong-Taek Kong, Chris Malachowsky, Rich Tobias, Brendan Traw |
Design challenges for next-generation multimedia, game and entertainment platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DAC ![In: Proceedings of the 43rd Design Automation Conference, DAC 2006, San Francisco, CA, USA, July 24-28, 2006, pp. 459, 2006, ACM, 1-59593-381-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
multimedia, gaming, design methodology, entertainment |
46 | Aameek Singh, Arup Acharya |
Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 98-105, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
context-aware, gaming, SIP, VoIP |
44 | Michael Ehret, Tobias Fritsch, Benjamin Voigt |
The Profi League Continues - An Online Gaming Community for Professional Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 47-55, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
44 | Tim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb 0001 |
Gaming Technology in Cultural Heritage Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 147-151, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
44 | Emiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti |
The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with Experiments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 115-124, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
44 | Frank D. Buono, Erina Paul, Matthew E. Sprong, Emma C. Smith, Amir Garakani, Mark D. Griffiths 0001 |
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Cyberpsychology Behav. Soc. Netw. ![In: Cyberpsychology Behav. Soc. Netw. 23(9), pp. 647-651, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
43 | Briana B. Morrison, Jon A. Preston |
Engagement: gaming throughout the curriculum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGCSE ![In: Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009, pp. 342-346, 2009, ACM, 978-1-60558-183-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
computer science education, introductory programming, digital games, game programming, student motivation, computer game development |
43 | Eiji Tokunaga, Masaaki Ayabe, Hiroaki Kimura, Tatsuo Nakajima |
Lifestyle Ubiquitous Gaming: Computer Games Making Daily Lives Fun. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SEUS ![In: Software Technologies for Embedded and Ubiquitous Systems, 5th IFIP WG 10.2 International Workshop, SEUS 2007, Santorini Island, Greece, May 2007. Revised Papers, pp. 202-212, 2007, Springer, 978-3-540-75663-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
43 | Jason A. Walonoski, Neil T. Heffernan |
Prevention of Off-Task Gaming Behavior in Intelligent Tutoring Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006, Proceedings, pp. 722-724, 2006, Springer, 3-540-35159-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Sanjay Jain 0003, Charles R. McLean |
A concept prototype for integrated gaming and simulation for incident management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSC ![In: Proceedings of the Winter Simulation Conference WSC 2006, Monterey, California, USA, December 3-6, 2006, pp. 493-500, 2006, IEEE Computer Society, 1-4244-0501-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Jukka-Pekka Laulajainen, Tiia Sutinen, Sari Järvinen |
Experiments with QoS-Aware Gaming-on-Demand Service. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA (1) ![In: 20th International Conference on Advanced Information Networking and Applications (AINA 2006), 18-20 April 2006, Vienna, Austria, pp. 805-810, 2006, IEEE Computer Society, 0-7695-2466-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
43 | Geanbry Demming |
Sony EyeToy TM: Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
APCHI ![In: Computer Human Interaction, 6th Asia Pacific Conference, APCHI 2004, Rotorua, New Zealand, June 29 - July 2, 2004, Proceedings, pp. 575-582, 2004, Springer, 3-540-22312-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
43 | Yuji Shinoda, Yoshiteru Nakamori |
Studies on Rule-Learning in Gaming Simulation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 37th Hawaii International Conference on System Sciences (HICSS-37 2004), CD-ROM / Abstracts Proceedings, 5-8 January 2004, Big Island, HI, USA, 2004, IEEE Computer Society, 0-7695-2056-1. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
42 | Berislav Sporcic, Renata Glavak-Tkalic |
The Moderating Role of Well-Being in the Relationship Between Gaming Motivation and Problematic Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 15(1), pp. 1-16, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
42 | Sharon Andrews, Robert E. Bradbury, Caroline M. Crawford |
Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Gaming Comput. Mediat. Simulations ![In: Int. J. Gaming Comput. Mediat. Simulations 12(1), pp. 28-42, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
41 | Patrick Clements, Jeremy Pesner, Jeremiah J. Shepherd |
The teaching of immunology using educational: gaming paradigms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Southeast Regional Conference ![In: Proceedings of the 47th Annual Southeast Regional Conference, 2009, Clemson, South Carolina, USA, March 19-21, 2009, 2009, ACM, 978-1-60558-421-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
educational gaming, immune system |
41 | Thorsten Blum, Nikolaus Vahrenkamp, Kai Welke, Ole Ciliox, Richard Gutleber, Thomas Hawranke |
Space invaders 360: an interactive multiplayer gaming installation that makes you move. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MindTrek ![In: Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, Mindtrek 2008, Tampere, Finland, October 7-9, 2008, pp. 39-43, 2008, ACM, 978-1-60558-197-2. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
arcade, gaming installation, hemispherical display, retrogaming, space invaders 360, virtual reality, immersion |
41 | Christoph Neumann, Nicolas Prigent, Matteo Varvello, Kyoungwon Suh |
Challenges in peer-to-peer gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Commun. Rev. ![In: Comput. Commun. Rev. 37(1), pp. 79-82, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
overlay online-gaming, security, peer-to-peer |
41 | Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos 0001 |
SCORPIODROME: an exploration in mixed reality social gaming for children. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 229-232, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
interaction design, children, mixed reality, social gaming |
41 | Angie Chandler, Joe Finney |
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005, pp. 310-313, 2005, ACM, 1-59593-110-4. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
collaboration, mobile, real-time, gaming, consistency, latency, multi-user, multiplayer |
41 | Kieran Mansley, David J. Scott, Alastair Tse, Anil Madhavapeddy |
Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 3rd Workshop on Network and System Support for Games, NETGAMES 2004, Portland, Oregon, USA, August 30, 2004, pp. 93-97, 2004, ACM, 1-58113-942-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
bluetooth, mobile gaming, location systems |
41 | Hector Ouilhet |
Google Sky Map: using your phone as an interface. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2010, Lisbon, Portugal, September 7-10, 2010, pp. 419-422, 2010, ACM, 978-1-60558-835-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
41 | Hugh Davies |
Place as media in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IE ![In: Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia, pp. 7, 2007, ACM, 978-1-921166-87-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
psychocartography, game design, pervasive games, spatial interaction |
41 | Ryan Shaun Joazeiro de Baker, Albert T. Corbett, Kenneth R. Koedinger, Shelley Evenson, Ido Roll, Angela Z. Wagner, Meghan Naim, Jay Raspat, Daniel J. Baker, Joseph E. Beck |
Adapting to When Students Game an Intelligent Tutoring System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Intelligent Tutoring Systems ![In: Intelligent Tutoring Systems, 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006, Proceedings, pp. 392-401, 2006, Springer, 3-540-35159-0. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
41 | Natalie Degrande, Danny De Vleeschauwer, Robert E. Kooij, M. R. H. Mandjes |
Modeling ping times in first person shooter games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoNEXT ![In: Proceedings of the 2006 ACM Conference on Emerging Network Experiment and Technology, CoNEXT 2006, Lisboa, Portugal, December 4-7, 2006, pp. 14, 2006, ACM, 1-59593-456-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
analysis, queuing model, round trip time, on-line games |
38 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 292-297, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
Mobile Phone Games, User Case Study, Lobby Tool, Mobile Games, Hand-helds |
38 | Konstantinos Kazakos, Thirimachos Bourlai, Yuichi Fujiki, James Levine, Ioannis T. Pavlidis |
NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Mobile HCI ![In: Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, Mobile HCI 2008, Amsterdam, the Netherlands, September 2-5, 2008, pp. 515-518, 2008, ACM, 978-1-59593-952-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
obesity intervention, obesity prevention, human computer interaction, ubiquitous computing, serious gaming, pervasive gaming, physical activity, wearable sensors, NEAT, behavior modification |
38 | Nuno Correia 0001, Luís Romero, Jorge Santiago, Kalle Jegers, Mikael Wiberg, Eric Paulos, Robert Wechsler, Frieder Weiss, Duncan McCaffery, Joe Finney, Stefan Schmid 0002, Andrew Scott 0001, Simon Lock, Jennifer G. Sheridan, Adam T. Lindsay, Stewart Kember, Peter Phillips, Jennifer Allanson |
Gaming, Fine Art, and Familiar Strangers. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Pervasive Comput. ![In: IEEE Pervasive Comput. 3(1), pp. 35-37, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
hypermedia entertainment, pervasive urban computing, digital installation art, pervasive gaming, multiplayer gaming, interactive dance |
38 | Gunnar Misund, Harald Holone, Joakim Karlsen, Håkon Tolsby |
Chase and Catch - simple as that?: old-fashioned fun of traditional playground games revitalized with location-aware mobile phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009, Athens, Greece, October 29-31, 2009, pp. 73-80, 2009, ACM, 978-1-60558-864-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
FoxHunt, player awareness, mobile, user experience, GPS, fun, location-based gaming |
38 | Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller |
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 10, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds |
38 | Luís Romero, Jorge Santiago, Nuno Correia 0001 |
Contextual information access and storytelling in mixed reality using hypermedia. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 2(3), pp. 12, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
mixed and augmented reality, mobile gaming and storytelling, hypermedia model, hypermedia interfaces |
35 | Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander |
The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff. ![Search on Bibsonomy](Pics/bibsonomy.png) |
VS-GAMES ![In: 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009, pp. 174-177, 2009, IEEE Computer Society, 978-0-7695-3588-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Academic Perceptions, Barriers in Gaming, Interactivity, Learning, Education, Motivation, Serious Games, Video Games, Student Engagement |
35 | Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas |
Multimodal augmented reality tangible gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Vis. Comput. ![In: Vis. Comput. 25(12), pp. 1109-1120, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Augmented reality, Pervasive computing, Multimodal interfaces, Serious games |
35 | Henry Been-Lirn Duh, Vivian Hsueh-hua Chen |
Cheating Behaviors in Online Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (12) ![In: Online Communities and Social Computing, Third International Conference, OCSC 2009, Held as Part of HCI International 2009, San Diego, CA, USA, July 19-24, 2009. Proceedings, pp. 567-573, 2009, Springer, 978-3-642-02773-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Online game cheating, cheating frameworks, online game fairness |
35 | David Machaj, Christopher Andrews 0001, Chris North 0001 |
Co-located Many-Player Gaming on Large High-Resolution Displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 697-704, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
35 | Colleen L. Phillips, K. Brock Stitts, Norman D. Geddes |
ASC: A Proposed Architecture for Computing a Social Capital Gaming Metric. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSE (4) ![In: Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, CSE 2009, Vancouver, BC, Canada, August 29-31, 2009, pp. 1180-1187, 2009, IEEE Computer Society, 978-1-4244-5334-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
35 | Andreas Bulling, Daniel Roggen, Gerhard Tröster |
EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Fun and Games ![In: Fun and Games, Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings, pp. 33-45, 2008, Springer, 978-3-540-88321-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
35 | Andy Crabtree, Steve Benford, Mauricio Capra, Martin Flintham, Adam Drozd, Nick Tandavanitj, Matt Adams, Ju Row-Farr |
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 167-198, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
SMS text messages, ethnography, mobile games, cooperative work, orchestration |
35 | Kevin Duggan, Daniel C. Doolan, Sabin Tabirca, Laurence Tianruo Yang |
Single to Multiplayer Bluetooth Gaming Framework. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPDC ![In: 6th International Symposium on Parallel and Distributed Computing (ISPDC 2007), Hagenberg, Austria, July 5-8, 2007, pp. 343-349, 2007, IEEE Computer Society, 0-7695-2936-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | A. Fleming Seay, Robert E. Kraut |
Project massive: self-regulation and problematic use of online gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 829-838, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
addiction, play motivation, social integration, online games, MMORPG, self-regulation, depression |
35 | Chao Huang, Aaron Harwood, Shanika Karunasekera |
Directions for Peer-to-Peer based mobile pervasive augmented reality gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS ![In: 13th International Conference on Parallel and Distributed Systems, ICPADS 2007, Hsinchu, Taiwan, December 5-7, 2007, pp. 1-8, 2007, IEEE Computer Society, 978-1-4244-1889-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Shane Balfe, Anish Mohammed |
Final Fantasy - Securing On-Line Gaming with Trusted Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ATC ![In: Autonomic and Trusted Computing, 4th International Conference, ATC 2007, Hong Kong, China, July 11-13, 2007, Proceedings, pp. 123-134, 2007, Springer, 978-3-540-73546-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
35 | Jens Riegelsberger, Scott Counts, Shelly Farnham, Bruce C. Philips |
Sounds good to me: effects of photo and voice profiles on gaming partner choice. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, CSCW 2006, Banff, Alberta, Canada, November 4-8, 2006, pp. 159-162, 2006, ACM, 1-59593-249-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
games, profiles, social computing, matchmaking, voice, photos |
35 | Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia 0001 |
InAuthoring environment: interfaces for creating spatial stories and gaming activities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 9, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
spatial stories and games, storyboard authoring, hypermedia, interactive storytelling, visual interfaces, mobile multimedia, location based systems |
35 | Sanjay Jain 0003, Charles R. McLean |
Integrated simulation and gaming architecture for incident management training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSC ![In: Proceedings of the 37th Winter Simulation Conference, Orlando, FL, USA, December 4-7, 2005, pp. 904-913, 2005, IEEE Computer Society, 0-7803-9519-0. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Duncan McCaffery, Joe Finney |
Low Latency Optimisation of Content Based Publish Subscribe for Real-Time Mobile Gaming Applications. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCS Workshops ![In: 25th International Conference on Distributed Computing Systems Workshops (ICDCS 2005 Workshops), 6-10 June 2005, Columbus, OH, USA, pp. 438-443, 2005, IEEE Computer Society, 0-7695-2328-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
35 | Kenji Nakano, Takao Terano |
From Gaming Simulation to Case Method - Empirical Study on Business Game Development and Evaluation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES ![In: Knowledge-Based Intelligent Information and Engineering Systems, 8th International Conference, KES 2004, Wellington, New Zealand, September 20-25, 2004. Proceedings. Part I, pp. 472-479, 2004, Springer, 3-540-23318-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
35 | Hideyuki Mizuta, Yoshiki Yamagata |
Web-based simulation 1: transaction cycle of agents and web-based gaming simulation for international emissions trading. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WSC ![In: Proceedings of the 34th Winter Simulation Conference: Exploring New Frontiers, San Diego, California, USA, December 8-11, 2002, pp. 801-806, 2002, WSC, 0-7803-7615-3. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
33 | Michael Kavanagh, Charlotte Brett, Catherine M. Brignell |
The role of self-esteem in triggering and maintaining gaming for people with gaming disorder cut-off scores and above average gaming disorder scores: A quasi-experimental study. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 152, pp. 108051, March 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
|
33 | Yanqiu Yu, Vivian W. I. Fong, Ji-bin Li, Jianxin Zhang, Joseph Tak Fai Lau |
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 149, pp. 107965, December 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
33 | Jackson T. Jin, Ahmad A. Kittaneh, Natasha K. Sidhu, William V. Lechner |
Incorporating objective behavioral data in gaming disorder research: Associations between time spent gaming and gaming disorder symptoms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 136, pp. 107378, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
33 | Michelle Colder Carras, Antonius J. van Rooij, Dike van de Mheen, Rashelle Musci, Qian-Li Xue, Tamar Mendelson |
Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 68, pp. 472-479, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
33 | Charlotte L. Beard, Robert E. Wickham |
Gaming-contingent self-worth, gaming motivation, and Internet Gaming Disorder. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Hum. Behav. ![In: Comput. Hum. Behav. 61, pp. 507-515, 2016. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
33 | Graeme Kirkpatrick |
Constitutive Tensions of Gaming's Field: UK gaming magazines and the formation of gaming culture 1981-1995. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Game Stud. ![In: Game Stud. 12(1), 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
33 | Linda Breitlauch (eds.) |
GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-53-3 The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Fergal Costello, Colm O'Riordan |
An Approach to providing Feedback at the Design Phase in Game Authoring Tools. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 20-24, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Anton Eliëns, Zsófia Ruttkay |
Math Games: An Alternative (Approach) to Teaching Math. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 68-74, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Penny de Byl |
Recommendations to Make Game Engines more accessible to Educators and Students. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 63-67, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Christof Rezk-Salama, Severin Todt |
Towards Image Based Rendering in Computer Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 38-46, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Stefan Seitz, Marco Hermann, Daniel-Percy Wimpff |
Setting up a Virtual Factory Based on 3D Internet Platforms. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 83-87, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen |
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 56-62, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Barbaros Bostan, Ugur Kaplancali |
Explorations in Player Motivations: Game Mechanics. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 5-11, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | M. Haak, S. Bos, S. Panic, Léon J. M. Rothkrantz |
Detecting Stress using Eye Blinks during Game Playing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 75-82, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Carlota Tovar, Ginés Jesús Jimena, José María Cabanellas |
Modular Technology in the Generation of Large Virtual Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 88-, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Giel van Lankveld, Sonny Schreurs, Pieter Spronck |
Psychologically Verified Player Modelling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 12-19, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Yifan Sui, Andrew Davison |
Rendering Water and Land Interaction using a Spring System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 25-29, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Jens Orthmann, Christof Rezk-Salama, Andreas Kolb 0001 |
Responsive Real-Time Simulation of Ground Vegetation for Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany, pp. 30-37, 2009, EUROSIS, 978-90-77381-53-3. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
33 | Marco Roccetti (eds.) |
GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![EUROSIS, 978-90-77381-37-3 The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Marco Furini |
Mobile Games: What to expect in the near Future. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 93-95, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
33 | Helena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola |
Simple, Cheap and Quick: Three Urban Games for Common Mobile Phones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2007, (Covers Game Methodology, Game AI, Art Design and Graphics, Mobile Gaming, Online Gaming and Security, Education, Serious Gaming), November 20-22, 2007, University of Bologna, Bologna, Italy, pp. 96-102, 2007, EUROSIS, 978-90-77381-37-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
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