Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
93 | Su Min Jang, Jae-Soo Yoo |
An Efficient Distributed MMOG Server Using 2Layer-Cell Method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings, pp. 864-875, 2007, Springer, 978-3-540-73010-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Game server, Scalability issue, Parallel & distributed processing, MMOG, Partitioning algorithm, Communication system traffic |
87 | Gustavo Aranda Bada, Vicente J. Botti, Carlos Carrascosa |
MMOG based on MAS: the MMOG layer. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAMAS (2) ![In: 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, May 10-15, 2009, Volume 2, pp. 1149-1150, 2009, IFAAMAS, 978-0-9817381-7-8. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
MAS, multi-agent systems, MMOG, massively multiplayer online games |
82 | Behnoosh Hariri, Mohammad Reza Pakravan, Shervin Shirmohammadi, Mohammad Hossein Alavi |
Using geometrical routing for overlay networking in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 61-81, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Overlay networks, MMOG, Locality sensitive hashing, Geometrical routing |
73 | David J. Lubliner, George R. Widmeyer |
N2 Heads Are Better than One: Collaborative Learning, Utilizing an Integrated Knowledge Repository, Facilitated through a Massively Multiplayer Online Gaming (MMOG) Paradigm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HICSS ![In: 41st Hawaii International International Conference on Systems Science (HICSS-41 2008), Proceedings, 7-10 January 2008, Waikoloa, Big Island, HI, USA, pp. 350, 2008, IEEE Computer Society, 0-7695-3075-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
73 | Victor Tay |
Massively Multiplayer Online Game (MMOG) - A Proposed Approach for Military Application. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 4th International Conference on Cyberworlds (CW 2005), 23-25 November 2005, Singapore, pp. 396-400, 2005, IEEE Computer Society, 0-7695-2378-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
67 | Luis Diego Briceno, Howard Jay Siegel, Anthony A. Maciejewski, Ye Hong, Brad Lock, Mohammad Nayeem Teli, Fadi Wedyan, Charles Panaccione, Chris Klumph, Kody Willman, Chen Zhang |
Robust resource allocation in a massive multiplayer online gaming environment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 232-239, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
FePIA, peer-to-peer, resource allocation, robustness, heterogeneous, MMOG, client/server |
63 | Jens Müller 0004, Sergei Gorlatch |
Enhancing Online Computer Games for Grids. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PaCT ![In: Parallel Computing Technologies, 9th International Conference, PaCT 2007, Pereslavl-Zalessky, Russia, September 3-7, 2007, Proceedings, pp. 80-95, 2007, Springer, 978-3-540-73939-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
63 | Aaron Harwood, Santosh Kulkani |
Delay sensitive identity protection in peer-to-peer online gaming environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICPADS ![In: 13th International Conference on Parallel and Distributed Systems, ICPADS 2007, Hsinchu, Taiwan, December 5-7, 2007, pp. 1-6, 2007, IEEE Computer Society, 978-1-4244-1889-3. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
63 | Michu M. Hu, Ben Chang |
Massively Multiplayer Online Game Supported Foreign Language Listening Ability Training. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan, pp. 176-178, 2007, IEEE Computer Society, 978-0-7695-2801-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
61 | Abdennour El Rhalibi, Madjid Merabti |
Agents-based modeling for a peer-to-peer MMOG architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 3(2), pp. 3, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
peerto-peer architecture, protocol, network topology, distributed applications, online gaming, MMOG, JXTA, network communications |
57 | Shanshan Liu, Jinlong Li, Xufa Wang |
Local Reputation for P2P MMOG Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDCAT ![In: Eighth International Conference on Parallel and Distributed Computing, Applications and Technologies (PDCAT 2007), 3-6 December 2007, Adelaide, Australia, pp. 523-528, 2007, IEEE Computer Society, 0-7695-3049-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
52 | Néstor Darío Duque-Méndez, Emilcy J. Hernández-Leal, Julián Moreno Cadavid |
Análisis de datos en una plataforma educativa con características MMOG (Analysis of data in an educational platform with MMOG features). ![Search on Bibsonomy](Pics/bibsonomy.png) |
LALA ![In: Proceedings of the 2nd Latin American Conference on Learning Analytics, Valdivia, Chile, March 18-19, 2019., pp. 31-38, 2019, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
52 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
The MMOG Layer: MMOG Based on MAS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AGS ![In: Agents for Games and Simulations, Trends in Techniques, Concepts and Design [AGS 2009, The First International Workshop on Agents for Games and Simulations, May 11, 2009, Budapest, Hungary], pp. 63-78, 2009, Springer, 978-3-642-11197-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
51 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
A hybrid P2P communications architecture for zonal MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 313-345, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Fault tolerance, MMOG, Networked games, Multi-user interaction, Area of interest management |
51 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
An Expedite State Dissemination Mechanism for MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPAN ![In: 9th International Symposium on Parallel Architectures, Algorithms, and Networks, ISPAN 2008, 7-9 May 2008, Sydney, NSW, Australia, pp. 199-203, 2008, IEEE Computer Society, 978-0-7695-3125-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
Game state, P2P, MMOG |
51 | Viknashvaran Narayanasamy, Kok Wai Wong |
Mapping resources to state functions in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIMEA ![In: Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia, pp. 153-160, 2007, ACM, 978-1-59593-708-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
state transition functions, games, resources, MMOG, states |
51 | Thorsten Hampel, Thomas Bopp, Robert Hinn |
A peer-to-peer architecture for massive multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 48, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, game architecture |
51 | Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen |
AoIM in peer-to-peer multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 71, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
area of interest management (AoIM), peer-to-peer, game design, MMOG, spatial distribution |
51 | A. Fleming Seay, William J. Jerome, Kevin Sang Lee, Robert E. Kraut |
Project massive: a study of online gaming communities. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, CHI 2004, Vienna, Austria, April 24 - 29, 2004, pp. 1421-1424, 2004, ACM, 1-58113-703-6. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
guilds, massively multiplayer, persistent worlds, CSCW, MMOG, MMORPG, group formation, MMO |
47 | Vlad Nae, Alexandru Iosup, Stefan Podlipnig, Radu Prodan, Dick H. J. Epema, Thomas Fahringer |
Efficient management of data center resources for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SC ![In: Proceedings of the ACM/IEEE Conference on High Performance Computing, SC 2008, November 15-21, 2008, Austin, Texas, USA, pp. 10, 2008, IEEE/ACM, 978-1-4244-2835-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
47 | Peter Leong, Chunyan Miao |
Fuzzy Cognitive Agents in Shared Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 4th International Conference on Cyberworlds (CW 2005), 23-25 November 2005, Singapore, pp. 368-372, 2005, IEEE Computer Society, 0-7695-2378-1. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
42 | Xiangbin Shi, Fang Liu, Ling Du, Xinghai Zhou, Yuansheng Xing |
An Event Correlation Synchronization Algorithm for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD (1) ![In: Proceedings of the 8th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2007, July 30 - August 1, 2007, Qingdao, China, pp. 746-751, 2007, IEEE Computer Society, 0-7695-2909-7. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
39 | Stephan Krause |
A case for mutual notification: a survey of P2P protocols for massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, NETGAMES 2008, Worcester, Massachusetts, USA, October 21-22, 2008, pp. 28-33, 2008, ACM, 978-1-60558-132-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P2P MMOG protocol survey, mutual notification, simulation, P2P, MMOG |
35 | Xiangbin Shi, Xue Wang, Jing Bi, Fang Liu, Dan Yang, Xian-Yan Liu |
A DR algorithm based on artificial potential field method. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Tools Appl. ![In: Multim. Tools Appl. 45(1-3), pp. 247-261, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
Dead reckoning algorithm, MMOG, Q-Learning, Artificial potential field |
35 | Steven Daniel Webb, Sieteng Soh, Jerry L. Trahan |
Secure Referee Selection for Fair and Responsive Peer-to-Peer Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PADS ![In: 22st International Workshop on Principles of Advanced and Distributed Simulation, PADS 2008, Roma, Italy, June 3-6, 2008, pp. 63-71, 2008, IEEE Computer Society, 978-0-7695-3159-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
referee selection, security, peer-to-peer, MMOG, network game, cheating |
35 | Xiangbin Shi, Wang Yue, Li Qiang, Du Ling, Liu Fang |
An Interest Management Mechanism Based on N-Tree. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD ![In: Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2008, In conjunction with Second International Workshop on Advanced Internet Technology and Applications, August 6-8, 2008, Phuket, Thailand, pp. 917-922, 2008, IEEE Computer Society, 978-0-7695-3263-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
N-Tree, AOI, MMOG, Interest Management |
35 | Huey-Ing Liu, Yun-Ting Lo |
DaCAP - A Distributed Anti-Cheating Peer to Peer Architecture for Massive Multiplayer On-line Role Playing Game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCGRID ![In: 8th IEEE International Symposium on Cluster Computing and the Grid (CCGrid 2008), 19-22 May 2008, Lyon, France, pp. 584-589, 2008, IEEE Computer Society, 978-0-7695-3156-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
P2P, MMOG, MMORPG |
35 | Dewan Tanvir Ahmed, Shervin Shirmohammadi, Jauvane C. de Oliveira |
Improving gaming experience in zonal MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Multimedia ![In: Proceedings of the 15th International Conference on Multimedia 2007, Augsburg, Germany, September 24-29, 2007, pp. 581-584, 2007, ACM, 978-1-59593-702-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
group communication, MMOG, area of interest management |
35 | Tsun-Yu Hsiao, Shyan-Ming Yuan |
Practical Middleware for Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Internet Comput. ![In: IEEE Internet Comput. 9(5), pp. 47-54, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
gaming middleware, MMOG, massively multiplayer online game |
35 | Bart De Vleeschauwer, Bruno Van Den Bossche, Tom Verdickt, Filip De Turck, Bart Dhoedt, Piet Demeester |
Dynamic microcell assignment for massively multiplayer online gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 4th Workshop on Network and System Support for Games, NETGAMES 2005, Hawthorne, New York, USA, October 10-11, 2005, pp. 1-7, 2005, ACM, 1-59593-156-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
31 | Tonio Triebel, Benjamin Guthier, Richard Süselbeck, Gregor Schiele, Wolfgang Effelsberg |
Peer-to-peer infrastructures for games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 18th International Workshop, NOSSDAV 2008, Braunschweig, Germany, May 28-30, 2008, Proceedings, pp. 123-124, 2008, ACM. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
3D-multimedia, peer-to-peer, online games |
31 | Dewan Tanvir Ahmed, Shervin Shirmohammadi |
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DS-RT ![In: 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 27-29 October 2008, Vancouver, BC, Canada, Proceedings, pp. 27-34, 2008, IEEE Computer Society, 978-0-7695-3425-1. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
31 | Lu Fan, Hamish Taylor, Philip W. Trinder |
Mediator: a design framework for P2P MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 43-48, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
31 | Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen |
Applicability of group communication for increased scalability in MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 2, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Anne-Gwenn Bosser, Ryohei Nakatsu |
Hardcore Gamers and Casual Gamers Playing Online Together. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 374-377, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Jungyoul Lim, Jaeyong Chung, Jin Ryong Kim, Kwanghyun Shim |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings, pp. 239-249, 2006, Springer, 3-540-45259-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Shin Ito, Hiroki Saito, Hajime Sogawa, Yoshito Tobe |
A Propagation of Virtual Space Information Using a Peer-to-peer Architecture for Massively Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCS Workshops ![In: 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 4-7 July 2006, Lisboa, Portugal, pp. 44, 2006, IEEE Computer Society, 0-7695-2541-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
31 | Sérgio Crisóstomo, Farzad Safaei, Don Platt |
On the provision of immersive audio communication to massively multi-player online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISCC ![In: Proceedings of the 9th IEEE Symposium on Computers and Communications (ISCC 2006), June 28 - July 1, 2004, Alexandria, Egypt, pp. 1000-1005, 2004, IEEE Computer Society, 0-7803-8623-X. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
26 | Arnold Rosenbloom |
A Full Stack MMOG as a Two Part Web Development Assignment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ITiCSE (2) ![In: ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8 - 13, 2022, Volume 2, pp. 603-604, 2022, ACM, 978-1-4503-9200-6. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
26 | Lucas Vanderlei Fernandes, Mauricio Miranda Sarmet, Carla Denise Castanho, Ricardo Pezzuol Jacobi, Tiago Barros Pontes e Silva |
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (21) ![In: Design, User Experience, and Usability. Design for Contemporary Interactive Environments - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II, pp. 586-604, 2020, Springer, 978-3-030-49759-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
26 | Jusik Yun, Yunyeong Goh, Jong-Moon Chung, OkSeok Kim, SangWoo Shin, Jin Choi, Yoora Kim |
MMOG User Participation Based Decentralized Consensus Scheme and Proof of Participation Analysis on the Bryllite Blockchain System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KSII Trans. Internet Inf. Syst. ![In: KSII Trans. Internet Inf. Syst. 13(8), pp. 4093-4107, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Nicos Kasenides, Nearchos Paspallis |
A Systematic Mapping Study of MMOG Backend Architectures. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. ![In: Inf. 10(9), pp. 264, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Tsuyoshi Yoshihara, Satoshi Fujita |
Fog-Assisted Virtual Reality MMOG with Ultra Low Latency. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CANDAR ![In: 2019 Seventh International Symposium on Computing and Networking, CANDAR 2019, Nagasaki, Japan, November 25-28, 2019, pp. 121-129, 2019, IEEE, 978-1-7281-4725-3. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
26 | Laura Anna Ripamonti, Marco Granato, Marco Trubian, Antti Knutas, Davide Gadia, Dario Maggiorini |
Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Simul. Model. Pract. Theory ![In: Simul. Model. Pract. Theory 83, pp. 124-148, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
26 | Mary Elizabeth Ballard, Kelly Marie Welch |
Virtual Warfare: Cyberbullying and Cyber-Victimization in MMOG Play. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Games Cult. ![In: Games Cult. 12(5), pp. 466-491, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Yuhua Lin, Haiying Shen |
CloudFog: Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Service. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Parallel Distributed Syst. ![In: IEEE Trans. Parallel Distributed Syst. 28(2), pp. 431-445, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Mei-Ling Chiang, Ching-Chung Tseng, Yen-Chu Chang, Shu-Chun Chao, Han Wang |
Kernel mechanisms for turning a 3D MMOG from single into multi-server architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. High Perform. Comput. Netw. ![In: Int. J. High Perform. Comput. Netw. 10(4/5), pp. 359-371, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung, Chuen-Tsai Sun |
Indicator products for observing market conditions and game trends in MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017, pp. 54:1-54:5, 2017, ACM, 978-1-4503-5319-9. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
26 | Daniele De Felice, Marco Granato, Laura Anna Ripamonti, Marco Trubian, Davide Gadia, Dario Maggiorini |
Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
eHealth 360° ![In: eHealth 360° - International Summit on eHealth, Budapest, Hungary, June 14-16, 2016, Revised Selected Papers, pp. 110-118, 2016, Springer, 978-3-319-49654-2. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
26 | Yuhua Lin, Haiying Shen |
Leveraging Fog to Extend Cloud Gaming for Thin-Client MMOG with High Quality of Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICDCS ![In: 35th IEEE International Conference on Distributed Computing Systems, ICDCS 2015, Columbus, OH, USA, June 29 - July 2, 2015, pp. 734-735, 2015, IEEE Computer Society, 978-1-4673-7214-5. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
26 | Peter Quax, Wouter Vanmontfort, Wim Lamotte, Filip Hautekeete, Peter Vermeulen, Kris Van Lier |
A Taxonomy for and Analysis of the MMOG Landscape. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMVE@MMSys ![In: Proceedings of International Workshop on Massively Multiuser Virtual Environments, MMVE 2014, Singapore, March 19-21, 2014, pp. 1:1-1:6, 2014, ACM, 978-1-4503-2708-4. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP BibTeX RDF |
|
26 | Laura Barbier, Valérie Fointiat |
Compliance without pressure on the web: social influence and MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Erog'IA ![In: Proceedings of the 2014 Ergonomie et Informatique Avancée Conference - Design, Ergonomie et IHM: quelle articulation pour la co-conception de l'interaction, Ergo'IA '14, Bidart-Biarritz, France, October 15-17, 2014, pp. 97-100, 2014, ACM, 978-1-4503-2970-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Yenchih Chang, Kuochen Wang, Yi-Huai Hsu |
Dynamic Resource Provisioning with Hotspot Anticipation for MMOG Clouds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICS ![In: Intelligent Systems and Applications - Proceedings of the International Computer Symposium (ICS) held at Taichung, Taiwan, December 12-14, 2014, pp. 2053-2062, 2014, IOS Press, 978-1-61499-483-1. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
26 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti |
A novel scalable hybrid architecture for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICME Workshops ![In: 2013 IEEE International Conference on Multimedia and Expo Workshops, San Jose, CA, USA, July 15-19, 2013, pp. 1-6, 2013, IEEE Computer Society, 978-1-4799-1604-7. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
26 | Damon Daylamani Zad, Marios C. Angelides, Harry W. Agius |
Personalise your massively multiplayer online game (MMOG) with Artemis. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Multim. Syst. ![In: Multim. Syst. 18(1), pp. 69-94, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok, Yulin Fang |
The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Manag. ![In: Inf. Manag. 49(1), pp. 1-9, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Carlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio F. R. Geyer |
Adaptive load-balancing for MMOG servers using KD-trees. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Entertain. ![In: Comput. Entertain. 10(1), pp. 5:1-5:16, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Farrukh Arslan |
Towards Service Oriented Architecture (SOA) for Massive Multiplayer Online Games (MMOG). ![Search on Bibsonomy](Pics/bibsonomy.png) |
UKSim ![In: 14th International Conference on Computer Modelling and Simulation, 2012 UKSim, Cambridge, United Kingdom, March 28-30, 2012, pp. 538-543, 2012, IEEE Computer Society, 978-1-4673-1366-7. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Emanuele Carlini, Laura Ricci, Massimo Coppola |
Reducing Server Load in MMOG via P2P Gossip. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NetGames ![In: 11th Annual Workshop on Network and Systems Support for Games, NetGames 2012, Venice, Italy, November 22-23, 2012, pp. 1-2, 2012, IEEE, 978-1-4673-4576-7. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
MMOG Game-Based Knowledge Conversion: An Ecological View Of Mutualistic Co-Presence. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PACIS ![In: 16th Pacific Asia Conference on Information Systems, PACIS 2012, Ho Chi Minh City, Vietnam, 11-15 July 2012, pp. 102, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
26 | Shad Gross, David Hakken, Nic True |
Studying social relations in MMOG play: An illustration of using ethnography to frame "Big Data". ![Search on Bibsonomy](Pics/bibsonomy.png) |
CGAMES ![In: 17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012, pp. 167-174, 2012, IEEE Computer Society, 978-1-4673-1120-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Ginhung Wang, Kuochen Wang |
An efficient hybrid P2P MMOG cloud architecture for dynamic load management. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICOIN ![In: 2012 International Conference on Information Networking, ICOIN 2012, Bali, Indonesia, February 1-3, 2012, pp. 199-204, 2012, IEEE Computer Society, 978-1-4673-0251-7. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Darren A. Croucher, Herman A. Engelbrecht |
A peer-to-peer middleware plugin for an existing MMOG client-server architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HAVE ![In: Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, HAVE 2012, Munich, Germany, October 8-9, 2012, pp. 140-141, 2012, IEEE, 978-1-4673-1568-5. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
26 | Bruno Van Den Bossche, Bart De Vleeschauwer, Filip De Turck, Bart Dhoedt, Piet Demeester |
Design of distributed microcell-based MMOG hosting platforms: impact study of dynamic relocations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Clust. Comput. ![In: Clust. Comput. 14(2), pp. 145-163, 2011. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
26 | Rabindra A. Ratan, Jae Eun Chung, Cuihua Shen, Dmitri Williams, Marshall Scott Poole |
Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Comput. Mediat. Commun. ![In: J. Comput. Mediat. Commun. 16(1), pp. 93-114, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Sheng Pang, Changjia Chen |
Community Analysis of Social Network in MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Int. J. Commun. Netw. Syst. Sci. ![In: Int. J. Commun. Netw. Syst. Sci. 3(2), pp. 133-139, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | John L. Miller 0001, Jon Crowcroft |
The near-term feasibility of P2P MMOG's. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: 9th Annual Workshop on Network and Systems Support for Games, NetGames 2010, Taipei, Taiwan, 16-17 November, 2010, pp. 1-6, 2010, IEEE, 978-1-4244-8356-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Chris Carter 0001, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab |
Hybrid Client-Server, Peer-to-Peer framework for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICME ![In: Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, ICME 2010, 19-23 July 2010, Singapore, pp. 1558-1563, 2010, IEEE Computer Society, 978-1-4244-7491-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
MMOG Game-Based Collaborative Learning: An Exploratory Study and its Research Potential. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PACIS ![In: Pacific Asia Conference on Information Systems, PACIS 2009, Hyderabad, India, July 10-12, 2009, pp. 90, 2009, AISeL. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
26 | Joseph Siu-Lung Kong, Ron Chi-Wai Kwok |
Intention to learn in MMOG: Examining the roles of peer intrinsic and extrinsic motivations. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ECIS ![In: 17th European Conference on Information Systems, ECIS 2009, Verona, Italy, 2009, pp. 2798-2809, 2009, 978-88-6129-391-5. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP BibTeX RDF |
|
26 | Carlos Eduardo Benevides Bezerra, João Luiz Dihl Comba, Cláudio Fernando Resin Geyer |
A Fine Granularity Load Balancing Technique for MMOG Servers Using a KD-Tree to Partition the Space. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SBGames ![In: VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009, pp. 17-26, 2009, IEEE Computer Society, 978-1-4244-6010-6. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
26 | Chee Siang Ang, Panayiotis Zaphiris |
Social learning in MMOG: an activity theoretical perspective. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Interact. Technol. Smart Educ. ![In: Interact. Technol. Smart Educ. 5(2), pp. 84-102, 2008. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Gustavo Aranda Bada, Carlos Carrascosa, Vicente J. Botti |
MMOG based on MAS: A Game-Independent Ontology. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GAMEON ![In: GAMEON'2008, (Covers Game Methodology, Game Graphics, AI Behaviour, Game AI Analysis, AI Programming, Neural Networks and Agent Based Simulation, Team Building, Education and Social Networks), November 17-19, 2008, UPV, Valencia, Spain, pp. 141-146, 2008, EUROSIS, 978-90-77381-45-8. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
|
26 | Xiangbin Shi, Du Ling, Liu Fang, Li Bao-long, Xian-min Chen |
A Traffic Modeling Method for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD ![In: Ninth ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2008, In conjunction with Second International Workshop on Advanced Internet Technology and Applications, August 6-8, 2008, Phuket, Thailand, pp. 907-911, 2008, IEEE Computer Society, 978-0-7695-3263-9. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
26 | Helge Backhaus, Stefan Krause |
Voronoi-based adaptive scalable transfer revisited: gain and loss of a Voronoi-based peer-to-peer approach for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 49-54, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
peer-to-peer, scalability, virtual worlds, Voronoi diagram, massively multiplayer online games, neighbor discovery |
26 | Patrik Ström, Mirko Ernkvist |
The unbound network of product and service interaction of the MMOG industry: with a case study of China. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
26 | Tiago Alves Reis, Licínio Roque |
Because Players Pay: The Business Model Influence on MMOG Design. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2007 DiGRA International Conference: Situated Play, DiGRA 2007, Tokyo, Japan, September 24-28, 2007, 2007, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
26 | Abdennour El Rhalibi, Madjid Merabti |
Interest management and scalability issues in P2P MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CCNC ![In: 3rd IEEE Consumer Communications and Networking Conference, CCNC 2006, Las Vegas, NV, USA, February 13, 2006, pp. 1188-1192, 2006, IEEE, 1-4244-0085-6. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Beob Kyun Kim, Kang-Soo You |
A Dynamic Hierarchical Map Partitioning for MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ISPA Workshops ![In: Frontiers of High Performance Computing and Networking - ISPA 2006 Workshops, ISPA 2006 International Workshops, FHPCN, XHPC, S-GRACE, GridGIS, HPC-GTP, PDCE, ParDMCom, WOMP, ISDF, and UPWN, Sorrento, Italy, December 4-7, 2006, Proceedings, pp. 813-822, 2006, Springer, 3-540-49860-5. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
26 | Lisa Galarneau |
Spontaneous Communities of Learning: A Social Analysis of Learning Ecosystems in Massively Multiplayer Online Gaming (MMOG) Environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP BibTeX RDF |
|
26 | Kyoung-chul Kim, Ikjun Yeom, Joonwon Lee |
HYMS: A Hybrid MMOG Server Architecture. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Inf. Syst. ![In: IEICE Trans. Inf. Syst. 87-D(12), pp. 2706-2713, 2004. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP BibTeX RDF |
|
26 | Yoshitaka Matsumoto, Ruck Thawonmas |
MMOG Player Classification Using Hidden Markov Models. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2004, Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004, Proceedings, pp. 429-434, 2004, Springer, 3-540-22947-7. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
26 | T. L. Taylor |
Power games just want to have fun?: instrumental play in a MMOG. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Digital Games Research Conference 2003, 4-6 November 2003, University of Utrecht, The Netherlands, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP BibTeX RDF |
|
20 | Ignasi Barri Vilardell, Francesc Giné, Concepció Roig |
A Scalable Hybrid P2P System for MMOFPS. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDP ![In: Proceedings of the 18th Euromicro Conference on Parallel, Distributed and Network-based Processing, PDP 2010, Pisa, Italy, February 17-19, 2010, pp. 341-347, 2010, IEEE Computer Society, 978-0-7695-3939-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
MMOFPS, Game Server System, P2P, MMOG |
20 | Jianan Hao, Suiping Zhou |
SAFE: A Secure Area of Interests Filter for P2P-based MMOGs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIT ![In: 10th IEEE International Conference on Computer and Information Technology, CIT 2010, Bradford, West Yorkshire, UK, June 29-July 1, 2010, pp. 2628-2634, 2010, IEEE Computer Society, 978-0-7695-4108-2. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
peer-to-peer, MMOG, secure computation, security system, Area of Interests |
20 | Yang-Wai Chow, Willy Susilo, Hua-Yu Zhou |
CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CW ![In: 2010 International Conference on CyberWorlds, Singapore, October 20-22, 2010, pp. 254-261, 2010, IEEE Computer Society, 978-0-7695-4215-7. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
security, online games, MMOG, CAPTCHA, cheating, bots |
20 | Shaowen Bardzell, Jeffrey Bardzell, Tyler Pace, Kayce N. Reed |
Blissfully productive: grouping and cooperation in world of warcraft instance runs. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 357-360, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
small groups, collaboration, mmog, leadership, mmorpg, world of warcraft, instances |
20 | Daniel Volk |
Co-creative game development in a participatory Metaverse. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PDC ![In: Proceedings of the Tenth Conference on Participatory Design, PDC 2008, Bloomington, Indiana, USA, October 1-4, 2008, pp. 262-265, 2008, ACM, 978-0-9818561-0-0. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP BibTeX RDF |
participatory design, virtual world, serious game, MMOG, game development, co-creation, Metaverse |
20 | Yue Guo, Stuart J. Barnes |
Why people buy virtual items in virtual worlds with real money. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Data Base ![In: Data Base 38(4), pp. 69-76, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual items, model, transactions, virtual world, MMOG, MMORPG, virtual game |
20 | Stuart J. Barnes |
Virtual worlds as a medium for advertising. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Data Base ![In: Data Base 38(4), pp. 45-55, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual world, marketing, online game, second life, advertising, MMOG |
20 | Eli M. Noam |
The dismal economics of virtual worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Data Base ![In: Data Base 38(4), pp. 106-109, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
virtual world, economics, business models, marketing, online game, second life, MMOG |
20 | Steven Daniel Webb, Sieteng Soh, William Lau |
Enhanced mirrored servers for network games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 6th Workshop on Network and System Support for Games, NETGAMES 2007, Melbourne, Australia, September 19-20, 2007, pp. 117-122, 2007, ACM, 978-0-9804460-0-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mirrored servers, peer-to-peer, architecture, MMOG, client/server, cheating |
20 | Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara |
Transmedial interactions and digital games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007, pp. 307-308, 2007, ACM, 978-1-59593-640-0. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
mobile, interaction, games, MMOG, cross-platform, transmedia |
20 | Lee M. Sherlock |
When social networking meets online games: the activity system of grouping in world of warcraft. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SIGDOC ![In: Proceedings of the 25th Annual International Conference on Design of Communication, SIGDOC 2007, El Paso, Texas, USA, October 22-24, 2007, pp. 14-20, 2007, ACM, 978-1-59593-588-5. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
genre theory, paratext, social networking, social interaction, grouping, activity theory, mmog, mmorpg, digital games, digital gaming, technical writing, world of warcraft, faq |
20 | Jin Ryong Kim, Il-Kyu Park, Kwang-Hyun Shim |
The Effects of Network Loads and Latency in Multiplayer Online Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 427-432, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
MMOG tests, P2P-based tests, network game tests, multiplayer games, mean opinion score, Load tests |
20 | Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi |
Bridging the Gap between Networked Appliances and Virtual Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
AINA Workshops (1) ![In: 21st International Conference on Advanced Information Networking and Applications (AINA 2007), Workshops Proceedings, Volume 1, May 21-23, 2007, Niagara Falls, Canada, pp. 935-940, 2007, IEEE Computer Society. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Peer-to-Peer Virtual Worlds, Disembodiment, Service-Oriented Architectures, Networking, MMOG, Networked Appliances |
20 | Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan |
Authority assignment in distributed multi-player proxy-based games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NETGAMES ![In: Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006, pp. 5, 2006, ACM, 1-59593-589-4. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
communication proxy, latency compensation, games, authority, MMOG, distributed multi-player games |
20 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei |
An empirical evaluation of TCP performance in online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment Technology ![In: Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2006, Hollywood, California, USA, June 14-16, 2006, pp. 5, 2006, ACM, 1-59593-380-8. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
performance analysis, transport protocols, MMOG, network games, internet measurement |
20 | Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester |
A platform for dynamic microcell redeployment in massively multiplayer online games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
NOSSDAV ![In: Network and Operating System Support for Digital Audio and Video, 16th International Workshop, NOSSDAV 2006, Newport, Rhode Island, USA, November 22-23, 2006, Proceedings, pp. 3, 2006, ACM, 1-59593-285-2. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
game server architecture, microcell distribution, load balancing, MMOG |
20 | Stefano Cacciaguerra, Stefano Ferretti, Marco Roccetti, Matteo Roffilli |
Car racing through the streets of the web: a high-speed 3D game over a fast synchronization service. ![Search on Bibsonomy](Pics/bibsonomy.png) |
WWW (Special interest tracks and posters) ![In: Proceedings of the 14th international conference on World Wide Web, WWW 2005, Chiba, Japan, May 10-14, 2005 - Special interest tracks and posters, pp. 884-885, 2005, ACM, 1-59593-051-5. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
synchronization, MMOG, scene graph |