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Found 6 publication records. Showing 6 according to the selection in the facets
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Authors |
Title |
Venue |
Year |
Link |
Author keywords |
57 | Jenny Niemi, Susanna Sawano, Annika Waern |
Involving non-players in pervasive games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Critical Computing ![In: Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005, Aarhus, Denmark, August 20-24, 2005, pp. 137-140, 2005, ACM, 1-59593-203-8. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
locative games, proximity games, privacy, integrity, bluetooth, pervasive gaming, non-player characters |
44 | Yavuz Inal, Türkan Karakus, Kursat Cagiltay |
Designing Narratology-Based Educational Games with Non-players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Edutainment ![In: Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings, pp. 528-534, 2008, Springer, 978-3-540-69734-3. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
non-players, game design, educational game, Narratology, ludology |
29 | Conor Linehan, Ben Kirman, Shaun W. Lawson, Mark Doughty |
Blowtooth: pervasive gaming in unique and challenging environments. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010, pp. 2695-2704, 2010, ACM, 978-1-60558-930-5. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
critical games, non-places, non-players, provocative games, pervasive games, mobile games, airports |
27 | Angelica B. Ortiz de Gortari |
Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 44, pp. 100530, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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15 | Stephanie Orme |
"Just watching": A qualitative analysis of non-players' motivations for video game spectatorship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 24(10), pp. 2252-2269, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
12 | Allison Sall, Rebecca E. Grinter |
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Comput. Support. Cooperative Work. ![In: Comput. Support. Cooperative Work. 16(1-2), pp. 199-229, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
collaborative play, physical games, spatiality, exergaming |
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