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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 56 occurrences of 46 keywords
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Results
Found 76 publication records. Showing 76 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
71 | Enrica Fubini, Margherita Micheletti Cremasco, Elisabetta Toscano |
Computer, Television and Playstation Use in Developmental Age: Friends or Enemies of Growth and Health? Study on a Northern Italy Sample 6-14 Year Old. |
HCI (17) |
2007 |
DBLP DOI BibTeX RDF |
playstation, children’s health, computer, television |
45 | Mohammad Shirali-Shahreza |
Improving English Lab Classes Using Sony PSP (PlayStation Portable). |
ICALT |
2008 |
DBLP DOI BibTeX RDF |
|
45 | Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckmann, Oliver Pell |
Comparing FPGAs to Graphics Accelerators and the Playstation 2 Using a Unified Source Description. |
FPL |
2006 |
DBLP DOI BibTeX RDF |
|
45 | Brian Fitzgerald 0002 |
The Australian Sony PlayStation Case: How Far Will Anti-circumvention Law Reach in the Name of DRM? |
DRMTICS |
2005 |
DBLP DOI BibTeX RDF |
|
45 | Sandeep Koranne |
A High Performance SIMD Framework for Design Rule Checking on Sony??s PlayStation 2 Emotion Engine Platform. |
ISQED |
2004 |
DBLP DOI BibTeX RDF |
|
45 | Andrew Ostler |
The Primal seas: water on PlayStation 2. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
44 | Danna Voth |
Evolutions in Gaming. |
IEEE Pervasive Comput. |
2007 |
DBLP DOI BibTeX RDF |
Xbox 360, PlayStation 3, games, Wii, game consoles |
35 | Mike Houston, Ji Young Park, Manman Ren, Timothy J. Knight, Kayvon Fatahalian, Alex Aiken, William J. Dally, Pat Hanrahan |
A portable runtime interface for multi-level memory hierarchies. |
PPoPP |
2008 |
DBLP DOI BibTeX RDF |
PMH, sequoia, parallelism, memory hierarchies, runtime |
27 | Xray Halperin |
Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring. |
SIGGRAPH Asia Technical Communications |
2021 |
DBLP DOI BibTeX RDF |
|
27 | Carlos Purves, Catalina Cangea, Petar Velickovic |
The PlayStation Reinforcement Learning Environment (PSXLE). |
CoRR |
2019 |
DBLP BibTeX RDF |
|
27 | Sigi Goode, Hartmut Hoehle, Viswanath Venkatesh, Susan A. Brown |
User Compensation as a Data Breach Recovery Action: An Investigation of the Sony PlayStation Network Breach. |
MIS Q. |
2017 |
DBLP DOI BibTeX RDF |
|
27 | M. P. Jacob Habgood, David Wilson, David Moore, Sergio Alapont |
HCI Lessons From PlayStation VR. |
CHI PLAY (Companion) |
2017 |
DBLP DOI BibTeX RDF |
|
27 | Salam Ismail Rasheed Khanji, Raja Jabir, Farkhund Iqbal, Andrew Marrington |
Forensic analysis of xbox one and playstation 4 gaming consoles. |
WIFS |
2016 |
DBLP DOI BibTeX RDF |
|
27 | Lindsay Wells, Aran J. Cauchi-Saunders, Ian J. Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas |
Mining for Gold (and Platinum): PlayStation Network Data Mining. |
CHI PLAY |
2016 |
DBLP BibTeX RDF |
|
27 | Matthew Davies, Huw Read, Konstantinos Xynos, Iain Sutherland |
Forensic analysis of a Sony PlayStation 4: A first look. |
Digit. Investig. |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Karolina Alvarez, Masooda N. Bashir |
Exploring the Effectiveness of Digital Forensics Tools on the Sony PlayStation Vita. |
ICDF2C |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Dy Carrig |
Playstation 4, InFAMOUS: second son. |
SIGGRAPH Computer Animation Festival |
2015 |
DBLP DOI BibTeX RDF |
|
27 | Stephan Schön, Ralph Schön, Knut Kröger, Reiner Creutzburg |
Overview and forensic investigation approaches of the gaming console Sony PlayStation Portable. |
Multimedia Content and Mobile Devices |
2013 |
DBLP DOI BibTeX RDF |
|
27 | Ian Bickerstaff |
Case study: the introduction of stereoscopic games on the Sony PlayStation 3. |
SD&A |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Gunnar Daugs, Knut Kröger, Reiner Creutzburg |
Remarks on forensically interesting Sony Playstation 3 console features. |
Multimedia on Mobile Devices / Multimedia Content Access: Algorithms and Systems |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Roland Ossmann, David Thaller, Gerhard Nussbaum, Christoph Veigl, Christoph Weiß |
Making the PlayStation 3 Accessible with AsTeRICS. |
ICCHP (1) |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Mauro F. M. Ferrão, Kelly O'Hara, Frutuoso G. M. Silva |
Msquash - An Exergame using the Playstation Move Controller. |
GRAPP/IVAPP |
2012 |
DBLP DOI BibTeX RDF |
|
27 | Grigore C. Burdea, Abhishek Jain, Bryan Rabin, Richard Pellosie, Meredith R. Golomb |
Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges. |
EMBC |
2011 |
DBLP DOI BibTeX RDF |
|
27 | |
Playstation 'Killzone 3 Teaser'. |
SIGGRAPH Asia Computer Animation Festival |
2011 |
DBLP DOI BibTeX RDF |
|
27 | Pascal Gwosdek, Andrés Bruhn, Joachim Weickert |
Variational optic flow on the Sony PlayStation 3 - Accurate dense flow fields for real-time applications. |
J. Real Time Image Process. |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Scott Conrad, Greg Dorn, Philip Craiger |
Forensic Analysis of a PlayStation 3 Console. (PDF / PS) |
IFIP Int. Conf. Digital Forensics |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Elena Laudanna, Maria Bulgheroni, Francesca Caprino, Serenella Besio |
Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation. |
ICCHP (1) |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Tarek M. Taha, Pavan Yalamanchili, Mohammad Ashraf Bhuiyan, Rommel Jalasutram, Chong Chen, Richard W. Linderman |
Neuromorphic algorithms on clusters of PlayStation 3s. |
IJCNN |
2010 |
DBLP DOI BibTeX RDF |
|
27 | Edgar Luttmann, Daniel L. Ensign, Vaidyanathan Vishal, Mike Houston, Noam Rimon, Jeppe Øland, Guha Jayachandran, Mark S. Friedrichs, Vijay S. Pande |
Accelerating molecular dynamic simulation on the cell processor and Playstation 3. |
J. Comput. Chem. |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Qin Zhou, Nigel R. Poole |
Forensic Investigation of the Soft-Modded PlayStation Portable (PSP). |
ISDF |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Scott Conrad, Carlos Rodriguez, Christopher Marberry, Philip Craiger |
Forensic Analysis of the Sony Playstation Portable. (PDF / PS) |
IFIP Int. Conf. Digital Forensics |
2009 |
DBLP DOI BibTeX RDF |
|
27 | André Maximo, Guilherme Cox, Cristiana Bentes, Ricardo C. Farias |
Unleashing the Power of the Playstation 3 to Boost Graphics Programming. |
SIBGRAPI Tutorials |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Michael Perelman, Ping Ji 0002, Weifeng Chen 0001 |
Traffic and security analysis on Sony Playstation 3. |
ISI |
2009 |
DBLP DOI BibTeX RDF |
|
27 | Adrianto Wirawan, Chee Keong Kwoh 0001, Nim Tri Hieu, Bertil Schmidt |
CBESW: Sequence Alignment on the Playstation 3. |
BMC Bioinform. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Tetsu Narumi, Shun Kameoka, Makoto Taiji, Kenji Yasuoka |
Accelerating Molecular Dynamics Simulations on PlayStation 3 Platform Using Virtual-GRAPE Programming Model. |
SIAM J. Sci. Comput. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Jakub Kurzak, Alfredo Buttari, Piotr Luszczek, Jack J. Dongarra |
The PlayStation 3 for High-Performance Scientific Computing. |
Comput. Sci. Eng. |
2008 |
DBLP DOI BibTeX RDF |
|
27 | Pascal Gwosdek, Andrés Bruhn, Joachim Weickert |
High Performance Parallel Optical Flow Algorithms on the Sony Playstation 3. |
VMV |
2008 |
DBLP BibTeX RDF |
|
27 | Neil Costigan, Michael Scott |
Accelerating SSL using the Vector processors in IBM's Cell Broadband Engine for Sony's Playstation 3. |
IACR Cryptol. ePrint Arch. |
2007 |
DBLP BibTeX RDF |
|
27 | Rodric M. Rabbah |
Beyond gaming: programming the PLAYSTATION®3 cell architecture for cost-effective parallel processing. |
CODES+ISSS |
2007 |
DBLP DOI BibTeX RDF |
PLAYSTATION3, streaming, cell, StreamIt |
27 | Tim Hope |
Sony Playstation 2 "The Wolfman". |
SIGGRAPH Electronic Art and Animation Catalog |
2002 |
DBLP DOI BibTeX RDF |
|
27 | Haruyuki Tago, Kazuhiro Hashimoto, Nobuyuki Ikumi, Masato Nagamatsu, Masakazu Suzuoki, Yasuyuki Yamamoto |
CPU for PlayStation 2. |
DATE |
2001 |
DBLP DOI BibTeX RDF |
|
27 | LuAnn Graver |
Sony playstation - jet moto II/old lady. |
SIGGRAPH Electronic Art and Animation Catalog |
1998 |
DBLP DOI BibTeX RDF |
|
27 | Hiroshi Fujimori |
Sony Computer Entertainment Inc.: Linking Up PlayStation Partners. |
Transforming Organisations Through Groupware |
1996 |
DBLP DOI BibTeX RDF |
|
27 | Allison Druin |
NOOBIE: the animal design playstation. |
ACM SIGCHI Bull. |
1988 |
DBLP DOI BibTeX RDF |
|
27 | Lee Garber |
News Briefs. |
Computer |
2011 |
DBLP DOI BibTeX RDF |
PlayStation Network, Silicone nanowires, PaperPhone, Bendable computers, Graphene transistors, Security, Smart grid |
27 | Amy Voida, Sheelagh Carpendale, Saul Greenberg |
The individual and the group in console gaming. |
CSCW |
2010 |
DBLP DOI BibTeX RDF |
console games, gamecube, playstation, ps2, ps3, xbox360, video games, wii |
27 | Steven J. Vaughan-Nichols |
Game-Console Makers Battle over Motion-Sensitive Controllers. |
Computer |
2009 |
DBLP DOI BibTeX RDF |
Wii MotionPlus, Project Natal, PlayStation Motion Controller, Motion-sensitive controllers, Computer games, Game consoles |
27 | Amy Voida, Saul Greenberg |
Wii all play: the console game as a computational meeting place. |
CHI |
2009 |
DBLP DOI BibTeX RDF |
PS2, PS3, Playstation, XBox360, computational meeting place, console games, digital hearth, gamecube, video games, Wii |
27 | Marc Stevens 0001, Alexander Sotirov, Jacob Appelbaum, Arjen K. Lenstra, David Molnar, Dag Arne Osvik, Benne de Weger |
Short Chosen-Prefix Collisions for MD5 and the Creation of a Rogue CA Certificate. |
CRYPTO |
2009 |
DBLP DOI BibTeX RDF |
PlayStation 3, certificate, collision attack, MD5 |
18 | James Grieve, Clint Hanson, John (Liuguo) Zhang, Lucas Granito, Cody Snyder |
User generated terrain in ModNation Racers. |
SIGGRAPH Talks |
2010 |
DBLP DOI BibTeX RDF |
|
18 | Fadi N. Sibai, Hashir Karim Kidwai |
Parallel Simulation of Oil Reservoirs on a Multi-core Stream Computer. |
Trans. Comput. Sci. |
2009 |
DBLP DOI BibTeX RDF |
Oil reservoir simulation, multi-core computing, Thomas algorithm, Cell Broadband Engine |
18 | M. Mustafa Rafique, Benjamin Rose, Ali Raza Butt, Dimitrios S. Nikolopoulos |
Supporting MapReduce on large-scale asymmetric multi-core clusters. |
ACM SIGOPS Oper. Syst. Rev. |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Yuzhong Shen |
Teaching game development using microsoft XNA game studio. |
SpringSim |
2009 |
DBLP BibTeX RDF |
Microsoft XNA game studio, education, graphics, C#, game development |
18 | Kelvin Cheng 0002, Masahiro Takatsuka |
Initial evaluation of a bare-hand interaction technique for large displays using a webcam. |
EICS |
2009 |
DBLP DOI BibTeX RDF |
hand pointing, large display interaction, monocular computer vision |
18 | Adrianto Wirawan, Bertil Schmidt, Chee Keong Kwoh 0001 |
Pairwise Distance Matrix Computation for Multiple Sequence Alignment on the Cell Broadband Engine. |
ICCS (1) |
2009 |
DBLP DOI BibTeX RDF |
multiple sequence alignment, cell broadband engine |
18 | Paulus Bannink |
Houdini in a games pipeline. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
18 | Goh Fujita |
World Soccer Winning Eleven 2009. |
SIGGRAPH ASIA Animations |
2009 |
DBLP DOI BibTeX RDF |
|
18 | José L. Abellán, Juan Fernández 0001, Manuel E. Acacio |
CellStats: A Tool to Evaluate the Basic Synchronization and Communication Operations of the Cell BE. |
PDP |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Diarmid Campbell |
Physical gaming: Out of the lap and into the living room. |
ISMAR |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Huiliang Zhang, Bertil Schmidt, Wolfgang Müller-Wittig |
Accelerating BLASTP on the Cell Broadband Engine. |
PRIB |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Yoshifumi Saijo, Takahiro Iwamoto, Kazuto Kobayashi, Satoshi Yamaguchi, Hiroshi Tsunoda, Hidehisa Nakayama, Nei Kato, Yoshiaki Nemoto |
Ultra-Mobile Echo Network in Health Care System. |
CBMS |
2008 |
DBLP DOI BibTeX RDF |
telemedicine, ultrasound, health care system |
18 | Abhinav Sarje, Srinivas Aluru |
Parallel biological sequence alignments on the Cell Broadband Engine. |
IPDPS |
2008 |
DBLP DOI BibTeX RDF |
|
18 | David A. Bader, Sulabh Patel |
High performance MPEG-2 software decoder on the cell broadband engine. |
IPDPS |
2008 |
DBLP DOI BibTeX RDF |
|
18 | Manoel T. F. Cunha, Jose C. F. Telles, Alvaro L. G. A. Coutinho |
On the Implementation of Boundary Element Engineering Codes on the Cell Broadband Engine. |
VECPAR |
2008 |
DBLP DOI BibTeX RDF |
Parallel Programming, SIMD, Vectorization, Cell Broadband Engine, Boundary Element Method, Boundary Elements |
18 | Tetsu Narumi, Ryuji Sakamaki, Shun Kameoka, Kenji Yasuoka |
Overheads in Accelerating Molecular Dynamics Simulations with GPUs. |
PDCAT |
2008 |
DBLP DOI BibTeX RDF |
|
18 | John R. Graham |
Integrating parallel programming techniques into traditional computer science curricula. |
ACM SIGCSE Bull. |
2007 |
DBLP DOI BibTeX RDF |
parallel programming, computer science education |
18 | Timo-Pekka Viljamaa, Tuomas Vaittinen, Akseli Anttila |
Towards an Optimal Information Architecture Model for Mobile Multimedia Devices. |
HCI (9) |
2007 |
DBLP DOI BibTeX RDF |
information architecture model, mobile multimedia device, user-centered design, cluster analysis, mobile multimedia, card sorting |
18 | Jairo Panetta, Paulo R. P. de Souza Filho, Carlos A. da Cunha Filho, Fernando M. Roxo da Motta, Silvio Sinedino Pinheiro, Ivan Pedrosa Junior, Andre L. Romanelli Rosa, Luiz Rodolpho Monnerat, Leandro T. Carneiro, Carlos H. B. de Albrecht |
Computational Characteristics of Production Seismic Migration and its Performance on Novel Processor Architectures. |
SBAC-PAD |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Theodore Kim, Mark Carlson |
A simple boiling module. |
Symposium on Computer Animation |
2007 |
DBLP DOI BibTeX RDF |
|
18 | Hiroki Sugano, Ryusuke Miyamoto |
A Real-Time Object Recognition System on Cell Broadband Engine. |
PSIVT |
2007 |
DBLP DOI BibTeX RDF |
Object recognition, Parallel implementation, Cell Broadband Engine, Real-time processing |
18 | Shane Greenstein |
Format wars all over again. |
IEEE Micro |
2006 |
DBLP DOI BibTeX RDF |
VHS, format wars, Sony |
18 | Greg Goth |
Next-Gen Landscape Extends Beyond the Console. |
IEEE Distributed Syst. Online |
2006 |
DBLP DOI BibTeX RDF |
computer games, entertainment, personal computing |
18 | Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckmann |
FPGAs, GPUs and the PS2 - A Single Programming Methodology. |
FCCM |
2006 |
DBLP DOI BibTeX RDF |
|
18 | Lurng-Kuo Liu, Sreeni Kesavarapu, Jonathan Connell, Ashish Jagmohan, Lark-hoon Leem, Brent Paulovicks, Vadim Sheinin, Lijung Tang, Hangu Yeo |
Video Analysis and Compression on the STI Cell Broadband Engine Processor. |
ICME |
2006 |
DBLP DOI BibTeX RDF |
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18 | Andrew Yang, Rajit Chandra, Simon Burke, Javier A. DeLaCruz, Sribalan Santhanam, Uming Ko |
Entering the hot zone - can you handle the heat and be cool? |
DAC |
2006 |
DBLP DOI BibTeX RDF |
IC packaging, thermal effects, low power |
18 | Aameek Singh, Arup Acharya |
Using session initiation protocol to build context-aware VoIP support for multiplayer networked games. |
NETGAMES |
2004 |
DBLP DOI BibTeX RDF |
context-aware, gaming, SIP, VoIP |
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