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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 30 occurrences of 28 keywords
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Results
Found 37 publication records. Showing 37 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
121 | Yitzhak Birk |
On-Line Control and Deadlock-Avoidance in a Page-Parallel Multiprocessor Rasterizer. |
IEEE Trans. Parallel Distributed Syst. |
1993 |
DBLP DOI BibTeX RDF |
online control, page-parallel multiprocessor rasterizer, full-page bitmaps, parallel processing, concurrency control, deadlock-avoidance, rendering (computer graphics), page-description language |
110 | Ren Huang, Soo-Ik Chae |
Implementation of an OpenVG Rasterizer with Configurable Anti-Aliasing and Multi-Window Scissoring. |
CIT |
2006 |
DBLP DOI BibTeX RDF |
|
51 | Gaoqi He, Baogang Bai, Zhigeng Pan, Xi Cheng |
Accelerated Rendering of Vector Graphics on Mobile Devices. |
HCI (2) |
2007 |
DBLP DOI BibTeX RDF |
non-uniform subdivision, tessellate, rasterizer, vector graphics, OpenVG |
50 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
Single pass depth peeling via CUDA rasterizer. |
SIGGRAPH Talks |
2009 |
DBLP DOI BibTeX RDF |
|
40 | Woo-Chan Park, Duk-Ki Yoon, Kil-Whan Lee, Il-San Kim, Kyung-Su Kim, Won-Jong Lee, Tack-Don Han, Sung-Bong Yang |
A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering. |
ARCS |
2006 |
DBLP DOI BibTeX RDF |
|
40 | Kai Hormann, Marco Tarini |
A quadrilateral rendering primitive. |
Graphics Hardware |
2004 |
DBLP DOI BibTeX RDF |
|
31 | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. |
SI3D |
2010 |
DBLP DOI BibTeX RDF |
depth peeling, multi-fragment effects, order-independent transparency, programmable graphics pipeline, graphics hardware, compute unified device architecture (CUDA), rasterizer, atomic operation |
30 | Issam H. Laradji, Pau Rodríguez, David Vázquez 0001, Derek Nowrouzezahrai |
SSR: Semi-supervised Soft Rasterizer for single-view 2D to 3D Reconstruction. |
CoRR |
2021 |
DBLP BibTeX RDF |
|
30 | Issam H. Laradji, Pau Rodríguez, David Vázquez 0001, Derek Nowrouzezahrai |
SSR: Semi-supervised Soft Rasterizer for single-view 2D to 3D Reconstruction. |
ICCVW |
2021 |
DBLP DOI BibTeX RDF |
|
30 | Shichen Liu, Tianye Li, Weikai Chen 0001, Hao Li 0015 |
Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning. |
CoRR |
2019 |
DBLP BibTeX RDF |
|
30 | Shichen Liu, Weikai Chen 0001, Tianye Li, Hao Li 0015 |
Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh Reconstruction. |
CoRR |
2019 |
DBLP BibTeX RDF |
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30 | Shichen Liu, Weikai Chen 0001, Tianye Li, Hao Li 0015 |
Soft Rasterizer: A Differentiable Renderer for Image-Based 3D Reasoning. |
ICCV |
2019 |
DBLP DOI BibTeX RDF |
|
30 | Saima Majeed, Ammar Ul Hassan, Jaeyoung Choi |
TeX Bitmap Font Module for FreeType Rasterizer. |
FAS*W@SASO/ICAC |
2019 |
DBLP DOI BibTeX RDF |
|
30 | Jeff Bush, Mohammad A. Khasawneh, Khaled Z. Mahmoud, Timothy N. Miller |
NyuziRaster: Optimizing rasterizer performance and energy in the Nyuzi open source GPU. |
ISPASS |
2016 |
DBLP DOI BibTeX RDF |
|
30 | Yeong-Kang Lai, Yu-Chieh Chung |
Scalable rasterizer architecture for 3D graphics system. |
ISCAS |
2016 |
DBLP DOI BibTeX RDF |
|
30 | Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, Soojung Ryu |
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU. |
SIGGRAPH Asia Mobile Graphics and Interactive Applications |
2015 |
DBLP DOI BibTeX RDF |
|
30 | Peng Huang, Xuehui Liu, Enhua Wu |
Multi-resolution Shadow Mapping Using CUDA Rasterizer. |
CAD/Graphics |
2013 |
DBLP DOI BibTeX RDF |
|
30 | Jung-yong Lee, Hoon Heo, Kwang-Yeob Lee, Yong-Seo Koo |
Design of multi-core rasterizer for parallel processing. |
ISOCC |
2012 |
DBLP DOI BibTeX RDF |
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30 | Chih-Hao Sun, You-Ming Tsao, Ka-Hang Lok, Shao-Yi Chien |
Universal Rasterizer with edge equations and tile-scan triangle traversal algorithm for graphics processing units. |
ICME |
2009 |
DBLP DOI BibTeX RDF |
|
30 | Manuel Ujaldon, Antonio Ruiz, Nicolás Guil |
On the computation of the Circle Hough Transform by a GPU rasterizer. |
Pattern Recognit. Lett. |
2008 |
DBLP DOI BibTeX RDF |
|
30 | Donghyun Kim, Lee-Sup Kim |
Division-free rasterizer for perspective-correct texture filtering. |
ISCAS (2) |
2004 |
DBLP BibTeX RDF |
|
30 | Cheng-Hsien Chen, Chen-Yi Lee |
Reduce the Memory Bandwidth of 3D Graphics Hardware with a Novel Rasterizer. |
J. Circuits Syst. Comput. |
2002 |
DBLP DOI BibTeX RDF |
|
30 | Bruce Anderson, Rob MacAulay, Andy Stewart, Turner Whitted |
Accommodating Memory Latency In A Low-cost Rasterizer. |
Workshop on Graphics Hardware |
1997 |
DBLP DOI BibTeX RDF |
|
30 | Yitzhak Birk |
Deadlock-avoidance in a page-parallel rasterizer. |
Jerusalem Conference on Information Technology |
1990 |
DBLP DOI BibTeX RDF |
|
20 | Manuel Ujaldon, Nicolás Guil |
High Performance Circle Detection through a GPU Rasterization Approach. |
IbPRIA |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Hsiu-ching Hsieh, Chih-Chieh Hsiao, Hui-Chin Yang, Chung-Ping Chung, Jean Jyh-Jiun Shann |
Methods for Precise False-Overlap Detection in Tile-Based Rendering. |
CSE (2) |
2009 |
DBLP DOI BibTeX RDF |
|
20 | Norm Rubin |
GPU evolution: will graphics morph into compute? |
PACT |
2008 |
DBLP DOI BibTeX RDF |
graphics processors |
20 | Aaron E. Lefohn, Shubhabrata Sengupta, John D. Owens |
Resolution-matched shadow maps. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
adaptive shadow maps, GPU, graphics hardware, GPGPU, Shadows, scan, shadow maps |
20 | Brandon Lloyd, Naga K. Govindaraju, Steven E. Molnar, Dinesh Manocha |
Practical logarithmic rasterization for low-error shadow maps. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
|
20 | Tomas Akenine-Möller, Jacob Munkberg, Jon Hasselgren |
Stochastic rasterization using time-continuous triangles. |
Graphics Hardware |
2007 |
DBLP DOI BibTeX RDF |
|
20 | Jiaping Wang, Xin Tong 0001, John Snyder, Yanyun Chen, Baining Guo, Heung-Yeung Shum |
Capturing and rendering geometry details for BTF-mapped surfaces. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Rendering, Texture mapping, Shadow algorithms, Bidirectional texture functions, Reflectance and shading models |
20 | Turner Whitted, James T. Kajiya |
Fully procedural graphics. |
Graphics Hardware |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Kyusik Chung, Donghyun Kim, Lee-Sup Kim |
A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware. |
ISCAS (5) |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Marc Ebner, Markus Reinhardt, Jürgen Albert |
Evolution of Vertex and Pixel Shaders. |
EuroGP |
2005 |
DBLP DOI BibTeX RDF |
|
20 | Chun-Ho Kim, Lee-Sup Kim |
Adaptive Selection of an Index in a Texture Cache. |
ICCD |
2004 |
DBLP DOI BibTeX RDF |
|
20 | Andrew Wolfe, Derek B. Noonburg |
A Superscalar 3D Graphics Engine. |
MICRO |
1999 |
DBLP DOI BibTeX RDF |
|
20 | Fiaz Hussain, Borut Zalik |
Towards a Feature-Based Interactive System for Intelligent Font Design. |
IV |
1999 |
DBLP DOI BibTeX RDF |
character, geometric constraints, font, typography, feature-based design |
Displaying result #1 - #37 of 37 (100 per page; Change: )
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