Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
288 | Takenobu Takizawa, Reijer Grimbergen |
Review: Computer Shogi through 2000. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 433-442, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
computer shogi history, plausible move generation, SUPER SOMA, tsume shogi, tesuji search, evaluation function, shogi |
212 | Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk |
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 318-335, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
evolution of games, retrograde analysis, KGK endgame, Heian Shogi, Shogi |
163 | Yohei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino |
A Shogi Processor with a Field Programmable Gate Array. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 297-314, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
FPGA, Reconfigurable hardware, Shogi |
144 | Jeff Rollason |
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 277-296, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
shotest, soma, super-soma, evaluation, search, shogi |
144 | Reijer Grimbergen |
A Survey of Tsume-Shogi Programs Using Variable-Depth Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 300-317, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
Variable-depth search, conspiracy-number search, tsume shogi, game playing, best-first search |
138 | Kosuke Inagaki, Ryohei Nakano |
Learning Evaluation Functions of Shogi Positions from Different Sets of Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES (3) ![In: Knowledge-Based Intelligent Information and Engineering Systems, 11th International Conference, KES 2007, XVII Italian Workshop on Neural Networks, Vietri sul Mare, Italy, September 12-14, 2007, Proceedings, Part III, pp. 210-217, 2007, Springer, 978-3-540-74828-1. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
game position evaluation, reinforcement learning, function approximation, multi-layer perceptron |
125 | Reijer Grimbergen |
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 315-332, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Plausible move generation, move merit analysis, cut-off thresholds, shogi |
125 | Donald F. Beal, Martin C. Smith |
First Results from Using Temporal Difference Learning in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings, pp. 113-125, 1998, Springer, 3-540-65766-5. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
Temporal Difference, Learning, Search, Game-playing, Minimax, Shogi |
124 | Steven Walczak, Reijer Grimbergen |
Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Knowl. Inf. Syst. ![In: Knowl. Inf. Syst. 2(2), pp. 185-200, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
119 | Satoshi Tanimoto, Ryohei Nakano |
Learning an Evaluation Function for Shogi from Data of Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
KES ![In: Knowledge-Based Intelligent Information and Engineering Systems, 8th International Conference, KES 2004, Wellington, New Zealand, September 20-25, 2004. Proceedings. Part II, pp. 609-615, 2004, Springer, 3-540-23206-0. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
100 | Tomohito Esaki, Tomonori Hashiyama |
Extracting human players' Shogi game strategies from game records using growing SOM. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IJCNN ![In: Proceedings of the International Joint Conference on Neural Networks, IJCNN 2008, part of the IEEE World Congress on Computational Intelligence, WCCI 2008, Hong Kong, China, June 1-6, 2008, pp. 2176-2181, 2008, IEEE, 978-1-4244-1820-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
100 | Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen |
Chunking in Shogi: New Findings. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 140-154, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
82 | Makoto Sakuta, Hiroyuki Iida |
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000, Revised Papers, pp. 55-73, 2000, Springer, 3-540-43080-6. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
Uncertainty Paradigm, Metaposition, Metamove, UPS, Tsuitate-Tsume-Shogi, PDS, Kriegspiel, Problem solving |
81 | Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka |
Dual Lambda Search and Shogi Endgames. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers, pp. 126-139, 2006, Springer, 3-540-48887-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
81 | Reijer Grimbergen, Jeff Rollason |
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 171-187, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
38 | Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida |
Weak Proof-Number Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 157-168, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
38 | Yuya Dan |
Possibility of Human Grid Computing for Artificial Intelligence Systems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SAINT ![In: Proceedings of the 2008 International Symposium on Applications and the Internet, SAINT 2008, 28 July - 1 August 2008, Turku, Finland, pp. 452-454, 2008, IEEE Computer Society, 978-0-7695-3297-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
24 | Shun Okuhama, Takeshi Ito |
A System to Display the Intention Behind Shogi AI's Move as a Series of Reading Sequences. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI (1) ![In: Technologies and Applications of Artificial Intelligence - 28th International Conference, TAAI 2023, Yunlin, Taiwan, December 1-2, 2023, Proceedings, Part I, pp. 176-186, 2023, Springer, 978-981-97-1710-1. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Yasuyuki Nakane, Hisako Hara, Kaori Kishi, Tomoyuki Takami |
Revival of Heian Large Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GCCE ![In: 12th IEEE Global Conference on Consumer Electronics, GCCE 2023, Nara, Japan, October 10-13, 2023, pp. 936-937, 2023, IEEE, 979-8-3503-4018-1. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
|
24 | Masahiro Shioda, Takeshi Ito |
Improving Mini-Shogi Engine Using Self-play and Possibility of White's Advantage. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Inf. Sci. Eng. ![In: J. Inf. Sci. Eng. 38(3), pp. 591-603, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP BibTeX RDF |
|
24 | Shogo Takeuchi |
Comparison of Search Behaviors in Chess, Shogi, and the game of Go. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2022, Tainan, Taiwan, December 1-3, 2022, pp. 183-188, 2022, IEEE, 979-8-3503-9950-9. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
|
24 | Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy P. Lillicrap, David Silver |
Mastering Atari, Go, chess and shogi by planning with a learned model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Nat. ![In: Nat. 588(7839), pp. 604-609, 2020. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Taichi Nakayashiki, Tomoyuki Kaneko |
Evaluation of Loss Function for Stable Policy Learning in Dobutsu Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2020, Taipei, Taiwan, December 3-5, 2020, pp. 199-204, 2020, IEEE, 978-1-6654-0380-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Masahiro Shioda, Takeshi Ito |
Learning of Evaluation Functions on Mini-Shogi Using Self-playing Game Records. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2020, Taipei, Taiwan, December 3-5, 2020, pp. 41-46, 2020, IEEE, 978-1-6654-0380-1. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
|
24 | Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki |
Contemporary Computer Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Encyclopedia of Computer Graphics and Games ![In: Encyclopedia of Computer Graphics and Games., 2019, Springer. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Hiro Ito, Atsuki Nagao, Teagun Park |
Generalized Shogi, Chess, and Xiangqi are Constant-Time Testable. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. ![In: IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 102-A(9), pp. 1126-1133, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Tomoyuki Kaneko, Takenobu Takizawa |
Computer Shogi Tournaments and Techniques. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Games ![In: IEEE Trans. Games 11(3), pp. 267-274, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Julian Schrittwieser, Ioannis Antonoglou, Thomas Hubert, Karen Simonyan, Laurent Sifre, Simon Schmitt, Arthur Guez, Edward Lockhart, Demis Hassabis, Thore Graepel, Timothy P. Lillicrap, David Silver |
Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1911.08265, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
24 | Shogo Takeuchi |
Advice is Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers, pp. 1-10, 2019, Springer, 978-3-030-65882-3. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
|
24 | Yuichi Yoda, Kosuke Mizokushi, Seiichiro Honjo |
A Study of Basis on AI-based Information Systems: The Case of Shogi AI System "Ponanza". ![Search on Bibsonomy](Pics/bibsonomy.png) |
AAAI Spring Symposium: Interpretable AI for Well-being ![In: Proceedings of the Symposium Interpretable AI for Well-being: Understanding Cognitive Bias and Social Embeddedness co-located with Association for the Advancement of Artificial Intelligence 2019 Spring Symposium (AAAI-Spring Symposium 2019), Stanford, CA, March 25-27, 2019., 2019, CEUR-WS.org. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP BibTeX RDF |
|
24 | Takafumi Nakamichi, Takeshi Ito |
Adjusting the evaluation function for weakening the competency level of a computer shogi program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 40(1), pp. 15-31, 2018. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Hanhua Zhu, Tomoyuki Kaneko |
Comparison of Loss Functions for Training of Deep Neural Networks in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: Conference on Technologies and Applications of Artificial Intelligence, TAAI 2018, Taichung, Taiwan, November 30 - December 2, 2018, pp. 18-23, 2018, IEEE Computer Society, 978-1-7281-1229-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Shogo Takeuchi |
Weighted Majority Voting with a Heterogeneous System in the Game of Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: Conference on Technologies and Applications of Artificial Intelligence, TAAI 2018, Taichung, Taiwan, November 30 - December 2, 2018, pp. 122-125, 2018, IEEE Computer Society, 978-1-7281-1229-9. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Shanchuan Wan, Tomoyuki Kaneko |
Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CIG ![In: 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018, pp. 1-8, 2018, IEEE, 978-1-5386-4359-4. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | Shanchuan Wan, Tomoyuki Kaneko |
Heterogeneous Multi-task Learning of Evaluation Functions for Chess and Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICONIP (3) ![In: Neural Information Processing - 25th International Conference, ICONIP 2018, Siem Reap, Cambodia, December 13-16, 2018, Proceedings, Part III, pp. 347-358, 2018, Springer, 978-3-030-04181-6. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP DOI BibTeX RDF |
|
24 | David Silver, Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Matthew Lai, Arthur Guez, Marc Lanctot, Laurent Sifre, Dharshan Kumaran, Thore Graepel, Timothy P. Lillicrap, Karen Simonyan, Demis Hassabis |
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/1712.01815, 2017. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP BibTeX RDF |
|
24 | Shanchuan Wan, Tomoyuki Kaneko |
Imitation Learning for Playing Shogi Based on Generative Adversarial Networks. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: Conference on Technologies and Applications of Artificial Intelligence, TAAI 2017, Taipei, Taiwan, December 1-3, 2017, pp. 92-95, 2017, IEEE Computer Society, 978-1-5386-4203-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Takumi Baba, Takeshi Ito |
Improvement and Evaluation of Search Algorithm in Computer Dice-Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: Conference on Technologies and Applications of Artificial Intelligence, TAAI 2017, Taipei, Taiwan, December 1-3, 2017, pp. 84-87, 2017, IEEE Computer Society, 978-1-5386-4203-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Nobutane Hanayama, Ryuichi Nogami |
A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2017 - 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings, pp. 277-283, 2017, Springer, 978-3-319-66714-0. The full citation details ...](Pics/full.jpeg) |
2017 |
DBLP DOI BibTeX RDF |
|
24 | Shotaro Omori, Tomoyuki Kaneko |
Learning of Evaluation Functions to Realize Playing Styles in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRICAI ![In: PRICAI 2016: Trends in Artificial Intelligence - 14th Pacific Rim International Conference on Artificial Intelligence, Phuket, Thailand, August 22-26, 2016, Proceedings, pp. 367-379, 2016, Springer, 978-3-319-42910-6. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
|
24 | Gou Koutaki, Keiichi Uchimura |
Fast and Robust Vision System for Shogi Robot. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Robotics Mechatronics ![In: J. Robotics Mechatronics 27(2), pp. 182-190, 2015. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Takafumi Nakamichi, Takeshi Ito |
Implementation and qualitative analysis of an adaptive computer Shogi program by producing seesaw game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
TAAI ![In: Conference on Technologies and Applications of Artificial Intelligence, TAAI 2015, Tainan, Taiwan, November 20-22, 2015, pp. 453-460, 2015, IEEE, 978-1-4673-9606-6. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Tetsuhiko Kinebuchi, Takeshi Ito |
Shogi Program That Selects Natural Moves by Considering the Flow of Preceding Moves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACIT-CSI ![In: 3rd International Conference on Applied Computing and Information Technology, ACIT 2015/2nd International Conference on Computational Science and Intelligence, CSI 2015, Okayama, Japan, July 12-16, 2015, pp. 79-84, 2015, IEEE, 978-1-4673-9642-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Nobusuke Sasaki |
The Evaluation of Chu-Shogi's Special Rules by Using a Computer Self-Play Experiment. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACIT-CSI ![In: 3rd International Conference on Applied Computing and Information Technology, ACIT 2015/2nd International Conference on Computational Science and Intelligence, CSI 2015, Okayama, Japan, July 12-16, 2015, pp. 91-96, 2015, IEEE, 978-1-4673-9642-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Shogo Takeuchi, Tomoyuki Kaneko |
Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACIT-CSI ![In: 3rd International Conference on Applied Computing and Information Technology, ACIT 2015/2nd International Conference on Computational Science and Intelligence, CSI 2015, Okayama, Japan, July 12-16, 2015, pp. 85-90, 2015, IEEE, 978-1-4673-9642-4. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Ryo Miura, Toshiki Kinuhata, Shinji Ohara, Hiroyuki Tarumi, Toshihiro Hayashi, Junko Ichino |
Design and evaluation of database and API supporting Shogi learners on the Internet. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD ![In: 16th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2015, Takamatsu, Japan, June 1-3, 2015, pp. 307-312, 2015, IEEE Computer Society, 978-1-4799-8676-7. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Yasuyuki Nakane, Tomoyuki Takami, Hisako Hara |
Computer Maka Dai Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GCCE ![In: IEEE 4th Global Conference on Consumer Electronics, GCCE 2015, Osaka, Japan, 27-30 October 2015, pp. 153-154, 2015, IEEE. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
|
24 | Daisaku Yokoyama, Masaru Kitsuregawa |
A Randomized Game-Tree Search Algorithm for Shogi Based on Bayesian Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PRICAI ![In: PRICAI 2014: Trends in Artificial Intelligence - 13th Pacific Rim International Conference on Artificial Intelligence, Gold Coast, QLD, Australia, December 1-5, 2014. Proceedings, pp. 937-944, 2014, Springer, 978-3-319-13559-5. The full citation details ...](Pics/full.jpeg) |
2014 |
DBLP DOI BibTeX RDF |
|
24 | Akira Ura, Makoto Miwa, Yoshimasa Tsuruoka, Takashi Chikayama |
Comparison Training of Shogi Evaluation Functions with Self-Generated Training Positions and Moves. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers, pp. 208-220, 2013, Springer, 978-3-319-09164-8. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Kunihito Hoki, Tomoyuki Kaneko, Daisaku Yokoyama, Takuya Obata, Hiroshi Yamashita, Yoshimasa Tsuruoka, Takeshi Ito |
A System-Design Outline of the Distributed-Shogi-System Akara 2010. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SNPD ![In: 14th ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing, SNPD 2013, Honolulu, Hawaii, USA, 1-3 July, 2013, pp. 466-471, 2013, IEEE Computer Society, 978-0-7695-5005-3. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi |
Network Shogi Environment with Discussion Support after Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Advances in Computer Entertainment ![In: Advances in Computer Entertainment - 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings, pp. 634-637, 2013, Springer, 978-3-319-03160-6. The full citation details ...](Pics/full.jpeg) |
2013 |
DBLP DOI BibTeX RDF |
|
24 | Kunihito Hoki, Masakazu Muramatsu |
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR). ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 3(3), pp. 51-57, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Yun-Ching Liu, Jr-Chang Chen, Shun-Chin Hsu, Tsan-sheng Hsu |
KANI wins the 5x5 Shogi Tournament at the TCGA 2012. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 35(3), pp. 180-181, 2012. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Takeshi Ito, Daisuke Takano, Xiaohong Wan, Keiji Tanaka |
Changes in Cognitive Processes upon Learning Mini-Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CogSci ![In: Proceedings of the 34th Annual Meeting of the Cognitive Science Society, CogSci 2012, Sapporo, Japan, August 1-4, 2012, 2012, cognitivesciencesociety.org, 978-0-9768318-8-4. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP BibTeX RDF |
|
24 | Kohei Yamamoto, Tetsuya Takahashi, Masaya Kitaoka, Yoshikazu Tagashira, Hiroyuki Tarumi, Toshihiro Hayashi |
Database Support for Shogi Learners. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DIGITEL ![In: 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, DIGITEL 2012, Takamatsu, Japan, March 27-30, 2012, pp. 126-128, 2012, IEEE, 978-1-4673-0885-4. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
24 | Kunihito Hoki, Tomoyuki Kaneko |
The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACG ![In: Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers, pp. 184-195, 2011, Springer, 978-3-642-31865-8. The full citation details ...](Pics/full.jpeg) |
2011 |
DBLP DOI BibTeX RDF |
|
24 | Yoshikuni Sato, Daisuke Takahashi, Reijer Grimbergen |
A Shogi Program Based on Monte-Carlo Tree Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 33(2), pp. 80-92, 2010. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Takuya Obata, Takuya Sugiyama, Kunihito Hoki, Takeshi Ito |
Consultation Algorithm for Computer Shogi: Move Decisions by Majority. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games - 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers, pp. 156-165, 2010, Springer, 978-3-642-17927-3. The full citation details ...](Pics/full.jpeg) |
2010 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
On the Relation between Perception and Recognition in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 32(1), pp. 12-22, 2009. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
Using Bitboards for Move Generation in Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 30(1), pp. 25-34, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP BibTeX RDF |
|
24 | Takeshi Ito |
Selfish Search on Playing Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICEC ![In: Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings, pp. 421-426, 2007, Springer, 978-3-540-74872-4. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
|
24 | Takayuki Yato, Takahiro Seta, Tsuyoshi Ito |
Finding Yozume of Generalized Tsume-Shogi is Exptime-Complete. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEICE Trans. Fundam. Electron. Commun. Comput. Sci. ![In: IEICE Trans. Fundam. Electron. Commun. Comput. Sci. 88-A(5), pp. 1249-1257, 2005. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
|
24 | Yohei Hori, Tsutomu Maruyama, Kenji Toda |
A tsume-shogi processor based on reconfigurable hardware. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FPT ![In: Proceedings of the 2004 IEEE International Conference on Field-Programmable Technology, Brisbane, Australia, December 6-8, 2004, pp. 347-350, 2004, IEEE. The full citation details ...](Pics/full.jpeg) |
2004 |
DBLP DOI BibTeX RDF |
|
24 | Hiroyuki Iida, Makoto Sakuta, Jeff Rollason |
Computer shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 134(1-2), pp. 121-144, 2002. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida |
Endgame Search Techniques Developed in Shogi: Application to Lines of Action. ![Search on Bibsonomy](Pics/bibsonomy.png) |
JCIS ![In: Proceedings of the 6th Joint Conference on Information Science, March 8-13, 2002, Research Triangle Park, North Carolina, USA, pp. 458-460, 2002, JCIS / Association for Intelligent Machinery, Inc., 0-9707890-1-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Yohei Hori, Masashi Sonoyama, Tsutomu Maruyama |
An FPGA-based processor for shogi mating problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FPT ![In: Proceedings of the 2002 IEEE International Conference on Field-Programmable Technology, FPT 2002, Hong Kong, China, December 16-18, 2002, pp. 117-124, 2002, IEEE, 0-7803-7574-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
Threat stacks to guide pruning and search extensions in shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IWEC ![In: Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan, pp. 73-80, 2002, Kluwer, 1-4020-7360-7. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Ryouji Minehara, Tomoki Matsumoto, Tsuyoshi Shinogi, Tomohiro Yoshikawa, Shinji Tsuruoka |
An Automatic Recording System of the Plays and Moves of SHOGI Games Using Image Processing Technique. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MVA ![In: Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2002), December 11-13, 2002, Nara-ken New Public Hall, Nara, Japan, pp. 52-55, 2002, 4-901122-02-9. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP BibTeX RDF |
|
24 | Makoto Sakuta, Hiroyuki Iida |
AND/OR-Tree Search Algorithms in Shogi Mating Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 24(4), pp. 231-235, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Masahiro Seo, Hiroyuki Iida, Jos W. H. M. Uiterwijk |
The PN*-search algorithm: Application to tsume-shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Artif. Intell. ![In: Artif. Intell. 129(1-2), pp. 253-277, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Donald F. Beal, Martin C. Smith |
Temporal difference learning applied to game playing and the results of application to Shogi. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Theor. Comput. Sci. ![In: Theor. Comput. Sci. 252(1-2), pp. 105-119, 2001. The full citation details ...](Pics/full.jpeg) |
2001 |
DBLP DOI BibTeX RDF |
|
24 | Hiroyuki Iida |
Yss Wins Shogi Tournament. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 23(3), pp. 184-185, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen |
Report on the 10th CSA Computer-Shogi Championship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 23(2), pp. 115-120, 2000. The full citation details ...](Pics/full.jpeg) |
2000 |
DBLP DOI BibTeX RDF |
|
24 | Makoto Sakuta, Hiroyuki Iida |
Report on the 9th CSA World Computer-Shogi Championship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 22(3), pp. 180-182, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
24 | Makoto Sakuta, Hiroyuki Iida |
Report on the First International Shogi Forum. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 22(3), pp. 183-185, 1999. The full citation details ...](Pics/full.jpeg) |
1999 |
DBLP DOI BibTeX RDF |
|
24 | Reijer Grimbergen, Hiroyuki Iida |
Report on the 8th CSA World Computer-Shogi Championships. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 21(2), pp. 135-137, 1998. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Tomofumi Nakano, Nobuhiro Inuzuka, Hirohisa Seki, Hidenori Itoh |
Inducing Shogi Heuristics Using Inductive Logic Programming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ILP ![In: Inductive Logic Programming, 8th International Workshop, ILP-98, Madison, Wisconsin, USA, July 22-24, 1998, Proceedings, pp. 155-164, 1998, Springer, 3-540-64738-4. The full citation details ...](Pics/full.jpeg) |
1998 |
DBLP DOI BibTeX RDF |
|
24 | Yasuichi Nakayama, Tadafumi Akazawa, Kohei Noshita |
A Parallel Algorithm for Solving Hard Tsume-Shogi Problems. ![Search on Bibsonomy](Pics/bibsonomy.png) |
J. Int. Comput. Games Assoc. ![In: J. Int. Comput. Games Assoc. 19(2), pp. 94-99, 1996. The full citation details ...](Pics/full.jpeg) |
1996 |
DBLP DOI BibTeX RDF |
|
24 | Hitoshi Matsubara, Hiroyuki Iida, Jos W. H. M. Uiterwijk |
A Shogi-Computer Test Set. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ACM Conference on Computer Science ![In: Proceedings of the 24th ACM Conference on Computer Science, CSC '96, Philadelphia, PA, USA, February 16-18, 1996, pp. 139-146, 1996, ACM, 0-89791-828-2. The full citation details ...](Pics/full.jpeg) |
1996 |
DBLP DOI BibTeX RDF |
|
19 | Reijer Grimbergen |
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 169-179, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Kazuki Yoshizoe |
A New Proof-Number Calculation Technique for Proof-Number Search. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings, pp. 135-145, 2008, Springer, 978-3-540-87607-6. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
|
19 | Makoto Miwa, Daisaku Yokoyama, Takashi Chikayama |
Automatic Construction of Static Evaluation Functions for Computer Game Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Discovery Science ![In: Discovery Science, 9th International Conference, DS 2006, Barcelona, Spain, October 7-10, 2006, Proceedings, pp. 332-336, 2006, Springer, 3-540-46491-3. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe |
Cheat-Proof Serverless Network Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers, pp. 234-243, 2006, Springer, 978-3-540-75537-1. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Keiji Yanai, Takehisa Hayashiyama |
Automatic "Go" record generation from a TV program. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MMM ![In: 12th International Conference on Multi Media Modeling (MMM 2006), 4-6 January 2006, Beijing, China, 2006, IEEE, 1-4244-0028-7. The full citation details ...](Pics/full.jpeg) |
2006 |
DBLP DOI BibTeX RDF |
|
19 | Steven Walczak |
Knowledge-Based Search in Competitive Domains. ![Search on Bibsonomy](Pics/bibsonomy.png) |
IEEE Trans. Knowl. Data Eng. ![In: IEEE Trans. Knowl. Data Eng. 15(3), pp. 734-743, 2003. The full citation details ...](Pics/full.jpeg) |
2003 |
DBLP DOI BibTeX RDF |
heuristic pruning, Search, knowledge-based, chunking, opponent modeling, chess |
19 | Adi Botea, Martin Müller 0003, Jonathan Schaeffer |
Using Abstraction for Planning in Sokoban. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Computers and Games ![In: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers, pp. 360-375, 2002, Springer, 3-540-20545-4. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|
19 | Adi Botea |
Using Abstraction for Heuristic Search and Planning. ![Search on Bibsonomy](Pics/bibsonomy.png) |
SARA ![In: Abstraction, Reformulation and Approximation, 5th International Symposium, SARA 2002, Kananaskis, Alberta, Canada, August 2-4, 2002, Proceedings, pp. 326-327, 2002, Springer, 3-540-43941-2. The full citation details ...](Pics/full.jpeg) |
2002 |
DBLP DOI BibTeX RDF |
|