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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 18 occurrences of 14 keywords
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Results
Found 21 publication records. Showing 21 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
63 | Giulio Jacucci, Antti Oulasvirta, Tommi Ilmonen, John Evans, Antti Salovaara |
Comedia: mobile group media for active spectatorship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI ![In: Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007, pp. 1273-1282, 2007, ACM, 978-1-59593-593-9. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
field evaluation, large-scale events, spectatorship, mobile applications, groups, awareness systems |
56 | Kenton O'Hara, Hazel Grian, John Williams |
Participation, collaboration and spectatorship in an alternate reality game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
OZCHI ![In: Proceedings of the 20th Australasian Computer-Human Interaction Conference, OZCHI 2008: Designing for Habitus and Habitat, Cairns, Australia, December 8-12, 2008, pp. 130-139, 2008, ACM, 0-9803063-4-5. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collective behaviour, on-line ethnography, pervasive gaming, alternate reality games |
55 | Frank M. Shipman III |
Blending the real and virtual in games: the model of fantasy sports. ![Search on Bibsonomy](Pics/bibsonomy.png) |
FDG ![In: Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009, pp. 169-174, 2009, ACM, 978-1-60558-437-9. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
fantasy sports, on-line rhetoric, spectatorship, games, virtual communities |
48 | Kenton O'Hara, Maxine Glancy, Simon Robertshaw |
Understanding collective play in an urban screen game. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 67-76, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
collaborative play, urban screens, gaming, public displays |
48 | Giulio Jacucci, Antti Oulasvirta, Antti Salovaara, Risto Sarvas |
Supporting the shared experience of spectators through mobile group media. ![Search on Bibsonomy](Pics/bibsonomy.png) |
GROUP ![In: Proceedings of the 2005 International ACM SIGGROUP Conference on Supporting Group Work, GROUP 2005, Sanibel Island, Florida, USA, November 6-9, 2005, pp. 207-216, 2005, ACM, 1-59593-223-2. The full citation details ...](Pics/full.jpeg) |
2005 |
DBLP DOI BibTeX RDF |
mobile group media, mobile phone applications, spectator experience, spectator groups, shared experience |
32 | Kata Szita, Brendan Rooney |
Smartphone spectatorship in unenclosed environments: The physiological impacts of visual and sonic distraction during movie watching on mobile devices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Entertain. Comput. ![In: Entertain. Comput. 48, pp. 100598, January 2024. The full citation details ...](Pics/full.jpeg) |
2024 |
DBLP DOI BibTeX RDF |
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32 | Rakesh Patibanda, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li 0101, Yuzheng Chen, Shreyas Nisal, Josh Andres, Jarrod Knibbe, Elise van den Hoven, Florian 'Floyd' Mueller |
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Proc. ACM Hum. Comput. Interact. ![In: Proc. ACM Hum. Comput. Interact. 7(CHI), pp. 769-802, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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32 | Sara Oscar |
Curious spectatorship in the age of deepfakes. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Digit. Creativity ![In: Digit. Creativity 34(3), pp. 230-247, July 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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32 | Francesco Cauteruccio, Yubo Kou |
Investigating the emotional experiences in eSports spectatorship: The case of League of Legends. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Inf. Process. Manag. ![In: Inf. Process. Manag. 60(6), pp. 103516, November 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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32 | Rakesh Patibanda, Aryan Saini, Nathalie Overdevest, Maria F. Montoya, Xiang Li 0101, Yuzheng Chen, Shreyas Nisal, Josh Andres, Jarrod Knibbe, Elise van den Hoven, Florian 'Floyd' Mueller |
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CoRR ![In: CoRR abs/2307.11297, 2023. The full citation details ...](Pics/full.jpeg) |
2023 |
DBLP DOI BibTeX RDF |
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32 | Stephanie Orme |
"Just watching": A qualitative analysis of non-players' motivations for video game spectatorship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
New Media Soc. ![In: New Media Soc. 24(10), pp. 2252-2269, 2022. The full citation details ...](Pics/full.jpeg) |
2022 |
DBLP DOI BibTeX RDF |
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32 | Eulerson Rodrigues, Ernesto Filgueiras |
eSports: How Do Video Game Aspects Define Competitive Gaming Streams and Spectatorship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
HCI (21) ![In: Design, User Experience, and Usability. Design for Contemporary Interactive Environments - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part II, pp. 506-516, 2020, Springer, 978-3-030-49759-0. The full citation details ...](Pics/full.jpeg) |
2020 |
DBLP DOI BibTeX RDF |
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32 | Daniela Zieba |
The modernization of sports spectatorship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
XRDS ![In: XRDS 25(4), pp. 63, 2019. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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32 | Wesley van den Broek, Günter Wallner, Regina Bernhaupt |
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI PLAY (Companion) ![In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019, pp. 723-730, 2019, ACM, 978-1-4503-6871-1. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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32 | Ryan House |
"What'chu Lookin' At?": Narrative, Spectatorship, and Ludic Constructivism in Variable State's Virginia. ![Search on Bibsonomy](Pics/bibsonomy.png) |
ICIDS ![In: Interactive Storytelling - 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings, pp. 183-189, 2019, Springer, 978-3-030-33893-0. The full citation details ...](Pics/full.jpeg) |
2019 |
DBLP DOI BibTeX RDF |
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32 | David Cumming |
Understanding the experience of Australian eSports spectatorship. ![Search on Bibsonomy](Pics/bibsonomy.png) |
DiGRA Conference ![In: Proceedings of the 2018 DiGRA International Conference: The Game is the Message, DiGRA 2018, Turin, Italy, July 25-28, 2018, 2018, Digital Games Research Association. The full citation details ...](Pics/full.jpeg) |
2018 |
DBLP BibTeX RDF |
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32 | Chris Georgen, Sean C. Duncan, Lucas Cook |
From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCL ![In: 11th International Conference on Computer Supported Collaborative Learning, CSCL 2015, Gothenburg, Sweden, June 7-11, 2015, 2015, International Society of the Learning Sciences, 978-0-9903550-6-9. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP BibTeX RDF |
|
31 | Barry A. T. Brown, Kenton O'Hara, Tim Kindberg, Amanda Williams |
Crowd computer interaction. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 4755-4758, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
crowd-computer interaction, spectatorship, ubiquitous computing |
24 | A. Cavan Fyans, Michael Gurevich, Paul Stapleton |
Spectator understanding of error in performance. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CHI Extended Abstracts ![In: Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Extended Abstracts Volume, Boston, MA, USA, April 4-9, 2009, pp. 3955-3960, 2009, ACM, 978-1-60558-247-4. The full citation details ...](Pics/full.jpeg) |
2009 |
DBLP DOI BibTeX RDF |
music controller, performance, error, spectator |
24 | Xiang Cao, Michael Massimi, Ravin Balakrishnan |
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. ![Search on Bibsonomy](Pics/bibsonomy.png) |
CSCW ![In: Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, CSCW 2008, San Diego, CA, USA, November 8-12, 2008, pp. 77-86, 2008, ACM, 978-1-60558-007-4. The full citation details ...](Pics/full.jpeg) |
2008 |
DBLP DOI BibTeX RDF |
flashlight display, games, public display, exploratory study |
24 | Giulio Jacucci, Antti Oulasvirta, Antti Salovaara |
Active construction of experience through mobile media: a field study with implications for recording and sharing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
Pers. Ubiquitous Comput. ![In: Pers. Ubiquitous Comput. 11(4), pp. 215-234, 2007. The full citation details ...](Pics/full.jpeg) |
2007 |
DBLP DOI BibTeX RDF |
Large-scale events, Ethnographic field study, Constructive memory, Mobile and ubiquitous multimedia, Active spectators, Sharing experiences |
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