Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Casper Harteveld, Yetunde Folajimi, Steven C. Sutherland |
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Gerald Farca |
The Emancipated Player.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Mike Treanor |
Finding Meaning in Abstract Games: A Deep Reading of Sage Solitaire.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Natalie Lyon, David I. Leitman, Jichen Zhu |
Combining Speech Intervention and Cooperative Game Design for Children with ASD.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Jan Strien, Ronald Batenburg, Fabiano Dalpiaz |
Designing a Serious Game for General Practice Management.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Marcello A. Gómez Maureira, Fons J. Verbeek |
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Johnathan Harrington |
4x Gamer as Myth: Understanding through Player Mythologies.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Chong-U Lim, Antonios Liapis, D. Fox Harrell |
Discovering Social and Aesthetic Categories of Avatars: A Bottom-Up Artificial Intelligence Approach Using Image Clustering.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Sky Kauweloa, Jennifer Sunrise Winter |
Collegiate E-sports as Work or Play.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Gerald Farca, Charlotte Ladevèze |
The Journey to Nature: The Last of Us as Critical Dystopia.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Jonne Arjoranta |
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Gabriella A. B. Barros, Antonios Liapis, Julian Togelius |
Playing with Data: Procedural Generation of Adventures from Open Data.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Panagiotis Koutsouras, Sarah Martindale, Andy Crabtree |
"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Cosima Rughinis, Razvan Rughinis, Elisabeta Toma |
Three Shadowed Dimensions of Feminine Presence in Video Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Samuel Zakowski |
Environmental Storytelling, Ideologies and Quantum Physics: Narrative Space And The BioShock Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Veli-Matti Karhulahti |
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Samer Al Dafai |
Conventions within eSports: Exploring Similarities in Design.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Michel Ottens |
Enacting aporia: Roger Caillois' game typology as formalist methodology.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Geoff Kaufman, Mary Flanagan |
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Seth Cooper, Sebastian Deterding, Theo Tsapakos |
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Timo Nummenmaa, Ville Kankainen, Sampo Savolainen, Annakaisa Kultima, Juho Karvinen, Kati Alha, Antti Syvänen, Heikki Tyni |
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Robin J. S. Sloan |
An Impression of Home: Player Nostalgia and the Impulse to Explore Game Worlds.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Mark J. Nelson |
The Tapper Videogame Patent as a Series of Close Readings.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr |
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Adam J. Summerville, Michael Mateas |
Super Mario as a String: Platformer Level Generation Via LSTMs.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Edward F. Melcer, Katherine Isbister |
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | René Glas |
Paratextual Play: Unlocking the Nature of Making-of Material of Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Lukas C. Gerber, Honesty Kim, Ingmar H. Riedel-Kruse |
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Kristy de Salas, Ian J. Lewis, Ivan Bindoff |
Game Jams as an Opportunity for Industry Development.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | C. Thi Nguyen, José P. Zagal |
Good Violence, Bad Violence: The Ethics of Competition in Multiplayer Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson |
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Jean-Luc Portelli, Rilla Khaled |
Spectrum: Exploring the Effects of Player Experience on Game Design.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Jichen Zhu, Connor Kerns, James E. Connell, Natalie Lyon |
Using Interactive Social Story Games to Teach Social Skills to Children with Autism.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Malcolm Ryan 0001, Dan Staines, Paul Formosa |
Four Lenses for Designing Morally Engaging Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Janne Paavilainen, Kati Alha, Hannu Korhonen |
Review of Social Features in Social Network Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Alexandra To, Safinah Ali, Geoff Kaufman, Jessica Hammer |
Integrating Curiosity and Uncertainty in Game Design.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel |
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Stephanie de Smale |
Game Essays as Critical Media and Research Praxis.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |
A Lightweight Videogame Dialogue Manager.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Lynn Parker, Dayna Galloway |
Creative Communities: Shaping Process through Performance and Play.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari |
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin |
GameNet and GameSage: Videogame Discovery as Design Insight.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Patrick Prax, Alejandro Soler |
Critical Alternative Journalism from the Perspective of Game Journalists.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Mathias Fuchs |
"Ruinensehnsucht" - Longing for Decay in Computer Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Daniel Vella |
"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Orion Mavridou |
Playful Fandom: Gaming, Media and the Ludic Dimensions of Textual Poaching.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Alex Mitchell 0001 |
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Laura M. Levy, Rob Solomon, Jeremy Johnson, Jeff Wilson, Amy J. Lambeth, Maribeth Gandy, Joann Moore, Jason Way, Ruitao Liu |
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Ea Christina Willumsen |
Source Code and Formal Analysis: A Hermeneutic Reading of Passage.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Claire Dormann |
Toward Ludic Gerontechnology: a Review of Games for Dementia Care.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen |
First-Person Walkers: Understanding the Walker Experience through Four Design Themes.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Pierre-Yves Hurel |
"Playing RPG Maker"? Amateur Game Design and Video Gaming.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Lindsay Wells, Kristy de Salas, Ian J. Lewis |
Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Marina Knauer, Joschka Mütterlein |
Two Worlds, One Gameplay: A Classification of Visual AR Games.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Josh Jarrett |
Critically Approaching the Playful and Participatory Genealogy of MOBAs.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Phillip Jordan, Wayne Buente, Paula Alexandra Silva, Howard Rosenbaum |
Selling out the magic circle: free-toplay games and developer ethics.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Rui Soares, Francisco Leal, Rui Prada, Francisco S. Melo |
Rapidly-Exploring Random Tree approach for Geometry Friends.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Nick Webber, Oskar Milik |
Selling the Imperium: Changing Organisational Culture and History in EVE Online.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | William Goddard, Alexander Muscat |
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Martin Fasterholdt, Martin Pichlmair, Christoffer Holmgård |
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Aaron Isaksen, Andy Nealen |
A Statistical Analysis of Player Improvement and Single-Player High Scores.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Rosa Carbo-Mascarell |
Walking Simulators: The Digitisation of an Aesthetic Practice.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Richard Wetzel, Tom Rodden, Steve Benford |
Developing Ideation Cards for Mixed Reality Game Design.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Staffan Björk, Casey O'Donnell, Rafael Bidarra (eds.) |
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|
1 | Lukas C. Gerber, Michael C. Doshi, Honesty Kim, Ingmar H. Riedel-Kruse |
BioGraphr: Science Games on a Biotic Computer.  |
DiGRA/FDG  |
2016 |
DBLP BibTeX RDF |
|