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Venues (Conferences, Journals, ...)
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Found 20 publication records. Showing 20 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Valeria Carofiglio, Berardina Nadja De Carolis, Francesca D'Errico |
A BCI-based Assessment of a Player's State of Mind for Game Adaptation. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Kalle Kareinen, Antti Knutas, Jussi Kasurinen |
Analysis of Advertising in E-Sports Broadcasts. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Alessandro De Francesco, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini |
A.T.L.A.S.: Automatic Terrain and Labels Assembling Software. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti |
GHItaly19: Research Perspectives on Game Human Interaction. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Maria De Marsico, Davide Gadia, Laura Anna Ripamonti, Dario Maggiorini, Ilaria Mariani (eds.) |
Proceedings of 3rd Workshop on Games-Human Interaction (GHItaly19) in conjunction with CHITALY 2019 - Biannual Conference of the Italian SIGCHI Chapter, Padova (Italy), September 23th, 2019 |
GHItaly@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Saverio Cavicchini, Ilaria Mariani |
Hybrid Board Game: Possibilities and Implications from an Interaction Design Perspective. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Mattia Bellini |
Towards a Model to meet Players' Preferences in Games. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Pietro Guardini, Dalila De Simone, Rossana Actis-Grosso |
Faster is Better: The Speed of Player Character Growth affects Enjoyment and Perceived Competence. |
GHITALY@CHItaly |
2019 |
DBLP BibTeX RDF |
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1 | Ombretta Gaggi, Nicola Favaro |
Euphoni: A System to Support Speech Therapy. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Antonio Origlia, Piero Cosi, Antonio Rodà, Claudio Zmarich |
A Dialogue-based Software Architecture for Gamified Discrimination Tests. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Antti Knutas, Rob van Roy, Timo Hynninen, Marco Granato, Jussi Kasurinen, Jouni Ikonen |
Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Daniele Norton, Laura Anna Ripamonti, Mario Ornaghi, Davide Gadia, Dario Maggiorini |
Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani (eds.) |
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, the 12th Edition of the biannual Conference of the Italian ACM SIGCHI Chapter, Cagliari, Italy, September 18, 2017. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Antonio Origlia, Dario Di Mauro, Maria Laura Chiacchio, Francesco Cutugno |
Establishing a Theoretical Background for a Museum-centric Entertainment System. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Alan D. A. Mattiassi |
Command Systems and Player-Avatar Interaction In Successful Fighting Games In Light Of Neuroscientific Theories and Models. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Marco Begolo, Sebastiano Valle, Marco Zanella, Armir Bujari, Ombretta Gaggi, Claudio Enrico Palazzi |
Implementation and Evaluation of a Multiplayer Pong Game. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Maria De Marsico, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini, Ilaria Mariani |
GHItaly 2017: Game-Computer Interaction in Research. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Daniela Fogli, Federico Danesi, Alessio Malizia, Tommaso Turchi, David Bell |
Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Ilaria Mariani, Davide Spallazzo |
Interactive Players. LBMGs from a Design Perspective. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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1 | Björn Strååt, Harko Verhagen |
Using User Created Game Reviews for Sentiment Analysis: A Method for Researching User Attitudes. |
GHITALY@CHItaly |
2017 |
DBLP BibTeX RDF |
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