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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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Results
Found 16 publication records. Showing 16 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Leire Bastida, Ana Moya, Eugenio Gaeta, José Eurico de Vasconcelos Filho, Felicia Gabler |
The Power of Gamification to Learn and Promote Healthy Habits among Children. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Nadia Hocine, Mohamed Ameur, Wafaa Ziani |
Keep Attention: A Personalized Serious Game for Attention Training. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Alexander Vetushinskiy, Pavel Zhukov |
Gamification of School Education in Russia: Case Study. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Joan Arnedo-Moreno, Carina Soledad González, Alberto Mora (eds.) |
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, GamiLearn 2019, Barcelona, Spain, October 22, 2019. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Kay Berkling, Engy Fawaz, Armin Zundel, Slim Abdennadher |
Designing an Emotive Avatar for a Grammar Game - A Case Study of Engagement and Performance Development. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Thorsten Haendler |
A Card Game for Learning Software-Refactoring Principles. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Kay Berkling, Birgit Franken |
Transfer of Educational Skills from Games to Classroom tasks - A Case Study using iRead to Improve Reading and Writing. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Gustavo Fortes Tondello, Lennart E. Nacke |
A Pilot Study of a Digital Skill Tree in Gameful Education. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Matthew Pattemore, Roger Gilabert Guerrero, Judit Serra |
Elaborative Feedback in L2 Reading Games. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Pablo Hernández-López, Carina S. González-González |
Gamified App for Energy Saving and Sustainability. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Joan Tomàs Pujolà Font, M. Vicenta González Argüello |
Stories or Scenarios: Implementing Narratives in Gamified Language Teaching. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Wim Westera |
Serious Gaming Coming of Age: Implementing a European Innovation Policy to Amplify Serious Game Development. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Jaume Batlle, Christine Appel |
Instructional Sequences in Foreign Language Gamified Didactic Interventions. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Joan Arnedo-Moreno, Susanna Tesconi, Maria Jesús Marco Galindo, David García-Solórzano, Marta Fondo García |
A Study on the Use of Gameful Approaches in Self-paced "learn to code" (SPL2C) Apps. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Sara Menchaca, Ana Moya, Leire Bastida |
A Gamified Experience for Motivating Students to Learn Literature. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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1 | Inmaculada Rodríguez Santiago, Anna Puig, Juan Antonio Rodríguez, Josep Lluís Arcos, Sergi Cebrián, Anton Bogdanovych, Núria Morera, Raquel Piqué, Antonio Palomo |
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums. |
GamiLearn |
2019 |
DBLP BibTeX RDF |
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