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Found 14 publication records. Showing 14 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Sinh Huynh, Youngki Lee, Taiwoo Park, Rajesh Krishna Balan |
Jasper: Sensing Gamers' Emotions Using Physiological Sensors. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016, pp. 1-6, 2016, ACM, 978-1-4503-4325-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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1 | Hyowon Lee 0001, Bree J. Westphal, Wei Kiat Leong, Ngai-Man Cheung, Chor Guan Teo |
When Intuitive Multi-touch Tablet Is Not Enough: Mobile Gaming for Extreme Usability. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016, pp. 7, 2016, ACM, 978-1-4503-4325-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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1 | Seong-Ping Chuah, Ngai-Man Cheung, Chau Yuen |
Low Bit-rate Mobile Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016, pp. 17-22, 2016, ACM, 978-1-4503-4325-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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1 | Simon T. Perrault |
A Discussion on Time Optimization for Games in Mobile Computing. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016, pp. 11-15, 2016, ACM, 978-1-4503-4325-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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1 | Junehwa Song, Chor Guan Teo, Taiwoo Park (eds.) |
Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016 ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![ACM, 978-1-4503-4325-1 The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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1 | Sai-Kit Yeung |
Data-Driven Approaches for Functional Virtual World Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 3rd Workshop on Mobile Gaming, Singapore, MobiGames@MobiSys 2016, June 30, 2016, pp. 9, 2016, ACM, 978-1-4503-4325-1. The full citation details ...](Pics/full.jpeg) |
2016 |
DBLP DOI BibTeX RDF |
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1 | Tianxing Jin, Songtao He, Yunxin Liu |
Towards Accurate GPU Power Modeling for Smartphones. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 7-11, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | Eduardo Mena, Carlos Bobed |
Mobile Agents for Mobile Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 37-42, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | Mathias Almquist, Viktor Almquist, Ekhiotz Jon Vergara, Simin Nadjm-Tehrani |
Communication Energy Overhead of Mobiles Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 1-6, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen |
Does Playing Online Mobile Games Overcharge You for the Fun? ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 13-18, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | Eduardo Cuervo, David Chu (eds.) |
Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015 ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![ACM, 978-1-4503-3499-0 The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | Nairan Zhang, Youngki Lee, Rajesh Krishna Balan |
Matchmaking Game Players On Public Transport. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 31-36, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | Wei Cai 0002, Conghui Zhou, Minchen Li, Xiuhua Li, Victor C. M. Leung |
MCG Test-bed: an Experimental Test-bed for Mobile Cloud Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 25-30, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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1 | Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen, Cheng-Hsin Hsu |
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming. ![Search on Bibsonomy](Pics/bibsonomy.png) |
MobiGames@MobiSys ![In: Proceedings of the 2nd Workshop on Mobile Gaming, MobiGames@MobiSys 2015, Florence, Italy, May 19, 2015, pp. 19-24, 2015, ACM, 978-1-4503-3499-0. The full citation details ...](Pics/full.jpeg) |
2015 |
DBLP DOI BibTeX RDF |
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