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Found 14 publication records. Showing 14 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Clara Fernández-Vara, Alec Thomson |
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 12:1-12:6, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Alex Pantaleev |
In Search of Patterns: Disrupting RPG Classes through Procedural Content Generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 4:1-4:5, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Ricardo Lopes, Tim Tutenel, Rafael Bidarra |
Using gameplay semantics to procedurally generate player-matching game worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 3:1-3:8, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost |
Game-O-Matic: Generating Videogames that Represent Ideas. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 11:1-11:8, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
Designing Semantic Game Worlds. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 2:1-2:9, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Ben Kenwright |
Generating Responsive Life-Like Biped Characters. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 1:1-1:8, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | |
Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012 ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![ACM, 978-1-4503-1447-3 The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Julian Togelius, Tróndur Justinussen, Anders Hartzen |
Compositional procedural content generation. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 16:1-16:4, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl |
Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 6:1-6:8, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Marlon Etheredge |
Fast exact graph matching using adjacency matrices. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 10:1-10:6, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Aaron A. Reed |
Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 14:1-14:4, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Kate Compton, Adam M. Smith 0001, Michael Mateas |
Anza Island: Novel Gameplay Using ASP. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 13:1-13:4, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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1 | Diego Jesus, António Coelho 0001, Carlos Rebelo, André Cardoso |
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 5:1-5:8, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
|
1 | Joris Dormans |
Generating Emergent Physics for Action-Adventure Games. ![Search on Bibsonomy](Pics/bibsonomy.png) |
PCG@FDG ![In: Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012, pp. 9:1-9:7, 2012, ACM, 978-1-4503-1447-3. The full citation details ...](Pics/full.jpeg) |
2012 |
DBLP DOI BibTeX RDF |
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