Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Andrew Peter Macvean, Mark O. Riedl |
Evaluating enjoyment within alternate reality games.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Dinara Moura, Magy Seif El-Nasr, Christopher D. Shaw |
Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk |
The impact of negative game reviews and user comments on player experience.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Kelly Bergstrom, Victoria McArthur, Jennifer Jenson, Tamara Peyton |
All in a day's work: a study of World of Warcraft NPCs comparing gender to professions.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Mark D. Rice, Marcus Wan, Min-Hui Foo, Jamie Ng, Zynie Wai, Janell Kwok, Samuel Lee, Linda Teo |
Evaluating gesture-based games with older adults on a large screen display.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | T. L. Taylor (eds.) |
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox '11, Vancouver, British Columbia, Canada, August 10, 2011  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko |
Beyond player types: gaming achievement goal.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Teun Dubbelman |
Designing stories: practices of narrative in 3D computer games.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Nicholas Taylor, Suzanne de Castell, Jennifer Jenson, Megan Humphrey |
Modeling play: re-casting expertise in MMOGs.  |
Sandbox@SIGGRAPH  |
2011 |
DBLP DOI BibTeX RDF |
|
1 | Luiz Ricardo Nakamura, Lucas L. M. Lago, Alexandre B. Carneiro, Anderson J. C. Cunha, Fábio J. M. Ortega, João Luiz Bernardes Jr., Romero Tori |
3PI experiment: immersion in third-person view.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Emiko Charbonneau, Charles E. Hughes, Joseph J. LaViola Jr. |
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Chang Yun, Philip Trevino, William Holtkamp, Zhigang Deng |
PADS: enhancing gaming experience using profile-based adaptive difficulty system.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Henry Been-Lirn Duh, Sharon Lynn Chu Yew Yee, Yuan Xun Gu, Vivian Hsueh-Hua Chen |
A narrative-driven design approach for casual games with children.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen |
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel |
Can "Gaming 2.0" help design "Serious Games"?: a comparative study.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Taeko Fukamoto |
NeuroRehab + the "Fun" factor.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Florian 'Floyd' Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Jennifer G. Sheridan |
Jogging over a distance: the influence of design in parallel exertion games.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Anthony D. Whitehead, Hannah Johnston, Nicole Nixon, Jo Welch |
Exergame effectiveness: what the numbers can tell us.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Richard Wainess, Stephen N. Spencer (eds.) |
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Lars Doucet, Vinod Srinivasan |
Designing entertaining educational games using procedural rhetoric: a case study.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | David Milam, Magy Seif El-Nasr |
Design patterns to guide player movement in 3D games.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Erik Henry Vick, Rudy McDaniel, Stephen Jacobs |
Using semiotic grammars for the rapid design of evolving video game mechanics.  |
Sandbox@SIGGRAPH  |
2010 |
DBLP DOI BibTeX RDF |
|
1 | Rudy McDaniel, Erik Henry Vick, Stephen Jacobs, Peter Telep |
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | David L. Roberts 0001, Merrick L. Furst, Brian Dorn, Charles L. Isbell Jr. |
Using influence and persuasion to shape player experiences.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Paul D. Varcholik, Joseph J. LaViola Jr., Charles E. Hughes |
The Bespoke 3DUI XNA Framework: a low-cost platform for prototyping 3D spatial interfaces in video games.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Emiko Charbonneau, Andrew Miller, Chadwick A. Wingrave, Joseph J. LaViola Jr. |
Understanding visual interfaces for the next generation of dance-based rhythm video games.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Theresa Jean Tanenbaum, Jim Bizzocchi |
Rock Band: a case study in the design of embodied interface experience.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Florian 'Floyd' Mueller, Stefan Agamanolis, Frank Vetere, Martin R. Gibbs |
A framework for exertion interactions over a distance.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Aki Järvinen |
Game design for social networks: interaction design for playful dispositions.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Rilla Khaled, Pippin Barr, Robert Biddle, Ronald Fischer, James Noble 0001 |
Game design strategies for collectivist persuasion.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Michiel Roza, Mark Schroders, Huub van de Wetering |
A high performance visual profiler for games.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs, Anthony Steed |
Presence-enhancing real walking user interface for first-person video games.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Amanda Chaffin, Katelyn Doran, Drew Hicks, Tiffany Barnes |
Experimental evaluation of teaching recursion in a video game.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Genaro Rebolledo-Mendez, Katerina Avramides, Sara de Freitas, Kam Memarzia |
Societal impact of a serious game on raising public awareness: the case of FloodSim.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Ali Mazalek, Sanjay Chandrasekharan, Michael Nitsche, Tim Welsh, Geoff Thomas, Tandav Sanka, Paul G. Clifton |
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Duy-Nguyen Ta Huynh, Karthik Raveendran, Yan Xu 0011, Kimberly Spreen, Blair MacIntyre |
Art of defense: a collaborative handheld augmented reality board game.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | René Weller, Gabriel Zachmann |
A unified approach for physically-based simulations and haptic rendering.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Scott Kircher, Alan Lawrance |
Inferred lighting: fast dynamic lighting and shadows for opaque and translucent objects.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Kaveh Kardan, Henri Casanova |
Heuristics for continuity editing of cinematic computer graphics scenes.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Tracy Fullerton, Laird M. Malamed, Nahil Sharkasi, Jesse Vigil |
Designing history: the path to participation nation.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Taichi Okamoto, Makoto Fujisawa, Kenjiro T. Miura 0001 |
An interactive simulation system for flying Japanese kites.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Phoebe O. Toups Dugas, Andruid Kerne, William A. Hamilton |
Game design principles for engaging cooperative play: core mechanics and interfaces for non-mimetic simulation of fire emergency response.  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Drew Davidson, Tracy Fullerton, Karen Schrier, Stephen N. Spencer (eds.) |
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, Sandbox '09, New Orleans, Louisiana, USA, August 4-6, 2009  |
Sandbox@SIGGRAPH  |
2009 |
DBLP DOI BibTeX RDF |
|
1 | Karen Schrier, Chris Swain, Michael G. Wagner, David Schwartz (eds.) |
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Daniel Soltis |
Moving parts: the interdependence of game play and social dynamics in digital games.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Doris C. Rusch, Matthew J. Weise |
Games about LOVE and TRUST?: harnessing the power of metaphors for experience design.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Kurt Squire, Sean Duncan, Ben DeVane, Moses Wolfenstein, Rik Hunter |
Gamer communities, design, and learning: panel proposal.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Michael J. Zyda, Dhruv Thukral, James C. Ferrans, Jonathan Engelsma, Mat Hans |
Enabling a voice modality in mobile games through VoiceXML.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Sarah Hatton, David Birchfield, M. Colleen Megowan-Romanowicz |
Learning metaphor through mixed-reality game design and game play.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Walker M. White, Benjamin Sowell, Johannes Gehrke, Alan J. Demers |
Declarative processing for computer games.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Chek Tien Tan, Ho-Lun Cheng |
A combined tactical and strategic hierarchical learning framework in multi-agent games.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Byron Lahey, Winslow Burleson, Camilla Nørgaard Jensen, Natalie Freed, Patrick Lu |
Integrating video games and robotic play in physical environments.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Michael Zyda, Devin Rosen, Bharathwaj Nandakumar |
GOGS: USC GamePipe Online Game Server.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Joseph A. Zupko, Magy Seif El-Nasr |
A tool for adaptive lighting design.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Khoo Eng Tat, Timothy Merritt 0001, Victor Lim-Fei, Wei Liu, Hafizur Rahaman 0002, Janaka Prasad, Timothy Marsh |
Body music: physical exploration of music theory.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ben Medler |
Views from atop the fence: neutrality in games.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Christoph Salge, Christian Lipski, Tobias Mahlmann, Brigitte Mathiak |
Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Gillian Smith 0001, Mee Cha, Jim Whitehead |
A framework for analysis of 2D platformer levels.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ken Perlin, Chris Hecker, Craig Reynolds, Friedrich Kirschner |
Four views of procedural character animation for computer games.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Tim Marsh, Michael Nitsche, Wei Liu 0009, Peichi Chung, Jay D. Bolter, Adrian David Cheok |
Film informing design for contemplative gameplay.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Michael Biggs, Ute Fischer 0001, Michael Nitsche |
Supporting wayfinding through patterns within procedurally generated virtual environments.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mohammed Al-Bow, Debra Austin, Jeffrey Edgington, Rafael Fajardo, Joshua Fishburn, Carlos Lara 0003, Scott T. Leutenegger, Susan Meyer |
Using Greenfoot and games to teach rising 9th and 10th grade novice programmers.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Yolanda A. Rankin, McKenzie McNeal, Marcus W. Shute, Bruce Gooch |
User centered game design: evaluating massive multiplayer online role playing games for second language acquisition.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Simon Perkins, David Jacka, James E. Gain, Patrick C. Marais |
A spatial awareness framework for enhancing game agent behaviour.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Ogechi Nnadi, Ute Fischer 0001, Michael Boyce, Michael Nitsche |
Effect of dynamic camera control on spatial reasoning in 3D spaces.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Jim R. Parker, Nathan Sorenson |
A novel network architecture for crowded online environments.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Priyesh N. Dixit, G. Michael Youngblood |
Understanding information observation in interactive 3D environments.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Mark Joselli, Esteban Clua, Anselmo Antunes Montenegro, Aura Conci, Paulo A. Pagliosa |
A new physics engine with automatic process distribution between CPU-GPU.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Kaveh Kardan, Henri Casanova |
Virtual cinematography of group scenes using hierarchical lines of actions.  |
Sandbox@SIGGRAPH  |
2008 |
DBLP DOI BibTeX RDF |
|
1 | Tracy Fullerton, Todd Furmanski, Kurosh ValaNejad |
Journey of discovery: the night journey project as "video/game art".  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Jonathan deHaan, James Diamond |
The experience of telepresence with a foreign language video game and video.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Alice Wang, Michael Emmi, Petros Faloutsos |
Assembling an expressive facial animation system.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Celia Pearce, Calvin Ashmore |
Principles of emergent design in online games: Mermaids phase 1 prototype.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | J. P. Lewis 0001, Morgan McGuire, Pamela Fox |
Mapping the mental space of game genres.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | José P. Zagal, Amy S. Bruckman |
GameLog: fostering reflective gameplaying for learning.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Drew Davidson, Alan Heirich, Douglas Thomas (eds.) |
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, San Diego, California, USA, August 4-5, 2007  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | John Klima |
Kissing.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Gregory P. Garvey |
Drawing a line in the sand: border/boundary theories and games.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Priyesh N. Dixit, G. Michael Youngblood |
Optimal information placement in an interactive 3D environment.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Ari Shapiro, Derek Chu, Brian F. Allen, Petros Faloutsos |
A dynamic controller toolkit.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Victor B. Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu |
Interactive dynamic response for games.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Henry LaBounta, Chaim Gingold, Jeremy Townsend, Kyle Gray, John Buchanan, Vander Caballero |
Rapid prototyping: visualizing new ideas.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Akihiko Shirai, Erik Geslin, Simon Richir |
WiiMedia: motion analysis methods and applications using a consumer video game controller.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Elina M. I. Koivisto, Riku Suomela |
Using prototypes in early pervasive game development.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Mark Barnes, Jon Phillips, Erwin Coumans, Morgan McGuire, Gary R. Bradski, Ton Roosendaal |
Open source toolchains.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Eric Risser |
Rendering 3D volumes using per-pixel displacement mapping.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Warren Spector |
Emergent gameplay: potential, pitfalls and progress.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth M. Losh |
The birth of the virtual clinic: the Virtual Terrorism Response Academy as serious game and epistemological space.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Seth Sivak, Mark Sivak, Jacqueline Isaacs, Jay Laird, Ann McDonald |
Managing the tradeoffs in the digital transformation of an educational board game to a computer-based simulation.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Peter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jørgen Christensen |
Interactive shader development.  |
Sandbox@SIGGRAPH  |
2007 |
DBLP DOI BibTeX RDF |
|
1 | Brian Osman, Michael Bukowski, Chris McEvoy |
Practical implementation of dual paraboloid shadow maps.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Alan Heirich, Douglas Thomas (eds.) |
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Elizabeth M. Losh |
Making things public: democracy and government-funded videogames and virtual reality simulations.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Thomas J. Allen |
The passion of the developer: ea_spouse in the h_ouse!: a panel on labor relations and quality of life in the industry.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Elina M. I. Koivisto, Riku Suomela, Ari Koivisto |
Ancient runes: using text input for interaction in mobile games.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Thomas Y. Yeh, Petros Faloutsos, Glenn Reinman |
Enabling real-time physics simulation in future interactive entertainment.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Stephen Jacobs, Geoffery Long, Katherine Isbister, Richard Rouse III |
Occasionally reconcilable differences: bringing games and linear entertainment IP together, for better and for worse.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Claire Dormann, Pippin Barr, Robert Biddle |
Humour theory and videogames: laughter in the slaughter.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Craig W. Reynolds |
Big fast crowds on PS3.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|
1 | Robin Hunicke, Alice Robison, Kurt Squire, Constance Steinkuehler |
Games, learning and literacy.  |
Sandbox@SIGGRAPH  |
2006 |
DBLP DOI BibTeX RDF |
|