Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Vincenzo Idone Cassone |
Towards a trading zone. A semiotic method for cross-disciplinary case study analysis of gamified systems. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen 0001 |
Effects of interactive storytelling and quests in cognitive rehabilitation for adults. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Jonna Koivisto, Juho Hamari (eds.) |
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Mattia Thibault |
Punk gamification. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Tero Kerttula |
The foundations of Let's Play - Live action representation of video games in television and online 1975-2018. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Dorina Rajanen, Mikko Rajanen |
Climate change gamification: A literature review. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Jonna Koivisto, Juho Hamari |
Gamification of physical activity: A systematic literature review of comparison studies. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Yining Wang |
Investigating the effects of gamifying homework on students' perceived satisfaction, behavioral intention and intrinsic motivation. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Agnessa Shpakova, Robert Mochrie, Kathryn Waite |
Transforming community engagement in credit unions: the potential for gamification to enable change. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Joseph Macey, Juho Hamari |
The Games We Play: Relationships between game genre, business model and loot box opening. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Mela Kocher, Anna Lisa Martin-Niedecken, Yu Li, Wolfgang Kinzelbach, Haijing Wang, René Bauer, Livio Lunin |
"Save the Water" - A China water management game project. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Mareike Gabele, Andrea Thoms, Julian Alpers, Steffi Hußlein, Christian Hansen 0001 |
Non-player character as a companion in cognitive rehabilitation for adults - Characteristics and representation. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Paula Bräuer, Athanasios Mazarakis |
Badges or a leaderboard? How to gamify an augmented reality warehouse setting. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Kay Berkling, Roger Gilabert Guerrero |
Designing a comprehensive evaluation method for learning games - a general approach with specific application to iRead. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Pirita Ihamäki, Katriina Heljakka |
The internet of art as a site for learning and fun - Playful experiences through augmented geocaching. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Tanja Korhonen, Teija Ravelin, Raija Halonen |
Development of a serious game as a method to support youth work: A case study. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Xiaozhou Li 0002, Chien Lu, Jaakko Peltonen, Zheying Zhang |
A statistical analysis of Steam user profiles towards personalized gamification. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Antti Knutas, Timo Hynninen, Annika Wolff, Jayden Khakurel |
Exploring the connection between gamification and student engagement in computer-supported collaboration. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Kristian Kiili, Antti Koskinen, Manuel Ninaus |
Intrinsic integration in rational number games - A systematic literature review. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Tracey Cassells, Daire O'Broin |
The difference in intrinsic motivation when completing a prioritization task in a standard and gamified interface. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Lisa-Maria Putz, Florian Hofbauer, Marius Mates |
A vignette study among order pickers about the acceptance of gamification. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, Mika Luimula |
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Simon Trang 0001, Welf H. Weiger |
Another dark side of gamification? How and when gamified service use triggers information disclosure. |
GamiFIN |
2019 |
DBLP BibTeX RDF |
|
1 | Joseph Macey, Juho Hamari |
A game of skill?: Miscognitions and problematic behaviour in video game players who gamble. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Lisa-Maria Putz, Manuel Schmidt-Kraepelin, Horst Treiblmaier, Ali Sunyaev |
The influence of gamified workshops on students' knowledge retention. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Wanyu Xi, Min Jin, Han Gong, Quansheng Wang |
Touch or shake? The interaction effect between hand gesture and reward setting on the enjoyment of gamified marketing. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Lobna Hassan, J. Tuomas Harviainen, Juho Hamari |
Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Veli-Matti Karhulahti, Kai Kimppa |
"Two Queens and a Pwn, Please." An ethics for purchase, loot, and advantage design in esports. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Kati Fager, Pauliina Tuomi, Jari Multisilta |
Gamifying facility service jobs - using personnel attitudes and perceptions for designing gamification. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Mikko Rajanen, Dorina Rajanen |
Heuristic evaluation in game and gamification development. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Mikko Salminen, Simo Järvelä, Niklas Ravaja |
Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Lobna Hassan, Benedikt Morschheuser, Nader Alexan, Juho Hamari |
First-hand experience of why gamification projects fail and what could be done about it. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Jonna Koivisto, Juho Hamari (eds.) |
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Jenni Majuri, Jonna Koivisto, Juho Hamari |
Gamification of education and learning: A review of empirical literature. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Miia Siutila |
The gamification of gaming streams. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Mikael Johnsson |
Prisoner's dilemma as a workshop tool? |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Kristian Kiili, Antero Lindstedt, Manuel Ninaus |
Exploring characteristics of students' emotions, flow and motivation in a math game competition. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Nikoletta Zampeta Legaki, Vassilis Assimakopoulos |
F-LauReLxp: A gameful learning experience in forecasting. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Maria Törhönen, Max Sjöblom, Juho Hamari |
Likes and views: Investigating internet video content creators perceptions of popularity. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Hélder Ferreira, Catarina Roseira |
Antecedents and outcomes of middle managers' adoption of gamification as a strategic alignment tool. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Tobias Wolf, Welf H. Weiger, Maik Hammerschmidt |
Gamified services: How gameful experiences drive customer commitment. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Samuel Vansyngel, Arthur Velpry, Nicolas Besombes |
French esports institutionalization. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Xiaozhou Li |
A method to support gamification design practice with motivation analysis and goal modeling. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Jaakko Kemppainen, Anne Pousi |
Gamifying a project plan - Case: The Project Game. |
GamiFIN |
2018 |
DBLP BibTeX RDF |
|
1 | Hanna Ahtosalo, Toni Heinonen, Elviira Pulli, Gwénaël Mauffrey, Tapani N. Liukkonen |
Life in Finland - Gamifying Integration Material Through an Interactive Novel. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Sami Hyrynsalmi, Jouni Smed, Kai Kimppa |
The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Md Sanaul Haque, Daire O'Broin, Joseph Kehoe |
Designing a Gamified Theory-Driven System Model for Postgraduate Research Students to Encouraging Progression and Connectedness. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Ryan Rui Yang Tan, Vivian Hsueh-Hua Chen |
Gamification: Influencing value-perception of target behaviours. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Harri T. Luomala, Jenniina Sihvonen, Henna Syrjälä, Tuomas Mäkilä, Kaisa Könnölä, Tapani N. Liukkonen, Saara Lunden, Mari Sandell |
Linking digital game-playing motivations to food consumption. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Dorothea Papathanasiou-Zuhrt, Daniel-Fernando Weiss-Ibanez, Aldo Di Russo |
The gamification of heritage in the unesco enlisted medieval town of Rhodes. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Usva Friman, Riikka Turtiainen |
From Gamification to Funification of Exercise: Case Zombie Run Pori 2015. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Damien Mac Namara, Lisa Murphy |
Online Versus Offline Perspectives on Gamified Learning. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Brita Somerkoski |
Green Cross: Collecting injury data at schools. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Anni Pakarinen, Heidi Parisod, Iiro Linden, Minna Elisabeth Aromaa, Jouni Smed, Ville Leppänen, Sanna Salanterä |
Usability of a gamified application to promote family wellbeing in child health clinics. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Pauliina Tuomi, Arttu Perttula (eds.) |
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Jaana-Maija Koivisto, Jari Multisilta, Elina Haavisto |
Possible Benefits of Gamification for Improving Surgical Patients' Quality of Care. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Heidi Parisod, Anni Pakarinen, Anna Axelin, Eliisa Löyttyniemi, Jouni Smed, Sanna Salanterä |
Acceptability of and demand for a tobacco-related health game application in early adolescents with different gender, age and gaming habits. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Pirita Ihamäki, Katriina Heljakka |
The Sigrid-Secrets Geocaching Trail: Influencing Well-being through a Gamified Art Experience. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Mikko Rajanen, Dorina Rajanen |
Usability benefits in gamification. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Stavros Lounis, Dimosthenis Kotsopoulos, Cleopatra Bardaki, Thanasis G. Papaioannou, Katerina Pramatari |
Waste no more: Gamification for energy efficient behaviour at the workplace. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Mattia Thibault |
Play as a modelling system - A semiotic analysis of the overreaching prestige of games. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Petri Saarikoski, Jaakko Suominen, Markku Reunanen |
Gamification of Digital Gaming - Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht, Mario Spatafora, Kamelia Stefanova |
Gamification to empower information security education. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Antero Lindstedt, Kristian Kiili |
Evaluating Playing Experience and Adoption of a Math Learning Game. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|
1 | Heli Tolonen, Teija Ravelin, Teija Lehto, Pauliina Tuomi, Sari Merilampi, Andrew Sirkka |
Serious games education for working life needs - a pilot study. |
GamiFIN |
2017 |
DBLP BibTeX RDF |
|