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Found 7344 publication records. Showing 7343 according to the selection in the facets
Hits ? Authors Title Venue Year Link Author keywords
28Soh Masuko, Junichi Hoshino A fitness game reflecting heart rate. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF fitness boxing, physically interactive computer game, computer vision, heart rate
28Kenji Yokoi, Katsumi Watanabe, Takashi Kawai Dynamic evaluation of distribution of visual attention during playing video game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto 0001, Reiko Sasaki, Masa Inakage InScene: a communication device which uses incenses. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF real virtuality, ubiquitous computing, senses, smart furniture
28David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi, John Bowes Interpolation techniques for the artificial construction of video slow motion in the postproduction process. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF postproduction, slow motion, video, ambient, high definition, video art, frame interpolation
28Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui Low cost solution for location determination of mobile nodes in a wireless local area network. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF signal attenuation, Wi-Fi, location estimation, location determination
28William Bamford, Paul Coulton, Reuben Edwards A massively multi-authored mobile surrealist book. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF multi-player, viral distribution, mobile, games
28Marc Duke In game advertising: touching the elusive consumer. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Yutaka Ishibashi, Manabu Nagasaka, Noriyuki Fujiyoshi Subjective assessment of fairness among users in multipoint communications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF multipoint communications, video, avatar, networked virtual environments, voice, subjective assessment
28Keiichi Endo, Minoru Kawahara, Yutaka Takahashi 0001 A proposal of encoded computations for distributed massively multiplayer online services. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF distributed massively multiplayer online services, encoded computations, interactive real-time applications, peer-to-peer
28James Patten, Ben Recht, Hiroshi Ishii 0001 Interaction techniques for musical performance with tabletop tangible interfaces. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interaction techniques, tangible interface, musical performance
28Kaoru Sumi, Mizue Nagata Animated storytelling system via text. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF media transformation, animation, semantic information
28Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen 0001 Fuzzy cognitive goal net for interactive storytelling plot design. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF goal net, story planning, generation, interactive storytelling, fuzzy cognitive maps (FCMs), formation, AI planning, situated learning, plan execution
28Masayuki Ueno, Takeshi Nishiki, Katsuhide Tsushima NeGAS: logo based authoring environment for 3D computer animation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF 3DCG, animation authoring, animation generation, logo language, motion control
28Ansar-Ul-Haque Yasar, M. A. Ansari, Sherjeel Farooqui Low cost solution for location determination of mobile nodes in a wireless local area network. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF signal attenuation, Wi-Fi, location estimation, location determination
28Mirjam Eladhari, Rik Nieuwdorp, Mikael Fridenfalk The soundtrack of your mind: mind music - adaptive audio for game characters. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF adaptive audio, game, music, game design, role playing games, believable agents
28Jukka Holm, Juha Arrasvuori, Kai Havukainen Modifying game content with personal media. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF image-controlled games, media-controlled games
28Wei Liu 0009, Adrian David Cheok, Sim Hwee, Ang Ivene Mixed reality for fun learning in primary school. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF fun learning, tangible interaction
28Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei An empirical evaluation of TCP performance in online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF performance analysis, transport protocols, MMOG, network games, internet measurement
28Antonio Barella, Carlos Carrascosa, Vicente J. Botti JGOMAS: game-oriented multi-agent system based on jade. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Qonita M. Shahab, Yong-Moo Kwon, Heedong Ko Virtual experience: interactive domino simulation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF collaborative simulation, interactive virtual experience, physics simulation
28Yong-Moo Kwon, Kyeong-Won Jeon Gaze computer interaction on stereo display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF 3D computer mouse, eye vergence, stereo image depth, 3D display, gaze-based interaction
28Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida, Kazuma Tanida 3DCG authoring system using turtle metaphor. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF 3DCG authoring system, cognitive interface, game rapid prototyping tool, object oriented 3D LOGO
28Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki, Naohito Okude Shootball: the tangible ball sport in ubiquitous computing. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF ball bounce interface, sports in ubiquitous computing, game
28Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller User case study and network evolution in the mobile phone sector (a study on current mobile phone applications). Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile phone games, user case study, mobile phones, mobile games, mobile gaming, handhelds
28Toshio Asano, Masahito Isamu, Yutaka Ishibashi A proactive file transfer scheme in a distributed haptic museum. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF network load estimation, performance evaluation, adaptive control, distributed virtual environments, virtual museums, haptic media
28Magy Seif El-Nasr Projecting tension in virtual environments through lighting. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF games, emotions, visual perception, arousal, tension
28Tatsuo Kamitani, Manabu Yano, Minoru Matsuda Accuracy of musician's response time for an electronic music score system with a moving marker. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF auditory stimulus, electronic music score, smooth pursuit eye movement, visual stimulus, musical performance
28Nathan D. Nichols, Kristian J. Hammond, David A. Shamma, Sara Owsley Believable performance agents for interactive conversations. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF world wide web, World Wide Web (WWW), emotion, software agents, blogs, culture, media arts, network arts
28Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose Sharelog: digital public art interaction by using "Suica". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Suica, human interface, media art
28James Keng Soon Teh, Shang Ping Lee, Adrian David Cheok Internet pajama. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF intimate computing, remote hugging, haptic, remote interaction
28Sara Owsley, Kristian J. Hammond, David A. Shamma Computational support for compelling story telling. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF world wide web, emotion, software agents, blogs, culture, media arts, story generation, network arts
28Hirokatsu Sou, Ichiroh Kanaya, Kosuke Sato Computer aided drawing system based on prediction of drawing action. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design aided system, prediction of drawing action, user interface
28Johan Peitz, Staffan Björk, Anu Jäppinen Wizard's apprentice gameplay-oriented design of a computer-augmented board game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games
28Shuchang Wang, Yangsheng Wang, Li Bai Face decorating system based on improved active shape models. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF human computer interaction, active appearance models, active shape models, face alignment
28Junji Watanabe, Yuki Hashimoto, Hideaki Nii, Masahiko Inami Visual resonator: sight-based auditory experience. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF perceptive auditory interface, ray of sound, visual-auditory interface
28Jean-Luc Lugrin, Marc Cavazza AI-based world behaviour for emergent narratives. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF causal perception, artificial intelligence, interactive narrative
28Johan Peitz, Staffan Björk, Anu Jäppinen Wizard's apprentice gameplay-oriented design of a computer-augmented board game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF computer-augmented board games, social adaptability, design, game design, pervasive games, board games, ubiquitous games
28Satoshi Kuribayashi, Akira Wakita PlantDisplay: turning houseplants into ambient display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF interior, information visualization, ambient displays, human interface, plants
28Masaki Oshita Motion-capture-based avatar control framework in third-person view virtual environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF virtual reality, interface, motion capture, avatar, motion control
28Yuji Hoshi, Shinya Nakayama, Masami Kato A method of virtual walkthrough image space construction using plural omnidirectional images. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF virtual walkthrough image space, omnidirectional image
28Akira Wakita, Midori Shibutani Mosaic textile: wearable ambient display with non-emissive color-changing modules. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF liquid crystal ink, aesthetics, ambient displays, clothing, textiles
28J. David Smith, T. C. Nicholas Graham Use of eye movements for video game control. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF eye tracking, video games
28Ian Frank, Nobuhisa Sanbou, Katsuaki Terashima Some positive effects of online gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF communication, online games, psychology, MMORPG
28Junichi Osada, Shinichi Ohnaka, Miki Sato Scenario and design process of childcare robot PaPeRo. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design, robot, interaction design
28Filipe Barrenho, Teresa Romão, Tiago Martins, Nuno Correia 0001 InAuthoring environment: interfaces for creating spatial stories and gaming activities. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF spatial stories and games, storyboard authoring, hypermedia, interactive storytelling, visual interfaces, mobile multimedia, location based systems
28Jim Bizzocchi Ambient video. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF ambient video, emergent aesthetics, high-definition
28Shin'ichiro Eitoku, Kotaro Hashimoto, Tomohiro Tanikawa Controllable water particle display. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF three-dimensional scanning display, water drop, volumetric display
28Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima, Akira Wakita Paravision: the entertaining visualizer in public space. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF public ambient display, transparent screen, information visualization, RFID, information design
28Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen The VoodooIO gaming kit: a real-time adaptable gaming controller. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers
28Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier, Michael Longford Assessment of mobile experience engine, the development toolkit for context aware mobile applications. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF design collaboration, software engineering, context-aware, games, new media, rapid application development
28Jie Liu, Elaine Chew, Alexandre R. J. François From driving to expressive music performance: ensuring tempo smoothness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF driving interface, minimum jerk model, music performance rendering, tempo smoothness, virtual environment, musical expression
28Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki, Takao Terano To use PYA tool or not for learning Japanese hand alphabets. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF classroom experiments, learning hand alphabets, interaction design, personal computers, visual interface
28Philip Garner, Omer Rashid, Paul Coulton, Reuben Edwards The mobile phone as a digital SprayCan. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF mobile, RFID, user experience, NFC, graffiti
28Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose Sharelog: digital public art interaction by using "Suica". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF Suica, human interface, media art
28Tanja K. Gompf Mobile TV. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF
28Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson Prosopopeia: experiences from a pervasive Larp. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF live role play, pervasive computing, pervasive game, alternate reality game
28Kathryn E. Merrick, Mary Lou Maher Motivated reinforcement learning for non-player characters in persistent computer game worlds. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF persistent virtual worlds, reinforcement learning, computer games, motivation
28Florian Mueller 0001, Luke Cole, Shannon O'Brien, Wouter Walmink Airhockey over a distance: a networked physical game to support social interactions. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF air hockey, computer-mediated communication, tangible interface, social interaction, physical interface, exertion interface, connectedness, videoconference
28Krystina S. Madej Early narrative experience: positive segue to narrative gameplay. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory
28Jung Shin, Michael Haller, R. Mukundan 0001 A stylized cartoon hair renderer. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF cartoon shading, hair rendering, stylized rendering
28Kenji Iguchi, Masa Inakage Morel: remotely launchable outdoor playthings. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF ad-hoc rule improvisation, pervasive games, mobile games, physical play
28Krystina S. Madej Early narrative experience: positive segue to narrative gameplay. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF children's digital narrative, narrative design, narrative game play, narrative literacy, narrative schema, narrative theory
28Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis, Hans-Werner Gellersen The VoodooIO gaming kit: a real-time adaptable gaming controller. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF VoodooIO, appropriable gaming devices, adaptable interfaces, game controllers
28Jie Liu, Elaine Chew, Alexandre R. J. François From driving to expressive music performance: ensuring tempo smoothness. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF driving interface, minimum jerk model, music performance rendering, tempo smoothness, virtual environment, musical expression
28Itaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino Reflex flower: ambient work rhythm visualization system in computer-aided work environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF rearing, work rhythms, motivation, productivity, avatar
28Karim Sehaba, Pascal Estraillier Game execution control by analysis of player's behavior. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2006 DBLP  DOI  BibTeX  RDF analysis of player's behavior, adaptive systems, execution control
28Newton Lee (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2005, Valencia, Spain, June 15-15, 2005 Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  BibTeX  RDF
28Clara Boj Tovar, Diego J. Díaz, Adrian David Cheok, Ke Xu 0004, Wei Liu 0009 Free network visible network. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF invisible meanings, multiuser game, augmented reality, wireless, art, new media, urban space
28Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela, Petri Lankoski, Frans Mäyrä Designing sound for a pervasive mobile game. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF computer games, mobile applications, sound design
28Massimo Deriu A viable approach to deliver television events, having multiple and selectable plots: MultiChannelStory. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF MHP - multimedia home platform, media description, interactive narrative, interactive TV, digital TV, digital storytelling
28Mitsuru Minakuchi, Katsumi Tanaka Automatic kinetic typography composer. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Craig A. Lindley Game space design foundations for trans-reality games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game space design, trans-reality games, mixed reality games
28Gregorio Jimenez, Francisco Sanmartín, Emanuele Mazza "DELEM - Delayed Mirror". Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF audio-video real time, interactive installation, new media art
28Widya Andyardja Weliamto, Seah Hock Soon, Feng Tian 0006, Hu Meiqun Augmented reality with zooming camera: accurate pose and focal length estimation. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Georgios Metaxas, Barbaros Metin, Jutta Schneider, G. Shapiro, W. Zhou, Panos Markopoulos 0001 SCORPIODROME: an exploration in mixed reality social gaming for children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF interaction design, children, mixed reality, social gaming
28Bo Kampmann Walther Reflections on the methodology of pervasive gaming. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game rules, game space, game theory, pervasive gaming, gameplay, ludology
28Philippe Golle, Nicolas Ducheneaut Keeping bots out of online games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Doo Young Kwon, Markus H. Gross Combining body sensors and visual sensors for motion training. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF motion chunk, motion training system, visual sensor, motion analysis, visual feedback, body sensor
28Robert Michael Young, Mark O. Riedl Integrating plan-based behavior generation with game environments. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF artificial intelligence, computer games, storytelling, interactive narrative
28Narcís Parés, Jaume Durany, Anna Carreras Massive flux design for an interactive water installation: water games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF interaction-driven design, interactive attractions, real time, interaction, throughput
28Kevin W. Gorman, Daneyand Singley, Yuichi Motai Synchronization methods for supporting distributed 3D virtual environments in JavaTM. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF non-blocking I/O, java, synchronization, virtual environments
28Manfred Eckschlager, Michael Lankes, Regina Bernhaupt Real or unreal?: an evaluation setting for emotional characters using unreal technology. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF agent, games, user experience, emotion, intelligent interaction
28Jens Müller 0004, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch Rokkatan: scaling an RTS game design to the massively multiplayer realm. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF massively multiplayer, scalability, computer games
28Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Seah Hock Soon, Zhongke Wu, Feng Tian 0006, Xian Xiao, Boya Xie Artistic brushstroke representation and animation with disk b-spline curve. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF brushstroke, disk b-spline curve, animation, inbetweening, digital painting
28Miki Namatame, Yasushi Harada, Fusako Kusunoki, Takao Terano, Shigenori Inagaki What you look like when learning hand alphabets. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF PC camera, eye tracking device, learning hand characters, visual interface
28Christian Reimann, Volker Paelke Adaptive mixed reality games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF adaptive, mobile gaming
28Tom Jehaes, Peter Quax, Wim Lamotte Adapting a large scale networked virtual environment for display on a PDA. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Matthew Chalmers, Marek Bell, Barry A. T. Brown, Malcolm Hall, Scott Sherwood, Paul Tennent Gaming on the edge: using seams in ubicomp games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF ubiquitous computing, mobile games, seamful design
28Dan Amerson, Shaun Kime, R. Michael Young Real-time cinematic camera control for interactive narratives. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF computer games, conversational interfaces
28Belgacem Ben Youssef, Jim Bizzocchi, John Bowes The future of video: user experience in a large-scale, high-definition video display environment. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF postproduction, video, narrative, resolution, display, television, ambient, high definition, video art
28Keith Phillips, Wayne Piekarski Possession techniques for interaction in real-time strategy augmented reality games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF interaction, augmented reality, gaming
28Widya Andyardja Weliamto, Hock Soon Seah, Feng Tian 0006, Li Li Enhancement of aligning accuracy on zooming camera for augmented reality. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF focal length estimation, zooming camera, augmented reality
28István Barakonyi, Markus Weilguny, Thomas Psik, Dieter Schmalstieg MonkeyBridge: autonomous agents in augmented reality games. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF augmented reality, autonomous agents, multiplayer games
28Annika Waern, Anna Larsson, Carina Nerén Hypersexual avatars: who wants them? Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF game characters, gender stereotypes, avatars, gender differences
28Shoichi Hasegawa, Ishikawa Toshiaki, Naoki Hashimoto Human scale haptic interaction with a reactive virtual human in a realtime physics simulator. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Dominique Archambault, Damien Olivier How to make games for visually impaired children. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF multimedia, computer games, visually impaired, multi modality
28Daisuke Iwai, Kosuke Sato Heat sensation in image creation with thermal vision. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF heat metaphor, heat sensation, image creation, thermal vision
28Ginés García-Mateos, Sergio Fructuoso Muñoz Tierra Inhospita: exploring a virtual world with your face. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF
28Javier Lluch, Rafael Gaitán, Emilio Camahort, Roberto Vivó Interactive three-dimensional rendering on mobile computer devices. Search on Bibsonomy Advances in Computer Entertainment Technology The full citation details ... 2005 DBLP  DOI  BibTeX  RDF geometric simplification, mobile devices, wireless communication, multiresolution, 3D graphics
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