Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Steven C. Sutherland, Tiago Machado, Shruti Mahajan, Omid Mohaddesi, Camillia Matuk, Gillian Smith 0001, Casper Harteveld |
Exploring the Role of AI-Generated Feedback Tangential to Learning Outcomes. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Zeyu Fang, Jian Zhao 0018, Wengang Zhou, Houqiang Li |
Implementing First-Person Shooter Game AI in WILD-SCAV with Rule-Enhanced Deep Reinforcement Learning. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jinay Shah, David Thue |
Representing Player Behaviour via Graph Embedding Techniques: A Case Study in Dota 2. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jozef Kulik, Paul A. Cairns |
A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Chuanfa Li, Lucien Troillet, Kiminori Matsuzaki |
Complete DouDizhu Agents: Bid Learning from Pretrained Cardplay. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Zihan Feng |
Heuristics for Board Game Usability Testing. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Elham Azizi, Loutfouz Zaman |
Automatic Bug Detection in Games using LSTM Networks. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Changnan Xiao, Yongxin Zhang, Xuefeng Huang, Qinhan Huang, Jie Chen, Peng Sun |
Mastering Strategy Card Game (Hearthstone) with Improved Techniques. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Gentoku Nakasone, Toshiharu Sugawara |
Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Hanwen Hu, Yuan Tian, Safwat Hassan, Dayi Lin |
Analyzing Gamer Complaints in Reviews of Cross-Platform Video Games on Steam. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Jiale Han, Mingxiao Feng, Wengang Zhou, Houqiang Li |
Sample Efficient Reinforcement Learning with Double Importance Sampling Weight Clipping. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Müller-Brockhausen, Giulio Barbero, Mike Preuss |
Chatter Generation through Language Models. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Mounsif Chetitah, Sebastian von Mammen |
Ontologically Mapping Learning Objectives and Gameplay Goals. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Szeyi Chan, James Cox, Ala Ebrahimi, Brandon Lyman, Bob De Schutter |
Brukel vs Brukel: Impact of Game Fidelity on Player Experience In Gaminiscing Games. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Samuel Appleby, Kirsten Crane, Giacomo Bergami, A. Stephen McGough |
SWiMM DEEPeR: A Simulated Underwater Environment for Tracking Marine Mammals Using Deep Reinforcement Learning and BlueROV2. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Elvis S. Liu, Weifan Li, Yuan Zhou, Hugh Cao, Zhengwen Zeng |
Naruto Mobile: AI Sparring Partner Using Heterogeneous Deep Reinforcement Learning. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Adi Botea, Vadim Bulitko |
Generating and Solving Champion-Level Romanian Crosswords Puzzles. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | James Goodman, Alan Wallat, Diego Pérez-Liébana, Simon Lucas 0001 |
A case study in AI-assisted board game design. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Laura Piispanen |
Designing Quantum Games and Quantum Art for Exploring Quantum Physics. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Benjamin Woo, Penny Sweetser, Matthew Aitchison |
HiveMind: Learning to Play the Cooperative Chess Variant Bughouse with DNNs and MCTS. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Christine Hegedues, Joao Pedro Dias Constantino, Laurits Dixen, Paolo Burelli |
Investigating Perceived and Mechanical Challenge in Games Through Cognitive Activity. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Sung-Yun Park, Seung-Jin Hong, Sang-Kwang Lee |
Human Interactive Learning with Intrinsic Reward. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Muhammad Umair Nasir, Julian Togelius |
Practical PCG Through Large Language Models. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa 0001, Julian Togelius |
Controllable Path of Destruction. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Rodrigue de Schaetzen, Alessandro Sestini |
Efficient Ground Vehicle Path Following in Game AI. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Fengsen Gao, Ke Fang, Wai Kin Victor Chan |
Chemical Life: Knowledge-based Personality, Emotion and Action Cues in Educational Games. |
CoG |
2023 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian S. Christiansen, Marco Scirea |
Space segmentation and multiple autonomous agents: a Minecraft settlement generator. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | In-Chang Baek, TaeHwa Park, Tae-Gwan Ha, Kyung-Joong Kim 0001 |
Turing Test Framework for Cooperative Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jiahao Li, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, Wai Kin Victor Chan |
Gulliver's Game: Multiviewer and Vtuber Extreme Asymmetric Game. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jitao Wang, Dongyun Xue, Jian Zhao 0018, Wengang Zhou, Houqiang Li |
Mastering the Game of 3v3 Snakes with Rule-Enhanced Multi-Agent Reinforcement Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Lars Wagner, Christopher Olson, Alexander Dockhorn |
Generalizations of Steering - A Modular Design. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Miklos Kepes, Nicholas Guttenberg, Lisa B. Soros |
ChemGrid: An Open-Ended Benchmark Domain for an Open-Ended Learner. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Stephen G. Ware, Rachelyn Farrell |
Salience as a Narrative Planning Step Cost Function. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Xiangyu Zhao, Sean B. Holden |
Towards a Competitive 3-Player Mahjong AI using Deep Reinforcement Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Junwoo Park, Youngwoo Cho, Gyuhyeon Sim, Hojoon Lee, Jaegul Choo |
Enemy Spotted: In-game Gun Sound Dataset for Gunshot Classification and Localization. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Shiyu Huang, Chao Yu 0005, Bin Wang 0034, Dong Li 0016, Yu Wang 0002, Ting Chen 0006, Jun Zhu 0001 |
VMAPD: Generate Diverse Solutions for Multi-Agent Games with Recurrent Trajectory Discriminators. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo |
CaiRL: A High-Performance Reinforcement Learning Environment Toolkit. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Keyuan Zhang, Jiayu Bai, Jialin Liu 0001 |
Generating Game Levels of Diverse Behaviour Engagement. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Alexander J. Bisberg, Emilio Ferrara |
GCN-WP - Semi-Supervised Graph Convolutional Networks for Win Prediction in Esports. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Munir Makhmutov, Joseph Alexander Brown, Maksim Surkov, Anton Timchenko, Kamilya Timchenko |
Adaptive Game Soundtrack Tempo Based on Players' Actions. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Chen Chen, Tomoyuki Kaneko |
Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief State. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Benedict Wilkins, Kostas Stathis |
World of Bugs: A Platform for Automated Bug Detection in 3D Video Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Branden Ingram, Benjamin Rosman, Clint J. van Alten, Richard Klein |
Play-style Identification through Deep Unsupervised Clustering of Trajectories. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Roberto Gallotta, Kai Arulkumaran, Lisa B. Soros |
Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Martin Balla, Diego Perez Liebana |
Task Relabelling for Multi-task Transfer using Successor Features. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ruben Band, Maarten Lips, Julivius Prawira, Jurgen van Schagen, Simon Tulling, Ying Zhang, Aicha A. Benaiss, Ineke J. M. van der Ham, Mijael Bueno, Rafael Bidarra |
Training and assessing perspective taking through A Hole New Perspective. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Francesco Garavaglia, Renato Avellar Nobre, Laura Anna Ripamonti, Dario Maggiorini, Davide Gadia |
Moody5: Personality-biased agents to enhance interactive storytelling in video games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ben Boudaoud, Josef B. Spjut, Joohwan Kim |
Mouse Sensitivity in First-person Targeting Tasks. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | In-Chang Baek, Tae-Gwan Ha, TaeHwa Park, Kyung-Joong Kim 0001 |
Toward Cooperative Level Generation in Multiplayer Games: A User Study in Overcooked! |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Bas A. Plijnaer, Günter Wallner, Regina Bernhaupt |
Ethermal - Lightweight Thermal Feedback for VR Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Miguel Ángel García-Ruíz, Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, Raúl Teodoro Aquino Santos |
Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Fanyu Zeng, Guangyu Xing, Guang Han |
Memory-Augmented Episodic Value Network. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Denise Angilica, Giovambattista Ianni, Francesco Pacenza |
Declarative AI design in Unity using Answer Set Programming. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Oliver Withington, Laurissa Tokarchuk |
Compressing and Comparing the Generative Spaces of Procedural Content Generators. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Shi Johnson-Bey, Mark J. Nelson, Michael Mateas |
Neighborly: A Sandbox for Simulation-based Emergent Narrative. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sebastian Oberdörfer, Philipp Krop, Samantha Straka, Silke Grafe, Marc Erich Latoschik |
Fly My Little Dragon: Using AR to Learn Geometry. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Xiangyong Chen, Donglin Wang, Feng Zhao, Ming Guo, Jianlong Qiu |
A Viewpoint on Construction of Networked Model of Event-triggered Hybrid Dynamic Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne |
Combining Monte-Carlo Tree Search with Proof-Number Search. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Cameron Browne |
Quickly Detecting Skill Trace in Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jiangke Lin, Lincheng Li, Yi Yuan 0002, Zhengxia Zou |
Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Tristan Tomilin, Tianhong Dai, Meng Fang, Mykola Pechenizkiy |
LevDoom: A Benchmark for Generalization on Level Difficulty in Reinforcement Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Yifan Gao |
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham |
A Deep Reinforcement Learning Blind AI in DareFightingICE. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas |
DareFightingICE Competition: A Fighting Game Sound Design and AI Competition. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Branden Ingram, Benjamin Rosman, Clint J. van Alten, Richard Klein |
Improved Action Prediction through Multiple Model Processing of Player Trajectories. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Maximilian Hünemörder, Mirjam Raffaela Bayer, Nadine Sarah Schüler, Peer Kröger |
Stirring the Pot - Teaching Reinforcement Learning Agents a "Push-Your-Luck" board game. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Youpeng Zhao, Jian Zhao 0018, Xunhan Hu, Wengang Zhou, Houqiang Li |
DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Breno M. F. Viana, Leonardo T. Pereira, Claudio Fabiano Motta Toledo |
Illuminating the Space of Enemies Through MAP-Elites. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Hidde Bolijn, Martin Li, Andries Reurink, Cas van Rijn, Rafael Bidarra |
Benni's Forest - a serious game on the challenges of reforestation. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Steve Bakos, Heidar Davoudi |
Mitigating Cowardice for Reinforcement Learning Agents in Combat Scenarios. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jonas Schumacher, Marco Pleines |
Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Chao-Lin Liu |
Using Wordle for Learning to Design and Compare Strategies. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sumaira Erum Zaib, Masayuki Yamamura |
Using Heart Rate and Machine Learning for VR Horror Game Personalization. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | James Goodman, Diego Perez Liebana, Simon Lucas 0001 |
MultiTree MCTS in Tabletop Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Kuei-Tso Lee, Sheng-Jyh Wang |
Bayesian Opponent Exploitation by Inferring the Opponent's Policy Selection Pattern. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Maël Addoum, Yannick Bourquin, Quentin Bleuse, Auriane Gros, Jean Breaud, Marilou Serris, Philippe Robert |
An Interactive Module for Learning and Evaluating the Basic Rules in Health Consultations. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Anurag Sarkar, Seth Cooper |
Ordering Levels in Human Computation Games using Playtraces and Level Structure. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Sotetsu Koyamada, Keigo Habara, Nao Goto, Shinri Okano, Soichiro Nishimori, Shin Ishii |
Mjx: A framework for Mahjong AI research. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Yuqian Fu, Jiajun Chai, Yuanheng Zhu, Dongbin Zhao |
LILAC: Learning a Leader for Cooperative Reinforcement Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén |
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Mattia Colombo, Alan Dolhasz, Jason Hockman, Carlo Harvey |
Acoustic Rendering Based on Geometry Reduction and Acoustic Material Classification. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Peng Tian, Wenfei Lan, Xiao Zhang |
Hero featured learning algorithm for winning rate prediction of Honor of Kings. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Lijuan Duan, Shuxin Li, Wenbo Zhang 0003, Wenjian Wang |
MOBA Game Item Recommendation via Relation-aware Graph Attention Network. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Tairan Huang, Xu Li, Hao Li, Mingming Sun, Ping Li 0001 |
CGAR: Critic Guided Action Redistribution in Reinforcement Leaning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Raluca D. Gaina, Martin Balla |
TAG: Pandemic Competition. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Marko Tot, Michelangelo Conserva, Diego Perez Liebana, Sam Devlin |
Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Albertus Agung, Roman Savchyn, Pujana Paliyawan, Ruck Thawonmas |
Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Matthias Müller-Brockhausen, Aske Plaat, Mike Preuss |
Towards verifiable Benchmarks for Reinforcement Learning. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Hao Chen, Rongkai Shi, Diego Monteiro 0001, Nilufar Baghaei, Hai-Ning Liang |
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Miguel González Duque, Rasmus Berg Palm, Søren Hauberg, Sebastian Risi |
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Chu-Hsuan Hsueh, Kokolo Ikeda |
Playing Good-Quality Games with Weak Players by Combining Programs with Different Roles. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Kacper Kenji Lesniak, Maria Maistro |
Crowdsourcing Controller - Utilizing Reliable Agents in a Multiplayer Game. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jiale Xu, Jian Hu, Shixian Wang, Xuyang Yang, Wancheng Ni |
MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information Game. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jinqiu Li, Shuang Wu, Haobo Fu, Qiang Fu, Enmin Zhao, Junliang Xing |
Speedup Training Artificial Intelligence for Mahjong via Reward Variance Reduction. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | |
IEEE Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022 |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Ian Colbert, Mehdi Saeedi |
Evaluating Navigation Behavior of Agents in Games using Non-Parametric Statistics. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jakub Dakowski, Piotr Jaworski, Waldemar Wojna |
Quick generation of crosswords using concatenation. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Takuto Itoi, Edgar Simo-Serra |
PIFE: Permutation Invariant Feature Extractor for Danmaku Games. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Megan Charity, Julian Togelius |
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|
1 | Jiahao Li, Ke Fang, Wai Kin Victor Chan |
Parallel Dance: A Social Game on Campus Public Screens. |
CoG |
2022 |
DBLP DOI BibTeX RDF |
|