Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
1 | Abram Santilli, Ewa Huebner |
A global hierarchical Z space algorithm for cluster parallel graphics architectures. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
cluster parallel graphics, global Z buffer, hierarchical Z, parallel graphics algorithms, GPUs |
1 | Shinichi Fukushige, Hiromasa Suzuki |
Voronoi diagram depth sorting for polygon visibility ordering. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
depth sorting, transparency rendering, Voronoi diagram, visibility determination |
1 | Yanzhen Wang, Yueshan Xiong, Kai Xu 0004, Ke Tan 0008, Guangyou Guo |
A mass-spring model for surface mesh deformation based on shape matching. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
virtual reality, deformable modeling, shape matching, real-time simulation, mass-spring model, inverse dynamics |
1 | Ahmad Hanif Ahmad Baharin, Romiza Md. Nor |
Kelembai walk: encouraging cooperative interaction via design. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
cooperative interaction, presumptive design, participatory design |
1 | Alexander Wilkie, Andrea Weidlich, Caroline Larboulette, Werner Purgathofer |
A reflectance model for diffuse fluorescent surfaces. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
analytical BRDF models, fluorescence |
1 | Shalini Venkataraman, Werner Benger, Amanda Long, Byungil Jeong, Luc Renambot |
Visualizing Hurricane Katrina: large data management, rendering and display challenges. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
scalable displays, scientific visualization, geovisualization, scientific data management |
1 | Shawn Singh |
The photon pipeline. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
reverse photon mapping, global illumination, graphics hardware, photon mapping |
1 | Thomas Hübner, Yanci Zhang, Renato Pajarola |
Multi-view point splatting. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
GPU processing, auto-stereoscopic visualization, multi-view rendering, hardware acceleration, point based rendering |
1 | Anthony S. K. Chong, Alexei Sourin, Konstantin Levinski |
Grid-based computer animation rendering. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
grid-based rendering, render farm, data compression, computer animation |
1 | Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón |
Efficient physically-based simulation of non-linear media. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
atmospheric phenomena, optimization, ray tracing, non-linear media |
1 | Verdy Kwee, Dean Bruton, Antony Radford |
Visual expressiveness in educative architectural animations. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
flythrough, art, visualisation, grammar, expression |
1 | Ladislav Kavan, Carol O'Sullivan, Jirí Zára |
Efficient collision detection for spherical blend skinning. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
SBS, on-demand refitting, sphere refitting, spherical blending, collision detection |
1 | Marc Fournier, Jean-Michel Dischler, Dominique Bechmann |
3D distance transform adaptive filtering for smoothing and denoising triangle meshes. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
3D convolution, adaptive filtering, distance transform, mesh smoothing, voxel representation, mesh reconstruction |
1 | Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann |
Individualized reaction movements for virtual humans. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
reaction movement, virtual humans animation, semantic model |
1 | Junaidi Abdullah, Wan Noorshahida Mohd Isa |
Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single camera. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
point correspondence matching, augmented reality, self-calibration |
1 | Michael Cheng, Binh Pham 0001, Dian Tjondronegoro |
Tracking and video surveillance activity analysis. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
tracking, video surveillance, video processing |
1 | Mathieu Larive, Véronique Gaildrat |
Wall grammar for building generation. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
architecture, computer-aided design, procedural modeling, formal grammar |
1 | Hai-Yin Xu, Dan Li, Jian Wang |
Implicit curve oriented inbetweening for motion animation. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
animation, motion, implicit curve, inbetweening |
1 | Soh-Khim Ong, J. W. S. Chong, Andrew Y. C. Nee |
Methodologies for immersive robot programming in an augmented reality environment. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
collision-free volume, curve learning Bayesian neural networks, re-parameterization, augmented reality, human-robot interaction, robot programming, path search |
1 | Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara |
Two-stage compression for fast volume rendering of time-varying scalar data. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
large-scale data visualization, data compression, graphics hardware, temporal coherence, spatial coherence |
1 | Shinichi Fukushige, Hiromasa Suzuki |
Interactive 3D pointing device using mirror reflections. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
3D input, interactive pointing device, reflections, motion tracking |
1 | Janus Egholm, Niels Jørgen Christensen |
Rendering compact discs and other diffractive surfaces illuminated by linear light sources. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
compact disc, linear light source, real time, rendering, analytic model, diffraction |
1 | Stephan Mantler, Stefan Jeschke |
Interactive landscape visualization using GPU ray casting. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
landscape visualisation, real-time rendering |
1 | Abdullah Bade, Norhaida Mohd. Suaib, Abdullah Mohd Zin, Tengku M. T. Sembok |
Oriented convex polyhedra for collision detection in 3D computer animation. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
virtual environments, collision detection, bounding volumes |
1 | Y. T. Lee, Siti Mariyam Hj. Shamsuddin, Diego Gutierrez, Norhaida Mohd. Suaib (eds.) |
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006 |
GRAPHITE |
2006 |
DBLP BibTeX RDF |
|
1 | Nurazlin Zainal Azmi, Rahmita Wirza O. K. Rahmat, Ramlan Mahmod |
Modeling expressive wrinkle on human face. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
modeling expressive wrinkle, wrinkle simulation |
1 | Nico Ritsche |
Real-time shell space rendering of volumetric geometry. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
3D distance map, shading and lighting, shell space, volume texture, graphics hardware, real-time rendering, displacement mapping, surface geometry |
1 | Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase |
GPU-based rendering of sparse low-degree implicit surfaces. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
SLIM, fragment program, GPU, implicit surface, ray casting |
1 | Yi Lin |
Efficient human motion retrieval in large databases. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
motion search, indexing, motion capture, geometric feature |
1 | Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa |
Laplacian mesh optimization. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
triangle quality, fairing, smoothing, least squares, remeshing, discrete differential geometry |
1 | Alyssa Lees |
Learned deformable skeletons for motion capture based animation. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
nonlinear learning, animation, motion capture |
1 | Carl J. Granberg, Ling Li 0006 |
Hierarchical clustering of large volumetric datasets. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Takashi Kanai |
Parametric curves on meshes. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
quaternion curve, spherical parameterization, geometric modeling, triangular mesh, parametric curve |
1 | Stephen N. Spencer (eds.) |
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29 - December 2, 2005 |
GRAPHITE |
2005 |
DBLP BibTeX RDF |
|
1 | Ryan Barnard, Saim Ural |
Rendering translucency with Perlin noise. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
Perlin noise, rendering, raytracing, translucency |
1 | Yueh-Yi Lai, Wen-Kai Tai, Chin-Chen Chang 0002, Chen-Duo Liu |
Synthesizing transition textures on succession patterns. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
texture transition, texture synthesis |
1 | Jianmin Zheng, Yimin Wang, Hock Soon Seah |
Adaptive T-spline surface fitting to z-map models. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
adaptive fitting, z-map models, surface reconstruction, T-splines |
1 | Paul E. Debevec |
Re-envisioning reality: reflectance field acquisition of actors, objects, and environments. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Takayuki Kanaya, Yuji Teshima, Ken-ichi Kobori, Koji Nishio |
A topology-preserving polygonal simplification using vertex clustering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
level of detail, polygon, simplification, topology-preserving, vertex-clustering |
1 | Tamy Boubekeur, Patrick Reuter, Christophe Schlick |
Surfel Stripping. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
fast surface conversion, graphics data structure, point-based graphics, multiresolution rendering, triangle stripping |
1 | Isaac Rudomín, Erik Millán |
Probabilistic, layered and hierarchical animated agents using XML. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
XML, maps, virtual characters, crowds |
1 | Youngha Chang, Suguru Saito, Masayuki Nakajima 0001 |
Example-based color transformation for image and video. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
color stylization, image based rendering, video processing, color transfer, example-based |
1 | Francisco Albert, José María Gomis, Margarita Valor |
Analysis and reconstruction of the tiling of Alcazar in Seville using computer vision tools. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
ceramic mosaics, lacerías, plane symmetry groups, tiling |
1 | Farès Belhadj, Pierre Audibert |
Modeling landscapes with ridges and rivers: bottom up approach. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
midpoint displacement, terrain erosion, fractals, terrain models |
1 | Jeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster |
Efficient light scattering through thin semi-transparent objects. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
cloth rendering, optically thin media, semi-transparent surfaces, global illumination, real-time rendering |
1 | Paul David Bourke |
Spherical mirror: a new approach to hemispherical dome projection. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
digital projection spherical mirror, planetarium projection, virtual reality, immersive displays |
1 | Antoine Boudet, Paul Pitot, David Pratmarty, Mathias Paulin |
Photon Splatting for participating media. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
photon splatting, global illumination, density estimation, participating media |
1 | Zhi Zheng 0007, Tony K. Y. Chan |
View-dependent progressive mesh using non-redundant DAG hierarchy. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
level of detail, view-dependent refinement, multiresolution mesh |
1 | Andrew S. Glassner |
Be here now together: extended abstract. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Lakin Wecker, Faramarz F. Samavati, Marina L. Gavrilova |
Iris synthesis: a reverse subdivision application. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
biometric synthesis, reverse subdivision, biometrics, multiresolution, image generation |
1 | Mohammad Ali Akbari, Masayuki Nakajima 0001 |
A novel color region homogenization and its application in improving skin detection accuracy. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
region homogenization, intelligent user interfaces, skin detection |
1 | Diego Gutierrez, Ignacio Armenteros, Bernard D. Frischer |
Predictive crowd simulations for Cultural Heritage applications. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
virtual reality, artificial intelligence, cultural heritage |
1 | Ralf Sondershaus, Wolfgang Straßer |
View-dependent tetrahedral meshing and rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
multi resolution meshes, tetrahedral meshes, view-dependent rendering, point rendering |
1 | Pavel Kolcárek, Jiri Sochor |
Velocity driven haptic rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
velocity driven exploration, level of detail, haptic rendering, multiresolution mesh |
1 | Damien Porquet, Jean-Michel Dischler, Djamchid Ghazanfarpour |
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
View-Dependent Texture Mapping, image-based rendering, graphics hardware, real-time rendering |
1 | Qi Liu, Alexei Sourin |
Function-defined shape metamorphoses in VRML. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
VRML, computer animation, function-based shape modeling, 3D web visualization |
1 | Antoine Tarault, Thomas Convard, Patrick Bourdot, Jean-Marc Vézien |
Cluster-based solution for virtual and augmented reality applications. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
graphical cluster, scene graphs |
1 | Jérémie Dequidt, Laurent Grisoni, Christophe Chaillou |
Collaborative interactive physical simulation. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
collaborative work, physical simulation |
1 | Anselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich 0001 |
Level of detail based occlusion culling for dynamic scenes. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
large-scale data visualization, visibility and occlusion culling |
1 | Yuta Okabe, Suguru Saito, Masayuki Nakajima 0001 |
Paintbrush rendering of lines using HMMs. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
learning, HMM, stroke, footprint |
1 | Kieren Lord, Ross Brown 0001 |
Using genetic algorithms to optimise triangle strips. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
triangle strip optimisation, genetic algorithms, L-systems |
1 | Xiaobin Shen 0001, Andrew Vande Moere, Peter Eades |
An intrusive evaluation of peripheral display. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
intrusive evaluation, large/small display, peripheral display |
1 | Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko |
Auditory bias of visual attention for perceptually-guided selective rendering of animations. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
auditory-visual interactions, perceptually-adaptive techniques, 3D graphics, selective rendering, rendering techniques, cross-modal interactions |
1 | Michael Haller, Florian Landerl, Mark Billinghurst |
A loose and sketchy approach in a mediated reality environment. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
loose and sketchy, non-photorealistic rendering, mediated reality |
1 | James Arvo, Kevin Novins |
Appearance-preserving manipulation of hand-drawn graphs. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
appearance preservation, interactive graph drawing, modeless interaction |
1 | Chris Wyman |
Interactive image-space refraction of nearby geometry. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
hardware, interactive rendering, refraction |
1 | Rosane Minghim, Haim Levkowitz, Luis Gustavo Nonato, Lionis Watanabe, Veridiana Christie Lucas Salvador, Hélio Lopes 0001, Sinésio Pesco, Geovan Tavares |
Spider Cursor: a simple versatile interaction tool for data visualization and exploration. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
visualization, interaction, meshes, sonification |
1 | Khalid Djado, Richard Egli, François Deschênes |
Extraction of a representative tile from a near-periodic texture. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
near-periodic texture, tile search, tiling, photo |
1 | Marissa Díaz Pier, Isaac Rudomín Goldberg, Daniel Rivera |
Events, actors and interaction of hybrid entities in virtual reality. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
VR art, sensing devices, interfaces |
1 | Ernest A. Edmonds |
On creative engagement with interactive art. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Erwin de Groot, Brian Wyvill |
Rayskip: faster ray tracing of implicit surface animations. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
animation, implicit surfaces, temporal coherence, raytracing |
1 | Stephen J. Rymill, Neil A. Dodgson |
Psychologically-based vision and attention for the simulation of human behaviour. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
behaviour simulation, attention, vision |
1 | Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, Sheng-Yi Chang |
A flexible 3D slicer for voxelization using graphics hardware. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
GPU, distance transform, voxelization |
1 | Fermin Gomez, Francisco J. Serón, Justiniano Aporta, Diego Gutierrez |
Predictive sunlight simulation for the remodeling of the Real Madrid stadium. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
predictive rendering, global illumination |
1 | John P. Lewis, Nickson Fong, Xuexiang Xie, Seah Hock Soon, Feng Tian 0006 |
More optimal strokes for NPR sketching. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Napaporn Metaaphanon, Pizzanu Kanongchaiyos |
Real-time cloth simulation for garment CAD. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
cellular structured space, garment model, human model mass-spring model, cloth model |
1 | Musawir A. Shah, Jaakko Kontinnen, Sumanta N. Pattanaik |
Real-time rendering of realistic-looking grass. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
grass, real-time rendering, BTF |
1 | Zhuming Lam, Scott A. King |
Simulating tree growth based on internal and environmental factors. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
plant growth, L-systems, plant modeling |
1 | Anders Brodersen |
Real-time visualization of large textured terrains. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
texturing, level of detail, terrain rendering |
1 | Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Frank Van Reeth, John Patterson |
Sketching with a low-latency electronic ink drawing tablet. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
electronic ink, line and curve generation, interaction techniques, input devices |
1 | Danijela Markovic, Margrit Gelautz |
Drawing the real. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
edge combination, real scene, image-based rendering, stereo, drawing |
1 | Kevin Sookocheff, David Mould |
One-click lattice extraction from near-regular texture. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Peiyi Shen, Philip Willis |
Texture for volume character animation. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
animation, volume rendering, texture mapping, morphing, warping, solid texture |
1 | Ryan M. Schmidt, Brian Wyvill |
Generalized sweep templates for implicit modeling. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
|
1 | Soh-Khim Ong, M. L. Yuan, Andrew Y. C. Nee |
Tracking points using projective reconstruction for augmented reality. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
natural features, augmented reality, tracking, registration, projective reconstruction |
1 | Grégory Lecot, Bruno Lévy 0001, Laurent Alonso, Jean-Claude Paul |
Master-element vector irradiance for large tessellated models. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
master-element, vector-irradiance, global illumination, finite elements, radiosity |
1 | Nicolas Férey, Pierre-Emmanuel Gros, Joan Hérisson, Rachid Gherbi |
Visual data mining of genomic databases by immersive graph-based exploration. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
genomic data, graph-based visualization, immersive exploration, human-computer interaction, virtual reality |
1 | William Van Haevre, Fabian Di Fiore, Frank Van Reeth |
Uniting cartoon textures with computer assisted animation. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
automatic in-betweening, cartoon textures, structured 2D animation, computer animation |
1 | Patrick Coleman, Karan Singh, Leon Barrett, Nisha Sudarsanam, Cindy Grimm |
3D screen-space widgets for non-linear projection. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
non-linear perspective, rendering, projection, perspective, camera control, sketch interface |
1 | Haleh Hagh-Shenas, Victoria Interrante |
Compositing color with texture for multi-variate visualization. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
texture, color, multivariate visualization |
1 | Mohamad Ivan Fanany, Itsuo Kumazawa, Kiichi Kobayashi |
A neural network scheme for transparent surface modelling. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
neural network, 3D modeling, transparent surface |
1 | Kurt Debattista, Veronica Sundstedt, Luís Paulo Santos, Alan Chalmers |
Selective component-based rendering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
global illumination, time constraints, selective rendering |
1 | Stephen Brooks, Neil A. Dodgson |
Integrating procedural textures with replicated image editing. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
input amplification, interactive image editing, texture synthesis |
1 | Monica Bordegoni, Umberto Cugini |
Create free-form digital shapes with hands. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
concept product design, free-form shape modeling, haptics, virtual prototyping, haptic modeling |
1 | Benjamin Schmitt, Alexander A. Pasko, Pierre-Alain Fayolle |
Local metamorphosis of functionally defined shapes. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
animation, implicit surface, metamorphosis, function representation |
1 | Julien Lenoir, Laurent Grisoni, Christophe Chaillou, Philippe Meseure |
Adaptive resolution of 1D mechanical B-spline. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
adaptive resolution, mechanical 1D model, real-time simulation |
1 | H. L. Zou, Y. T. Lee |
Skewed mirror symmetry detection from a 2D sketch of a 3D model. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
skewed mirror symmetry, constraint, sketch, automorphism group |
1 | Cindy Grimm |
Spherical manifolds for adaptive resolution surface modeling. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
hypberbolic geometry, parameterization, splines, hierarchical, surface modeling, arbitrary topology |
1 | Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, Frédéric Bosseur, Christophe Gouinaud |
A VR platform for field-scale phenomena: an application to fire spread experiments. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
fire spread experiments at field-scale, virtual reality, digitalization, 3D visualization |
1 | Joachim Pouderoux, Jean-Eudes Marvie |
Adaptive streaming and rendering of large terrains using strip masks. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
adaptive rendering, streaming, level of detail, handhelds, terrain rendering |