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Venues (Conferences, Journals, ...)
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GrowBag graphs for keyword ? (Num. hits/coverage)
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The graphs summarize 1269 occurrences of 714 keywords
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Results
Found 906 publication records. Showing 906 according to the selection in the facets
Hits ?▲ |
Authors |
Title |
Venue |
Year |
Link |
Author keywords |
21 | Ariadi Nugroho, Bas Flaton, Michel R. V. Chaudron |
Empirical Analysis of the Relation between Level of Detail in UML Models and Defect Density. |
MoDELS |
2008 |
DBLP DOI BibTeX RDF |
Correlation Analyses, Unified Modeling Language, Quality Measure, Design Metrics |
21 | Duncan Andrew Keith Mc Roberts, Alexandre Hardy |
Level of detail for terrain geometry images. |
Afrigraph |
2007 |
DBLP DOI BibTeX RDF |
LOD, geometry, terrain |
21 | Michael Balzer, Oliver Deussen |
Level-of-detail visualization of clustered graph layouts. |
APVIS |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Irene Cheng 0001, Rui Shen 0002, Xing-Dong Yang, Pierre Boulanger |
Perceptual Analysis of Level-of-Detail: The JND Approach. |
ISM |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Francisco Ramos 0001, Miguel Chover, Oscar Ripolles, Carlos Granell |
Continuous Level of Detail on Graphics Hardware. |
DGCI |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Tianding Chen, Xianli Xu |
Pose-Dependent Level of Detail Model for Animated Grids. |
ICAT Workshops |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Jihun Park |
Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps. |
AMDO |
2006 |
DBLP DOI BibTeX RDF |
|
21 | Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero, Neta Sokolovsky |
The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes. |
SMI |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Anselm Grundhöfer, Benjamin Brombach, Robert Scheibe, Bernd Fröhlich 0001 |
Level of detail based occlusion culling for dynamic scenes. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
large-scale data visualization, visibility and occlusion culling |
21 | Daniel Kang, Byeong-Seok Shin |
Efficient Point Rendering Method Using Sequential Level-of-Detail. |
CIS (2) |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Jihun Park |
Contour Tracking Using Modified Canny Edge Maps with Level-of-Detail. |
CAIP |
2005 |
DBLP DOI BibTeX RDF |
|
21 | Fang Meng, Hongbin Zha |
Streaming Transmission of Point-Sampled Geometry Based on View-Dependent Level-of-Detail. |
3DIM |
2003 |
DBLP DOI BibTeX RDF |
|
21 | David C. Brogan, Jessica K. Hodgins |
Simulation level of detail for multiagent control. |
AAMAS |
2002 |
DBLP DOI BibTeX RDF |
mobile agents, path planning, multiagent simulation |
21 | George Alex Koulieris |
Context-aware gaze prediction applied to game level design, level-of-detail and stereo manipulation |
|
2015 |
RDF |
|
21 | XueMei Lu, Ki-Jung Lee, Taeg Keun Whangbo |
Interactive Hierarchical Level of Detail Level Selection Algorithm for Point Based Rendering. |
MIRAGE |
2007 |
DBLP DOI BibTeX RDF |
|
21 | Jonathan D. Cohen 0001, David P. Luebke, Nathaniel Duca, Brenden Schubert |
GLOD: a driver-level interface for geometric level of detail. |
SIGGRAPH |
2003 |
DBLP DOI BibTeX RDF |
|
19 | Dieter Schmalstieg, Gernot Schaufler |
Incremental Encoding of Polygonal Models. |
HICSS (1) |
1997 |
DBLP DOI BibTeX RDF |
|
19 | Daniele Panozzo, Enrico Puppo |
Adaptive LOD editing of quad meshes. |
Afrigraph |
2010 |
DBLP DOI BibTeX RDF |
adaptive subdivision surfaces, quaddominant meshes, level of detail |
19 | Zhi Wang 0009, Huiying Li |
User-Controlled Geometric Feature Preserving Simplification. |
FCST |
2010 |
DBLP DOI BibTeX RDF |
polygonal surface simplification, quadric fitting, level of detail, differential-geometry, quadric error metrics |
19 | Hunter A. Murphy, Andrew T. Duchowski, Richard A. Tyrrell |
Hybrid image/model-based gaze-contingent rendering. |
ACM Trans. Appl. Percept. |
2009 |
DBLP DOI BibTeX RDF |
Eye tracking, Level of Detail |
19 | Anna Puig-Centelles, Oscar Ripolles, Miguel Chover |
Creation and control of rain in virtual environments. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
Rain, GPU, Level-of-detail, Real-time rendering, Particle system |
19 | Yacine Amara, Xavier Marsault |
A GPU Tile-Load-Map architecture for terrain rendering: theory and applications. |
Vis. Comput. |
2009 |
DBLP DOI BibTeX RDF |
GPU architecture, Data amplification, Seed model, Level of detail, Terrain rendering |
19 | Hailiang Jin, Huijie Liu |
An Algorithm for Real-Time Fast Walkthrough of Massive Terrain. |
ESIAT (1) |
2009 |
DBLP DOI BibTeX RDF |
Terrain Walkthrough, Horizon Culling, Level of Detail (LOD), Bounding Box, Memory Mapping |
19 | Sébastien Mustière, Thomas Devogele |
Matching Networks with Different Levels of Detail. |
GeoInformatica |
2008 |
DBLP DOI BibTeX RDF |
network matching, network, integration, level of detail, conflation, data matching |
19 | Choong-Gyoo Lim, ByoungTae Choi |
Hierarchical triangular patches for terrain rendering with their matching blocks. |
DIMEA |
2008 |
DBLP DOI BibTeX RDF |
heirarchical representation, large terrain, matching blocks, terrain reconstruction, Terrain rendering, realtime rendering, triangular patches, level-of-detail representation |
19 | Yukiko Kawai, Yusuke Fujita, Tadahiko Kumamoto, Jianwei Zhang 0002, Katsumi Tanaka |
Using a sentiment map for visualizing credibility of news sites on the web. |
WICOW |
2008 |
DBLP DOI BibTeX RDF |
web news articles, level of detail, sentiment analysis, credibility |
19 | Elena Camossi, Michela Bertolotto, M. Tahar Kechadi |
Mining Spatio-Temporal Data at Different Levels of Detail. |
AGILE Conf. |
2008 |
DBLP DOI BibTeX RDF |
DBSCAN, data mining, level of detail, spatio-temporal data, large datasets |
19 | Ariadi Nugroho, Michel R. V. Chaudron |
A survey into the rigor of UML use and its perceived impact on quality and productivity. |
ESEM |
2008 |
DBLP DOI BibTeX RDF |
unified modeling language, consistency, level of detail, completeness, correspondence |
19 | Hyun Soo Kim, Han Kyun Choi, Kwan H. Lee |
Mesh Simplification with Vertex Color. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
level of detail, mesh simplification, multi- resolution, vertex color |
19 | Han Kyun Choi, Hyun Soo Kim, Kwan H. Lee |
A Mesh Simplification Method Using Noble Optimal Positioning. |
GMP |
2008 |
DBLP DOI BibTeX RDF |
Point-normal triangle, Optimal position, Level of detail, Mesh simplification, Multi-resolution modeling |
19 | You-wei Yuan, La-mei Yan |
Animated Impostors Manipulation for Real-Time Display in Games Design. |
Edutainment |
2008 |
DBLP DOI BibTeX RDF |
image caching, Animated, image-based rendering, level-of-detail(LOD), impostors |
19 | Andrew T. Duchowski, Arzu Çöltekin |
Foveated gaze-contingent displays for peripheral LOD management, 3D visualization, and stereo imaging. |
ACM Trans. Multim. Comput. Commun. Appl. |
2007 |
DBLP DOI BibTeX RDF |
Eye tracking, level-of-detail, gaze-contingent displays, foveation |
19 | Lester C. Loschky, Gary S. Wolverton |
How late can you update gaze-contingent multiresolutional displays without detection?. |
ACM Trans. Multim. Comput. Commun. Appl. |
2007 |
DBLP DOI BibTeX RDF |
blur detection, contrast thresholds, display updates, perceptual compression, saccadic suppression, eye tracking, level-of-detail, bandwidth, visual perception, multiresolution, eye movements, saccades, peripheral vision, foveated, foveation, area of interest, Gaze-contingent |
19 | Robert L. Cook 0001, John Halstead, Maxwell Planck, David Ryu |
Stochastic simplification of aggregate detail. |
ACM Trans. Graph. |
2007 |
DBLP DOI BibTeX RDF |
level of detail, simplification, stochastic sampling |
19 | Tassilo Glander, Jürgen Döllner |
Cell-based generalization of 3D building groups with outlier management. |
GIS |
2007 |
DBLP DOI BibTeX RDF |
accentuation, clustering, generalization, aggregation, level-of-detail, outliers, cells, 3D city models |
19 | Richard Dosselmann, Xue Dong Yang |
A Prototype No-Reference Video Quality System. |
CRV |
2007 |
DBLP DOI BibTeX RDF |
video quality system, no-reference metric, random noise, MPEG blocking, level of detail, macroblocking |
19 | ZuoYan Lin, Zhigeng Pan |
LoD-Based Locomotion Engine for Game Characters. |
Edutainment |
2007 |
DBLP DOI BibTeX RDF |
locomotion generation, motion capture, level of detail, game engine |
19 | Sungchan Kim, Kunwoo Lee, Taesik Hong, Moon Ki Jung |
Modeling in Multi-Resolution and Its Applications. |
J. Comput. Sci. Technol. |
2006 |
DBLP DOI BibTeX RDF |
similarity comparison, level of detail, collaborative design, multi-resolution |
19 | Steven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva |
Progressive Volume Rendering of Large Unstructured Grids. |
IEEE Trans. Vis. Comput. Graph. |
2006 |
DBLP DOI BibTeX RDF |
Large Unstructured Grids, Progressive Rendering, Volume Rendering, Level-of-Detail, Client-Server |
19 | Justin Jang, Peter Wonka, William Ribarsky, Christopher D. Shaw |
Punctuated simplification of man-made objects. |
Vis. Comput. |
2006 |
DBLP DOI BibTeX RDF |
Level-of-detail, Mesh simplification, Feature detection |
19 | Michael Kortenjan, Gunnar Schomaker |
Size equivalent cluster trees (SEC-Trees) realtime rendering of large industrial scenes. |
Afrigraph |
2006 |
DBLP DOI BibTeX RDF |
clustering, spatial data structures, rendering systems, level of detail algorithms |
19 | Tan-Chi Ho, Yi-Chun Lin, Jung-Hong Chuang, Chi-Han Peng, Yu-Jung Cheng |
User-assisted mesh simplification. |
VRCIA |
2006 |
DBLP DOI BibTeX RDF |
user-assisted simplification, level of detail, mesh simplification |
19 | Seongki Jun, Jinbok Choi, Maenghyo Cho |
Physics-based s-Adaptive Haptic Simulation for Deformable Object. |
HAPTICS |
2006 |
DBLP DOI BibTeX RDF |
s-FEM, level-of-detail, haptic feedback, deformable objects |
19 | Ioan Cleju, Dietmar Saupe |
Evaluation of supra-threshold perceptual metrics for 3D models. |
APGV |
2006 |
DBLP DOI BibTeX RDF |
image-based metric, supra-threshold perception, level-of-detail, perceptual metric |
19 | Erik Millán, Isaac Rudomín |
Impostors and pseudo-instancing for GPU crowd rendering. |
GRAPHITE |
2006 |
DBLP DOI BibTeX RDF |
GPU, level of detail, crowds, impostors |
19 | Lijun Qu, Gary W. Meyer |
Perceptually driven interactive geometry remeshing. |
SI3D |
2006 |
DBLP DOI BibTeX RDF |
geometry remeshing, level of detail, visual perception, mesh simplification, visual masking |
19 | Liviu Coconu, Oliver Deussen, Hans-Christian Hege |
Real-time pen-and-ink illustration of landscapes. |
NPAR |
2006 |
DBLP DOI BibTeX RDF |
complex plant scenes, line art, real-time hatching, non-photorealistic rendering, level-of-detail, outdoor scenes |
19 | Eric Shaffer, Michael Garland |
A Multiresolution Representation for Massive Meshes. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level of detail, mesh simplification, out-of-core algorithms, Hierarchical data structures |
19 | Ivan Viola, Armin Kanitsar, M. Eduard Gröller |
Importance-Driven Feature Enhancement in Volume Visualization. |
IEEE Trans. Vis. Comput. Graph. |
2005 |
DBLP DOI BibTeX RDF |
View-dependent visualization, level-of-detail techniques, illustrative techniques, volume rendering, focus+context techniques |
19 | Kyuman Jeong, Alex Ni, Seungyong Lee 0001, Lee Markosian |
Detail control in line drawings of 3D meshes. |
Vis. Comput. |
2005 |
DBLP DOI BibTeX RDF |
Level-of-detail, Line drawing, Nonphotorealistic rendering, Progressive mesh |
19 | Sang Hun Lee |
Feature-based multiresolution modeling of solids. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
nonmanifold modeling, level of detail, solid modeling, Multiresolution, Boolean operation, feature-based design |
19 | Stephane Redon, Nico Galoppo, Ming C. Lin |
Adaptive dynamics of articulated bodies. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
articulated bodies, simulation, dynamics, level-of-detail, kinematics |
19 | Fabio Pellacini |
User-configurable automatic shader simplification. |
ACM Trans. Graph. |
2005 |
DBLP DOI BibTeX RDF |
level of detail, languages, interactive rendering, rendering systems, hardware systems, procedural shading |
19 | Takayuki Kanaya, Yuji Teshima, Ken-ichi Kobori, Koji Nishio |
A topology-preserving polygonal simplification using vertex clustering. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
level of detail, polygon, simplification, topology-preserving, vertex-clustering |
19 | Zhi Zheng 0007, Tony K. Y. Chan |
View-dependent progressive mesh using non-redundant DAG hierarchy. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
level of detail, view-dependent refinement, multiresolution mesh |
19 | Anders Brodersen |
Real-time visualization of large textured terrains. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
texturing, level of detail, terrain rendering |
19 | Joachim Pouderoux, Jean-Eudes Marvie |
Adaptive streaming and rendering of large terrains using strip masks. |
GRAPHITE |
2005 |
DBLP DOI BibTeX RDF |
adaptive rendering, streaming, level of detail, handhelds, terrain rendering |
19 | Christopher DeCoro, Szymon Rusinkiewicz |
Pose-independent simplification of articulated meshes. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
articulated meshes, kinematic skeletons, level of detail, mesh simplification |
19 | Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan |
Geopostors: a real-time geometry / impostor crowd rendering system. |
SI3D |
2005 |
DBLP DOI BibTeX RDF |
simplification/level of detail, image-based rendering, human modeling and animation |
19 | Ping-Hsien Lin, Tong-Yee Lee |
Camera-Sampling Field and Its Applications. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Camera-sampling field, image-based rendering (IBR), level of detail (LOD), splatting, layered depth image (LDI) |
19 | Jingqi Yan, Pengfei Shi, David Zhang 0001 |
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction. |
IEEE Trans. Vis. Comput. Graph. |
2004 |
DBLP DOI BibTeX RDF |
level of detail, Mesh simplification, shape approximation, object hierarchies |
19 | Gareth Bradshaw, Carol O'Sullivan |
Adaptive medial-axis approximation for sphere-tree construction. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
object approximation, simulation level-of-detail, Animation, medial axis approximation, collision handling |
19 | Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno |
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models. |
ACM Trans. Graph. |
2004 |
DBLP DOI BibTeX RDF |
Level of Detail, Out-Of-Core Algorithms |
19 | Rachid Namane, Fatima Boumghar, Kadi Bouatouch |
QSplat compression. |
Afrigraph |
2004 |
DBLP DOI BibTeX RDF |
QSplat, relative delta encoding, interactivity, data compression, volume rendering, level of detail, Huffman coding, point-based rendering |
19 | Jian Chang, Jian J. Zhang 0001 |
Force Mapping. |
TPCG |
2004 |
DBLP DOI BibTeX RDF |
force map, level of detail, computer animation, physically based model, multi-resolution, displacement map |
19 | Nan Zhang 0011, Huamin Qu, Wei Hong 0006, Arie E. Kaufman |
SHIC: A View-Dependent Rendering Framework for Isosurfaces. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
isosurface simpli cation, level-of-detail rendering, vertex clustering |
19 | Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet |
3D ROAM for Scalable Volume Visualization. |
VolVis |
2004 |
DBLP DOI BibTeX RDF |
hierarchical tetrahedral meshes, volume rendering, level of detail, ROAM |
19 | Tom Jehaes, Peter Quax, Patrick Monsieurs, Wim Lamotte |
Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. |
VRCAI |
2004 |
DBLP DOI BibTeX RDF |
geometry simplification, streaming, image-based rendering, level of detail, networked virtual environments |
19 | Riku Suomela, Kimmo Roimela, Juha Lehikoinen |
The evolution of perspective view in WalkMap. |
Pers. Ubiquitous Comput. |
2003 |
DBLP DOI BibTeX RDF |
Abbreviations GLU OpenGL Graphics System Utility Library, HWD Head Worn Display, LOD Level of Detail, VRML Virtual Reality Modelling Language, YAH You Are Here |
19 | Paolo Cignoni, Claudio Montani, Claudio Rocchini, Roberto Scopigno |
External Memory Management and Simplification of Huge Meshes. |
IEEE Trans. Vis. Comput. Graph. |
2003 |
DBLP DOI BibTeX RDF |
level of detail, texture synthesis, mesh simplification, 3D scanning, Out-of-core algorithms, hierarchical data structures |
19 | Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha |
Interactive shadow generation in complex environments. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
level-of-detail, visibility, shadows, parallel rendering, interactive display |
19 | Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger |
Sequential point trees. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
hardware accelerated graphics, level of detail, point rendering |
19 | Miguel A. Otaduy, Ming C. Lin |
Sensation preserving simplification for haptic rendering. |
ACM Trans. Graph. |
2003 |
DBLP DOI BibTeX RDF |
haptics, collision detection, level-of-detail algorithms |
19 | Javier Lluch, Emilio Camahort, Roberto Vivó |
Procedural multiresolution for plant and tree rendering. |
Afrigraph |
2003 |
DBLP DOI BibTeX RDF |
modeling of plants, level-of-detail (LOD), multiresolution, L-system, image synthesis |
19 | Erik Pojar, Dieter Schmalstieg |
User-controlled creation of multiresolution meshes. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
level of detail, multiresolution modeling, model simplification |
19 | Nathaniel Williams, David P. Luebke, Jonathan D. Cohen 0001, Michael Kelley, Brenden Schubert |
Perceptually guided simplification of lit, textured meshes. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
19 | Cliff Woolley, David P. Luebke, Benjamin Watson 0001, Abhinav Dayal |
Interruptible rendering. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
perceptually motivated rendering, level of detail, mesh simplification |
19 | Youngihn Kho, Michael Garland |
User-guided simplification. |
SI3D |
2003 |
DBLP DOI BibTeX RDF |
user-guided simplification, level of detail, quadric error metrics |
19 | Muhammad Hussain 0001, Yoshihiro Okada, Koichi Niijima |
A Fast and Memory-Efficient Method for LOD Modeling of Polygonal Models. |
GMAG |
2003 |
DBLP DOI BibTeX RDF |
Surface simpli.cation, Edge-collapse, Level of detail, Multiresolution modeling, Triangular Meshes |
19 | Cyril Soler, Marie-Paule Cani, Alexis Angelidis |
Hierarchical pattern mapping. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, texture synthesis, level of detail algorithms |
19 | David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins |
Painting and rendering textures on unparameterized models. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
texture mapping, spatial data structures, rendering systems, paint systems, level of detail algorithms |
19 | Marc Stamminger, George Drettakis |
Perspective shadow maps. |
ACM Trans. Graph. |
2002 |
DBLP DOI BibTeX RDF |
rendering, graphics hardware, illumination, shadow algorithms, level of detail algorithms, frame buffer algorithms |
19 | Bing-Yu Chen 0004, Tomoyuki Nishita |
Multiresolution streaming mesh with shape preserving and QoS-like controlling. |
Web3D |
2002 |
DBLP DOI BibTeX RDF |
geometric quality of service, streaming mesh, level of detail, mesh simplification |
19 | Igor Guskov, Andrei Khodakovsky, Peter Schröder, Wim Sweldens |
Hybrid meshes: multiresolution using regular and irregular refinement. |
SCG |
2002 |
DBLP DOI BibTeX RDF |
geometric modeling, remeshing, polygonal modeling, level of detail algorithms, compression algorithms, curves & surfaces |
19 | Jan Klein 0001, Jens Krokowski, Matthias Fischer 0001, Michael Wand 0001, Rolf Wanka, Friedhelm Meyer auf der Heide |
The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments. |
VRST |
2002 |
DBLP DOI BibTeX RDF |
out-of-core rendering, point sample rendering, spatial data structures, rendering systems, Monte Carlo techniques, level of detail algorithms |
19 | Michael Guthe, Jan Meseth, Reinhard Klein |
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. |
PG |
2002 |
DBLP DOI BibTeX RDF |
NURBS rendering, non-manifold data structure, level of detail |
19 | Richard Southern, Simon J. Perkins, Barry Steyn, Alan Muller, Patrick C. Marais, Edwin H. Blake |
A stateless client for progressive view-dependent transmission. |
Web3D |
2001 |
DBLP DOI BibTeX RDF |
triangle mesh simplification, view dependent transmission, level of detail, Java 3D |
19 | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. |
PG |
2001 |
DBLP DOI BibTeX RDF |
Efficient Rendering, Level of Detail, Graphics Hardware, Clouds, Lightning, Atmospheric Scattering |
19 | Michael Wand 0001, Matthias Fischer 0001, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer |
The randomized z-buffer algorithm: interactive rendering of highly complex scenes. |
SIGGRAPH |
2001 |
DBLP DOI BibTeX RDF |
rendering systems, Monte Carlo techniques, level of detail algorithms |
19 | Carl Erikson, Dinesh Manocha, William V. Baxter III |
HLODs for faster display of large static and dynamic environments. |
SI3D |
2001 |
DBLP DOI BibTeX RDF |
CAD, spatial data structures, interactive display, graphics systems, level-of-detail algorithms |
19 | Szymon Rusinkiewicz, Marc Levoy |
Streaming QSplat: a viewer for networked visualization of large, dense models. |
SI3D |
2001 |
DBLP DOI BibTeX RDF |
streaming, progressive transmission, rendering systems, level of detail algorithms |
19 | Peter Lindstrom 0001, Greg Turk |
Image-driven simplification. |
ACM Trans. Graph. |
2000 |
DBLP DOI BibTeX RDF |
level-of-detail, visual perception, image metrics, polygonal simplification |
19 | Jürgen Döllner, Konstantin Baumann, Klaus H. Hinrichs |
Texturing techniques for terrain visualization. |
IEEE Visualization |
2000 |
DBLP DOI BibTeX RDF |
level of detail, texture mapping, multiresolution, terrain rendering, 3D maps |
19 | Thomas Gerstner, Renato Pajarola |
Topology preserving and controlled topology simplifying multiresolution isosurface extraction. |
IEEE Visualization |
2000 |
DBLP DOI BibTeX RDF |
implicit surface approximation, tetrahedral grid refinement, topological genus, level-of-detail, critical points |
19 | Szymon Rusinkiewicz, Marc Levoy |
QSplat: a multiresolution point rendering system for large meshes. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
spatial data structures, rendering systems, level of detail algorithms, compression algorithms |
19 | Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, Hugues Hoppe, John M. Snyder |
Silhouette clipping. |
SIGGRAPH |
2000 |
DBLP DOI BibTeX RDF |
triangle decimation, texture mapping, level of detail algorithms, rendering algorithms |
19 | André Guéziec, Gabriel Taubin, Bill Horn 0001, Francis Lazarus |
A Framework for Streaming Geometry in VRML. |
IEEE Computer Graphics and Applications |
1999 |
DBLP DOI BibTeX RDF |
Level-Of-Detail (LOD) Hierarchy, Streaming, Geometric Compression |
19 | Peter Lindstrom 0001, Greg Turk |
Evaluation of Memoryless Simplification. |
IEEE Trans. Vis. Comput. Graph. |
1999 |
DBLP DOI BibTeX RDF |
geometric error, optimization, level of detail, Model simplification, surface approximation |
19 | Rüdiger Westermann, Leif Kobbelt, Thomas Ertl |
Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces. |
Vis. Comput. |
1999 |
DBLP DOI BibTeX RDF |
Isosurface reconstruction, Crack fixing, Refinement oracles, Volume Rendering, Level of detail |
19 | Wenting Zheng, Hujun Bao, Qunsheng Peng 0001, Hanqiu Sun |
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. |
PG |
1999 |
DBLP DOI BibTeX RDF |
virtual reality, image based rendering, level of detail, texture mapping, Z-buffer |
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